SNKRX/todo

104 lines
5.1 KiB
Plaintext

Endless Update
Healer rework:
Enemies have an X/Y% chance to create healing cells on death
Cleric: creates a healing cell at a random position
Priest: creates multiple healing cells at a random position
Psyker rework:
Create orbitting damaging balls equal to the number of psykers (similar to those balls in Nova Drift)
Endless mode
Units die permanently when they die
Slower scaling with less individually threatening units
Max snake size goes up every 10 levels
QoL
Volume slider
Add visuals divine intervention, fairy buff
Options menu from buy screen
https://i.imgur.com/JJUddT3.png
Add option for mouse cursor to always be visible
Add main menu
Soundtrack button
Arena run button
Options button
Quit button
https://i.imgur.com/4hOt5uX.png "party 7/9"
Bug fixes
Fix fullscreen with different resolutions that don't scale properly - https://steamcommunity.com/app/915310/discussions/0/3106901665841020282/
Fix enemies still spawning after arena clear (this happens with the extra enemy spawns that were blocked earlier)
Kill enemies that go outside play area - https://i.imgur.com/QPgZbve.png
https://i.imgur.com/lCdPFZx.png
https://i.imgur.com/qrExpq5.png
https://i.imgur.com/Rk6qbDD.png - merchant doesnt give reroll if dies
https://i.imgur.com/8he1WDm.png - infinite money
https://i.imgur.com/0wZ5wma.png - max unit bugged when changing ng mid run
https://i.imgur.com/1soUUdk.png - 5th position stops shooting when 1-4 die
---
Future updates:
Chaos related classes
Invoker - shoots a projectile with random properties, Lv.3 effect - ???
Trappers:
Traps - map modifier
turrets attached to walls shoot single, slow moving projectiles in a predictable pattern that deal lots of damage
Triangler - drops a trap and the 3rd trap will trigger the area, dealing X AoE damage 2-3 times
Brawlers: units focused on crashing on enemies
https://i.imgur.com/5YubukS.png - unit idea
Conjurer unit that creates an unit that actively protects you from enemy projectiles
Guardians - https://i.imgur.com/Ynu5Cdw.png
Cultists - https://i.imgur.com/GsfoZBd.png
Assists (2/4) -
Ringmaster (tier 4 assist, nuker) - +15% to all stats to adjacent units, Lv.3 effect - create a cross that deals AoE damage 5 times for 10 seconds
Absorber (tier 2 assist, warrior) - absorbs 50% damage from adjacent units, Lv.3 effect - absorbs 75% damage from adjacent units and gives the absorber +25% defense
Pardoner (tier 3 assist, mercenary) -
Oracle (tier 1 assist) - +10% dodge chance to adjacent units, Lv.3 effect - +20% dodge chance to adjacent units
Seraph (tier 2 assist, healer) - periodically chooses 1 random unit and gives it +100% defense for 6 seconds, Lv.3 - choose 2 units instead
Passive that makes critters and summons block enemy projectiles
Hexblaster? - curser that consumes curses to deal damage
Bench? - https://i.imgur.com/B1gNVKk.png
Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png
Negative effect: colliding with yourself kills one of your units
https://i.imgur.com/bxfvA7g.png
https://steamcommunity.com/app/915310/discussions/0/4658391921156086711/ - general feedback
https://steamcommunity.com/app/915310/discussions/0/4658391921156325745/ - math on gold, rerolls and units
Roguelite update:
Technical improvements:
Spawn tech: spawn every entity in a grid, before spawning check to see if grid position is clear, this will prevent any issues due to entities spawning inside one another
Battle stats: DPS, damage taken, etc (check Underlords)
Tag system: similar to PoE
Keyword explanations: similar to StS or Artifact, simply create additional text windows for keywords and what they mean
Key rebinding (for non-QWERTY keyboards)
StS-like map with nodes, node types:
Arena
Elite
Boss
Map (map of bigger size than arena with fixed spawns)
Unit shop
Item shop
Text + reward
Training grounds (upgrade unit)
Tavern (heal units)
Challenge + reward
Go through the labyrinth without hitting any walls
Go through the traps without getting hit
Units die permanently when they die (dead units can be stored in bench to be revived later)
Units can have items attached to them like in Underlords
Unit item ideas:
This unit's projectiles pierce/chain/fork/seek/split/stun/etc
This unit is a [class]
New stat system:
All stats are values from 1 to 10 (can be lower than 1 or higher than 10 due to debuffs/buffs) that represent consistent internal values between all units
i.e. 3 attack speed means the same internal attack rate value (like say 6 seconds) for the entire game
In general it's better if units don't have hidden internal multipliers on these stats, although sometimes that may be inevitable
Damage:
Damage type:
Attack - physical attacks, decreased by the enemy's armor
Spell - magical attacks, decreased by the enemy's magic resistance
Attack type:
Crash - damage dealt when bumping into enemies
Projectile - damage dealt by projectiles
AoE - damage dealt in an area
DoT - damage dealt over time