* Change global config.h settings
* Make Shift LED brighter
* Compatibility Tweaks
* Update ASCII art and layer comments
* Add comments about MOD layer
* Change ASCII art for reset, since it was out of date
* Use Overwatch theme for Workman layer
* Fix RGB define comments
* Make sure RGB set list matches
* Stop all notes for custom Faux Click
* Switch to OSM for everything, and remove RGB Sleep
* Never use KEYMAP now
* Only enable RGB Sleep on Non-Ergodox boards
* Cleanup do to new rgblight_list.h file
* Add redirect message for RGB codes
* Update userspace documentation
* Cleanup of Userspace
Add unicode support, and cleaned up comments for ifdef statements
* Remove unneeded slashes
* Unicode handling
* Force NKRO
Add info.json
Change KEYMAP to LAYOUT_ALL to better reflect that this is a
LAYOUT that fits ALL the possible positions for switches.
We will need to make better LAYOUTS for the future.
* Initial commit: Get things compiling
* port the custom matrix code
* Update readme
* make second layer fully transparent
* populate config.h identifiers with more correct information
* Add in switch backlight support
* Enable backlight LEDs, and change pin for RGB
* port TMK version over
* remove all that TMK stuff, it didn't work lol
* Updated readme
* Fix keymap
- Change KEYMAP to LAYOUT
- Adjust formatting of table
* Edit readme to reflect NOTES
* add info.json for QMK configurator support
* Replaced placeholder with MechMerlin
* Added cpeters1982 keymap folder in lets_split
* Deleted tap dance. need to research error
* Changed keymap to better facilitate SpaceFn
* Trying to get backlighting to work
* Added RGB backlight support
* cleared some cache files per Drashna's instructions
* mitosis/datagrok: make qwerty the default layout
* mitosis/datagrok: update readme to match qwerty default
* mitosis:datagrok: remove redundant name for transparent
meh, decided i don't need an extra key to represent "key that is
transparent because it's a modifier on a layer below." it's a maintenance
burden when moving other keys around
* mitosis:datagrok: add num lock on Blue + QWERTY T
* mitosis:datagrok: tap lshift = tab
we use tab completion a lot so let's get it onto an unmodified key somehow
* mitosis:datagrok: update readme
* mitosis:datagrok: improve notes in README
* mitosis:datagrok: note numlock in README
* configure layer 0 layout for xd60 as ANSI 60%
* update keymap with function key immediately right of spacebar;
shuffle mapping in function layer to my liking
* update readme
* grep -> $(GREP)
Some UNIXy systems (FreeBSD for example) don't use GNU grep by default.
Allow the user to specify which grep implementation to use so that
GNU grep can be specified.
* Allow using versioned avr-gcc command
Don't hardcode "avr-gcc", and allow strings such as "avr-gcc8", or
"avr-gcc-7.3.0" to match checks for "avr-gcc".
* Add Colemak Mod-DH vars
* Add Norman Layot vars
* Set Shift Indicator to include CAPS Lock as well
* Change MEH to GUI
* Add Enter to Macro layer
* Switch raise and lower layers to make more sense (to me)
* Replace unused quote on Ergodox
* Add One Shot defines
* Dim indicator LEDs
* Add short codes for KC_SECRET
* Fix typos
* Update OLKB code in userspace
* Add global userspace config.h
* add compile fix
* Automatically include from userspace
* update readme
* Re-add QMK Scan loop
* Add EEPROM reset code to all keymaps
* Shorten fauxclick sound
* Use layouts instead of keymap, when possible
* Add OSM detection to ergodox
* Convert Viterbi to LAYOUT macro
* Clean up game macros
* Because I accidently removed the C6 AUDIO define from my viterbi... Whoops
* Minor formatting
* Fix Woodpad because it's still there
* Move Ergodox keymap into layouts folder
* Add build date to version macro
* Remove PREVENT_STUCK_MODIFIERS from config
* Added some new songs and my own keymap
* Made Dodger keymap safe to use with backlight disabled
* edited layer switching and added more songs
* changed keymap to lowercase
* Inital layout
* Fix the backspace
* add a number pad
* move the backlight to the adjust layer; move ctrl and delete.
* Update from main repo
* Add initial files for custom keymap
* Light keymap mod
* Change the submodules to match the upstream fork's master branch
* Add a proper ANSI layout
Changed v60_type_r.h to have a proper ANSI layout
Modify keymaps to reflect above changes
Fix comments
* Add new layout to info.json
* Support for tada68 ansi layout.
Avoiding the iso layout as it doesn't seem correct
* whitefox support for configurator
* configurator support for jc65 PCB featuring both the qmk and ps2avrgb versions
* Added support for JJ50 from KPRepublic, no rgb or backlight control yet. Added as a layout of ymd96 at the moment (same microprocessor). Basic keymap with three layers to get started.
* Added support for JJ50
* Preonic Ergodox-Like Mac keymap: Bucktooth
This is a layout unlike most Preonics, it is taken partially from
Ergodox and classic C64 keyboards with a ton of Mac-specific features.
* Fix Mouse Left keycode
* Add mechmerlin keymap and readme for facew board
* Fix keymap
- Backspace as on the wrong key
- HHKB backspace changed to backslash
* Update keymap.c
Change TO to TG for toggle.
* initial branch
* lazy-push
* Fix schema
Updated README, readded DVORAK to keymap.
Updated dir name to lowercase.
* removed executable bit
* testing switched L_GUI position
* Configurator Support
- Add info.json to support existing layouts
- Add comment in sweet16.h to remind people to change info.json if
the layout changes.
* Fix dlaroe's keymap
* Add info.json file for qmk_configurator
Unfortunately none of these keymaps look like a board I've seen in
the wild. Some further tweaks will have to be done to the keymaps
directly.
* add comment indicating need to edit info.json when keymap changes
* Fix tilde in xd75 skewwhiffy
* Small tidy up
* Tidy up Colemak row
* Tidy up navigation layer
* Symbols layer redefined
* Fix UK Quote issue
* Use UK_QUOT rather than KC_QUOT
* Added my keymap
* maybe that wasn't quite right.
* Reduced the tap time to register layer
* changed the tapping term that fits my typing speed a little better
* Added retro tapping and reduced tapping term duration
* duplicate keyboards/helix/rev2/keymaps/default to keyboards/helix/rev2/keymaps/led_test
* OLED & RGB LED on
* duplicate quantum/rgblight.[ch] to keyboards/helix/rev2/keymaps/led_test
* rgblight.c modify for RGB test
* add SCREEN_NAV layer for copy/pasting within screen
* working readreg/paste macros
* working read reg / paste macros
* write log and tran patterns, and expand
* add ls -la shortcut, add tab on combined layer
* put delete word on the right pinky key on shell_nav layer
* add TAB on the right side, add reset key
* added Cloud9 macros
* add cloud9 shortcuts to atreus layout
* added BROWSER_CONTROL layer
* finalized browser control layer
* adding comment
* add browser control layer to atreus
* add flashing command line
* remove the tab on combined layer
* Fixed plank keymaps so that they will compile for planck light
* tv44:budi now compiles
* s60_x:amnesia0287 now compiles
* Fixed allocation of key_combos so that narze keymap for planck can compile correctly
* Disabled rgb on ergodone and infinity
* Enabled tap dance so it compiles
* Added return statement so it compiles
* If compiling on light disable extra functionality
* Properly redefined variable so it compiles
* Added Contra keyboard support
The configuration came from a source distribution of the firmware on the
Contra's official website.
I have also included a simple MIDI keymap. (And it works!)
* Changes to Contra config and README
* Readme has been changed as requested by jackhumbert
* Config has been changed to add the Cartel and Contra names to
the USB configuration.
* Added a heavily customized German keymap to the XD75RE
* A heavily customized alternative layout for the XD75, for German users
* Fixed capitalization, removed unnecessary files
* Hopefully fixed capitalization, some keymap changes
* Add navigation layer for hjkl arrow keys
* Fix Oscillope keymap after jj40.h changes. Also fix jj40.c so that it can build without rgblight if you don't want that enabled.
* Fixed compilation of the ps2avrGB keyboard/firmware
This commit fixes the silent compilation error for the ps2avrGB
keyboard/firmware. This error was caused by a lacking default
keymap which it did not have because all keyboards based on it were
moved to another directory. I also added the required config.h
options so it's possible to compile it again and (probably)
flash it on a b.mini.
Lastly, I updated the README to reflect the current state.
This commit fixes#2425
* Referenced the pearl in the ps2avrGB REAMDE
Added a reference to the pearl keyboard in the README of the ps2avrGB keyboard as it is originally based on the firmware as well.
* Add extra RGUI key to make keyboard more MAC friendly
* Remove enumerators for no longer used layers in layout Skewwhiffy for XD75
* Make layer numbers even better
* Checkin of tada keymap and initial commit for e6v2.
* checking in other remaining changes before trying to merge
* Reverting pin change. This was done based on the json orginally provided by exclusive, but it was later determined my map was the correct one based on user testing
* fix extra key for ansi keymap. Didn't include fn as standard ansi shift is not split but still had it in keymap
* Fix default help file and add reset to default
* add SCREEN_NAV layer for copy/pasting within screen
* working readreg/paste macros
* working read reg / paste macros
* write log and tran patterns, and expand
* add ls -la shortcut, add tab on combined layer
* put delete word on the right pinky key on shell_nav layer
* add TAB on the right side, add reset key
* added Cloud9 macros
* add cloud9 shortcuts to atreus layout
* added BROWSER_CONTROL layer
* finalized browser control layer
* adding comment
* add my config
* fix backlight, clean up that code
* group background code, restore static var
* qwerty is supposed to be in the middle
* wrap layer change backlight in ifdef
* backlight levels and some more 'emojis'.
* Restructure to make it possible to press cmd ent on the right side of the board with one hand.
* Expose the period through the number layer. Add Hyper keys to mouse layer
* reduce mouse speed
* add a : -P key
* Thumbs up and down, remove some keys that are duplicated via function keys, clean up
* fix build issues
* add various emoji
* duplicate default Meira keymaps
* Miera updates
* add documented but unmapped emoji
* Sound for the Meira, was stumped by a file size! Thanks drashna!
* add docs
* docs
* revert lib changes...
* clean up
* clean up
* remove make file
* Fixes missing key
* Move to a more cross-platform grep command
* Use sed to strip out AVR_SIZE instead
* tada68: layout: add new layout tshack
Adds "James Shackleford's UNIX layout" for the Tada68
Based heavily on the keymap by hexwire.
1. Moved LALT to LCTL; I don't need CTL because of ESCC.
1. Moved RAISE to old LALT.
1. Moved ENTER to old RAISE.
1. Move QUOTE to old ENTER.
1. Moved PLUS to old QUOTE.
1. replaced music next and volume up with browser forward and back
through history
* Add to list of predefined rgb colors
* Change layer colors, to reflect new options
* Use Tag Toggle instead
* Clean up macros and add breathing indication for OSM Layer
* Get Viteri Macropad working properly
* Disable unused action features
* Use I2C because that's smaller, apparently
* Remove viterbi-half code
* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* Remove modular from master
This is to fix incorrect branching
* Addition of cu75
Addition of cu75 keyboard, uses libraries from LFKeyboards directory which are path linked to reduce file duplication.
Minor fix on cu24 readme
* Minor Readme Fix
* Adds JC65 ps2avrGB keyboard
* Adds default keymap
* Adds personal keymap
* Backlight On/off support
Migrated code from the BFake. Functionality only on BL_ON, BL_OFF,
BL_TOGG.
* Backlighting config adjustment
Only 1 level supported.
* Personal keymap update
BL toggle added and RGB layer updates.
* Renamed jc65 ps2avrgb directory
Renamed directory for more clarity.
* Default keymap and default rules
* Personal keymap and personal rules
* Group JC65 QMK and PS2 versions
Group JC65 QMK and PS2 versions, Split directories, Readme for parent
folder.
* Default keycaps and personal keymaps re-added
Default and personal keymaps re-added. Keymaps, Readme, Rules.mk, and
config.h
* v32a default keymap rules
Default to no.
* RGB and Backlight default settings
Set to yes.
* Rules.mk defaults for personal keymap
Rules.mk defaults for personal keymap
* Revised keyboard readme make paths
Revised.
* Path correction
* jc65 default folder set
set default pcb to qmk version
* default rules for v32a
set to enable backlight and rgb by default.
* Skip process_music in NO_MUSIC_MODE is defined
* Skip matrix_scan_music if NO_MUSIC_MODE is defined
* Skip music_all_notes_off if NO_MUSIC_MODE is defined
* Leave matrix_scan_music in, because it reduces firmware size by 150b....
* Add docs for NO_MUSIC_MODE
* Move lufa descriptor to protocol/usb_descriptor
* Try to compile usb_descriptor on ChibiOS
* Add lufa_utils for ChibiOS
Lufa USB descriptors for ChibiOS
* More lufa_util compatibility fixes
* First compiling version of shared USB descriptor
* Send the usb descriptors
* Fix the CONSOLE output on ChibiOS
* Add errors for unsupported interfaces
* Enable support for vitual serial port USB descriptors
* Implement virtual serial port for ChibiOS
* Cleanup the lufa_utils
Use the default lufa header files
* Add raw hid support for ChibiOS
This is completely untested
* Enable midi compilation on ChibiOS
* Move midi functionality out of lufa.c
* Don't register sysex callback when not needed
* ChibiOS compilation fixes
* Update ChibiOS submodule
* Fix the Midi USB descriptor
It didn't work properly when both Midi and Virtual serial port was enabled.
* Add MIDI support for ChibiOS
* Fix USB descriptor strings on ChibiOS
* Use serial usb driver for raw hid
* Generalize the ChibiOS stream like drivers
This makes the initialization much more simple and eliminates a lot of
the code duplication.
* Convert console output to chibios stream driver
* Fixes for ChibiOS update
* Update the ChibiOS contrib submodule
To include the usb data toggle synchronization fixes
* Fix duplicate reset enumeration on ChibiOS
* Add missing include
* Add number of endpoints check for ChibiOS
* Enable serial USB driver on all keyboards
* Add missing includes when API is enabled withot midi
* Add another missing inlcude
* New keyboard added
Zen is a split ortholinear currently in group buy.
* remove bad keymap
Keymap was throwing errors
* remove other bad keymap
I should have checked these before haha
* small fix to update folder name
* renamed temp
* renamed to zen
* update folder name
* Slim down matrix code
Suggested by drashna
* move KC_NO
* Update keymap
* change from rev2 to rev1
* Planck-swapped up/down arrows,s65x-add dvorak
* Added Dvorak as first layer of default keymap
* planck-swap up and down arrows. s65x-added dvorak
* added colemak to kelorean s65x keymap
* made more changes to kelorean keymap
* just tryinng to fix bc i was not connected upstrem
* Planck-swapped up/down arrows,s65x-add dvorak
* Added Dvorak as first layer of default keymap
* planck-swap up and down arrows. s65x-added dvorak
* added colemak to kelorean s65x keymap
* Change tapping term to be longer
* Make Audio/Underglow settings permanent
* Use wait_ms rather than _delay_ms
* Readd One Shot Mods
* Switch to Imperial March startup sound
* Move OSM to it's own layer
* Minor Formatting Tweaks
* Keymap Templates and formatting fixes
* added jirgn keymap from dotfiles
* added jirgn s keymap as copy from default
* [TASK] removed unnecessary colemak and dvorak layouts
* [TASK] added right shift with tab to enter
* [TASK] added ctrl keys beside homerow
* [TASK] added Navigation Layer
removed unnecessary BACKLIT
removed Media Controls in Base Layers
* [TASK] added left Navigation mode fixed some doc
* [Fix] locked navigation layer by adding a transparent key for nav_mod
keys
* [TASK] added some more symbols and removed lower F1-F12 keys
* [TASK] added some README and a layout design
* [FIX] forced for adding to repo
* [FIX] forced for adding to repo
* [FIX] problem with layerswitching and hanging ctrl
* removed image from repo
* removed github image link with permalink from layout designer
* removed github image link with permalink from layout designer
* replaced image with permalink to layout editor
* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* CU24 Support
Addes Support for the upcoming CU24 keyboard sold by CapsUnlocked
* Removed modular keyboards to make stuff clear
* Lower Case folders
* Remove CU24 - Rename Folder
* Add CU24 - Renamed
* Fixed ignore list
I am stupid
* Create keymap.c
Add Hag keymap, a heavily modified dvorak swedish keymap with multiple layouts and often used stuff under the alpha cluster.
* Create config.h
* Create rules.mk
* Add NIU Mini keymap from Planck keymap
* Remove old keymap files
* Fix README, removed Planck references
* Add default layout, move Planck layout to separate folder
* Update README
* Add my XD60 keymap
* Change RShift to slash
* Fix keymap: stuck on MO(1)
* Move RESET to Fn+Enter
* Add: RGB saturation cycle
* Add numpad layer to keymap
* Fix last case
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.
* Change default to KEYMAP_MIT, not KEYMAP_OFFSET
* Add custom RGB code for JJ40
* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.
* RGB working on JJ40.
* Fix: saturation increase/decrease flipped
* Add new directory for my custom keymap with RGB keycodes
* Swap LAlt and LGUI
* Update JJ40 max power draw with measured value
* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
* Fix: init RGB LEDs on boot. Also added HHKB-like keymap for XD60.
* Super rudimentary backlight test, init RGB LEDs on boot
* Backlighting works - stays on for now
* Toggling working
* Now can override backlight.c functions. Problem was functions in backlight.c weren't called before due to a lack of matrix_scan_quantum() in matrix.c
* Timers not working
* Delete global.h
* Cleanup
* Compiles
* Good sign: LEDs stop working again
* Handle timer1 overflow
* Progress: fix: forgot to init
* Backlighting fully working now except breathing.
* Revert keymap to original keycodes
* Update XD60 keymap README
* Update JJ40 keymap with backlight toggles
* Breathing working just fine.
* Update references
* Add backlight_set() call
* Cleanup code to disable backlight
* Fix: does not compile
* Fix: missing call to rgblight_task.
* Testing with BACKLIGHT_BREATHING
* Cleanup
* Cleanup comments
* More commenting cleanup.
* Do not enable BACKLIGHT_BREATHING by default
* Update XD60 keymap
* Update: move matrix_scan_kb out from matrix.c to jj40.c (kb-level)
* Cleanup for PR
* Fix conflict in readme.md for NIU mini
* Restore original power consumption figure
* Fix: matrix_scan_user() now has to be defined in the keymaps
* Add weak `matrix_scan_user` so it does not have to be defined in keymap
* Add weak matrix_init_user()
* Adding personal BEAKL9 based keymap
Initial commit, very much a WIP/Proof of concept.
* Updating personal BEAKL9 based layout
* F-keys added to upper layer
* planck with a not-quite-neo layout for a de-DE OS/SW keymap
* ergodox infinity with a not-quite-neo layout for a de-DE OS/SW keymap
* add documentation
* Add xd75 layout
* Add Readme
* Update layout
* Remove Backlight keys
* Move ENTER / BACKSP / DEL
* Commit my bepo layout instead of the qwerty version since i will not use it
* Use 0 instead of 00
* Fix TODO key
* Update the readme
* Replace wrong key placment
* Update center column
* Update the layout with 2-u key
* Adjust the fn layer
* Adjust the main layer
* Adjust the fn layer
If BACKLIGHT_ENABLE is set to `yes` in `rules.mk`, then the user
can use the `BL_*` keycodes to adjust the backlight. At the moment,
only on/off is supported.
* started work on halfkeyboard
* update to keymap
* halfkey layouts complete for dvorak and qwerty
* added plover layout to halfkeyboard mapping
* fixed error in dvorak layout right hand
* fixed error in dvorak layout right hand, comments updated
* thing
* added minus and equals to normal layouts
* added minus and equals to normal layouts
* adde visualizer matching halfkeyboard mappings
* adde visualizer matching halfkeyboard mappings
* updated keymaps for mirror handedness functionality for all layers. Also added visualizer code for distinct color for each layer, and LCD text displaying the current layer.
* had a KC_TILD where should have had KC_GRAV
* its spelled KC_GRAVE
* added ATOM47 (Vortex Core QMK powered PCB)
* fixed broken\unfinished comment block
* moved Layer template to default template.
* moved Layer template to default template and removed template from the keymap.c file.
* Added LEdiodes config
* created readme.md
contains an image of 60% board(LEdiodes).
* updated readme.md with images
added images of the PCB and some feature details from https://geekhack.org/index.php?topic=93447.msg2545221#msg2545221
* removed excess words.
* followed the readme template to a T.
* formatting fix : added a return.
* ymdk_np21 initial support
Base support of ymdk_np21 - based on jj40. Full grid layout
* Update README.md
Replacing description.
* Adding YMDK NP21 to comunity list.
Adding YMDK NP21 to community supported list.
* ISO HHKB first commit
* First version of my HHKB ISO Spanish Keymap
* Readme.md
* Added more media keys.
Caps Lock added on function layer.
Backlight toggle added on funtion layer.
* RGB support for WS2812B RGB led strip
* RGB and brightness control.
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.
* Change default to KEYMAP_MIT, not KEYMAP_OFFSET
* Add custom RGB code for JJ40
* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.
* RGB working on JJ40.
* Fix: saturation increase/decrease flipped
* Add new directory for my custom keymap with RGB keycodes
* Swap LAlt and LGUI
* Update JJ40 max power draw with measured value
* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
* Fix: init RGB LEDs on boot. Also added HHKB-like keymap for XD60.
* Super rudimentary backlight test, init RGB LEDs on boot
* Backlighting works - stays on for now
* Toggling working
* Now can override backlight.c functions. Problem was functions in backlight.c weren't called before due to a lack of matrix_scan_quantum() in matrix.c
* Timers not working
* Delete global.h
* Cleanup
* Compiles
* Good sign: LEDs stop working again
* Handle timer1 overflow
* Progress: fix: forgot to init
* Backlighting fully working now except breathing.
* Revert keymap to original keycodes
* Update XD60 keymap README
* Update JJ40 keymap with backlight toggles
* Breathing working just fine.
* Update references
* Add backlight_set() call
* Cleanup code to disable backlight
* Fix: does not compile
* Fix: missing call to rgblight_task.
* Testing with BACKLIGHT_BREATHING
* Cleanup
* Cleanup comments
* More commenting cleanup.
* Do not enable BACKLIGHT_BREATHING by default
* Move faux clicky into userspace
* Get Audio and RGB enabled on Orthodox-rev1
* Add faux click to userspace
* Add Orthodox Rev3 check to macros
* Hack Orthodox Name for drashna keymap
* No more One Shots
* Ergodox product name hack
* Enable Audio on Orthodox by default
* Get audio working on clueboard/60
* add keys for music mode
* Change doubles to floats
* add keys for all the songs
* revert to the default startup sound
* Remove music mode until we can figure out why it crashes
* gordon.c defines many aliases for KC codes.
* gordon.c defines many advanced tap dance functions.
* This is a squashed commit of about 6 months of work on chimera and
ergodox infinity changes.
* Ignore the change-id below.
Change-Id: I83927139e8a80fe08992ae91ec7d62571498f7f7
* Default layout with RGB and in-switch LED controls
This is a variation of the default keymap with added RGB underglow and in-switch LED controls.
* Readme for default_rgb keymap
* ISO keymap with RGB and in-switch LED controls
This is a variation of the default ISO keymap with added RGB Underglow and in-switch LED controls.
* readme for iso_rgb keymap
* Updated ACR60, Mechmini, ALU84 readme information and config.h descripters
Update MECHKEYS keyboards to be uniform in readmes and config.h's PID, MANUFACTORER, and DESCRIPTIONS. This allows the keyboards to be more uniform amongst the different types.
* Rename keyboards/alu84/keymaps/TurboMech/config.h to keyboards/alu84/keymaps/turbomech
* Rename keyboards/alu84/keymaps/turbomech to keyboards/alu84/keymaps/TurboMech/config.h
* Fixed folder naming for alu84/keymaps/turbomech
* fixed error from compile
removed double `return MACRO_NONE;` and `switch (id) {`
* Added initial in-switch LED support for the Eagle/Viper V2.
Currently only has four modes: All ON, Mods/Nums ON, Alphas ON, or All OFF
* Revert keymap changes
* Changed switch curly bracket to match style.
* info.json committed to support the qmk configurator project
These are info.json for each of the keyboards I've contributed to
during my time here at QMK
* change LAYOUT to KEYMAP to adhere to matrix definitions
* Preliminary support for Duck Eagle/Viper V2 60% board. This is a copy of the octagon/v2 with things changed to reach a compiling state
* Get a 60% keymap compiling, this might not be what the eagle/viper
really supports
* Update readme to point to correct GeekHack link
* Get keymap working on a Duck Eagle
* Add code submitted by profanum429
- Add HHKB style top row to v2.h
- Modify read_rows function to take into accout the caps lock firmware key
- Modify default keymap to match the new v2.h
- Adjust readmes
* Fix bug related to col 0 not working
* Add keymap for mechmerlin
* Add profanum429's viper hhkb layout
* Add visual representation for mechmerlin layout
Add navigation keys to keymap
* Add a better visual representation to the mechmerlin keymap
* Add profanum429's Viper layout!
* Updated profanum429 keymap to match a full HHKB
Enabled media keys in rules.mk
* Revert "Updated profanum429 keymap to match a full HHKB"
This reverts commit ed914160d7e27e6412d2c7c5c1c4fa0a04838667.
* Fix default keymap for Eagle
* Enable extra keys for audio control support
* Modified timings in indicator_leds to accomodate the WS2811S chips on the Eagle/Viper2 PCBs at 800kHz with a 16mHz clock
Modified the backlight settings to not interfere with the default RGB underglow code from QMK
Modified the order of the LEDs in the LED status bar at the top of the Eagle/Viper2 PCBs (3,2,1,6,5,4,8,7 order)
* Cleaned up indicator code to remove unused functions as the RGB underglow uses the
default driver provided by QMK
Commented out backlighting code in v2.c
* update readmes to reflect profanum's awesome contributions and fix typo in make instructions
* Remove custom RGB logic and just rely on QMK RGB underglow. We'll leave the backlighting in place for now
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in).
All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
* Added V60 Type R Polestar Backlight and RGB Underglow support
* made RGB Underglow stuff optional, to support the non Polestar V60
* updated readme and rules
* fixed typo in readme
* add breathing to bananasplit
* backlight breathing overhaul
* fix the backlight_tick thing.
* fix for vision_division backlight
* fix a few keymaps and probably break breathing for some weirdly set-up boards.
* remove BL_x keycodes because they made unreasonable assumptions
* some fixes for BL keycodes
* integer cie lightness scaling
* use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.
* Change default to KEYMAP_MIT, not KEYMAP_OFFSET
* Add custom RGB code for JJ40
* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.
* RGB working on JJ40.
* Fix: saturation increase/decrease flipped
* Add new directory for my custom keymap with RGB keycodes
* Swap LAlt and LGUI
* Update JJ40 max power draw with measured value
* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
* Minor tweaks
modified: users/drashna/drashna.c
* Fix Workman ASCII art
* Add OSM for shifts
* Make Viterbi's 00 code consistant
* Minor Cleanup off Userspace
* Change Tapping Term on Ergodox
* Re-add EEPROM code
* Minor updates and tweaks
* Use QMK_H variables to make keymaps more universal
* Forgot 'break;' for covecube layer
* Tweak Viterbi files now that I have hands on
* Add secrets to Ergodox
* RGB tweaks to Viterbi
* Viterbi RGB layout tweeks
* Minor tweaks
* Add One Shot Mod tap toggle
* Add Faux Clicky to Viterbi, and disable controller's LEDs
* Minor tweaks
* Move D3 keycode defines into userspace
* Updated Userspace Readme
* iso_de_mac
ISO-DE layout with mac media controls
* Delete keymap.c
* iso_de_mac
ISO-DE support with Mac media keys
* Add files via upload
Layout overview
* iso layout support
Adds support for the extra key of ISO
* Update keymap.c
typo-fix
* fixed mac next key
* Delete Layout.png
* Delete keymap.c
* Added ALU84
Added ALU84 from mechkeys.ca. TurboMech keymap is MacOS oriented, need to still update the defualt keymap.
* added alu84 and TurboMech userspace
* updated keymap, config.h and rules.mk for alu84
* Preliminary commit for Octagon V1 support
This is essentially a cp -R v2 v1 with a few things changed to
get it to compile and build.
* The Octagon V1 supports up to 84 keys as opposed to the V2 which
supports up to 86. This commit changes the keymap to match it.
* Temporary default keymap just to get things to compile
* Update readme file
* Fix switch matrix
* Fix underglow lighting option
* Fix keymap to take care of shifted columns
* Fix keymap formatting
* Remove un-needed files left over from rasmusx
* Make Octagon V1 have its own keymap directory with default keymap
* Make Octagon V2 have its own keymap directory with default keymap
* Cleanups and readme edits
* adding new layout for the planck that helps when coming from the pok3r
* Fixing the function layer
* Update readme.md
* Update keymap.c
Making some small adjustments
* Update keymap.c
switching GUI and Esc
* Update keymap.c
* adding mod tap on left and right shift
* adding mod tap on left and right shift
* poker keymap for lets split
* fixing the FN layer
* removing unused file
* rename octagon_v2 directory to octagon directory
* Move octagon_v2 files to v2 sub-directory
* Edit readme files
* setup header files for building multiple versions of the Duck
Octagon.
* Changes as per Jack's PR 2170 comments
* Add keymap for my friend's KBD75\nBug : RGUI is read as RALT
* Add keymap for Nyquist
* Add Keymap for Whitefox (Truefox layout only)
* Add Keymap for XD75 and XD73 (XD75 with 1u blocker each on left and right bottom
* Added functions to read HSV values
I have added three functions to rgb_light.c to be able to read the hue, saturation and value from other places.
They are rgblight_get_hue(), rgblight_get_sat(), adn rgblight_get_val().
* Create keymap.c
* Add COSPAD support to QMK
I have ported the COSPAD numpad to qmk.
* Update readme.md
* Update cospad.c
* Line ending stuff again
* Added initial files for Christmas Tree PCB
* Updated Readme and info json's, also config.
* Cleaned up keymap file, added proper comments for keymap. Removed readme leftover from original copy of planck folder structure.
* Forgot to push rules.mk for the V2017 folder, fixed now.
* Initial commit for Octagon V2 Support
This is still basically just a copy of lightsaver support with
names changed.
* Port xauser keymap from: https://github.com/xauser/tmk_keyboard/blob/xauser/keyboard/octagon_v2/keymap_common.h
* Temporary default keymap just to get things compiling
* Modify config.h to have the right keyboard info
* Partial port of xauser matrix code for octagon v2
* Fix readme.md
1. Fix link to geekhack GB
2. Add microchips
3. Add appropriate attributions
* Fix PORTD
* Intermediate fix to get LEDs working
* Update BACKLIGHT_AREAS enum
* Port the following:
backlight_set
backlight_toggle_rgb
backlight_set_rgb
and resolve dependencies in header files
* Port backlight_update_state to led_set_kb
* Change copyright notice author to MechMerlin
* Remove Rasmus keymap
* Get a default keymap that actually does something and let's you reset.
* Convert keymap into KC_XXXX format.
* Better formatting of the default keymap to make it more readable
* Fix keymap
* Get that Fn key working!
* Some code cleanup and small refactor
* Fix keymap in octagon_v2.h
* Line ending stuff again
* Added initial files for Christmas Tree PCB
* Updated Readme and info json's, also config.
* Cleaned up keymap file, added proper comments for keymap. Removed readme leftover from original copy of planck folder structure.
* Initial K-Type support
* Copy PJRC_TEENSY_3_1 to work around watchdog issues
* K-Type: Remove bootloader offset in rules.mk
* Ensure matrix and scan quantum functions are called when needed
This is porting a fix from f5422a70b6
* Added xd60:Jos keymap
* Corrected Layout image for xd60:Jos layout
* Update README for xd60:Jos layout
* Created rules.mk for xd60:Jos layout
* Fixed an edge case for xd60:Jos layout
* Now using a specific for xd60:Jos layout instead of modifying the main one
* Better physical layout image for xd60:Jos layout
* new planck keymap, new feature - hybrid shift/enter action key (great for small keyboards!)
* corrected documentation to specify rules.mk file instead of Makefile
* Initial version of the Ergodox EZ Bépo keymap, TypeMatrix style.
* Update the readme file and add some handling of the keyboard LEDs.
* Toggling layer requires 2 taps.
* Remove a constant as it conflicts with an earier definition.
* Fix a typo in a type name.
* Fix the arrow layer that had a bad number.
* Second main version of my bepo keymap, after the tests of the first one.
* Fix the triggering of the function layer and the handling of the LED.
* Reduce the shining of the LEDs.
* Fix the swap layer (that required a keypress on the other side of the keyboard to be deactivated).
* Duplicate some of the mouse button for easy access.
* Move some of the secondary functions out of the center keys.
* Slightly slow down the mouse and mouse wheel.
* Update the comment and readme.md for the V2 of the keymap.
* Invert button 2 and 3 of the mouse. Really fix the SWAP layer.
* Test with the right alt modifier added as secondary function (on hold) of the space keys. The right alt key becomes a left alt one.
* Add specific shift/ctrl for the FN layer; move some mouse keys around to help with that.
* Remove one FN modifier-on-hold key that was not useful.
* Duplicate the FN layer inside the MOUSE layer.
* Add support (not tested yet) for macro recording and play on a single key as a tap dance.
* Allow to stop recording the macro by tapping once on the macro key (still un-tested).
* Add support for macro recording using some tap dance.
* shorten a comment.
* Reinstate the FN toggle on the percent key (so that there is an FN toggle on the right-hand-side).
* Fix some comments and update the link to the most up-to-date image.
* Small fix to the keymap images.
* Change overwatch to Gamepad
* Remove secrets file
* Add sample sensitive.h file
* Borrow @colinta's secrets.h include method
* Remove unnessary placeholder for macros
* Set secrets to use PROGMEM for char string
* Add readme files to my keymaps and userspace
* ignore libs
* Clang complete file
* Add VIM_A, VIM_S, VIM_COMMAND_SHIFT_D, and VIM_COMMAND_SHIFT_A
Add VIM_A, VIM_S, VIM_COMMAND_SHIFT_D, and VIM_COMMAND_SHIFT_A
a s O
* Comment blocks for minimap
generated at
http://patorjk.com/software/taag/#p=display&h=0&v=0&c=c&f=Banner&t=COMMENT
* Be explicit
* More Comment blocks
* Add J
* add A, C, D, J, S, O
* Make h j k l explicitly vim commands (useful for JOIN)
* add cb ce cw ch cj ck cl db de dw dh dj dk dl vb ve vh vj vk vl x ciw diw viw
* debug messages for ci di vi
* Var capitalized
* Save bytes by disabling mouse keys
* Add Y P
* Be more explicit about which key was pressed
* Be more explicit about which key was sent
* Move project to new directory structure
* Remove non-vim layout folder
* Replace KC_TRNS with KC_NO on normal layer
* Insert Mode as default
* Try to prevent crashes
* Put normal mode back
* Revert "ignore libs"
This reverts commit 4c5d7592d6c1b70e689c0b9400afca19c71970a7.
* add rules.mk
* Add mouse bindings
* Checkout most recent keymap following rebase
* Realign mouse button keys
* Make a macro for TO(NORMAL_MODE)
* add i2c lib submodule
* add actuation point adjustment to fc980c
* add actuation point adjustment to fc660c also.
* use https for i2c submodule
* move to existing i2c lib
* properly remove old submodule
* oops, forgot some files for the fc660c
* Line ending stuff again
* Added initital files and layout for the PCB Ruler keyboard/macro pad thing
* Updated Readme
* Changed make command to new format
"unselecting" left-hand rows is a wasted i2c transaction.
On the left-hand side, the ergodox uses a GPIO expander. It
does *not* change "direction" (input/output) of pins, it just
sets pins high or low.
But all the pins are written at once. There's no way to
change just one pin's value; you send a full byte of all eight
row pins. (Not all of them are in use, but that doesn't matter.)
So every pin is either +V or ground. This is in contrast
with the right-hand side, which is using input mode to make pins
be neutral.
So there's no need to "deselect" the rows on the left side
at all. To select row 0, you set the GPIO register for the
rows to 0xFE. The previous code would then set it back to
0xFF, then set it to 0xFD on the next cycle. But we can just
omit the intervening step, and set it to 0xFD next cycle,
and get the same results.
And yes, I tested that the keyboard still works.
On my system, scan rate as reported by DEBUG_SCAN_RATE goes
from 445 or so to 579 or so, thus, from ~2.24ms to ~1.73ms.
Signed-off-by: seebs <seebs@seebs.net>