SNKRX/todo

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2021-07-04 06:50:31 +02:00
Weekly maintenance updates:
2021-07-24 23:48:37 +02:00
#3
* Fixed a bug that would cause incorrect party size after loading a looped run (thanks ArnaudOechslin https://github.com/a327ex/SNKRX/pull/15)
* Fixed a rare crash due to enemy critters being spawned during a level transition
* Improved descriptions for engineer and sentry to avoid confusion
* Fixed engineer's and artificer's cooldown not being displayed properly
* Changed freezing field's color to blue for better visual clarity
* Increased cryomancer's area of effect by 50%
* Increased bane's void rift's size by 50%
* Beastmaster now has 10% crit chance by default
* The fairy will no longer buff non-attacking units
* Awakening and enchanted items will no longer buff non-attacking units
* Changed magician's Lv.3 effect to "+50% attack speed every 12 seconds for 6 seconds"
Added the following keyboard shortcuts:
While in the shop:
* R rerolls units
* 1, 2, 3 buys units
* Enter/space starts the round
While in the item selection screen:
* R rerolls items
* 1, 2, 3, 4 buys items
2021-07-18 02:01:49 +02:00
#2
* Fixed a bug where NG+5 difficulty would go down to NG+4 after looping
* Capped enemy movement speed after level 150
* Warden's bubble is now affected by magnify
* Changed all text instances of "active set" to "active class" to avoid confusion
* Added a run timer option - note that the timer will be off for saved runs that started before the patch
2021-07-18 06:08:59 +02:00
-- * Alt tabbing now automatically pauses the game while in the arena
2021-07-18 02:01:49 +02:00
* Shop level can now be reduced
2021-07-05 19:53:08 +02:00
#1
2021-07-09 19:26:29 +02:00
2021-07-05 19:53:08 +02:00
* Fixed several blue screen crashes due to broken looping state
2021-07-09 19:26:29 +02:00
* Fixed several blue screen crashes due to broken physics state
* Fixed a bug where double clicking the loop button would lead to broken looping state and crashes
2021-07-05 19:53:08 +02:00
* Fixed sold items not being restored to the passive pool
* Fixed gambler's volume being too loud with high amounts of gold
* Fixed soundtrack button not working on the win screen
* Fixed volume text bug when decreasing it from 1 to 0
2021-07-09 19:26:29 +02:00
* Fixed volume buttons not looping
2021-07-05 19:53:08 +02:00
* Fixed a bug where the first run would not have certain items in the item pool
2021-07-09 19:26:29 +02:00
* Fixed psyker orbs item saying "+1/2/3" in the shop when it is "+1/2/4"
* Fixed kinetic strike not being in the passive pool
* Fixed a bug where sometimes restarting the game from a looped run would let you have more units than normal on the next run
* Limited critters to 100 due to performance issues
* Limited health orbs on the arena to 30 due to performance issues
* Limited gold coins on the arena to 30 due to performance issues
2021-07-04 06:50:31 +02:00
2021-06-02 07:43:03 +02:00
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2021-06-01 04:58:33 +02:00
2021-07-18 02:01:49 +02:00
30Hz
2021-06-28 06:47:57 +02:00
Invoker - casts attacks and spells from other units
having a unit like this from the start will help ensure that attacks are behind function calls that can be accessed by another unit easily rather than mostly hidden like they are now
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Future ideas:
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Chaos related classes
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Cartographer - https://i.imgur.com/Bz6glry.png
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Trappers:
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Emitters: +projectile damage, projectile mods
warping
homing/barrage
wavy, 90, 45 degree
splitting tears
2021-06-18 23:36:00 +02:00
Traps - map modifier
turrets attached to walls shoot single, slow moving projectiles in a predictable pattern that deal lots of damage
2021-06-02 07:43:03 +02:00
Triangler - drops a trap and the 3rd trap will trigger the area, dealing X AoE damage 2-3 times
2021-06-03 22:02:04 +02:00
Brawlers: units focused on crashing on enemies
https://i.imgur.com/5YubukS.png - unit idea
2021-06-21 07:39:37 +02:00
Bodyguard - https://i.imgur.com/Y2pP20v.png
2021-06-04 06:05:59 +02:00
Conjurer unit that creates an unit that actively protects you from enemy projectiles
2021-06-14 06:59:16 +02:00
Guardians - https://i.imgur.com/Ynu5Cdw.png
2021-06-19 17:35:56 +02:00
Cultists - https://i.imgur.com/GsfoZBd.png
2021-07-09 19:26:29 +02:00
psyker + builder - https://i.imgur.com/VjY6r1d.png
2021-06-14 06:59:16 +02:00
Assists (2/4) -
Ringmaster (tier 4 assist, nuker) - +15% to all stats to adjacent units, Lv.3 effect - create a cross that deals AoE damage 5 times for 10 seconds
Absorber (tier 2 assist, warrior) - absorbs 50% damage from adjacent units, Lv.3 effect - absorbs 75% damage from adjacent units and gives the absorber +25% defense
Pardoner (tier 3 assist, mercenary) -
Oracle (tier 1 assist) - +10% dodge chance to adjacent units, Lv.3 effect - +20% dodge chance to adjacent units
Seraph (tier 2 assist, healer) - periodically chooses 1 random unit and gives it +100% defense for 6 seconds, Lv.3 - choose 2 units instead
2021-07-05 19:53:08 +02:00
Add a few builder units that create walls/solids the player can hide behind (https://www.youtube.com/watch?v=KqwBZ_2f7QU&t=2331s)
2021-06-03 22:02:04 +02:00
Hexblaster? - curser that consumes curses to deal damage
2021-06-01 04:58:33 +02:00
Bench? - https://i.imgur.com/B1gNVKk.png
Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png
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Negative effect: colliding with yourself kills one of your units
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https://i.imgur.com/bxfvA7g.png
2021-06-16 07:37:40 +02:00
https://steamcommunity.com/app/915310/discussions/0/4658391921156086711/ - general feedback
https://steamcommunity.com/app/915310/discussions/0/4658391921156325745/ - math on gold, rerolls and units
2021-06-21 07:39:37 +02:00
https://steamcommunity.com/app/915310/discussions/0/3069747783686815659/ - general feedback
https://steamcommunity.com/app/915310/discussions/0/3069747783688708231/ - general feedback
2021-06-29 07:08:51 +02:00
https://steamcommunity.com/app/915310/discussions/0/3046104862443040220/ - general feedback
2021-06-21 07:39:37 +02:00
Challenge mode
Units die permanently when they die
Slower scaling with less individually threatening units
Max snake size goes up every 10 levels
2021-06-23 05:53:37 +02:00
Draft mode
Enemy ideas - https://steamcommunity.com/app/915310/discussions/0/3069747783691890511/
Unit ideas - https://i.imgur.com/VNMS2YV.png
Unit ideas - https://steamcommunity.com/app/915310/discussions/0/3069747783693969554/
2021-06-25 06:21:07 +02:00
Unit ideas - https://steamcommunity.com/app/915310/discussions/0/3046104336668792953/
2021-07-04 06:50:31 +02:00
Achievement ideas - https://i.imgur.com/Q7jHWB2.png, https://i.imgur.com/2l5eist.png
2021-07-18 02:01:49 +02:00
general ideas - https://i.imgur.com/W8EYUU1.png
room types - https://i.imgur.com/u2AY1ea.png
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2021-06-26 03:45:11 +02:00
Draft system
Ban system
Class select
Random select
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--
2021-06-10 19:39:40 +02:00
2021-06-02 07:43:03 +02:00
Roguelite update:
2021-06-08 06:21:35 +02:00
Technical improvements:
Spawn tech: spawn every entity in a grid, before spawning check to see if grid position is clear, this will prevent any issues due to entities spawning inside one another
2021-06-17 07:45:14 +02:00
Battle stats: DPS, damage taken, etc (check Underlords)
Tag system: similar to PoE
Keyword explanations: similar to StS or Artifact, simply create additional text windows for keywords and what they mean
2021-06-08 06:21:35 +02:00
Key rebinding (for non-QWERTY keyboards)
2021-06-10 19:39:40 +02:00
StS-like map with nodes, node types:
Arena
Elite
Boss
Map (map of bigger size than arena with fixed spawns)
Unit shop
Item shop
2021-06-21 07:39:37 +02:00
Once there are enough items there can be item tiers
The item shop should work similarly to the normal shop, where it can be upgraded and then have a higher chance for higher tier items
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Text + reward
Training grounds (upgrade unit)
Tavern (heal units)
2021-06-11 06:44:06 +02:00
Challenge + reward
Go through the labyrinth without hitting any walls
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Go through the traps without getting hit
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Room ideas - https://i.imgur.com/ajqtTOc.png
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Units die permanently when they die (dead units can be stored in bench to be revived later)
Units can have items attached to them like in Underlords
Unit item ideas:
This unit's projectiles pierce/chain/fork/seek/split/stun/etc
This unit is a [class]
New stat system:
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Most stats are values from 1 to 10 (can be lower than 1 or higher than 10 due to debuffs/buffs) that represent consistent internal values between all units
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i.e. 3 attack speed means the same internal attack rate value (like say 6 seconds) for the entire game
In general it's better if units don't have hidden internal multipliers on these stats, although sometimes that may be inevitable
Damage:
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Hit:
Everything hits except DoT
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Damage type:
Attack - physical attacks, decreased by the enemy's armor
Spell - magical attacks, decreased by the enemy's magic resistance
Attack type:
Crash - damage dealt when bumping into enemies
Projectile - damage dealt by projectiles
AoE - damage dealt in an area
DoT - damage dealt over time
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Attack speed:
Defense:
Armor - decreases damage taken from attacks
Magic Resistance - decreases damage taken from spells
Movement speed: