Summary: This update adds 1 new class with 8 new units, implements more QoL features, further balance changes and lots of bug fixes.
Added sorcerer class: sorcerers repeat their attacks once every 4/3/2 attacks
Added 8 new units:
Arcanist (tier 1 sorcerer) - launches a slow piercing orb that launches other piercing projectiles, Lv.3 effect - 50% increased attack speed for the orb and 2 projectiles are released per cast
Illusionist (tier 3 sorcerer, conjurer) - launches a projectile that deals X damage and creates copies that do the same, Lv.3 effect - doubles the number of copies created and they release 12 projectiles on death that pierce and ricochet once
Witch (tier 2 sorcerer, voider) - creates an area that ricochets around the arena and deals X damage over time, Lv.3 effect - the area periodically releases projectiles that chain once
Silencer (tier 2 sorcerer, curser) - curses 6 nearby enemies for 6 seconds, preventing them from using special attacks, Lv.3 effect - the curse also deals X damage over time
Vulcanist (tier 4 sorcerer, nuker) - creates a volcano that explodes the nearby area 4 times, Lv.3 effect - the number and speed of explosions is doubled
Warden (tier 4 sorcerer, forcer) - creates a force field around a random unit that prevents enemies from entering, Lv.3 effect - creates the force field around 2 units instead
Psychic (tier 2 sorcerer, psyker) - creates a small area that deals X damage, Lv.3 effect - the attack can happen from any distance and repeats twice
Magician (tier 1 mage) - creates a small area that deals X damage, Lv.3 effect - the magician becomes invulnerable for 6 seconds