126 lines
6.2 KiB
Plaintext
126 lines
6.2 KiB
Plaintext
Item Update
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New mechanics
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Sacrifice units to level items up
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Items
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New items
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Position X has +Y% attack speed
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Position X has +Y% damage
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Position X is 1 tier higher
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Position X is also class Y
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When a unit dies it explodes, launching enemies away
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When a unit dies it explodes, releasing piercing projectiles
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Reworked items
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Items shouldn't just be more powerful versions of other items
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Items should have drawbacks
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Items that apply to a position on the snake (a good middle step between applying them to individual units like in Underlords)
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Item discussions
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https://steamcommunity.com/app/915310/discussions/0/3106901028662504698/
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https://steamcommunity.com/app/915310/discussions/0/3106901665846294204/
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https://steamcommunity.com/app/915310/discussions/0/4658391921151238820/
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https://i.imgur.com/cfIyMBL.png
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Balance
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* Decreased shop reroll cost to 10
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Decrease mercenary gold drop chance to 8/16% (from 10/20%)
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QoL
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Current snake/items visible on item selection screen
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Volume slider
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Add visuals for defensive ouroboros, divine intervention, fairy buff
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Options menu from buy screen
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https://i.imgur.com/JJUddT3.png
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Improve volcano to not look like spawn marker - https://i.imgur.com/HuS15HG.png
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Add option for mouse cursor to always be visible
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Add main menu
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Soundtrack button
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Discord button
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Arena run button
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Options button
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Quit button
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* Added tier text to characters on the shop screen
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* Added shop unit highlights/markers to make it easier to tell when you already own something
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* Added unit names to the "your build" section of the end game screen
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Bug fixes
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Fix fullscreen with different resolutions that don't scale properly - https://steamcommunity.com/app/915310/discussions/0/3106901665841020282/
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Fix enemies still spawning after arena clear (this happens with the extra enemy spawns that were blocked earlier)
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* Fixed a bug where passives would sometimes disappear from a run?
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* Fixed a bug where clicking "window size-" too many times could bug out the game
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* Fixed a bug where the shop would be rerolled after quitting in the arena
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* Fixed multiple bugs related to locking the shop and quitting
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* Fixed a bug where units could be duplicated in the shop by locking and quitting the game at certain steps
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* Fixed a bug where quitting on level 2 would go back to level 1 shop (again)
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* Fixed a bug where mouse cursor wasn't visible on death
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* Fixed a bug where NG+ level wasn't increased when the game is beaten but only when the NG+ button was clicked
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* Fixed a bug where level 2 and level 3 achievements (win with only level 2/3 units) were not triggering correctly sometimes
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* Fixed a bug where shop level wasn't respected on the shop's first roll
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* Fixed multiple crashes that would happen when picking up gold
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* Fixed a crash when the jester's curse would trigger
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* Fixed a crash when gold would be picked up with a Miner in the party
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* Fixed a crash involving broken state for Pets, Critters or Volcanos
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* Fixed a crash that happened after rerolling items too many times
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Endless Update
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Endless mode
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Units die permanently when they die
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Slower scaling with less individually threatening units
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Max snake size goes up every 10 levels
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---
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Future updates:
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Chaos related classes
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Invoker - shoots a projectile with random properties, Lv.3 effect - ???
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Trappers:
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Triangler - drops a trap and the 3rd trap will trigger the area, dealing X AoE damage 2-3 times
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Brawlers: units focused on crashing on enemies
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https://i.imgur.com/5YubukS.png - unit idea
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Conjurer unit that creates an unit that actively protects you from enemy projectiles
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Guardians - https://i.imgur.com/Ynu5Cdw.png
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Assists (2/4) -
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Ringmaster (tier 4 assist, nuker) - +15% to all stats to adjacent units, Lv.3 effect - create a cross that deals AoE damage 5 times for 10 seconds
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Absorber (tier 2 assist, warrior) - absorbs 50% damage from adjacent units, Lv.3 effect - absorbs 75% damage from adjacent units and gives the absorber +25% defense
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Pardoner (tier 3 assist, mercenary) -
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Oracle (tier 1 assist) - +10% dodge chance to adjacent units, Lv.3 effect - +20% dodge chance to adjacent units
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Seraph (tier 2 assist, healer) - periodically chooses 1 random unit and gives it +100% defense for 6 seconds, Lv.3 - choose 2 units instead
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Passive that makes critters and summons block enemy projectiles
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Hexblaster? - curser that consumes curses to deal damage
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Bench? - https://i.imgur.com/B1gNVKk.png
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Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png
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Negative effect: colliding with yourself kills one of your units
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https://i.imgur.com/bxfvA7g.png
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Roguelite update:
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Technical improvements:
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Spawn tech: spawn every entity in a grid, before spawning check to see if grid position is clear, this will prevent any issues due to entities spawning inside one another
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Battle stats: DPS, damage taken, etc
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Key rebinding (for non-QWERTY keyboards)
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StS-like map with nodes, node types:
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Arena
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Elite
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Boss
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Map (map of bigger size than arena with fixed spawns)
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Unit shop
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Item shop
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Text + reward
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Training grounds (upgrade unit)
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Tavern (heal units)
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Challenge + reward
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Go through the labyrinth without hitting any walls
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Go through the traps without getting hit
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Units die permanently when they die (dead units can be stored in bench to be revived later)
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Units can have items attached to them like in Underlords
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Unit item ideas:
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This unit's projectiles pierce/chain/fork/seek/split/stun/etc
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This unit is a [class]
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New stat system:
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All stats are values from 1 to 10 (can be lower than 1 or higher than 10 due to debuffs/buffs only) that represent consistent internal values between all units
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i.e. 3 attack speed means the same internal attack rate value (like say 6 seconds) for the entire game
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In general it's better if units don't have hidden internal multipliers on these stats, although sometimes that may be inevitable
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Damage:
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Crash - damage dealt when bumping into enemies
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Projectile - damage dealt by projectiles
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AoE - damage dealt in an area
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DoT - damage dealt over time
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