SNKRX/todo

38 lines
2.3 KiB
Plaintext

Hide cursor during waves
Mouse follow control?
Item reroll for 15 gold
Option to have an arrow at the head of the snake - https://imgur.com/a/poXVsoN
Option to turn off camera movement
Headbutter damage should falloff faster after it strikes
https://i.imgur.com/QN0Ntq2.png
https://i.imgur.com/YfhqDYr.png
https://i.imgur.com/ps4OA7o.png
Remove level 3 units from rotation
Fix highlight colors and highlight reserve
Fix bug where quitting on level 1 jumps to level 2
Fix lock bug after death/win - https://i.imgur.com/iUyOtLk.png
Options menu from buy screen
Fix fullscreen with different resolutions that don't scale properly
Volume slider
Sorcerer = sorcerers repeat their attacks once every 3/2 attacks
Sorcerer + Conjurer = Illusionist - launches a projectile that deals X damage and creates copies that do the same, Lv.3 effect - doubles the number of copies created and they release additional projectiles on death
Sorcerer + Voider = Witch - creates an area that deals X damage over time and seeks nearby enemies, Lv.3 effect - the area periodically releases homing projectiles that pierce 2 times
Sorcerer + Curser = Linker - links 3 enemies together, they share damage taken, Lv.3 effect - link 6 enemies instead and damage shared is doubled
Sorcerer + Nuker = Vulcanist - creates a volcano that explodes the nearby area 5 times, Lv.3 effect - the volcano spawn also deals damage and doubles the number of explosions
Sorcerer + Forcer = Warden - creates a force field around a random unit that prevents enemies from entering, Lv.3 effect - creates the force field around 2 other random units
Patch Notes:
Decreased projectile speed for the exploder (blue enemy)
Added tooltips for "restart run" and "tutorial" buttons on the shop
Fixed text that was going outside the screen for the Priest and the Assassin
Fixed bug where Divine Punishment would continue triggering after death
Removed cooldown visuals on snake for units that don't have cooldowns (Squire, Chronomancer and Psykeeper)
Slightly decreased base game's difficulty
Fixed NG+ difficulty only being able to be lowered, now you can lower or increase it (up to your maximum acquired value)
Future ideas:
Chaos related class = Invoker - shoots a projectile with random properties, Lv.3 effect - ???
Bench? - https://i.imgur.com/B1gNVKk.png
Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png