Hide cursor during waves Mouse follow control? Item reroll for 15 gold Option to have an arrow at the head of the snake - https://imgur.com/a/poXVsoN Option to turn off camera movement Headbutter damage should falloff faster after it strikes https://i.imgur.com/QN0Ntq2.png https://i.imgur.com/YfhqDYr.png https://i.imgur.com/ps4OA7o.png Remove level 3 units from rotation Fix highlight colors and highlight reserve Fix bug where quitting on level 1 jumps to level 2 Fix lock bug after death/win - https://i.imgur.com/iUyOtLk.png Options menu from buy screen Fix fullscreen with different resolutions that don't scale properly Volume slider Sorcerer = sorcerers repeat their attacks once every 3/2 attacks Sorcerer + Conjurer = Illusionist - launches a projectile that deals X damage and creates copies that do the same, Lv.3 effect - doubles the number of copies created and they release additional projectiles on death Sorcerer + Voider = Witch - creates an area that deals X damage over time and seeks nearby enemies, Lv.3 effect - the area periodically releases homing projectiles that pierce 2 times Sorcerer + Curser = Linker - links 3 enemies together, they share damage taken, Lv.3 effect - link 6 enemies instead and damage shared is doubled Sorcerer + Nuker = Vulcanist - creates a volcano that explodes the nearby area 5 times, Lv.3 effect - the volcano spawn also deals damage and doubles the number of explosions Sorcerer + Forcer = Warden - creates a force field around a random unit that prevents enemies from entering, Lv.3 effect - creates the force field around 2 other random units Patch Notes: Decreased projectile speed for the exploder (blue enemy) Added tooltips for "restart run" and "tutorial" buttons on the shop Fixed text that was going outside the screen for the Priest and the Assassin Fixed bug where Divine Punishment would continue triggering after death Removed cooldown visuals on snake for units that don't have cooldowns (Squire, Chronomancer and Psykeeper) Slightly decreased base game's difficulty Fixed NG+ difficulty only being able to be lowered, now you can lower or increase it (up to your maximum acquired value) Future ideas: Chaos related class = Invoker - shoots a projectile with random properties, Lv.3 effect - ??? Bench? - https://i.imgur.com/B1gNVKk.png Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png