SNKRX/todo

135 lines
6.3 KiB
Plaintext
Raw Normal View History

2021-06-08 06:21:35 +02:00
Shop Update
New units
2021-06-10 19:39:40 +02:00
* Mercenaries (2/4) - +10/20% chance for enemies to drop gold on death
2021-06-11 06:44:06 +02:00
* Miner (tier 1 mercenary) - picking up gold releases 4 homing projectiles that deal X damage, Lv.3 - release 8 homing projectiles instead and they pierce twice
2021-06-10 19:39:40 +02:00
* Merchant (tier 2 mercenary) - gain +1 interest for every 10 gold, Lv.3 - your first item reroll is always free
* Usurer (tier 3 curser, mercenary, voider) - curses 3 nearby enemies indefinitely with debt, dealing X damage over time, Lv.3 - if the same enemy is cursed 3 times it takes 50X damage
* Gambler (tier 3 mercenary, sorcerer) - deal 2X damage to a single random enemy where X is how much gold you have, Lv.3 effect - 60%/40%/20% chance to cast the attack 2/3/4 times
* Thief (tier 4 mercenary, rogue) - throws a knife that deals 2X damage and chains 5 times, Lv.3 - if the knife crits it deals 10X damage, chains 10 times and grants 1 gold
2021-06-08 06:21:35 +02:00
Shop changes
2021-06-11 06:44:06 +02:00
* Shop level up
* Shop level visual
* Shop level up button
* Level up logic
* Level probabilities
* Hook probabilities into reroll
2021-06-09 06:35:57 +02:00
Item changes
2021-06-10 19:39:40 +02:00
Sorcerer items
Mercenary items
Unit changes
Launcher - remove
Beastmaster
2021-06-08 06:21:35 +02:00
QoL
* Added sorcerer achievement
* Removed restart button from end screen
* First item reroll is now free
2021-06-09 06:35:57 +02:00
* Gold is given right after the round ends in the arena rather than on the shop for easier item rerolls
* Added mouse follow control mode
* The cursor is now invisible during waves, unless mouse follow mode is enabled
2021-06-08 06:21:35 +02:00
Options menu from buy screen
2021-06-10 19:39:40 +02:00
Add visuals for tank attack
2021-06-11 06:44:06 +02:00
Owned units highlighted in shop
Fix highlight colors and highlight reserve
2021-06-08 06:21:35 +02:00
Balance
* Decreased level 25 boss movement speed
Bug fixes
* Fixed a crash when too many illusions would be spawned in short succession
* Fixed a bug where enemy critters would sometimes be unkillable
2021-06-09 06:35:57 +02:00
* Fixed a rare crash involving broken enemy critter state
2021-06-08 06:21:35 +02:00
* Fixed text for the illusionist's Lv.3 effect going outside the screen
2021-06-10 19:39:40 +02:00
* Fixed a crash when hovering over the Lich in the shop due to playing with a save before the sorcerer update
2021-06-09 06:35:57 +02:00
* Fixed a crash when warden's force field would spawn on top of enemies
2021-06-10 19:39:40 +02:00
* Fixed a crash when a volcano would spawn on top of enemies
2021-06-09 06:35:57 +02:00
* Fixed a crash when a pet would spawn on top of enemies
* Fixed a bug where the maximum number of units would be wrong on certain conditions
2021-06-10 19:39:40 +02:00
* Fixed a crash when clicking too fast after unpausing the game
2021-06-09 06:35:57 +02:00
Fix bug where quitting on level 2 arena goes back to level 1 shop
2021-06-08 06:21:35 +02:00
Fix fullscreen with different resolutions that don't scale properly
2021-06-09 06:35:57 +02:00
Fix enemies still spawning after arena clear (this happens with the extra enemy spawns that were blocked earlier)
2021-06-10 19:39:40 +02:00
https://i.imgur.com/ieVqYNI.png
https://i.imgur.com/3JCeFuZ.png
https://i.imgur.com/cvC1TBz.png
2021-06-08 06:21:35 +02:00
Sacrifice Update
New mechanics
Sacrifice units to level items up
New items
2021-06-10 19:39:40 +02:00
https://steamcommunity.com/app/915310/discussions/0/3106901028662504698/
2021-06-08 06:21:35 +02:00
Reworked items
Items shouldn't just be more powerful versions of other items
Items should have drawbacks
Items that apply to a position on the snake (a good middle step between applying them to individual units like in Underlords)
QoL
Current items visible on item selection screen
2021-06-09 06:35:57 +02:00
Endless mode
2021-06-10 19:39:40 +02:00
Volume slider
Add visuals for defensive ouroboros, divine intervention, fairy buff
Melee Update
New Units
Guardians - https://i.imgur.com/Ynu5Cdw.png
Assists (2/4) -
Ringmaster (tier 4 assist, nuker) - +15% to all stats to adjacent units, Lv.3 effect - create a cross that deals AoE damage 5 times for 10 seconds
Absorber (tier 2 assist, warrior) - absorbs 50% damage from adjacent units, Lv.3 effect - absorbs 75% damage from adjacent units and gives the absorber +25% defense
Pardoner (tier 3 assist, mercenary) -
Oracle (tier 1 assist) - +10% dodge chance to adjacent units, Lv.3 effect - +20% dodge chance to adjacent units
Seraph (tier 2 assist, healer) - periodically chooses 1 random unit and gives it +100% defense for 6 seconds, Lv.3 - choose 2 units instead
2021-06-06 03:43:33 +02:00
2021-05-30 17:00:03 +02:00
2021-06-02 07:43:03 +02:00
---
2021-06-01 04:58:33 +02:00
2021-06-05 08:11:23 +02:00
Future updates:
2021-06-02 07:43:03 +02:00
Chaos related classes
Invoker - shoots a projectile with random properties, Lv.3 effect - ???
Trappers:
Triangler - drops a trap and the 3rd trap will trigger the area, dealing X AoE damage 2-3 times
2021-06-03 22:02:04 +02:00
Brawlers: units focused on crashing on enemies
https://i.imgur.com/5YubukS.png - unit idea
2021-06-04 06:05:59 +02:00
Conjurer unit that creates an unit that actively protects you from enemy projectiles
Passive that makes critters and summons block enemy projectiles
2021-06-03 22:02:04 +02:00
Hexblaster? - curser that consumes curses to deal damage
2021-06-01 04:58:33 +02:00
Bench? - https://i.imgur.com/B1gNVKk.png
Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png
2021-06-02 07:43:03 +02:00
Negative effect: colliding with yourself kills one of your units
2021-06-10 19:39:40 +02:00
https://i.imgur.com/bxfvA7g.png
2021-06-02 07:43:03 +02:00
Roguelite update:
2021-06-08 06:21:35 +02:00
Technical improvements:
Spawn tech: spawn every entity in a grid, before spawning check to see if grid position is clear, this will prevent any issues due to entities spawning inside one another
Battle stats: DPS, damage taken, etc
Key rebinding (for non-QWERTY keyboards)
2021-06-10 19:39:40 +02:00
StS-like map with nodes, node types:
Arena
Elite
Boss
Map (map of bigger size than arena with fixed spawns)
Unit shop
Item shop
Text + reward
Training grounds (upgrade unit)
Tavern (heal units)
2021-06-11 06:44:06 +02:00
Challenge + reward
Go through the labyrinth without hitting any walls
2021-06-10 19:39:40 +02:00
Units die permanently when they die (dead units can be stored in bench to be revived later)
Units can have items attached to them like in Underlords
Unit item ideas:
This unit's projectiles pierce/chain/fork/seek/split/stun/etc
This unit is a [class]
New stat system:
All stats are values from 1 to 10 (can be lower than 1 or higher than due to debuffs/buffs only) that represent consistent internal values between all units
i.e. 3 attack speed means the same internal attack rate value (like say 6 seconds) for the entire game
In general it's better if units don't have hidden internal multipliers on these stats, although sometimes that may be inevitable
Damage:
Crash - damage dealt when bumping into enemies
Projectile - damage dealt by projectiles
AoE - damage dealt in an area
DoT - damage dealt over time
2021-06-08 06:21:35 +02:00