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Item Update
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New mechanics
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* Spend gold to level items up
Block levelling for unlevellable items
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Items
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General:
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* Centipede - +10/20/30% movement speed
* Ouroboros Technique R - rotating around yourself to the right releases 2/3/4 projectiles per second
* Ouroboros Technique L - rotating around yourself to the left grants +15/25/35% defense to all units
* Amplify - +20/35/50% AoE damage
* Resonance - all AoE attacks deal +3/5/7% damage per unit hit
* Ballista - +20/35/50% projectile damage
* Call of the Void - +30/60/90% DoT damage
* Crucio - taking damage also shares that damage across all enemies at 20/30/40% its value
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Position:
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* Speed 3 - position 3 has +50% attack speed
* Damage 4 - position 4 has +30% damage
* Level 5 - position 5 is 1 level higher
* Death 6 - position 6 takes 15% of its health as damage every 3 seconds
* Lasting 7 - position 7 will stay alive for 10 seconds after dying
* Defense Stance - first and last positions have +10/20/30% defense
* Offensive Stance - first and last positions have +10/20/30% damage
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Death:
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* Kinetic Bomb - when a unit dies it explodes, launching enemies away
* Porcupine Technique - when a unit dies it explodes, releasing piercing projectiles
* Last Stand - the last unit alive is fully healed and receives a +20% bonus to all stats
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Voider:
vt Seeping - enemies taking DoT damage take +15/20/25% damage from all sources for 6 seconds
vt Deceleration - enemies damaged by voiders have their movement speed reduced by 15/20/25%
vt Annihilation - when a voider dies deal its DoT damage to all enemies for 3 seconds
Curser:
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change one of these for +1/3/5 curse targets
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vt Malediction - cursed enemies take 15/25/35% more damage and deal 15/25/35% less damage
vt Pandemic - when a cursed enemy dies its curse spreads
vt Whispers of Doom - curses apply doom, when 4/3/2 doom instances are reached they deal 100/150/200
Forcer:
vt Tremor - when enemies die from hitting walls they create a damaging area with size according to the knockback force
vt Heavy Impact - when enemies hit walls they take damage according to the knockback force
vt Fracture - when enemies die from hitting walls explode into projectiles
Swarmer:
vt Meat Shield - critters block enemy projectiles
vt Hive - critters have +1/2/3 HP
vt Baneling Burst - critters die immediately on contact but also deal AoE damage
Ranger:
vt Blunt Arrow - arrows fired by rangers have a 10/20/30% chance to knockback
vt Explosive Arrow - arrows fired by rangers have a 10/20/30% chance to explode, dealing 10/20/30% AoE damage
vt Divine Machine Arrow - arrows fired by rangers have a 10/20/30% chance to seek enemies and pierce 1/2/3 times
Mage:
vt Chronomancy - mages cast their spells 15/25/35% faster
vt Awakening - +50/75/100% attack speed and damage to 1 mage every round for that round
vt Divine Punishment - repeatedly deal damage to all enemies based on how many mages you have
Rogue:
vt Assassination - crits from rogues deal 8/10/12x damage but normal attacks deal half damage
vt Flying Daggers - all projectiles thrown by rogues chain +2/3/4 times
vt Ultimatum - projectiles that chain gain +10/20/30% damage with each chain
Nuker:
vt Magnify - +20/35/50% area size
vt Echo Barrage - 10/20/30% chance to create 1/2/3 secondary AoEs on AoE hit
vt Unleash - all nukers gain +1% area size and damage every second
Enchanter:
vt Reinforce - +10/20/30% damage, defense and attack speed to all allies with at leats one enchanter
vt Payback - +2/5/8% damage to all allies whenever an enchanter is hit
vt Enchanted - when enemies die they have a 10/20/30% release X homing projectiles, where X is how many enchanters you have
Sorcerer:
vt Freezing Field - Create an area that slows enemies by 50% for 2 seconds whenever a sorcerer repeats a spell
vt Burning Field - Create an area that deals 30 damage per second for 2 seconds whenever a sorcerer repeats a spell
vt Gravity Field - Create an area that sucks enemies in for 2 seconds whenever a sorcerer repeats a spell
Mercenary:
vt Magnetism - Gold coins are attracted to the snake
vt Insurance - Dying heroes have 4 times the chance of mercenary's bonus to drop 2 gold on death
vt Dividends - Mercenaries deal +X% extra damage, where X is how much gold you have
Warrior:
vt Berserking - all warriors have up to +50/75/100% attack speed based on missing HP
vt Unwavering Stance - all warriors gain +4/8/12% defense every 5 seconds
vt Unrelenting Stance - +2/5/8% defense to all allies whenever a warrior is hit
Removed items
* Wall Echo
* Wall Rider
* Point Blank
* Longshot
* Hex Master
* Force Push
* Spawning Pool
* Void Rift
* Blessing
* Immolation
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Balance
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* Changed voider DoT damage bonus to 20/40% (from 15/25%)
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* Decreased shop reroll cost to 10
Decrease mercenary gold drop chance to 8/16% (from 10/20%)
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QoL
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Current snake/items visible on item selection screen
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Volume slider
Add visuals for defensive ouroboros, divine intervention, fairy buff
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Options menu from buy screen
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https://i.imgur.com/JJUddT3.png
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https://i.imgur.com/R3YgUqk.png
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Improve volcano to not look like spawn marker - https://i.imgur.com/HuS15HG.png
Add option for mouse cursor to always be visible
Add main menu
Soundtrack button
Arena run button
Options button
Quit button
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* Added an option to force all screen transitions to be dark
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* Added tier text to characters on the shop screen
* Added shop unit highlights/markers to make it easier to tell when you already own something
* Added unit names to the "your build" section of the end game screen
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Bug fixes
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Fix fullscreen with different resolutions that don't scale properly - https://steamcommunity.com/app/915310/discussions/0/3106901665841020282/
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Fix enemies still spawning after arena clear (this happens with the extra enemy spawns that were blocked earlier)
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Kill enemies that go outside play area - https://i.imgur.com/QPgZbve.png
https://i.imgur.com/lCdPFZx.png
https://i.imgur.com/1CwmFYX.png
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https://i.imgur.com/qrExpq5.png
https://i.imgur.com/DNHUST1.png
* Fixed ouroboros technique passives not working with mouse controls
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* Fixed mouse not showing up on death
* Fixed NG+5 achievement not triggering (this happened only between last Sunday night and Monday morning due to a small update I pushed breaking it)
* Fixed a bug where the nuker class was not counting towards Vagrant's and Psyker's active set bonus
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* Fixed a bug where passives would sometimes disappear from a run?
* Fixed a bug where clicking "window size-" too many times could bug out the game
* Fixed multiple bugs related to locking the shop and quitting
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* Fixed a bug where the shop would be rerolled after quitting in the arena
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* Fixed a bug where units could be duplicated in the shop by locking and quitting the game at certain steps
* Fixed a bug where quitting on level 2 would go back to level 1 shop (again)
* Fixed a bug where mouse cursor wasn't visible on death
* Fixed a bug where NG+ level wasn't increased when the game is beaten but only when the NG+ button was clicked
* Fixed a bug where level 2 and level 3 achievements (win with only level 2/3 units) were not triggering correctly sometimes
* Fixed a bug where shop level wasn't respected on the shop's first roll
* Fixed multiple crashes that would happen when picking up gold
* Fixed a crash when the jester's curse would trigger
* Fixed a crash when gold would be picked up with a Miner in the party
* Fixed a crash involving broken state for Pets, Critters or Volcanos
* Fixed a crash that happened after rerolling items too many times
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Endless Update
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Healer rework:
Enemies have an X/Y% chance to create healing cells on death
Cleric: creates a healing cell at a random position
Priest: creates multiple healing cells at a random position
Psyker rework:
Create orbitting damaging balls equal to the number of psykers (similar to those balls in Nova Drift)
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Endless mode
Units die permanently when they die
Slower scaling with less individually threatening units
Max snake size goes up every 10 levels
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---
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Future updates:
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Chaos related classes
Invoker - shoots a projectile with random properties, Lv.3 effect - ???
Trappers:
Triangler - drops a trap and the 3rd trap will trigger the area, dealing X AoE damage 2-3 times
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Brawlers: units focused on crashing on enemies
https://i.imgur.com/5YubukS.png - unit idea
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Conjurer unit that creates an unit that actively protects you from enemy projectiles
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Guardians - https://i.imgur.com/Ynu5Cdw.png
Assists (2/4) -
Ringmaster (tier 4 assist, nuker) - +15% to all stats to adjacent units, Lv.3 effect - create a cross that deals AoE damage 5 times for 10 seconds
Absorber (tier 2 assist, warrior) - absorbs 50% damage from adjacent units, Lv.3 effect - absorbs 75% damage from adjacent units and gives the absorber +25% defense
Pardoner (tier 3 assist, mercenary) -
Oracle (tier 1 assist) - +10% dodge chance to adjacent units, Lv.3 effect - +20% dodge chance to adjacent units
Seraph (tier 2 assist, healer) - periodically chooses 1 random unit and gives it +100% defense for 6 seconds, Lv.3 - choose 2 units instead
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Passive that makes critters and summons block enemy projectiles
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Hexblaster? - curser that consumes curses to deal damage
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Bench? - https://i.imgur.com/B1gNVKk.png
Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png
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Negative effect: colliding with yourself kills one of your units
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https://i.imgur.com/bxfvA7g.png
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https://steamcommunity.com/app/915310/discussions/0/4658391921156086711/ - general feedback
https://steamcommunity.com/app/915310/discussions/0/4658391921156325745/ - math on gold, rerolls and units
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Roguelite update:
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Technical improvements:
Spawn tech: spawn every entity in a grid, before spawning check to see if grid position is clear, this will prevent any issues due to entities spawning inside one another
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Battle stats: DPS, damage taken, etc (check Underlords)
Tag system: similar to PoE
Keyword explanations: similar to StS or Artifact, simply create additional text windows for keywords and what they mean
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Key rebinding (for non-QWERTY keyboards)
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StS-like map with nodes, node types:
Arena
Elite
Boss
Map (map of bigger size than arena with fixed spawns)
Unit shop
Item shop
Text + reward
Training grounds (upgrade unit)
Tavern (heal units)
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Challenge + reward
Go through the labyrinth without hitting any walls
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Go through the traps without getting hit
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Units die permanently when they die (dead units can be stored in bench to be revived later)
Units can have items attached to them like in Underlords
Unit item ideas:
This unit's projectiles pierce/chain/fork/seek/split/stun/etc
This unit is a [class]
New stat system:
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All stats are values from 1 to 10 (can be lower than 1 or higher than 10 due to debuffs/buffs) that represent consistent internal values between all units
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i.e. 3 attack speed means the same internal attack rate value (like say 6 seconds) for the entire game
In general it's better if units don't have hidden internal multipliers on these stats, although sometimes that may be inevitable
Damage:
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Damage type:
Attack - physical attacks, decreased by the enemy's armor
Spell - magical attacks, decreased by the enemy's magic resistance
Attack type:
Crash - damage dealt when bumping into enemies
Projectile - damage dealt by projectiles
AoE - damage dealt in an area
DoT - damage dealt over time
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