Headbutter damage should falloff faster after it strikes
https://i.imgur.com/QN0Ntq2.png
https://i.imgur.com/YfhqDYr.png
https://i.imgur.com/ps4OA7o.png
Remove level 3 units from rotation
Fix highlight colors and highlight reserve
Fix bug where quitting on level 1 jumps to level 2
Fix lock bug after death/win - https://i.imgur.com/iUyOtLk.png
Options menu from buy screen
Fix fullscreen with different resolutions that don't scale properly
Volume slider
Sorcerer = sorcerers repeat their attacks once every 3/2 attacks
Sorcerer + Conjurer = Illusionist - launches a projectile that deals X damage and creates copies that do the same, Lv.3 effect - doubles the number of copies created and they release additional projectiles on death
Sorcerer + Voider = Witch - creates an area that deals X damage over time and seeks nearby enemies, Lv.3 effect - the area periodically releases homing projectiles that pierce 2 times
Sorcerer + Curser = Linker - links 3 enemies together, they share damage taken, Lv.3 effect - link 6 enemies instead and damage shared is doubled
Sorcerer + Nuker = Vulcanist - creates a volcano that explodes the nearby area 5 times, Lv.3 effect - the volcano spawn also deals damage and doubles the number of explosions
Sorcerer + Forcer = Warden - creates a force field around a random unit that prevents enemies from entering, Lv.3 effect - creates the force field around 2 other random units