Endless Update Healer rework: Enemies have an X/Y% chance to create healing cells on death Cleric: creates a healing cell at a random position Priest: creates multiple healing cells at a random position Psyker rework: Create orbitting damaging balls equal to the number of psykers (similar to those balls in Nova Drift) Endless mode Units die permanently when they die Slower scaling with less individually threatening units Max snake size goes up every 10 levels QoL Volume slider Add visuals divine intervention, fairy buff Options menu from buy screen https://i.imgur.com/JJUddT3.png Add option for mouse cursor to always be visible Add main menu Soundtrack button Arena run button Options button Quit button https://i.imgur.com/4hOt5uX.png "party 7/9" Bug fixes Fix fullscreen with different resolutions that don't scale properly - https://steamcommunity.com/app/915310/discussions/0/3106901665841020282/ Fix enemies still spawning after arena clear (this happens with the extra enemy spawns that were blocked earlier) Kill enemies that go outside play area - https://i.imgur.com/QPgZbve.png https://i.imgur.com/lCdPFZx.png https://i.imgur.com/qrExpq5.png https://i.imgur.com/Rk6qbDD.png - merchant doesnt give reroll if dies https://i.imgur.com/8he1WDm.png - infinite money https://i.imgur.com/0wZ5wma.png - max unit bugged when changing ng mid run https://i.imgur.com/1soUUdk.png - 5th position stops shooting when 1-4 die --- Future updates: Chaos related classes Invoker - shoots a projectile with random properties, Lv.3 effect - ??? Trappers: Traps - map modifier turrets attached to walls shoot single, slow moving projectiles in a predictable pattern that deal lots of damage Triangler - drops a trap and the 3rd trap will trigger the area, dealing X AoE damage 2-3 times Brawlers: units focused on crashing on enemies https://i.imgur.com/5YubukS.png - unit idea Conjurer unit that creates an unit that actively protects you from enemy projectiles Guardians - https://i.imgur.com/Ynu5Cdw.png Cultists - https://i.imgur.com/GsfoZBd.png Assists (2/4) - Ringmaster (tier 4 assist, nuker) - +15% to all stats to adjacent units, Lv.3 effect - create a cross that deals AoE damage 5 times for 10 seconds Absorber (tier 2 assist, warrior) - absorbs 50% damage from adjacent units, Lv.3 effect - absorbs 75% damage from adjacent units and gives the absorber +25% defense Pardoner (tier 3 assist, mercenary) - Oracle (tier 1 assist) - +10% dodge chance to adjacent units, Lv.3 effect - +20% dodge chance to adjacent units Seraph (tier 2 assist, healer) - periodically chooses 1 random unit and gives it +100% defense for 6 seconds, Lv.3 - choose 2 units instead Passive that makes critters and summons block enemy projectiles Hexblaster? - curser that consumes curses to deal damage Bench? - https://i.imgur.com/B1gNVKk.png Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png Negative effect: colliding with yourself kills one of your units https://i.imgur.com/bxfvA7g.png https://steamcommunity.com/app/915310/discussions/0/4658391921156086711/ - general feedback https://steamcommunity.com/app/915310/discussions/0/4658391921156325745/ - math on gold, rerolls and units Roguelite update: Technical improvements: Spawn tech: spawn every entity in a grid, before spawning check to see if grid position is clear, this will prevent any issues due to entities spawning inside one another Battle stats: DPS, damage taken, etc (check Underlords) Tag system: similar to PoE Keyword explanations: similar to StS or Artifact, simply create additional text windows for keywords and what they mean Key rebinding (for non-QWERTY keyboards) StS-like map with nodes, node types: Arena Elite Boss Map (map of bigger size than arena with fixed spawns) Unit shop Item shop Text + reward Training grounds (upgrade unit) Tavern (heal units) Challenge + reward Go through the labyrinth without hitting any walls Go through the traps without getting hit Units die permanently when they die (dead units can be stored in bench to be revived later) Units can have items attached to them like in Underlords Unit item ideas: This unit's projectiles pierce/chain/fork/seek/split/stun/etc This unit is a [class] New stat system: All stats are values from 1 to 10 (can be lower than 1 or higher than 10 due to debuffs/buffs) that represent consistent internal values between all units i.e. 3 attack speed means the same internal attack rate value (like say 6 seconds) for the entire game In general it's better if units don't have hidden internal multipliers on these stats, although sometimes that may be inevitable Damage: Damage type: Attack - physical attacks, decreased by the enemy's armor Spell - magical attacks, decreased by the enemy's magic resistance Attack type: Crash - damage dealt when bumping into enemies Projectile - damage dealt by projectiles AoE - damage dealt in an area DoT - damage dealt over time