Sorcerer update patch notes Summary: This update adds 1 new class with 8 new units, implements more QoL features, further balance changes and lots of bug fixes. Added sorcerer class: sorcerers repeat their attacks once every 4/3/2 attacks Added 8 new units: Arcanist (tier 1 sorcerer) - launches a slow piercing orb that launches other piercing projectiles, Lv.3 effect - 50% increased attack speed for the orb and 2 projectiles are released per cast Illusionist (tier 3 sorcerer, conjurer) - launches a projectile that deals X damage and creates copies that do the same, Lv.3 effect - doubles the number of copies created and they release 12 projectiles on death that pierce and ricochet once Witch (tier 2 sorcerer, voider) - creates an area that ricochets around the arena and deals X damage over time, Lv.3 effect - the area periodically releases projectiles that chain once Silencer (tier 2 sorcerer, curser) - curses 6 nearby enemies for 6 seconds, preventing them from using special attacks, Lv.3 effect - the curse also deals X damage over time Vulcanist (tier 4 sorcerer, nuker) - creates a volcano that explodes the nearby area 4 times, Lv.3 effect - the number and speed of explosions is doubled Warden (tier 4 sorcerer, forcer) - creates a force field around a random unit that prevents enemies from entering, Lv.3 effect - creates the force field around 2 units instead Psychic (tier 2 sorcerer, psyker) - creates a small area that deals X damage, Lv.3 effect - the attack can happen from any distance and repeats twice Magician (tier 1 mage) - creates a small area that deals X damage, Lv.3 effect - the magician becomes invulnerable for 6 seconds Changed cursers to trigger only when near enemies Decreased projectile speed for the exploder (blue enemy) Changed shooters (white enemy) to scale with NG+ difficulty Increased damage and movement speed for enemy swarmers (small purple enemies) Added tooltips for "restart run" and "guide" buttons on the shop Fixed text that was going outside the screen for the Priest and the Assassin Fixed bug where Divine Punishment would continue triggering after death Removed cooldown visuals on snake for units that don't have cooldowns (Squire, Chronomancer and Psykeeper) Slightly decreased base game's difficulty Fixed NG+ difficulty only being able to be lowered, now you can lower or increase it (up to your maximum acquired value) Buffed swarmer movement speed Fixed a visual bug with the cleric, its cooldown was showing as faster than it actually was and thus gave the impression of not healing when it should Changed Corruptor to tier 4 Changed Host to tier 3 Changed Wizard to tier 2 Removed Lich (will come back in future update) Added Magician (tier 1 mage) Change Outlaw to tier 2 Added Forcer class to Sage Added Nuker class to Wizard Change Wizard's Lv.3 effect's chain to 2 (from 3) Fixed Blade's Lv.3 effect's damage text not being rounded Fixed headbutter (orange enemy) damage buff lasting too long after an attack Fixed a crash whenever the Fairy would try to select a unit that just died this or last frame Fixed a crash that would happen when trying to restart the game through the menu on the passive selection screen Fixed a bug where you could die and win at the same time Fixed a crash triggered rarely by infested enemies on death Fixed a bug where quitting on level 1 would automatically jump to level 2 Fixed a bug where the shop's lock state would carry over after a run death/win/restart Fixed a bug where items from a previous restarted run would remain after the 1st round of a new run Fixed a bug where the leader's (snake head) distance was off by 1 or 2 pixels on certain snake speeds Added item reroll for 15 gold Buffed tank (yellow enemy) and added a special attack Buffed boss HP for levels 18, 24 and 25 (again) Added an option to have an arrow at the head of the snake Added an option to turn off camera movement Slightly decreased enemy damage across all difficulties --- Future updates: Chaos related classes Invoker - shoots a projectile with random properties, Lv.3 effect - ??? Trappers: Triangler - drops a trap and the 3rd trap will trigger the area, dealing X AoE damage 2-3 times Brawlers: units focused on crashing on enemies https://i.imgur.com/5YubukS.png - unit idea Conjurer unit that creates an unit that actively protects you from enemy projectiles Passive that makes critters and summons block enemy projectiles Hexblaster? - curser that consumes curses to deal damage Bench? - https://i.imgur.com/B1gNVKk.png Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png Negative effect: colliding with yourself kills one of your units Go through this later https://i.imgur.com/4t7NA32.png <- lots of good improvements Remove level 3 units from rotation Hide cursor during waves Mouse follow control? Visuals for divine intervertion, fairy buff Fix enemies still spawning after arena clear (this happens with the extra enemy spawns that were blocked earlier) Fix highlight colors and highlight reserve Add visuals for defensive ouroboros Options menu from buy screen Volume slider Fix fullscreen with different resolutions that don't scale properly Roguelite update: Hades-like no map system, this is more elegant and requires way less work than something like Isaac or StS Units die permanently when they die Units can have items attached to them like in Underlords Unit item ideas: This unit's projectiles pierce/chain/fork/seek/split/stun/etc