Add the ability to disable Music Mode completely (#2339)
* Skip process_music in NO_MUSIC_MODE is defined * Skip matrix_scan_music if NO_MUSIC_MODE is defined * Skip music_all_notes_off if NO_MUSIC_MODE is defined * Leave matrix_scan_music in, because it reduces firmware size by 150b.... * Add docs for NO_MUSIC_MODEdaktil_manuform
parent
c5d81a84a0
commit
6835ae8209
|
@ -82,6 +82,10 @@ The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, a
|
|||
|
||||
#define PITCH_STANDARD_A 432.0f
|
||||
|
||||
You can completely disable Music Mode as well. This is useful, if you're pressed for space on your controller. To disable it, add this to your `confid.h`:
|
||||
|
||||
#define NO_MUSIC_MODE
|
||||
|
||||
## MIDI Functionality
|
||||
|
||||
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
|
||||
|
|
|
@ -69,6 +69,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#ifdef AUDIO_ENABLE
|
||||
#define C6_AUDIO
|
||||
#define STARTUP_SONG SONG(IMPERIAL_MARCH)
|
||||
#define NO_MUSIC_MODE
|
||||
#endif
|
||||
|
||||
#undef PRODUCT
|
||||
|
|
|
@ -147,7 +147,7 @@ void reset_keyboard(void) {
|
|||
#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
|
||||
process_midi_all_notes_off();
|
||||
#endif
|
||||
#if defined(AUDIO_ENABLE)
|
||||
#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
|
||||
music_all_notes_off();
|
||||
uint16_t timer_start = timer_read();
|
||||
PLAY_SONG(goodbye_song);
|
||||
|
@ -236,7 +236,7 @@ bool process_record_quantum(keyrecord_t *record) {
|
|||
#ifdef STENO_ENABLE
|
||||
process_steno(keycode, record) &&
|
||||
#endif
|
||||
#if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
|
||||
#if ( defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
|
||||
process_music(keycode, record) &&
|
||||
#endif
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
|
@ -834,7 +834,7 @@ void matrix_init_quantum() {
|
|||
}
|
||||
|
||||
void matrix_scan_quantum() {
|
||||
#ifdef AUDIO_ENABLE
|
||||
#if defined(AUDIO_ENABLE)
|
||||
matrix_scan_music();
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue