2021-06-14 06:59:16 +02:00
Endless Update
2021-06-16 07:37:40 +02:00
Healer rework:
Enemies have an X/Y% chance to create healing cells on death
Cleric: creates a healing cell at a random position
Priest: creates multiple healing cells at a random position
Psyker rework:
Create orbitting damaging balls equal to the number of psykers (similar to those balls in Nova Drift)
2021-06-14 06:59:16 +02:00
Endless mode
Units die permanently when they die
Slower scaling with less individually threatening units
Max snake size goes up every 10 levels
2021-06-18 23:36:00 +02:00
QoL
Volume slider
Add visuals divine intervention, fairy buff
Options menu from buy screen
https://i.imgur.com/JJUddT3.png
Add option for mouse cursor to always be visible
Add main menu
Soundtrack button
Arena run button
Options button
Quit button
2021-06-19 17:35:56 +02:00
https://i.imgur.com/4hOt5uX.png "party 7/9"
2021-06-18 23:36:00 +02:00
Bug fixes
Fix fullscreen with different resolutions that don't scale properly - https://steamcommunity.com/app/915310/discussions/0/3106901665841020282/
Fix enemies still spawning after arena clear (this happens with the extra enemy spawns that were blocked earlier)
Kill enemies that go outside play area - https://i.imgur.com/QPgZbve.png
https://i.imgur.com/lCdPFZx.png
https://i.imgur.com/qrExpq5.png
2021-06-19 17:35:56 +02:00
https://i.imgur.com/Rk6qbDD.png - merchant doesnt give reroll if dies
https://i.imgur.com/8he1WDm.png - infinite money
https://i.imgur.com/0wZ5wma.png - max unit bugged when changing ng mid run
https://i.imgur.com/1soUUdk.png - 5th position stops shooting when 1-4 die
2021-05-30 17:00:03 +02:00
2021-06-02 07:43:03 +02:00
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2021-06-01 04:58:33 +02:00
2021-06-05 08:11:23 +02:00
Future updates:
2021-06-02 07:43:03 +02:00
Chaos related classes
Invoker - shoots a projectile with random properties, Lv.3 effect - ???
Trappers:
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Traps - map modifier
turrets attached to walls shoot single, slow moving projectiles in a predictable pattern that deal lots of damage
2021-06-02 07:43:03 +02:00
Triangler - drops a trap and the 3rd trap will trigger the area, dealing X AoE damage 2-3 times
2021-06-03 22:02:04 +02:00
Brawlers: units focused on crashing on enemies
https://i.imgur.com/5YubukS.png - unit idea
2021-06-04 06:05:59 +02:00
Conjurer unit that creates an unit that actively protects you from enemy projectiles
2021-06-14 06:59:16 +02:00
Guardians - https://i.imgur.com/Ynu5Cdw.png
2021-06-19 17:35:56 +02:00
Cultists - https://i.imgur.com/GsfoZBd.png
2021-06-14 06:59:16 +02:00
Assists (2/4) -
Ringmaster (tier 4 assist, nuker) - +15% to all stats to adjacent units, Lv.3 effect - create a cross that deals AoE damage 5 times for 10 seconds
Absorber (tier 2 assist, warrior) - absorbs 50% damage from adjacent units, Lv.3 effect - absorbs 75% damage from adjacent units and gives the absorber +25% defense
Pardoner (tier 3 assist, mercenary) -
Oracle (tier 1 assist) - +10% dodge chance to adjacent units, Lv.3 effect - +20% dodge chance to adjacent units
Seraph (tier 2 assist, healer) - periodically chooses 1 random unit and gives it +100% defense for 6 seconds, Lv.3 - choose 2 units instead
2021-06-04 06:05:59 +02:00
Passive that makes critters and summons block enemy projectiles
2021-06-03 22:02:04 +02:00
Hexblaster? - curser that consumes curses to deal damage
2021-06-01 04:58:33 +02:00
Bench? - https://i.imgur.com/B1gNVKk.png
Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png
2021-06-02 07:43:03 +02:00
Negative effect: colliding with yourself kills one of your units
2021-06-10 19:39:40 +02:00
https://i.imgur.com/bxfvA7g.png
2021-06-16 07:37:40 +02:00
https://steamcommunity.com/app/915310/discussions/0/4658391921156086711/ - general feedback
https://steamcommunity.com/app/915310/discussions/0/4658391921156325745/ - math on gold, rerolls and units
2021-06-10 19:39:40 +02:00
2021-06-02 07:43:03 +02:00
Roguelite update:
2021-06-08 06:21:35 +02:00
Technical improvements:
Spawn tech: spawn every entity in a grid, before spawning check to see if grid position is clear, this will prevent any issues due to entities spawning inside one another
2021-06-17 07:45:14 +02:00
Battle stats: DPS, damage taken, etc (check Underlords)
Tag system: similar to PoE
Keyword explanations: similar to StS or Artifact, simply create additional text windows for keywords and what they mean
2021-06-08 06:21:35 +02:00
Key rebinding (for non-QWERTY keyboards)
2021-06-10 19:39:40 +02:00
StS-like map with nodes, node types:
Arena
Elite
Boss
Map (map of bigger size than arena with fixed spawns)
Unit shop
Item shop
Text + reward
Training grounds (upgrade unit)
Tavern (heal units)
2021-06-11 06:44:06 +02:00
Challenge + reward
Go through the labyrinth without hitting any walls
2021-06-14 06:59:16 +02:00
Go through the traps without getting hit
2021-06-10 19:39:40 +02:00
Units die permanently when they die (dead units can be stored in bench to be revived later)
Units can have items attached to them like in Underlords
Unit item ideas:
This unit's projectiles pierce/chain/fork/seek/split/stun/etc
This unit is a [class]
New stat system:
2021-06-17 07:45:14 +02:00
All stats are values from 1 to 10 (can be lower than 1 or higher than 10 due to debuffs/buffs) that represent consistent internal values between all units
2021-06-10 19:39:40 +02:00
i.e. 3 attack speed means the same internal attack rate value (like say 6 seconds) for the entire game
In general it's better if units don't have hidden internal multipliers on these stats, although sometimes that may be inevitable
Damage:
2021-06-17 07:45:14 +02:00
Damage type:
Attack - physical attacks, decreased by the enemy's armor
Spell - magical attacks, decreased by the enemy's magic resistance
Attack type:
Crash - damage dealt when bumping into enemies
Projectile - damage dealt by projectiles
AoE - damage dealt in an area
DoT - damage dealt over time
2021-06-08 06:21:35 +02:00