SNKRX/todo

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2021-06-14 06:59:16 +02:00
Item Update
2021-06-08 06:21:35 +02:00
New mechanics
Sacrifice units to level items up
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Items
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New items
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Position X has +Y% attack speed
Position X has +Y% damage
Position X is 1 tier higher
Position X is also class Y
When a unit dies it explodes, launching enemies away
When a unit dies it explodes, releasing piercing projectiles
2021-06-08 06:21:35 +02:00
Reworked items
Items shouldn't just be more powerful versions of other items
Items should have drawbacks
Items that apply to a position on the snake (a good middle step between applying them to individual units like in Underlords)
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Item discussions
https://steamcommunity.com/app/915310/discussions/0/3106901028662504698/
https://steamcommunity.com/app/915310/discussions/0/3106901665846294204/
https://steamcommunity.com/app/915310/discussions/0/4658391921151238820/
https://i.imgur.com/cfIyMBL.png
Balance
* Decreased shop reroll cost to 10
Decrease mercenary gold drop chance to 8/16% (from 10/20%)
2021-06-08 06:21:35 +02:00
QoL
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Current snake/items visible on item selection screen
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Volume slider
Add visuals for defensive ouroboros, divine intervention, fairy buff
2021-06-11 12:43:15 +02:00
Options menu from buy screen
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https://i.imgur.com/JJUddT3.png
Improve volcano to not look like spawn marker - https://i.imgur.com/HuS15HG.png
Add option for mouse cursor to always be visible
Add main menu
Soundtrack button
Discord button
Arena run button
Options button
Quit button
* Added tier text to characters on the shop screen
* Added shop unit highlights/markers to make it easier to tell when you already own something
* Added unit names to the "your build" section of the end game screen
2021-06-11 12:43:15 +02:00
Bug fixes
2021-06-14 06:59:16 +02:00
Fix fullscreen with different resolutions that don't scale properly - https://steamcommunity.com/app/915310/discussions/0/3106901665841020282/
2021-06-11 12:43:15 +02:00
Fix enemies still spawning after arena clear (this happens with the extra enemy spawns that were blocked earlier)
2021-06-14 06:59:16 +02:00
* Fixed a bug where passives would sometimes disappear from a run?
* Fixed a bug where clicking "window size-" too many times could bug out the game
* Fixed a bug where the shop would be rerolled after quitting in the arena
* Fixed multiple bugs related to locking the shop and quitting
* Fixed a bug where units could be duplicated in the shop by locking and quitting the game at certain steps
* Fixed a bug where quitting on level 2 would go back to level 1 shop (again)
* Fixed a bug where mouse cursor wasn't visible on death
* Fixed a bug where NG+ level wasn't increased when the game is beaten but only when the NG+ button was clicked
* Fixed a bug where level 2 and level 3 achievements (win with only level 2/3 units) were not triggering correctly sometimes
* Fixed a bug where shop level wasn't respected on the shop's first roll
* Fixed multiple crashes that would happen when picking up gold
* Fixed a crash when the jester's curse would trigger
* Fixed a crash when gold would be picked up with a Miner in the party
* Fixed a crash involving broken state for Pets, Critters or Volcanos
* Fixed a crash that happened after rerolling items too many times
2021-06-10 19:39:40 +02:00
2021-06-06 03:43:33 +02:00
2021-06-14 06:59:16 +02:00
Endless Update
Endless mode
Units die permanently when they die
Slower scaling with less individually threatening units
Max snake size goes up every 10 levels
2021-05-30 17:00:03 +02:00
2021-06-02 07:43:03 +02:00
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2021-06-01 04:58:33 +02:00
2021-06-05 08:11:23 +02:00
Future updates:
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Chaos related classes
Invoker - shoots a projectile with random properties, Lv.3 effect - ???
Trappers:
Triangler - drops a trap and the 3rd trap will trigger the area, dealing X AoE damage 2-3 times
2021-06-03 22:02:04 +02:00
Brawlers: units focused on crashing on enemies
https://i.imgur.com/5YubukS.png - unit idea
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Conjurer unit that creates an unit that actively protects you from enemy projectiles
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Guardians - https://i.imgur.com/Ynu5Cdw.png
Assists (2/4) -
Ringmaster (tier 4 assist, nuker) - +15% to all stats to adjacent units, Lv.3 effect - create a cross that deals AoE damage 5 times for 10 seconds
Absorber (tier 2 assist, warrior) - absorbs 50% damage from adjacent units, Lv.3 effect - absorbs 75% damage from adjacent units and gives the absorber +25% defense
Pardoner (tier 3 assist, mercenary) -
Oracle (tier 1 assist) - +10% dodge chance to adjacent units, Lv.3 effect - +20% dodge chance to adjacent units
Seraph (tier 2 assist, healer) - periodically chooses 1 random unit and gives it +100% defense for 6 seconds, Lv.3 - choose 2 units instead
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Passive that makes critters and summons block enemy projectiles
2021-06-03 22:02:04 +02:00
Hexblaster? - curser that consumes curses to deal damage
2021-06-01 04:58:33 +02:00
Bench? - https://i.imgur.com/B1gNVKk.png
Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png
2021-06-02 07:43:03 +02:00
Negative effect: colliding with yourself kills one of your units
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https://i.imgur.com/bxfvA7g.png
2021-06-02 07:43:03 +02:00
Roguelite update:
2021-06-08 06:21:35 +02:00
Technical improvements:
Spawn tech: spawn every entity in a grid, before spawning check to see if grid position is clear, this will prevent any issues due to entities spawning inside one another
Battle stats: DPS, damage taken, etc
Key rebinding (for non-QWERTY keyboards)
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StS-like map with nodes, node types:
Arena
Elite
Boss
Map (map of bigger size than arena with fixed spawns)
Unit shop
Item shop
Text + reward
Training grounds (upgrade unit)
Tavern (heal units)
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Challenge + reward
Go through the labyrinth without hitting any walls
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Go through the traps without getting hit
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Units die permanently when they die (dead units can be stored in bench to be revived later)
Units can have items attached to them like in Underlords
Unit item ideas:
This unit's projectiles pierce/chain/fork/seek/split/stun/etc
This unit is a [class]
New stat system:
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All stats are values from 1 to 10 (can be lower than 1 or higher than 10 due to debuffs/buffs only) that represent consistent internal values between all units
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i.e. 3 attack speed means the same internal attack rate value (like say 6 seconds) for the entire game
In general it's better if units don't have hidden internal multipliers on these stats, although sometimes that may be inevitable
Damage:
Crash - damage dealt when bumping into enemies
Projectile - damage dealt by projectiles
AoE - damage dealt in an area
DoT - damage dealt over time
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