qmk-dactyl-manuform-a/users/drashna/rgb/rgb_matrix_stuff.c

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// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "drashna.h"
#include "rgb_matrix.h"
#include "lib/lib8tion/lib8tion.h"
extern led_config_t g_led_config;
static uint32_t hypno_timer;
[Keymap] Cleanup and updating of drashna keymap code (#11516) * Update other keyboards for rgb matrix changes * Remove customized bootmagic code * Fix corne layout compilation error * Fix compiler errors with all keymaps * Add Simple Visualizer for ergodox infinity * Fix compile issue with Corne * Fix keymap stuff * Add alias for mouse layer * Add Halmak Keyboard layout * Updates for Kyria * Add support for oled interval * Change RGB stuff [CHANGE] Fix coexistence issues * Fix rgb_stuff * Add custom ploopyco mouse keymap * Decrease default dwell time * Updates based on last breaking changes update * Disable command on dactyl * Update ergodox to use proper commands for rgb matrix indicators * Update all rgb matrix indicator functions * Update rules for dactyl-manuform * Reduce wait time for mouse layer off event * Add more info to logger * Add wrappers for get_tapping term * Move version.h include into only file that actually needs it * Update rgb sleep stuff * Update key print function * Change DM keymap settings * Change pin for DM Manuform * Add Proton C stuff for Corne keymap * more arm corne tinkering * Even more arm stuff for corne * Cleanup corne stuff * redirect default keymap to drashna because I am a very bad man * change corne rgb priority * Update tractyl manuform to not conflict * Add more secret stuff * more dactyl tweaks * Add more options to split transport * Changes of oled support * Change split settings * Improve keylogger formatting more * tweak oled stuff * Oled and such tweaks * Reduce brightness due to leds * Decrease brightness more * Only run layer code if master
2021-01-22 17:23:03 +01:00
void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode, uint8_t speed, uint8_t led_type, uint8_t led_min, uint8_t led_max) {
HSV hsv = {hue, sat, val};
if (hsv.v > rgb_matrix_get_val()) {
hsv.v = rgb_matrix_get_val();
}
switch (mode) {
case 1: // breathing
{
uint16_t time = scale16by8(g_rgb_timer, speed / 8);
hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
RGB rgb = hsv_to_rgb(hsv);
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b);
}
}
break;
}
default: // Solid Color
{
RGB rgb = hsv_to_rgb(hsv);
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b);
}
}
break;
}
}
}
__attribute__((weak)) void rgb_matrix_indicator_keymap(void) {}
void matrix_scan_rgb_matrix(void) {
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
if (userspace_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == RGB_MATRIX_TYPING_HEATMAP && sync_timer_elapsed32(hypno_timer) > 15000) {
rgb_matrix_mode_noeeprom(RGB_MATRIX_REST_MODE);
}
#endif
rgb_matrix_indicator_keymap();
}
void keyboard_post_init_rgb_matrix(void) {
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
if (userspace_config.rgb_matrix_idle_anim) {
rgb_matrix_mode_noeeprom(RGB_MATRIX_REST_MODE);
}
#endif
}
bool process_record_user_rgb_matrix(uint16_t keycode, keyrecord_t *record) {
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
hypno_timer = sync_timer_read32();
if (userspace_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == RGB_MATRIX_REST_MODE) {
rgb_matrix_mode_noeeprom(RGB_MATRIX_TYPING_HEATMAP);
}
#endif
switch (keycode) {
case RGB_IDL: // This allows me to use underglow as layer indication, or as normal
#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
if (record->event.pressed) {
userspace_config.rgb_matrix_idle_anim ^= 1;
dprintf("RGB Matrix Idle Animation [EEPROM]: %u\n", userspace_config.rgb_matrix_idle_anim);
eeconfig_update_user(userspace_config.raw);
if (userspace_config.rgb_matrix_idle_anim) {
rgb_matrix_mode_noeeprom(RGB_MATRIX_TYPING_HEATMAP);
}
}
#endif
break;
}
return true;
}
__attribute__((weak)) bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) { return true; }
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (!rgb_matrix_indicators_advanced_keymap(led_min, led_max)) { return; }
#if defined(RGBLIGHT_ENABLE)
if (!userspace_config.rgb_layer_change)
#else
if (userspace_config.rgb_layer_change)
#endif
{
switch (get_highest_layer(layer_state | default_layer_state)) {
case _DEFAULT_LAYER_1:
rgb_matrix_layer_helper(DEFAULT_LAYER_1_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_2:
rgb_matrix_layer_helper(DEFAULT_LAYER_2_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_3:
rgb_matrix_layer_helper(DEFAULT_LAYER_3_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_4:
rgb_matrix_layer_helper(DEFAULT_LAYER_4_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _GAMEPAD:
rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DIABLO:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _RAISE:
rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _LOWER:
rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _ADJUST:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
}
}
}
__attribute__((weak)) bool rgb_matrix_indicators_keymap(void) { return true; }
void rgb_matrix_indicators_user(void) { rgb_matrix_indicators_keymap(); }