qmk-dactyl-manuform-a/keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md

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Todo:

                   § Further development

       The following seem interesting for further development. However following the “scratch your
       own itch” rule, perhaps it should be someone else's interest.

         ☐ It seems fun to have a user friendly front end to compile the available variations of this keymap.
           Such a front end could edit minifan_config_compact.h 
       
         ☐ Language specific keyboards, such as Qwertz and Azerty, etc.
           Two option exist:
           • Using an include like #include keymap_german.h (etc).
           • If a language specific #include and computer language setting is not used, but merely some basics
             such as a matching basic alphabet ABC…XYZ on Base, with some additional Unicode symbols for that
             language on _ACC and or other Unicode layers, it might be simple to make, and avoid the dead key
             problem. To go another step and recreate a key like <> (as it seems to exist in Qwertz), would
             seem to require macros in unicode_macros.c.

                   § Other:

         ☐ Testing all user configurations
         ☐ Porting to Planck keyboard.
         ☐ Review/fix C indendation. QMK indentation is not my preferred style, and 
           therefore it is not entirely consistent. 
        ?☐ A lock mode, so that others cannot type on it if you walk off ?
        ?☐ Fun and games: game layer.

        ?☒ User defining macros (record/play user input), another special Base layer ? Is there 
           room for this, or how to create it if not.
           ➡ It seems a bit odd to have a keyboard with internal registers. Probably better handled at the
             application level, so that the keyboard remains a basic input device.