38 lines
2.3 KiB
Plaintext
38 lines
2.3 KiB
Plaintext
Hide cursor during waves
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Mouse follow control?
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Item reroll for 15 gold
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Option to have an arrow at the head of the snake - https://imgur.com/a/poXVsoN
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Option to turn off camera movement
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Headbutter damage should falloff faster after it strikes
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https://i.imgur.com/QN0Ntq2.png
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https://i.imgur.com/YfhqDYr.png
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https://i.imgur.com/ps4OA7o.png
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Remove level 3 units from rotation
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Fix highlight colors and highlight reserve
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Fix bug where quitting on level 1 jumps to level 2
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Fix lock bug after death/win - https://i.imgur.com/iUyOtLk.png
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Options menu from buy screen
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Fix fullscreen with different resolutions that don't scale properly
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Volume slider
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Sorcerer = sorcerers repeat their attacks once every 3/2 attacks
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Sorcerer + Conjurer = Illusionist - launches a projectile that deals X damage and creates copies that do the same, Lv.3 effect - doubles the number of copies created and they release additional projectiles on death
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Sorcerer + Voider = Witch - creates an area that deals X damage over time and seeks nearby enemies, Lv.3 effect - the area periodically releases homing projectiles that pierce 2 times
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Sorcerer + Curser = Linker - links 3 enemies together, they share damage taken, Lv.3 effect - link 6 enemies instead and damage shared is doubled
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Sorcerer + Nuker = Vulcanist - creates a volcano that explodes the nearby area 5 times, Lv.3 effect - the volcano spawn also deals damage and doubles the number of explosions
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Sorcerer + Forcer = Warden - creates a force field around a random unit that prevents enemies from entering, Lv.3 effect - creates the force field around 2 other random units
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Patch Notes:
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Decreased projectile speed for the exploder (blue enemy)
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Added tooltips for "restart run" and "tutorial" buttons on the shop
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Fixed text that was going outside the screen for the Priest and the Assassin
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Fixed bug where Divine Punishment would continue triggering after death
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Removed cooldown visuals on snake for units that don't have cooldowns (Squire, Chronomancer and Psykeeper)
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Slightly decreased base game's difficulty
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Fixed NG+ difficulty only being able to be lowered, now you can lower or increase it (up to your maximum acquired value)
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Future ideas:
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Chaos related class = Invoker - shoots a projectile with random properties, Lv.3 effect - ???
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Bench? - https://i.imgur.com/B1gNVKk.png
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Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png
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