[Keymap] Reorganization, cleanup and readmes for drashna code (#15617)

master
Drashna Jaelre 2021-12-29 20:17:34 -08:00 committed by GitHub
parent 1a8a842cfb
commit c4551d7ef1
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GPG Key ID: 4AEE18F83AFDEB23
64 changed files with 1291 additions and 1163 deletions

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@ -115,103 +115,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
};
// clang-format on
#ifdef POINTING_DEVICE_ENABLE
static uint16_t mouse_timer = 0;
static uint16_t mouse_debounce_timer = 0;
static uint8_t mouse_keycode_tracker = 0;
bool tap_toggling = false;
void process_mouse_user(report_mouse_t* mouse_report, int8_t x, int8_t y) {
if ((x || y) && timer_elapsed(mouse_timer) > 125) {
mouse_timer = timer_read();
if (!layer_state_is(_MOUSE) && !(layer_state_is(_GAMEPAD) || layer_state_is(_DIABLO)) && timer_elapsed(mouse_debounce_timer) > 125) {
layer_on(_MOUSE);
}
}
# ifdef TAPPING_TERM_PER_KEY
if (timer_elapsed(mouse_debounce_timer) > get_tapping_term(KC_BTN1, NULL)
# else
if (timer_elapsed(mouse_debounce_timer) > TAPPING_TERM
# endif
|| (layer_state_is(_GAMEPAD) || layer_state_is(_DIABLO))) {
mouse_report->x = x;
mouse_report->y = y;
}
# ifdef OLED_ENABLE
if (x || y) oled_timer = timer_read32();
# endif
}
void matrix_scan_keymap(void) {
if (timer_elapsed(mouse_timer) > 650 && layer_state_is(_MOUSE) && !mouse_keycode_tracker && !tap_toggling) {
layer_off(_MOUSE);
}
if (tap_toggling) {
if (!layer_state_is(_MOUSE)) {
layer_on(_MOUSE);
}
}
}
bool process_record_keymap(uint16_t keycode, keyrecord_t* record) {
switch (keycode) {
case TT(_MOUSE):
{
if (record->event.pressed) {
mouse_keycode_tracker++;
} else {
# if TAPPING_TOGGLE != 0
if (record->tap.count == TAPPING_TOGGLE) {
tap_toggling ^= 1;
# if TAPPING_TOGGLE == 1
if (!tap_toggling) mouse_keycode_tracker -= record->tap.count + 1;
# else
if (!tap_toggling) mouse_keycode_tracker -= record->tap.count;
# endif
} else {
mouse_keycode_tracker--;
}
# endif
}
mouse_timer = timer_read();
break;
}
case MO(_MOUSE):
case DPI_CONFIG:
case KC_MS_UP ... KC_MS_WH_RIGHT:
record->event.pressed ? mouse_keycode_tracker++ : mouse_keycode_tracker--;
mouse_timer = timer_read();
break;
default:
if (layer_state_is(_MOUSE) && !mouse_keycode_tracker) {
layer_off(_MOUSE);
}
mouse_keycode_tracker = 0;
mouse_debounce_timer = timer_read();
break;
}
return true;
}
layer_state_t layer_state_set_keymap(layer_state_t state) {
if (layer_state_cmp(state, _GAMEPAD) || layer_state_cmp(state, _DIABLO)) {
state |= (1UL << _MOUSE);
}
return state;
}
#endif
void matrix_init_keymap(void) {
#ifdef AUDIO_ENABLE
extern audio_config_t audio_config;
if (!is_keyboard_master()) {
audio_stop_all();
audio_config.enable = false;
}
#endif
}
void keyboard_post_init_keymap(void) { matrix_init_keymap(); }

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@ -1,14 +1,34 @@
RGBLIGHT_ENABLE = yes
RGBLIGHT_STARTUP_ANIMATION = yes
AUDIO_ENABLE = yes
HAPTIC_ENABLE = no
COMMAND_ENABLE = no
TAP_DANCE_ENABLE = yes
UNICODE_ENABLE = yes
OLED_ENABLE = yes
WPM_ENABLE = yes
ENCODER_ENABLE = yes
ENCODER_MAP_ENABLE = yes
# DEBOUNCE_TYPE = sym_eager_pk
COMMAND_ENABLE = no
RGBLIGHT_ENABLE = yes
RGBLIGHT_STARTUP_ANIMATION = yes
AUDIO_ENABLE = yes
HAPTIC_ENABLE = no
TAP_DANCE_ENABLE = yes
OLED_ENABLE = yes
WPM_ENABLE = yes
ENCODER_ENABLE = yes
ENCODER_MAP_ENABLE = yes
AUTOCORRECTION_ENABLE = yes
CAPS_WORD_ENABLE = yes
LTO_SUPPORTED = no
ifeq ($(strip $(KEYBOARD)), handwired/tractyl_manuform/5x6_right/elite_c)
RGBLIGHT_ENABLE = no
AUDIO_ENABLE = no
HAPTIC_ENABLE = no
TAP_DANCE_ENABLE = no
OLED_ENABLE = no
WPM_ENABLE = no
ENCODER_ENABLE = no
AUTOCORRECTION_ENABLE = no
LTO_SUPPORTED = yes
SWAP_HANDS_ENABLE = no
CUSTOM_UNICODE_ENABLE = no
CAPS_WORD_ENABLE = no
BOOTLOADER = qmk-hid
BOOTLOADER_SIZE = 512
endif
ifeq ($(strip $(KEYBOARD)), handwired/tractyl_manuform/5x6_right/teensy2pp)
AUTOCORRECTION_ENABLE = no
CAPS_WORD_ENABLE = yes
endif
# DEBOUNCE_TYPE = sym_eager_pk

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@ -16,15 +16,6 @@
#pragma once
/* Use I2C or Serial, not both */
// #define USE_SERIAL
#define USE_I2C
/* Select hand configuration */
// #define MASTER_LEFT
// #define MASTER_RIGHT
#define EE_HANDS
#ifdef RGBLIGHT_ENABLE

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@ -4,7 +4,6 @@ EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
TAP_DANCE_ENABLE = no
RGBLIGHT_ENABLE = yes
AUDIO_ENABLE = no
NKRO_ENABLE = yes
BACKLIGHT_ENABLE = no
@ -15,3 +14,7 @@ INDICATOR_LIGHTS = no
RGBLIGHT_STARTUP_ANIMATION = no
CUSTOM_UNICODE_ENABLE = no
CUSTOM_SPLIT_TRANSPORT_SYNC = no
ifneq ($(strip $(KEYBOARD)), keebio/iris/rev6)
RGBLIGHT_ENABLE = yes
endif

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@ -63,27 +63,27 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_GAMEPAD] = LAYOUT_moonlander_wrapper(
KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_4, HYPR(KC_Q), KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T, UC_SHRG, UC_DISA, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, KC_TRNS, TG_GAME, KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO,
KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
KC_ESC, XXXXXXX, KC_1, KC_2, KC_3, KC_4, HYPR(KC_Q), _______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_NO,
KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T, UC_SHRG, UC_DISA, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, TG_GAME, KC_I, KC_O, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
KC_GRV, KC_U, KC_I, KC_Y, KC_T, KC_PSCR, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO,
KC_V, KC_SPC, KC_H, KC_NO, KC_NO, KC_SWAP_NUM
KC_V, KC_SPC, KC_H, KC_NO, XXXXXXX,KC_SWAP_NUM
),
[_DIABLO] = LAYOUT_moonlander_wrapper(
KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_1, KC_2, KC_3, KC_4, KC_G, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_L, KC_J, KC_F, KC_PSCR, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_ESC, KC_V, KC_D, KC_LALT, XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_NO,
KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_G, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
XXXXXXX, XXXXXXX, KC_L, KC_J, KC_F, KC_PSCR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
KC_DIABLO_CLEAR, SFT_T(KC_SPACE), ALT_T(KC_Q), KC_PGDN, KC_DEL, KC_ENT
),
[_DIABLOII] = LAYOUT_moonlander_wrapper(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_GRV, KC_NO, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
KC_TAB, KC_A, KC_T, KC_Q, KC_I, KC_M, TG(_DIABLOII), KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_S, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_G, KC_F, KC_L, KC_V, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_GRV, XXXXXXX, _______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_NO,
KC_TAB, KC_A, KC_T, KC_Q, KC_I, KC_M, TG(_DIABLOII), _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
KC_S, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
XXXXXXX, XXXXXXX, KC_G, KC_F, KC_L, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
KC_G, KC_LSFT, KC_LCTL, KC_PGDN, KC_DEL, KC_ENT
),
@ -164,7 +164,7 @@ bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
}
#ifdef RGB_MATRIX_ENABLE
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) {
if (layer_state_is(_GAMEPAD)) {
RGB_MATRIX_INDICATOR_SET_COLOR(11, 0x00, 0xFF, 0x00); // Q
RGB_MATRIX_INDICATOR_SET_COLOR(16, 0x00, 0xFF, 0xFF); // W
@ -180,37 +180,7 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
RGB_MATRIX_INDICATOR_SET_COLOR(20, 0x7A, 0x00, 0xFF); // 3
}
if (userspace_config.rgb_layer_change) {
switch (get_highest_layer(layer_state|default_layer_state)) {
case _DEFAULT_LAYER_1:
rgb_matrix_layer_helper(DEFAULT_LAYER_1_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_2:
rgb_matrix_layer_helper(DEFAULT_LAYER_2_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_3:
rgb_matrix_layer_helper(DEFAULT_LAYER_3_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_4:
rgb_matrix_layer_helper(DEFAULT_LAYER_4_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _GAMEPAD:
rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DIABLO:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _RAISE:
rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _LOWER:
rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _ADJUST:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
}
}
return true;
}
#endif

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@ -1,4 +1,6 @@
TAP_DANCE_ENABLE = yes
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
UNICODE_ENABLE = yes
UNICODEMAP_ENABLE = no
TAP_DANCE_ENABLE = yes
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
UNICODE_ENABLE = yes
UNICODEMAP_ENABLE = no
AUTOCORRECTION_ENABLE = yes
CAPS_WORD_ENABLE = yes

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@ -1,20 +1,27 @@
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # USB Nkey Rollover
UNICODE_ENABLE = yes # Unicode
OLED_ENABLE = yes
OLED_DRIVER = SSD1306 # Enables the use of OLED displays
ENCODER_ENABLE = yes # Enables the use of one or more encoders
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
RGBLIGHT_STARTUP_ANIMATION = yes
RGB_MATRIX_ENABLE = yes
TAP_DANCE_ENABLE = yes
KEY_LOCK_ENABLE = no
WPM_ENABLE = yes
SWAP_HANDS_ENABLE = yes
LTO_ENABLE = no
CTPC = yes
ifeq ($(strip $(KEYBOARD)), splitkb/kyria/rev1/proton_c)
RGB_MATRIX_ENABLE = yes
CONSOLE_ENABLE = yes # Console for debug
MOUSEKEY_ENABLE = yes # Mouse keys
TAP_DANCE_ENABLE = yes
SWAP_HANDS_ENABLE = yes
LTO_ENABLE = no
CTPC = yes
AUTOCORRECTION_ENABLE = yes
CAPS_WORD_ENABLE = yes
else
LTO_ENABLE = yes
BOOTLOADER = qmk-hid
BOOTLOADER_SIZE = 512
endif

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@ -15,3 +15,8 @@
*/
#pragma once
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 12
#undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255

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@ -126,45 +126,12 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
#endif
void rgb_matrix_indicators_user(void) {}
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) {
uint8_t this_mod = get_mods();
uint8_t this_led = host_keyboard_leds();
uint8_t this_osm = get_oneshot_mods();
#define THUMB_LED 6
#define RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(...) RGB_MATRIX_INDICATOR_SET_COLOR(__VA_ARGS__)
if (!userspace_config.rgb_layer_change) {
switch (get_highest_layer(layer_state | default_layer_state)) {
case _GAMEPAD:
rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DIABLO:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _RAISE:
rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _LOWER:
rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _ADJUST:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_1:
rgb_matrix_layer_helper(DEFAULT_LAYER_1_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_2:
rgb_matrix_layer_helper(DEFAULT_LAYER_2_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_3:
rgb_matrix_layer_helper(DEFAULT_LAYER_3_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_4:
rgb_matrix_layer_helper(DEFAULT_LAYER_4_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
}
}
extern bool host_driver_disabled;
if (host_driver_disabled) {
@ -214,4 +181,6 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
RGB_MATRIX_INDICATOR_SET_COLOR(4, 0xFF, 0xFF, 0x00);
RGB_MATRIX_INDICATOR_SET_COLOR(5, 0xFF, 0xFF, 0x00);
}
return true;
}

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@ -1,6 +1,10 @@
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
EXTRAKEY_ENABLE = yes
MOUSEKEY_ENABLE = yes
TAP_DANCE_ENABLE = no
NKRO_ENABLE = yes
RGBLIGHT_STARTUP_ANIMATION = yes
ENCODER_MAP_ENABLE = yes
AUTOCORRECTION_ENABLE = no
CUSTOM_UNICODE_ENABLE = no

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@ -45,6 +45,7 @@
# endif
#endif
#define PIMORONI_TRACKBALL_INVERT_X
#define PIMORONI_TRACKBALL_INVERT_Y
#define PIMORONI_TRACKBALL_CLICK
#ifdef TAPPING_TERM
# undef TAPPING_TERM
#endif
#define TAPPING_TERM 185

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@ -317,7 +317,7 @@ void suspend_power_down_keymap(void) { rgb_matrix_set_suspend_state(true); }
void suspend_wakeup_init_keymap(void) { rgb_matrix_set_suspend_state(false); }
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) {
if (layer_state_is(_GAMEPAD)) {
RGB_MATRIX_INDICATOR_SET_COLOR(32, 0x00, 0xFF, 0x00); // Q
RGB_MATRIX_INDICATOR_SET_COLOR(31, 0x00, 0xFF, 0xFF); // W
@ -332,43 +332,7 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 27 : 26), 0x00, 0xFF, 0x00); // 2
RGB_MATRIX_INDICATOR_SET_COLOR(25, 0x7A, 0x00, 0xFF); // 3
}
# if defined(RGBLIGHT_ENABLE)
if (!userspace_config.rgb_layer_change)
# else
if (userspace_config.rgb_layer_change)
# endif
{
switch (get_highest_layer(layer_state | default_layer_state)) {
case _GAMEPAD:
rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DIABLO:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _RAISE:
rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _LOWER:
rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _ADJUST:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_1:
rgb_matrix_layer_helper(DEFAULT_LAYER_1_HSV, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_2:
rgb_matrix_layer_helper(DEFAULT_LAYER_2_HSV, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_3:
rgb_matrix_layer_helper(DEFAULT_LAYER_3_HSV, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_4:
rgb_matrix_layer_helper(DEFAULT_LAYER_4_HSV, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
}
}
return true;
}
#endif // RGB_MATRIX_INIT

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@ -201,17 +201,8 @@ led_config_t g_led_config = {
// clange-format on
# endif
// clang-format off
void suspend_power_down_keymap(void) {
rgb_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_keymap(void) {
rgb_matrix_set_suspend_state(false);
}
// clang-format on
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) {
uint8_t this_mod = get_mods();
uint8_t this_led = host_keyboard_leds();
uint8_t this_osm = get_oneshot_mods();
@ -221,48 +212,6 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
# define THUMB_LED 42
# endif
# define RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(...) RGB_MATRIX_INDICATOR_SET_COLOR(__VA_ARGS__)
# if defined(RGBLIGHT_ENABLE)
if (!userspace_config.rgb_layer_change)
# else
if (userspace_config.rgb_layer_change)
# endif
{
switch (get_highest_layer(layer_state)) {
case _GAMEPAD:
rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DIABLO:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _RAISE:
rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _LOWER:
rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _ADJUST:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
default:
{
switch (get_highest_layer(default_layer_state)) {
case _DEFAULT_LAYER_1:
rgb_matrix_layer_helper(DEFAULT_LAYER_1_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_2:
rgb_matrix_layer_helper(DEFAULT_LAYER_2_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_3:
rgb_matrix_layer_helper(DEFAULT_LAYER_3_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_4:
rgb_matrix_layer_helper(DEFAULT_LAYER_4_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
}
break;
}
}
}
switch (get_highest_layer(default_layer_state)) {
case _DEFAULT_LAYER_1:
@ -296,6 +245,8 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if ((this_mod | this_osm) & MOD_MASK_ALT) {
RGB_MATRIX_INDICATOR_SET_COLOR(38, 0x00, 0x00, 0xFF);
}
return true;
}
void matrix_init_keymap(void) {

View File

@ -1,33 +1,35 @@
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
TAP_DANCE_ENABLE = no
SPACE_CADET_ENABLE = no
NKRO_ENABLE = yes
CAPS_WORD_ENABLE = no
ifneq ($(strip $(KEYBOARD)), planck/rev6)
CONSOLE_ENABLE = no
COMMAND_ENABLE = no
CONSOLE_ENABLE = no
COMMAND_ENABLE = no
ifeq ($(strip $(LAYOUT_HAS_RGB)), yes)
RGBLIGHT_ENABLE = yes
INDICATOR_LIGHTS = yes
INDICATOR_LIGHTS = yes
RGBLIGHT_STARTUP_ANIMATION = yes
endif
else
CONSOLE_ENABLE = yes
COMMAND_ENABLE = yes
CONSOLE_ENABLE = yes
RGBLIGHT_ENABLE = yes
RGBLIGHT_STARTUP_ANIMATION = yes
RGB_MATRIX_ENABLE = no
AUDIO_ENABLE = yes
EEPROM_DRIVER = i2c
AUDIO_ENABLE = yes
EEPROM_DRIVER = i2c
ENCODER_MAP_ENABLE = yes
AUTOCORRECTION_ENABLE = yes
CAPS_WORD_ENABLE = yes
endif
ifeq ($(strip $(KEYBOARD)), planck/light)
RGB_MATRIX_ENABLE = yes
RGBLIGHT_ENABLE = yes
RGBLIGHT_STARTUP_ANIMATION = yes
AUDIO_ENABLE = yes
AUDIO_ENABLE = yes
endif
ifeq ($(strip $(KEYBOARD)), planck/ez)
RGBLIGHT_ENABLE = no
@ -39,4 +41,6 @@ ifeq ($(strip $(KEYBOARD)), planck/ez)
CONSOLE_ENABLE = yes
COMMAND_ENABLE = yes
AUDIO_ENABLE = yes
AUTOCORRECTION_ENABLE = yes
CAPS_WORD_ENABLE = yes
endif

View File

@ -93,3 +93,7 @@
#endif
#define TAPPING_TERM_PER_KEY
#ifdef TAPPING_TERM
# undef TAPPING_TERM
#endif
#define TAPPING_TERM 200

View File

@ -90,7 +90,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_MAKE, _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, KC_RESET,
VRSN, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, EEP_RST,
KEYLOCK, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, RGB_IDL,
HPT_TOG, KC_NUKE, _______, _______, TG_MODS, HPT_FBK
AUTO_CTN,KC_NUKE, _______, _______, TG_MODS, HPT_FBK
)
};
// clang-format on
@ -265,7 +265,7 @@ void check_default_layer(uint8_t mode, uint8_t type, uint8_t led_min, uint8_t le
}
}
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) {
if (userspace_config.rgb_layer_change) {
switch (get_highest_layer(layer_state)) {
case _GAMEPAD:
@ -291,5 +291,6 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
}
check_default_layer(0, LED_FLAG_MODIFIER, led_min, led_max);
}
return false;
}
#endif

View File

@ -1,9 +1,8 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
# change to "no" to disable the options
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
@ -12,27 +11,25 @@ NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see her
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
AUDIO_ENABLE = no # Audio output
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SWAP_HANDS_ENABLE = no # Enable one-hand typing
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifeq ($(strip $(KEYBOARD)), crkbd/rev1)
OLED_ENABLE = yes
RGB_MATRIX_ENABLE = yes
HAPTIC_ENABLE = no
OLED_ENABLE = yes
RGB_MATRIX_ENABLE = yes
HAPTIC_ENABLE = no
endif
ifeq ($(strip $(CTPC)), yes)
HAPTIC_ENABLE = no
WS2812_DRIVER = pwm # won't work without a patch to the ctpc mk file
SERIAL_DRIVER = usart
SWAP_HANDS_ENABLE = yes
WPM_ENABLE = yes
HAPTIC_ENABLE = no
WS2812_DRIVER = pwm # won't work without a patch to the ctpc mk file
SERIAL_DRIVER = usart
SWAP_HANDS_ENABLE = yes
WPM_ENABLE = yes
AUTOCORRECTION_ENABLE = yes
CAPS_WORD_ENABLE = yes
else
CUSTOM_UNICODE_ENABLE = no
BOOTLOADER = qmk-hid
BOOTLOADER_SIZE = 512
CUSTOM_UNICODE_ENABLE = no
BOOTLOADER = qmk-hid
BOOTLOADER_SIZE = 512
endif

View File

@ -0,0 +1,215 @@
// Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "drashna.h"
__attribute__((weak)) void keyboard_pre_init_keymap(void) {}
void keyboard_pre_init_user(void) {
userspace_config.raw = eeconfig_read_user();
keyboard_pre_init_keymap();
}
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
__attribute__((weak)) void matrix_init_keymap(void) {}
__attribute__((weak)) void matrix_init_secret(void) {}
void matrix_init_user(void) {
#if defined(BOOTLOADER_CATERINA) && defined(__AVR__) && defined(__AVR_ATmega32U4__)
DDRD &= ~(1 << 5);
PORTD &= ~(1 << 5);
DDRB &= ~(1 << 0);
PORTB &= ~(1 << 0);
#endif
#ifdef CUSTOM_UNICODE_ENABLE
matrix_init_unicode();
#endif
matrix_init_secret();
matrix_init_keymap();
}
__attribute__((weak)) void keyboard_post_init_keymap(void) {}
void keyboard_post_init_user(void) {
#if defined(RGBLIGHT_ENABLE)
keyboard_post_init_rgb_light();
#endif
#if defined(RGB_MATRIX_ENABLE)
keyboard_post_init_rgb_matrix();
#endif
#if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
keyboard_post_init_transport_sync();
#endif
keyboard_post_init_keymap();
}
#ifdef RGB_MATRIX_ENABLE
void rgb_matrix_update_pwm_buffers(void);
#endif
__attribute__((weak)) void shutdown_keymap(void) {}
void shutdown_user(void) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable_noeeprom();
rgblight_mode_noeeprom(1);
rgblight_setrgb_red();
#endif // RGBLIGHT_ENABLE
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_set_color_all(0xFF, 0x00, 0x00);
rgb_matrix_update_pwm_buffers();
#endif // RGB_MATRIX_ENABLE
#ifdef OLED_ENABLE
oled_off();
#endif
shutdown_keymap();
}
__attribute__((weak)) void suspend_power_down_keymap(void) {}
void suspend_power_down_user(void) {
#ifdef OLED_ENABLE
oled_off();
#endif
suspend_power_down_keymap();
}
__attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
void suspend_wakeup_init_user(void) {
if (layer_state_is(_GAMEPAD)) {
layer_off(_GAMEPAD);
}
if (layer_state_is(_DIABLO)) {
layer_off(_DIABLO);
}
suspend_wakeup_init_keymap();
}
// No global matrix scan code, so just run keymap's matrix
// scan function
__attribute__((weak)) void matrix_scan_keymap(void) {}
__attribute__((weak)) void matrix_scan_secret(void) {}
void matrix_scan_user(void) {
static bool has_ran_yet;
if (!has_ran_yet) {
has_ran_yet = true;
startup_user();
}
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE)
matrix_scan_rgb_light();
#endif // RGBLIGHT_ENABLE
#if defined(RGB_MATRIX_ENABLE)
matrix_scan_rgb_matrix();
#endif
#if defined(POINTING_DEVICE_ENABLE)
matrix_scan_pointing();
#endif
matrix_scan_secret();
matrix_scan_keymap();
}
#ifdef AUDIO_ENABLE
float doom_song[][2] = SONG(E1M1_DOOM);
#endif
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
layer_state_t layer_state_set_user(layer_state_t state) {
if (!is_keyboard_master()) {
return state;
}
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#if defined(POINTING_DEVICE_ENABLE)
state = layer_state_set_pointing(state);
#endif
#if defined(RGBLIGHT_ENABLE)
state = layer_state_set_rgb_light(state);
#endif // RGBLIGHT_ENABLE
#if defined(AUDIO_ENABLE) && !defined(__arm__)
static bool is_gamepad_on = false;
if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) {
is_gamepad_on = layer_state_cmp(state, _GAMEPAD);
if (is_gamepad_on) {
PLAY_LOOP(doom_song);
} else {
stop_all_notes();
}
}
#endif
state = layer_state_set_keymap(state);
return state;
}
// Runs state check and changes underglow color and animation
__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
layer_state_t default_layer_state_set_user(layer_state_t state) {
if (!is_keyboard_master()) {
return state;
}
state = default_layer_state_set_keymap(state);
#if 0
# if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
state = default_layer_state_set_rgb(state);
# endif // RGBLIGHT_ENABLE
#endif
return state;
}
__attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); }
__attribute__((weak)) void eeconfig_init_keymap(void) {}
void eeconfig_init_user(void) {
userspace_config.raw = 0;
userspace_config.rgb_layer_change = true;
eeconfig_update_user(userspace_config.raw);
eeconfig_init_keymap();
}
#ifdef SPLIT_KEYBOARD
__attribute__((weak)) void matrix_slave_scan_keymap(void) {}
void matrix_slave_scan_user(void) {
# if defined(AUDIO_ENABLE)
# if !defined(NO_MUSIC_MODE)
music_task();
# endif
# ifdef AUDIO_INIT_DELAY
if (!is_keyboard_master()) {
static bool delayed_tasks_run = false;
static uint16_t delayed_task_timer = 0;
if (!delayed_tasks_run) {
if (!delayed_task_timer) {
delayed_task_timer = timer_read();
} else if (timer_elapsed(delayed_task_timer) > 300) {
audio_startup();
delayed_tasks_run = true;
}
}
}
# endif
# endif
# ifdef SEQUENCER_ENABLE
sequencer_task();
# endif
# ifdef LED_MATRIX_ENABLE
led_matrix_task();
# endif
# ifdef HAPTIC_ENABLE
haptic_task();
# endif
matrix_slave_scan_keymap();
}
#endif

View File

@ -0,0 +1,25 @@
// Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
void matrix_init_keymap(void);
void matrix_init_secret(void);
void shutdown_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
void matrix_scan_secret(void);
layer_state_t layer_state_set_keymap(layer_state_t state);
layer_state_t default_layer_state_set_keymap(layer_state_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);
#ifdef CUSTOM_UNICODE_ENABLE
void matrix_init_unicode(void);
#endif
#ifdef SPLIT_KEYBOARD
void matrix_slave_scan_keymap(void);
#endif

View File

@ -0,0 +1,71 @@
# Custom Userspace Callback Functions
Specifically QMK works by using customized callback functions for everything. This allows for multiple levels of customization.
`matrix_scan` calls `matrix_scan_quantum`, which calls `matrix_scan_kb`, which calls `matrix_scan_user`.
`process_record` calls a bunch of stuff, but eventually calls `process_record_kb` which calls `process_record_user`
The same goes for `matrix_init`, `layer_state_set`, `led_set`, and a few other functions.
All (most) `_user` functions are handled here, in the userspace instead. To allow keyboard specific configuration, I've created `_keymap` functions that can be called by the keymap.c files instead.
This allows for keyboard specific configuration while maintaining the ability to customize the board.
My [Ergodox EZ Keymap](https://github.com/qmk/qmk_firmware/blob/master/layouts/community/ergodox/drashna/keymap.c) is a good example of this, as it uses the LEDs as modifier indicators.
You can see a list of these files in [callbacks.c](callbacks.c), or a shortend list here
```c
__attribute__((weak)) void matrix_init_keymap(void) {}
void matrix_init_user(void) {
matrix_init_keymap();
}
__attribute__((weak)) void keyboard_post_init_keymap(void) {}
void keyboard_post_init_user(void) {
keyboard_post_init_keymap();
}
__attribute__((weak)) void matrix_scan_keymap(void) {}
void matrix_scan_user(void) {
matrix_scan_keymap();
}
__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { return true; }
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!process_record_keymap(keycode, record)) { return false; }
return true;
}
__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
layer_state_t layer_state_set_user(layer_state_t state) {
state = layer_state_set_keymap(state);
return state;
}
__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) {}
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
__attribute__ ((weak)) void suspend_power_down_keymap(void) {}
void suspend_power_down_user(void) {
suspend_power_down_keymap();
}
__attribute__ ((weak)) void suspend_wakeup_init_keymap(void) {}
void suspend_wakeup_init_user(void) {
suspend_wakeup_init_keymap();
}
__attribute__ ((weak)) void shutdown_keymap(void) {}
void shutdown_user (void) {
shutdown_keymap();
}
__attribute__ ((weak)) void eeconfig_init_keymap(void) {}
void eeconfig_init_user(void) {
eeconfig_update_user(0);
eeconfig_init_keymap();
}
```

View File

@ -1,24 +1,16 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
// Use custom magic number so that when switching branches, EEPROM always gets reset
#define EECONFIG_MAGIC_NUMBER (uint16_t)0x1339
#ifdef IS_COMMAND
#undef IS_COMMAND
#endif
#define IS_COMMAND() (((get_mods() | get_oneshot_mods()) & MOD_MASK_SHIFT) == MOD_MASK_SHIFT)
/* Set Polling rate to 1000Hz */
#define USB_POLLING_INTERVAL_MS 1
@ -37,7 +29,7 @@
# define SELECT_SOFT_SERIAL_SPEED 1
# endif
# ifdef CUSTOM_SPLIT_TRANSPORT_SYNC
# define SPLIT_TRANSACTION_IDS_USER RPC_ID_USER_STATE_SYNC, RPC_ID_USER_KEYMAP_SYNC, RPC_ID_USER_CONFIG_SYNC
# define SPLIT_TRANSACTION_IDS_USER RPC_ID_USER_STATE_SYNC, RPC_ID_USER_KEYMAP_SYNC, RPC_ID_USER_CONFIG_SYNC, RPC_ID_USER_WATCHDOG_SYNC
# endif
#endif
@ -251,17 +243,6 @@
# define TAPPING_TOGGLE 1
#endif
#ifdef TAPPING_TERM
# undef TAPPING_TERM
#endif // TAPPING_TERM
#if defined(KEYBOARD_ergodox_ez)
# define TAPPING_TERM 185
#elif defined(KEYBOARD_crkbd)
# define TAPPING_TERM 200
#else
# define TAPPING_TERM 175
#endif
#define TAP_CODE_DELAY 5
/* Disable unused and unneeded features to reduce on firmware size */

View File

@ -1,18 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "drashna.h"
@ -49,182 +36,6 @@ bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this
return false;
}
__attribute__((weak)) void keyboard_pre_init_keymap(void) {}
void keyboard_pre_init_user(void) {
userspace_config.raw = eeconfig_read_user();
keyboard_pre_init_keymap();
}
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
__attribute__((weak)) void matrix_init_keymap(void) {}
__attribute__((weak)) void matrix_init_secret(void) {}
void matrix_init_user(void) {
#if defined(BOOTLOADER_CATERINA) && defined(__AVR__)
DDRD &= ~(1 << 5);
PORTD &= ~(1 << 5);
DDRB &= ~(1 << 0);
PORTB &= ~(1 << 0);
#endif
#ifdef CUSTOM_UNICODE_ENABLE
matrix_init_unicode();
#endif
matrix_init_secret();
matrix_init_keymap();
}
__attribute__((weak)) void keyboard_post_init_keymap(void) {}
void keyboard_post_init_user(void) {
#if defined(RGBLIGHT_ENABLE)
keyboard_post_init_rgb_light();
#endif
#if defined(RGB_MATRIX_ENABLE)
keyboard_post_init_rgb_matrix();
#endif
#if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
keyboard_post_init_transport_sync();
#endif
keyboard_post_init_keymap();
}
#ifdef RGB_MATRIX_ENABLE
void rgb_matrix_update_pwm_buffers(void);
#endif
__attribute__((weak)) void shutdown_keymap(void) {}
void shutdown_user(void) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable_noeeprom();
rgblight_mode_noeeprom(1);
rgblight_setrgb_red();
#endif // RGBLIGHT_ENABLE
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_set_color_all(0xFF, 0x00, 0x00);
rgb_matrix_update_pwm_buffers();
#endif // RGB_MATRIX_ENABLE
#ifdef OLED_ENABLE
oled_off();
#endif
shutdown_keymap();
}
__attribute__((weak)) void suspend_power_down_keymap(void) {}
void suspend_power_down_user(void) {
#ifdef OLED_ENABLE
oled_off();
#endif
suspend_power_down_keymap();
}
__attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
void suspend_wakeup_init_user(void) {
if (layer_state_is(_GAMEPAD)) {
layer_off(_GAMEPAD);
}
if (layer_state_is(_DIABLO)) {
layer_off(_DIABLO);
}
suspend_wakeup_init_keymap();
}
// No global matrix scan code, so just run keymap's matrix
// scan function
__attribute__((weak)) void matrix_scan_keymap(void) {}
__attribute__((weak)) void matrix_scan_secret(void) {}
void matrix_scan_user(void) {
static bool has_ran_yet;
if (!has_ran_yet) {
has_ran_yet = true;
startup_user();
}
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE)
matrix_scan_rgb_light();
#endif // RGBLIGHT_ENABLE
#if defined(RGB_MATRIX_ENABLE)
matrix_scan_rgb_matrix();
#endif
#if defined(POINTING_DEVICE_ENABLE)
matrix_scan_pointing();
#endif
matrix_scan_secret();
matrix_scan_keymap();
}
#ifdef AUDIO_ENABLE
float doom_song[][2] = SONG(E1M1_DOOM);
#endif
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
layer_state_t layer_state_set_user(layer_state_t state) {
if (!is_keyboard_master()) {
return state;
}
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#if defined(POINTING_DEVICE_ENABLE)
state = layer_state_set_pointing(state);
#endif
#if defined(RGBLIGHT_ENABLE)
state = layer_state_set_rgb_light(state);
#endif // RGBLIGHT_ENABLE
#if defined(AUDIO_ENABLE) && !defined(__arm__)
static bool is_gamepad_on = false;
if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) {
is_gamepad_on = layer_state_cmp(state, _GAMEPAD);
if (is_gamepad_on) {
PLAY_LOOP(doom_song);
} else {
stop_all_notes();
}
}
#endif
state = layer_state_set_keymap(state);
return state;
}
// Runs state check and changes underglow color and animation
__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
layer_state_t default_layer_state_set_user(layer_state_t state) {
if (!is_keyboard_master()) {
return state;
}
state = default_layer_state_set_keymap(state);
#if 0
# if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
state = default_layer_state_set_rgb(state);
# endif // RGBLIGHT_ENABLE
#endif
return state;
}
__attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); }
__attribute__((weak)) void eeconfig_init_keymap(void) {}
void eeconfig_init_user(void) {
userspace_config.raw = 0;
userspace_config.rgb_layer_change = true;
eeconfig_update_user(userspace_config.raw);
eeconfig_init_keymap();
keyboard_init();
}
bool hasAllBitsInMask(uint8_t value, uint8_t mask) {
value &= 0xF;
mask &= 0xF;
@ -232,96 +43,10 @@ bool hasAllBitsInMask(uint8_t value, uint8_t mask) {
return (value & mask) == mask;
}
#ifdef SPLIT_KEYBOARD
__attribute__((weak)) void matrix_slave_scan_keymap(void) {}
void matrix_slave_scan_user(void) {
# if defined(AUDIO_ENABLE)
# if !defined(NO_MUSIC_MODE)
music_task();
# endif
# ifdef AUDIO_INIT_DELAY
if (!is_keyboard_master()) {
static bool delayed_tasks_run = false;
static uint16_t delayed_task_timer = 0;
if (!delayed_tasks_run) {
if (!delayed_task_timer) {
delayed_task_timer = timer_read();
} else if (timer_elapsed(delayed_task_timer) > 300) {
audio_startup();
delayed_tasks_run = true;
}
}
}
# endif
# endif
# ifdef SEQUENCER_ENABLE
sequencer_task();
# endif
# ifdef LED_MATRIX_ENABLE
led_matrix_task();
# endif
# ifdef HAPTIC_ENABLE
haptic_task();
# endif
matrix_slave_scan_keymap();
}
#endif
__attribute__((weak)) uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
default:
return TAPPING_TERM;
}
}
__attribute__((weak)) bool get_permissive_hold(uint16_t keycode, keyrecord_t *record) {
// Immediately select the hold action when another key is tapped:
// return true;
// Do not select the hold action when another key is tapped.
// return false;
switch (keycode) {
default:
return false;
}
}
__attribute__((weak)) bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) {
// Immediately select the hold action when another key is pressed.
// return true;
// Do not select the hold action when another key is pressed.
// return false;
switch (keycode) {
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
return true;
default:
return false;
}
}
__attribute__((weak)) bool get_ignore_mod_tap_interrupt(uint16_t keycode, keyrecord_t *record) {
// Do not force the mod-tap key press to be handled as a modifier
// if any other key was pressed while the mod-tap key is held down.
// return true;
// Force the mod-tap key press to be handled as a modifier if any
// other key was pressed while the mod-tap key is held down.
// return false;
switch (keycode) {
default:
return true;
}
}
__attribute__((weak)) bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
default:
return false;
}
}
__attribute__((weak)) bool get_retro_tapping(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
default:
return false;
}
void tap_code16_nomods(uint8_t kc) {
uint8_t temp_mod = get_mods();
clear_mods();
clear_oneshot_mods();
tap_code16(kc);
set_mods(temp_mod);
}

View File

@ -1,18 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include QMK_KEYBOARD_H
@ -20,6 +7,8 @@
#include "eeprom.h"
#include "keyrecords/wrappers.h"
#include "keyrecords/process_records.h"
#include "callbacks.h"
#ifdef TAP_DANCE_ENABLE
# include "keyrecords/tap_dances.h"
#endif // TAP_DANCE_ENABLE
@ -58,7 +47,7 @@ enum userspace_layers {
_ADJUST,
};
#define _MACROS _MOUSE
#define _MACROS _MOUSE
#define _DEFAULT_LAYER_1 FIRST_DEFAULT_LAYER
#define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 1)
#define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 2)
@ -86,23 +75,10 @@ enum userspace_layers {
#define DEFAULT_LAYER_3_RGB RGB_MAGENTA
#define DEFAULT_LAYER_4_RGB RGB_GOLDENROD
bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
void matrix_init_keymap(void);
void matrix_init_secret(void);
void shutdown_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
void matrix_scan_secret(void);
layer_state_t layer_state_set_keymap(layer_state_t state);
layer_state_t default_layer_state_set_keymap(layer_state_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);
bool hasAllBitsInMask(uint8_t value, uint8_t mask);
#ifdef SPLIT_KEYBOARD
void matrix_slave_scan_keymap(void);
#endif
bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
bool hasAllBitsInMask(uint8_t value, uint8_t mask);
void tap_code16_nomods(uint8_t kc);
// clang-format off
typedef union {
@ -119,20 +95,3 @@ typedef union {
// clang-format on
extern userspace_config_t userspace_config;
/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
#ifdef TAP_DANCE_ENABLE
# define KC_D3_1 TD(TD_D3_1)
# define KC_D3_2 TD(TD_D3_2)
# define KC_D3_3 TD(TD_D3_3)
# define KC_D3_4 TD(TD_D3_4)
#else // TAP_DANCE_ENABLE
# define KC_D3_1 KC_1
# define KC_D3_2 KC_2
# define KC_D3_3 KC_3
# define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE

View File

@ -1,5 +1,5 @@
// Copyright 2021 Google LLC
// Copyright 2022 @filterpaper
// Copyright 2021 @filterpaper
// SPDX-License-Identifier: Apache-2.0
// Original source: https://getreuer.info/posts/keyboards/autocorrection
@ -7,10 +7,15 @@
#include <string.h>
#if __has_include("autocorrection_data.h")
# pragma GCC push_options
# pragma GCC optimize("O0")
# include "autocorrection_data.h"
# if AUTOCORRECTION_MIN_LENGTH < 4
# error Minimum Length is too short and may cause overflows
# endif
# if DICTIONARY_SIZE > SIZE_MAX
# error Dictionary size excees maximum size permitted
# endif
bool process_autocorrection(uint16_t keycode, keyrecord_t* record) {
static uint8_t typo_buffer[AUTOCORRECTION_MAX_LENGTH] = {KC_SPC};
@ -55,11 +60,17 @@ bool process_autocorrection(uint16_t keycode, keyrecord_t* record) {
}
# endif
default:
// Disable autocorrection while a mod other than shift is active.
if (((get_mods() | get_oneshot_mods()) & ~MOD_MASK_SHIFT) != 0) {
typo_buffer_size = 0;
return true;
}
if (!record->event.pressed) {
return true;
}
}
// Subtract buffer for Backspace key, reset for other non-alpha.
if (!(KC_A <= keycode && keycode <= KC_Z)) {
if (keycode == KC_BSPC) {
@ -137,6 +148,7 @@ bool process_autocorrection(uint16_t keycode, keyrecord_t* record) {
}
return true;
}
# pragma GCC pop_options
#else
# pragma message "Warning!!! Autocorrect is not corretly setup!"
bool process_autocorrection(uint16_t keycode, keyrecord_t* record) { return true; }

View File

@ -1,5 +1,5 @@
// Copyright 2021 Google LLC
// Copyright 2022 @filterpaper
// Copyright 2021 @filterpaper
// SPDX-License-Identifier: Apache-2.0
// Original source: https://getreuer.info/posts/keyboards/autocorrection

View File

@ -252,8 +252,9 @@ def write_generated_code(autocorrections: List[Tuple[str, str]],
for typo, correction in autocorrections)),
f'\n#define AUTOCORRECTION_MIN_LENGTH {len(min_typo)} // "{min_typo}"\n',
f'#define AUTOCORRECTION_MAX_LENGTH {len(max_typo)} // "{max_typo}"\n\n',
textwrap.fill('static const uint8_t autocorrection_data[%d] PROGMEM = {%s};' % (
len(data), ', '.join(map(str, data))), width=80, subsequent_indent=' '),
f'#define DICTIONARY_SIZE {len(data)}\n\n',
textwrap.fill('static const uint8_t autocorrection_data[DICTIONARY_SIZE] PROGMEM = {%s};' % (
', '.join(map(str, data))), width=120, subsequent_indent=' '),
'\n\n'])
with open(file_name, 'wt') as f:

View File

@ -0,0 +1,301 @@
# Autocorrection
This is taken from [Pascal Getreuer's implemenation](https://getreuer.info/posts/keyboards/autocorrection/index.html), with a number of modifications.
To enabled Autocorrection, add `AUTOCORRECTION_ENABLE = yes` to your `rules.mk` file.
This is mostly a reproduction of Pascal's docs:
## Overview
Some words are more prone to typos than others. I have a habit of typo-ing *ouput* and *fitler*. This post describes a rudimentary autocorrection implementation that runs on your keyboard with QMK.
The animation below shows the effect as I type *aparent*. As I press the final t, the autocorrection feature detects the typo and automatically sends keys to correct it:
Example: Autocorrecting *aparent* → apparent.
**Features**:
* It runs on your keyboard, so it is always active no matter what software.
* Low resource cost: for an autocorrection dictionary of 70 entries, firmware size cost is 1620 bytes and average CPU cost per key press is about 20 µs.
* It is case insensitive. It corrects Fitler to Filter and FITLER to FILTER.
* It works within words. It corrects fitlered, fitlering, and useful for programming, within longer identifiers like DesignButterworthFitle*r.
**Limitations**: Running autocorrection on the keyboard comes with some constraints. It is rudimentary like I said:
* It is limited to alphabet characters az. No accented or Unicode letters; Im sorry this probably isnt useful for languages besides English.
* It does not follow mouse or hotkey driven cursor movement.
## Taking autocorrection for a test drive
With the above flashed to your keyboard, try for instance typing the misspelled word ouput. The instant you type the final t, the word should be speedily autocorrected to output. As further tests, try becuase and invliad.
Here is the full list of typos corrected using the provided autocorrection_data.h file. : is a special character denoting a word break. See below for how to change the autocorrection dictionary.
```
:guage -> gauge
:the:the: -> the
:thier -> their
:ture -> true
accomodate -> accommodate
acommodate -> accommodate
aparent -> apparent
aparrent -> apparent
apparant -> apparent
apparrent -> apparent
aquire -> acquire
becuase -> because
cauhgt -> caught
cheif -> chief
choosen -> chosen
cieling -> ceiling
collegue -> colleague
concensus -> consensus
contians -> contains
cosnt -> const
dervied -> derived
fales -> false
fasle -> false
fitler -> filter
flase -> false
foward -> forward
frequecy -> frequency
gaurantee -> guarantee
guaratee -> guarantee
heigth -> height
heirarchy -> hierarchy
inclued -> include
interator -> iterator
intput -> input
invliad -> invalid
lenght -> length
liasion -> liaison
libary -> library
listner -> listener
looses: -> loses
looup -> lookup
manefist -> manifest
namesapce -> namespace
namespcae -> namespace
occassion -> occasion
occured -> occurred
ouptut -> output
ouput -> output
overide -> override
postion -> position
priviledge -> privilege
psuedo -> pseudo
recieve -> receive
refered -> referred
relevent -> relevant
repitition -> repetition
reuslt -> result
retrun -> return
retun -> return
reutrn -> return
saftey -> safety
seperate -> separate
singed -> signed
stirng -> string
strign -> string
swithc -> switch
swtich -> switch
thresold -> threshold
udpate -> update
widht -> width
```
## Firmware size and CPU costs
I am anxiously aware that a keyboard microcontroller has limited resources. So I was sure to measure how much memory and CPU time autocorrection consumes during development. These measurements are for the example autocorrection dictionary as used above, which has 70 entries:
* **Firmware size**: Autocorrection increases my firmware size by a total of 1620 bytes. Breaking that down, 1104 bytes are for the autocorrection_data array and 516 bytes for the autocorrection code.
* **CPU time**: On my Elite-C microcontrollers, the average CPU time for process_autocorrection to process an alpha key press is around 20 µs. Consider this a rough order-of-magnitude cost. Processing cost increases (more trie nodes are visited) when recent input is close to a known typo, with the max being when a long typo is matched.
The costs are not free but reasonable. For reference, the firmware size cost for mouse keys is 2124 bytes and the CPU time to process a layer switch is about 70 µs, so autocorrection is cheaper than those things. Of course, the cost scales with the size of the autocorrection dictionary, so keep that in mind if you add a lot more entries.
## How does it work?
The function process_autocorrection maintains a small buffer of recent key presses. On each key press, it checks whether the buffer ends in a recognized typo, and if so, automatically sends keystrokes to correct it.
The tricky part is how to efficiently check the buffer for typos. We dont want to spend too much memory or time on storing or searching the typos. A good solution is to represent the typos with a trie data structure. A trie is a tree data structure where each node is a letter, and words are formed by following a path to one of the leaves.
An example trie.
Since we search whether the buffer ends in a typo, we store the trie writing in reverse. The trie is queried starting from the last letter, then second to last letter, and so on, until either a letter doesnt match or we reach a leaf, meaning a typo was found.
## Changing the autocorrection dictionary
The file autocorrection_data.h encodes the typos to correct. While you could simply use the version of this file provided above for a practical configuration, you can make your own to personalize the autocorrection to your most troublesome typos:
1. First, create an autocorrection dictionary autocorrection_dict.txt, like
```
:thier -> their
fitler -> filter
lenght -> length
ouput -> output
widht -> width
```
For a practical 70-entry example, see autocorrection_dict.txt. And for a yet larger 400-entry example, see autocorrection_dict_extra.txt.
The syntax is `typo -> correction`. Typos and corrections are case insensitive, and any whitespace before or after the typo and correction is ignored. The typo must be only the letters az, or the special character : representing a word break. The correction may have any characters.
2. Use the make_autocorrection_data.py Python script to process the dictionary
```
$ python3 make_autocorrection_data.py
Processed 70 autocorrection entries to table with 1104 bytes.
```
The script arranges the entries in autocorrection_dict.txt into a trie and generates autocorrection_data.h with the serialized trie embedded as an array.
3. Finally, recompile and flash your keymap.
The generated C header looks like this:
autocorrection_data.h
```c
// Generated code.
#define AUTOCORRECTION_MIN_LENGTH 5 // "cheif"
#define AUTOCORRECTION_MAX_LENGTH 10 // "accomodate"
static const uint8_t autocorrection_data[1104] PROGMEM = {108, 43, 0, 6,
71, 0, 7, 81, 0, 8, 199, 0, 9, 240, 1, 10, 250, 1, 11, 26, 2, 17, 53, 2,
18, 190, 2, 19, 202, 2, 21, 212, 2, 22, 20, 3, 23, 67, 3, 28, 16, 4, 0,
72, 50, 0, 22, 60, 0, 0, 11, 23, 44, 8, 11, 23, 44, 0, 132, 0, 8, 22, 18,
18, 15, 0, 132, 115, 101, 115, 0, 11, 23, 12, 26, 22, 0, 129, 99, 104, 0,
68, 94, 0, 8, 106, 0, 15, 174, 0, 21, 187, 0, 0, 12, 15, 25, 17, 12, 0,
131, 97, 108, 105, 100, 0, 74, 119, 0, 12, 129, 0, 21, 140, 0, 24, 165,
0, 0, 17, 12, 22, 0, 131, 103, 110, 101, 100, 0, 25, 21, 8, 7, 0, 131,
105, 118, 101, 100, 0, 72, 147, 0, 24, 156, 0, 0, 9, 8, 21, 0, 129, 114,
101, 100, 0, 6, 6, 18, 0, 129, 114, 101, 100, 0, 15, 6, 17, 12, 0, 129,
100, 101, 0, 18, 22, 8, 21, 11, 23, 0, 130, 104, 111, 108, 100, 0, 4, 26,
18, 9, 0, 131, 114, 119, 97, 114, 100, 0, 68, 233, 0, 6, 246, 0, 7, 4, 1,
8, 16, 1, 10, 52, 1, 15, 81, 1, 21, 90, 1, 22, 117, 1, 23, 144, 1, 24,
215, 1, 25, 228, 1, 0, 6, 19, 22, 8, 16, 4, 17, 0, 130, 97, 99, 101, 0,
19, 4, 22, 8, 16, 4, 17, 0, 131, 112, 97, 99, 101, 0, 12, 21, 8, 25, 18,
0, 130, 114, 105, 100, 101, 0, 23, 0, 68, 25, 1, 17, 36, 1, 0, 21, 4, 24,
10, 0, 130, 110, 116, 101, 101, 0, 4, 21, 24, 4, 10, 0, 135, 117, 97,
114, 97, 110, 116, 101, 101, 0, 68, 59, 1, 7, 69, 1, 0, 24, 10, 44, 0,
131, 97, 117, 103, 101, 0, 8, 15, 12, 25, 12, 21, 19, 0, 130, 103, 101,
0, 22, 4, 9, 0, 130, 108, 115, 101, 0, 76, 97, 1, 24, 109, 1, 0, 24, 20,
4, 0, 132, 99, 113, 117, 105, 114, 101, 0, 23, 44, 0, 130, 114, 117, 101,
0, 4, 0, 79, 126, 1, 24, 134, 1, 0, 9, 0, 131, 97, 108, 115, 101, 0, 6,
8, 5, 0, 131, 97, 117, 115, 101, 0, 4, 0, 71, 156, 1, 19, 193, 1, 21,
203, 1, 0, 18, 16, 0, 80, 166, 1, 18, 181, 1, 0, 18, 6, 4, 0, 135, 99,
111, 109, 109, 111, 100, 97, 116, 101, 0, 6, 6, 4, 0, 132, 109, 111, 100,
97, 116, 101, 0, 7, 24, 0, 132, 112, 100, 97, 116, 101, 0, 8, 19, 8, 22,
0, 132, 97, 114, 97, 116, 101, 0, 10, 8, 15, 15, 18, 6, 0, 130, 97, 103,
117, 101, 0, 8, 12, 6, 8, 21, 0, 131, 101, 105, 118, 101, 0, 12, 8, 11,
6, 0, 130, 105, 101, 102, 0, 17, 0, 76, 3, 2, 21, 16, 2, 0, 15, 8, 12, 6,
0, 133, 101, 105, 108, 105, 110, 103, 0, 12, 23, 22, 0, 131, 114, 105,
110, 103, 0, 70, 33, 2, 23, 44, 2, 0, 12, 23, 26, 22, 0, 131, 105, 116,
99, 104, 0, 10, 12, 8, 11, 0, 129, 104, 116, 0, 72, 69, 2, 10, 80, 2, 18,
89, 2, 21, 156, 2, 24, 167, 2, 0, 22, 18, 18, 11, 6, 0, 131, 115, 101,
110, 0, 12, 21, 23, 22, 0, 129, 110, 103, 0, 12, 0, 86, 98, 2, 23, 124,
2, 0, 68, 105, 2, 22, 114, 2, 0, 12, 15, 0, 131, 105, 115, 111, 110, 0,
4, 6, 6, 18, 0, 131, 105, 111, 110, 0, 76, 131, 2, 22, 146, 2, 0, 23, 12,
19, 8, 21, 0, 134, 101, 116, 105, 116, 105, 111, 110, 0, 18, 19, 0, 131,
105, 116, 105, 111, 110, 0, 23, 24, 8, 21, 0, 131, 116, 117, 114, 110, 0,
85, 174, 2, 23, 183, 2, 0, 23, 8, 21, 0, 130, 117, 114, 110, 0, 8, 21, 0,
128, 114, 110, 0, 7, 8, 24, 22, 19, 0, 131, 101, 117, 100, 111, 0, 24,
18, 18, 15, 0, 129, 107, 117, 112, 0, 72, 219, 2, 18, 3, 3, 0, 76, 229,
2, 15, 238, 2, 17, 248, 2, 0, 11, 23, 44, 0, 130, 101, 105, 114, 0, 23,
12, 9, 0, 131, 108, 116, 101, 114, 0, 23, 22, 12, 15, 0, 130, 101, 110,
101, 114, 0, 23, 4, 21, 8, 23, 17, 12, 0, 135, 116, 101, 114, 97, 116,
111, 114, 0, 72, 30, 3, 17, 38, 3, 24, 51, 3, 0, 15, 4, 9, 0, 129, 115,
101, 0, 4, 12, 23, 17, 18, 6, 0, 131, 97, 105, 110, 115, 0, 22, 17, 8, 6,
17, 18, 6, 0, 133, 115, 101, 110, 115, 117, 115, 0, 74, 86, 3, 11, 96, 3,
15, 118, 3, 17, 129, 3, 22, 218, 3, 24, 232, 3, 0, 11, 24, 4, 6, 0, 130,
103, 104, 116, 0, 71, 103, 3, 10, 110, 3, 0, 12, 26, 0, 129, 116, 104, 0,
17, 8, 15, 0, 129, 116, 104, 0, 22, 24, 8, 21, 0, 131, 115, 117, 108,
116, 0, 68, 139, 3, 8, 150, 3, 22, 210, 3, 0, 21, 4, 19, 19, 4, 0, 130,
101, 110, 116, 0, 85, 157, 3, 25, 200, 3, 0, 68, 164, 3, 21, 175, 3, 0,
19, 4, 0, 132, 112, 97, 114, 101, 110, 116, 0, 4, 19, 0, 68, 185, 3, 19,
193, 3, 0, 133, 112, 97, 114, 101, 110, 116, 0, 4, 0, 131, 101, 110, 116,
0, 8, 15, 8, 21, 0, 130, 97, 110, 116, 0, 18, 6, 0, 130, 110, 115, 116,
0, 12, 9, 8, 17, 4, 16, 0, 132, 105, 102, 101, 115, 116, 0, 83, 239, 3,
23, 6, 4, 0, 87, 246, 3, 24, 254, 3, 0, 17, 12, 0, 131, 112, 117, 116, 0,
18, 0, 130, 116, 112, 117, 116, 0, 19, 24, 18, 0, 131, 116, 112, 117,
116, 0, 70, 29, 4, 8, 41, 4, 11, 51, 4, 21, 69, 4, 0, 8, 24, 20, 8, 21,
9, 0, 129, 110, 99, 121, 0, 23, 9, 4, 22, 0, 130, 101, 116, 121, 0, 6,
21, 4, 21, 12, 8, 11, 0, 135, 105, 101, 114, 97, 114, 99, 104, 121, 0, 4,
5, 12, 15, 0, 130, 114, 97, 114, 121, 0};
```
## Troubleshooting
### Avoiding false triggers
By default, typos are searched within words, to find typos within longer identifiers like maxFitlerOuput. While this is useful, a consequence is that autocorrection will falsely trigger when a typo happens to be a substring of a correctly-spelled word. For instance, if we had thier -> their as an entry, it would falsely trigger on (correct, though relatively uncommon) words like “wealthier” and “filthier.”
The solution is to set a word break : before and/or after the typo to constrain matching. : matches space, period, comma, underscore, digits, and most other non-alpha characters.
| Text | thier | :thier | thier: | :thier: |
|------|-------|--------|--------|---------|
|see thier typo|matches|matches|matches|matches|
its thiers |matches|matches|no|no|
wealthier words|matches|no|matches|no|
:thier: is most restrictive, matching only when thier is a whole word.
The make_autocorrection_data.py script makes an effort to check for entries that would false trigger as substrings of correct words. It searches each typo against a dictionary of 25K English words from the english_words Python package, provided its installed.
### Overriding autocorrection
Occasionally you might actually want to type a typo (for instance, while editing autocorrection_dict.txt) without being autocorrected. Here is a way to do that:
1. Begin typing the typo.
2. Before typing the last letter, press and release the Ctrl or Alt key.
3. Type the remaining letters.
This works because the autocorrection implementation doesnt understand hotkeys, so it resets itself whenever a modifier other than shift is held.
Alternatively, the `AUTO_CTN` keycode will toggle autocorrection on and off.
## Closing thoughts
Based on my own use, an autocorrection dictionary of a few dozen entries is enough to help in day-to-day writing. On the other hand, it is of course far from comprehensively checking that every word is spelled correctly. Keyboard microcontrollers might not have the resources check against a full English dictionary any time soon, but a lot of editors and other software have good integrated spell check features.
I suggest to enable and use spell check in combination with autocorrection:
* Sublime: Open the View menu and enable “Spell Check.”
* Eclipse: Open the Window menu, click Preferences, and search for “Spelling.”
* Vim: Type :set spell, and misspellings will be highlighted. Use ]s to jump to the next misspelled word and z= to get suggested corrections for the word under the cursor. See the :help spell documentation. Vim also has an abbreviations feature that can autocorrect misspellings (see :help abbreviations).
* Emacs: Use M-x flyspell-mode to enable Flyspell mode in the current buffer. Or for programming, use M-x flyspell-prog-mode to check comments and strings only. See the spelling documentation. There is also an abbreviations feature that can do autocorrection.
Some useful resources:
* Wikipedia has a [large list of common typos](https://en.wikipedia.org/wiki/Wikipedia:Lists_of_common_misspellings/For_machines).
* EmacsWiki has another [list of typos](https://www.emacswiki.org/emacs/autocorrection_abbrev_defs).
* You can find data on English word frequencies at https://www.wordfrequency.info/samples.asp.
# Appendix: Trie binary data format
This section details how the trie is serialized to byte data in autocorrection_data. You dont need to care about this to use this autocorrection implementation. But I document it for the record in case anyone is interested in modifying the implementation, or just curious how it works.
What I did here is fairly arbitrary, but it is simple to decode and gets the job done.
## Encoding
All autocorrection data is stored in a single flat array autocorrection_data. Each trie node is associated with a byte offset into this array, where data for that node is encoded, beginning with root at offset 0. There are three kinds of nodes. The highest two bits of the first byte of the node indicate what kind:
* 00 ⇒ chain node: a trie node with a single child.
* 01 ⇒ branching node: a trie node with multiple children.
* 10 ⇒ leaf node: a leaf, corresponding to a typo and storing its correction.
An example trie.
Branching node. Each branch is encoded with one byte for the keycode (KC_AKC_Z) followed by a link to the child node. Links between nodes are 16-bit byte offsets relative to the beginning of the array, serialized in little endian order.
All branches are serialized this way, one after another, and terminated with a zero byte. As described above, the node is identified as a branch by setting the two high bits of the first byte to 01, done by bitwise ORing the first keycode with 64. keycode. The root node for the above figure would be serialized like:
+-------+-------+-------+-------+-------+-------+-------+
| R|64 | node 2 | T | node 3 | 0 |
+-------+-------+-------+-------+-------+-------+-------+
Chain node. Tries tend to have long chains of single-child nodes, as seen in the example above with f-i-t-l in fitler. So to save space, we use a different format to encode chains than branching nodes. A chain is encoded as a string of keycodes, beginning with the node closest to the root, and terminated with a zero byte. The child of the last node in the chain is encoded immediately after. That child could be either a branching node or a leaf.
In the figure above, the f-i-t-l chain is encoded as
+-------+-------+-------+-------+-------+
| L | T | I | F | 0 |
+-------+-------+-------+-------+-------+
If we were to encode this chain using the same format used for branching nodes, we would encode a 16-bit node link with every node, costing 8 more bytes in this example. Across the whole trie, this adds up. Conveniently, we can point to intermediate points in the chain and interpret the bytes in the same way as before. E.g. starting at the i instead of the l, and the subchain has the same format.
Leaf node. A leaf node corresponds to a particular typo and stores data to correct the typo. The leaf begins with a byte for the number of backspaces to type, and is followed by a null-terminated ASCII string of the replacement text. The idea is, after tapping backspace the indicated number of times, we can simply pass this string to QMKs send_string_P function. For fitler, we need to tap backspace 3 times (not 4, because we catch the typo as the final r is pressed) and replace it with lter. To identify the node as a leaf, the two high bits are set to 10 by ORing the backspace count with 128:
+-------+-------+-------+-------+-------+-------+
| 3|128 | 'l' | 't' | 'e' | 'r' | 0 |
+-------+-------+-------+-------+-------+-------+
## Decoding
This format is by design decodable with fairly simple logic. A 16-bit variable state represents our current position in the trie, initialized with 0 to start at the root node. Then, for each keycode, test the highest two bits in the byte at state to identify the kind of node.
* 00 ⇒ chain node: If the nodes byte matches the keycode, increment state by one to go to the next byte. If the next byte is zero, increment again to go to the following node.
* 01 ⇒ branching node: Search the branches for one that matches the keycode, and follow its node link.
* 10 ⇒ leaf node: a typo has been found! We read its first byte for the number of backspaces to type, then pass its following bytes to send_string_P to type the correction.

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@ -3,13 +3,17 @@
#include "caps_word.h"
#ifndef IS_COMMAND
# define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
#endif
bool caps_word_enabled = false;
bool caps_word_shifted = false;
bool process_caps_word(uint16_t keycode, keyrecord_t* record) {
if (!caps_word_enabled) {
// Pressing both shift keys at the same time enables caps word.
if (((get_mods() | get_oneshot_mods()) & MOD_MASK_SHIFT) == MOD_MASK_SHIFT) {
if (IS_COMMAND()) {
clear_mods();
clear_oneshot_mods();
caps_word_shifted = false;

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@ -0,0 +1,36 @@
# Cap Words
This is taken from [Pascal Getreuer's implemenation](https://getreuer.info/posts/keyboards/caps-word/index.html), with a number of modifications.
To enable Caps Word, add `CAPS_WORD_ENABLE = yes` to your `rules.mk`.
This is mostly a reproduction of Pascal's docs:
## Overview
All-caps identifiers like “MOD_MASK_ALT” are awkward to type.
Caps Lock would be the standard solution to this problem, but it is awkward: it needs a dedicated key to toggle it (an imposition on smaller keyboards), and we need to remember to toggle it off after typing the word. Or with normal shifting, we either perform finger gymnastics or need to stop typing in the middle of the word to release shift with one hand to switch to holding shift with the other hand. In my experience, this is a nuisance especially if your shift keys are mod-taps, as in home row mods.
Caps Word, implemented here, is a modern alternative to Caps Lock:
* Caps Word is activated by pressing the left and right shift keys at the same time. This way you dont need a dedicated key for using Caps Word.
* Caps Word automatically disables itself at the end of the word.
**Compatibility**: Ive tested that this implementation works with one-shot mods and Space Cadet Shift, and it predictably handles key repeating.
Unlike some other QMK Caps Word implementations, this library does not use the Caps Lock (KC_CAPS) keycode. It works even if the OS remaps Caps Lock to Ctrl or something else, as Emacs and Vim users often do.
## Using Caps Word
With the above flashed to your keyboard:
1. **Activating**: Press and release both left and right shift keys at the same time. If your shift keys are mod-taps, activate Caps Word by holding both shift mod-tap keys until the tapping term, then release them.
2. Then begin typing to get capitalized letters.
3. **Disabling**: Caps Word disables itself when the next word breaking key is typed.
If you want to explicitly stop Caps Word, press and release Ctrl or another non-shift modifier or layer key. This also disables Caps Word.
## Explanation
The code checks the mod bits on each key event, enabling Caps Word when both left and right shifts are active.
While enabled, Caps Word automatically presses and releases left shift (KC_LSFT) as needed so that letters are shifted and other keys are not. The word continues while typing az, 09, -, _, and backspace. Any other key is considered “word breaking” and disables Caps Word. You can edit the switch statement at the end of the process_caps_word() function to adjust which keys count as word breaking.

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@ -0,0 +1,18 @@
# Custom Keycodes
Keycodes are defined in the `process_record.h` file and need to be included in the keymap.c files, so that they can be used there.
A bunch of macros are present and are only included on boards that are not the Ergodox EZ or Orthodox, as they are not needed for those boards.
* `KC_MAKE` - outputs `qmk compile -kb (keyboard) -km (keymap)` and enter, to start compiling the currenct keyboard. This uses generated variables to always use the current keyboard and keymap. Will work with any keyboard and any keymap.
* If you are holding shift, it will use `qmk flash` instead of `qmk compile`.
* If `MAKE_BOOTLOADER` is defined, it will always use `qmk flash` instead of `qmk compile`.
* `DEFAULT_LAYER_1` ... `DEFAULT_LAYER_4` - This sets layer 0-3 as the default layer, and writes that to eeprom, and plays a chime.
* `VRSN`, outputs the keyboard, keymap, commit and date info. Eg:
* `handwired/tractyl_manuform/5x6_right/f411/drashna @ 0.15.9-162-g087d08, Built on: 2021-12-19-21:10:26`
* `KC_DIABLO_CLEAR` - clears the diablo tapdance status.
* `KC_CCCV` - Copy on hold, paste on tap.
* `KEYLOCK` - This unloads the host driver, and prevents any data from being sent to the host. Hitting it again loads the driver, back.
* `REBOOT` - Uses watchdog timer on AVR, and `NVIC_SystemReset()` on ChibiOS to reset the board, without jumping to the bootloader.
* `EEP_RST` - Overrides the default behavior, disables EEPROM (which will trigger a reset on init), and reboots the keyboard as per `REBOOT` keycode.

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@ -1,18 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "drashna.h"
#include "version.h"
@ -22,6 +9,9 @@
#ifdef AUTOCORRECTION_ENABLE
# include "autocorrection/autocorrection.h"
#endif
#ifdef __AVR__
#include <avr/wdt.h>
#endif
uint16_t copy_paste_timer;
bool host_driver_disabled = false;
@ -212,6 +202,28 @@ bool process_record_user(uint16_t keycode, keyrecord_t *re
}
break;
}
case EEP_RST:
if (record->event.pressed) {
eeconfig_disable();
shutdown_user();
#ifdef __AVR__
wdt_enable(WDTO_250MS);
#else
NVIC_SystemReset();
#endif
}
return false;
case REBOOT:
if (record->event.pressed) {
shutdown_user();
#ifdef __AVR__
wdt_enable(WDTO_250MS);
#else
NVIC_SystemReset();
#endif
}
return false;
}
return true;
}

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@ -1,18 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "drashna.h"
@ -58,6 +45,7 @@ enum userspace_custom_keycodes {
KC_ZALGO,
KC_ACCEL,
AUTO_CTN, // Toggle Autocorrect status
REBOOT,
NEW_SAFE_RANGE // use "NEWPLACEHOLDER for keymap specific codes
};
@ -66,7 +54,6 @@ bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
void post_process_record_keymap(uint16_t keycode, keyrecord_t *record);
#ifdef CUSTOM_UNICODE_ENABLE
bool process_record_unicode(uint16_t keycode, keyrecord_t *record);
void matrix_init_unicode(void);
#endif
#define LOWER MO(_LOWER)
@ -140,3 +127,21 @@ void matrix_init_unicode(void);
#define ALT_APP ALT_T(KC_APP)
#define MG_NKRO MAGIC_TOGGLE_NKRO
/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
#ifdef TAP_DANCE_ENABLE
# define KC_D3_1 TD(TD_D3_1)
# define KC_D3_2 TD(TD_D3_2)
# define KC_D3_3 TD(TD_D3_3)
# define KC_D3_4 TD(TD_D3_4)
#else // TAP_DANCE_ENABLE
# define KC_D3_1 KC_1
# define KC_D3_2 KC_2
# define KC_D3_3 KC_3
# define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE

View File

@ -0,0 +1,9 @@
# Keycode handling and interception
* [Autocorrection](autocorrection/readme.md)
* [Cap Words](capwords.md)
* [Diablo Tap Dancing](tap_dance.md)
* [Keymap Wrappers](wrappers.md)
* [Secret Macros](secrets.md)
* [Custom Keycodes](keycodes.md)
* [Unicode Input](unicode.md)

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@ -1,6 +1,8 @@
# Diablo Tap Dances
My [Tap Dance](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/tap_dances.c) file includes the tap dance declarations, and everything needed for them.
My [Tap Dance](tap_dances.c) file includes the tap dance declarations, and everything needed for them.
To disable, add `CUSTOM_TAP_DANCE = no` to your `rules.mk`.
This is used for making Diablo 3 much easier to plan, especially at high rift levels.

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@ -1,18 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "tap_dances.h"

View File

@ -1,18 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "drashna.h"

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@ -0,0 +1,64 @@
// Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "drashna.h"
__attribute__((weak)) uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case BK_LWER:
return TAPPING_TERM + 25;
default:
return TAPPING_TERM;
}
}
__attribute__((weak)) bool get_permissive_hold(uint16_t keycode, keyrecord_t *record) {
// Immediately select the hold action when another key is tapped:
// return true;
// Do not select the hold action when another key is tapped.
// return false;
switch (keycode) {
default:
return false;
}
}
__attribute__((weak)) bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) {
// Immediately select the hold action when another key is pressed.
// return true;
// Do not select the hold action when another key is pressed.
// return false;
switch (keycode) {
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
return true;
default:
return false;
}
}
__attribute__((weak)) bool get_ignore_mod_tap_interrupt(uint16_t keycode, keyrecord_t *record) {
// Do not force the mod-tap key press to be handled as a modifier
// if any other key was pressed while the mod-tap key is held down.
// return true;
// Force the mod-tap key press to be handled as a modifier if any
// other key was pressed while the mod-tap key is held down.
// return false;
switch (keycode) {
default:
return true;
}
}
__attribute__((weak)) bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
default:
return false;
}
}
__attribute__((weak)) bool get_retro_tapping(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
default:
return false;
}
}

View File

@ -1,34 +1,13 @@
/* Copyright 2020 @ridingqwerty
* Copyright 2020 @tzarc
* Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 @ridingqwerty
// Copyright 2020 @tzarc
// Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "drashna.h"
#include "process_unicode_common.h"
uint16_t typing_mode;
void tap_code16_nomods(uint8_t kc) {
uint8_t temp_mod = get_mods();
clear_mods();
clear_oneshot_mods();
tap_code16(kc);
set_mods(temp_mod);
}
void tap_unicode_glyph_nomods(uint32_t glyph) {
uint8_t temp_mod = get_mods();
clear_mods();
@ -188,6 +167,7 @@ bool process_record_aussie(uint16_t keycode, keyrecord_t *record) {
bool process_record_zalgo(uint16_t keycode, keyrecord_t *record) {
if ((KC_A <= keycode) && (keycode <= KC_0)) {
if (record->event.pressed) {
tap_code16_nomods(keycode);
int number = (rand() % (8 + 1 - 2)) + 2;
@ -247,9 +227,12 @@ bool process_record_unicode(uint16_t keycode, keyrecord_t *record) {
}
}
break;
break;
}
if (((get_mods() | get_oneshot_mods()) & ~MOD_MASK_SHIFT) != 0) {
return true;
}
if (((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) && record->tap.count) {
keycode &= 0xFF;
}

View File

@ -0,0 +1,27 @@
# Custom Unicode
To disable, add `CUSTOM_UNICODE_ENABLE = no` to the keymap's `rules.mk`.
This disables all of the various implementations of unicode, enables the common unicode core, and allows usage.
In addition to a number of unicode keycodes:
* `UC_FLIP` - `(ノಠ痊ಠ)ノ彡┻━┻`
* `UC_TABL` - `┬─┬ノ( º _ ºノ)`
* `UC_SHRG` - `¯\_(ツ)_/¯`
* `UC_DISA` - `ಠ_ಠ`
* `UC_IRNY` - `⸮`
* `UC_CLUE` - `‽`
There are a number of unicode typing modes. This replaces the normal alpha keys with special unicodes.
* `KC_WIDE` -
* `KC_SCRIPT` - 𝓽𝓱𝓲𝓼 𝓲𝓼 𝓼𝓬𝓻𝓲𝓹𝓽 𝓶𝓸𝓭𝓮
* `KC_BLOCKS` - 🆃🅷🅸🆂 🅸🆂 🅱🅻🅾🅲🅺 🅼🅾🅳🅴
* `KC_REGIONAL` - 🇹‌‌🇭‌‌🇮‌‌🇸‌‌ ‌‌🇮‌‌🇸‌‌ ‌‌🇷‌‌🇪‌‌🇬‌‌🇮‌‌🇴‌‌🇳‌‌🇦‌‌🇱‌‌ ‌‌🇲‌‌🇴‌‌🇩‌‌🇪‌‌
* `KC_AUSSIE` - ǝpoɯ ǝᴉssnɐ sᴉ sᴉɥʇ
* `KC_ZALGO` - t̨͕͙̺͍͐̾ĥ̻ï̳̻̗̜͔ͦs͎̠͈͓͗̀ i̶̫ͭ̆s̛̫̻̜̝͑͡ z̩͈̠͗a͚̜̓͜l͈̟g͋͢͝ò͚ͥ͘͡͞ ḿ̴̡̻̼̔ͪò͔̭̿ͪ̍ḏ̻̊̄̈e̳͕̤ͣͯ
* `KC_NOMODE` - this is the normal typing mode with no unicode glyphs
Credit goes to ridingqwerty and tzarc for the unicode typing modes.

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@ -1,18 +1,6 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// Copyright 2020 @jola5
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "drashna.h"

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@ -3,8 +3,8 @@
// additional fonts from
// https://github.com/datacute/TinyOLED-Fonts
#if __has_include("../../../../Documents/qmk/oled_font.h")
# include "../../../../Documents/qmk/oled_font.h"
#if __has_include("oled_font.h")
# include "oled_font.h"
#else
// additional fonts from

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@ -162,15 +162,8 @@ void render_keylock_status(uint8_t led_usb_state) {
void render_matrix_scan_rate(void) {
#ifdef DEBUG_MATRIX_SCAN_RATE
char matrix_rate[5];
uint16_t n = get_matrix_scan_rate();
matrix_rate[4] = '\0';
matrix_rate[3] = '0' + n % 10;
matrix_rate[2] = (n /= 10) % 10 ? '0' + (n) % 10 : (n / 10) % 10 ? '0' : ' ';
matrix_rate[1] = n / 10 ? '0' + n / 10 : ' ';
matrix_rate[0] = ' ';
oled_write_P(PSTR("MS:"), false);
oled_write(matrix_rate, false);
oled_write(get_u16_str(get_matrix_scan_rate(), ' '), false);
#endif
}

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@ -0,0 +1,42 @@
# OLED Display
To disable the pre genrated oled display, add `CUSTOM_OLED_DRIVER = no` to your `rules.mk`.
<!-- to do: add all the stuff -->
## OLED Font
My font file has multiple fonts and multiple logs integrated into the one file. And it uses the full 255 possible characters.
In addition to the default font and logos:
```c
# define OLED_FONT_5X5
# define OLED_FONT_AZTECH
# define OLED_FONT_BMPLAIN
# define OLED_FONT_CRACKERS
# define OLED_FONT_EIN
# define OLED_FONT_HISKYF21
# define OLED_FONT_SQUASH
# define OLED_FONT_SUPER_DIGG
# define OLED_FONT_ZXPIX
```
```c
# define OLED_LOGO_CORNE
# define OLED_LOGO_GMK_BAD
# define OLED_LOGO_GOTHAM
# define OLED_LOGO_HUE_MANITEE
# define OLED_LOGO_LOOSE
# define OLED_LOGO_SETS3N
# define OLED_LOGO_SKEEB
```
Additionally, the font file allows for external oled font files, instead. This allows for additional files that cannot be hosted in the QMK Repo.
## Display
A picture is worth a thousand words. So here are two:
![Right](https://i.imgur.com/4XFOVKBl.jpg)
![Left](https://i.imgur.com/W5RX4pAl.jpg)

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@ -1,18 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "pointing.h"

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@ -1,18 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "drashna.h"

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@ -0,0 +1,19 @@
# User Pointing Device customization
To disable the customized pointing device code and implement it at the keymap, add `CUSTOM_POINTING_DEVICE = no` to your `rules.mk`.
## Automatic Mouse Layer
Movement on the optical sensor triggers a layer that has all of the mouse keys on that layer. After a set time, the layer will automatically turn itself off after 650ms.
Also, using mousekeys will extend the amount of time that the layer will stay active.
Additionally, layer keys for the mouse layer will lock the layer on.
## Gaming
When the gamepad or diablo layers are enabled, the mouse layer is locked on, as well.
## Keycodes
The only custom keycode for Pointing devices here is `KC_ACCEL`. This allow the mouse report to have an acceleration curve (exponential).

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@ -1,18 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -137,3 +124,7 @@
#ifndef DYNAMIC_KEYMAP_LAYER_COUNT
# define DYNAMIC_KEYMAP_LAYER_COUNT 11
#endif
#ifndef TAPPING_TERM
# define TAPPING_TERM 175
#endif

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@ -2,14 +2,16 @@
This is my personal userspace file. Most of my code exists here, as it's heavily shared.
* [RGB Customization](readme/rgb.md)
* [Diablo Tap Dancing](readme/tap_dance.md)
* [Keymap Wrappers](readme/wrappers.md)
* [Custom Function Handlers](readme/handlers.md)
* [Secret Macros](readme/secrets.md)
* [Custom Keycodes](readme/keycodes.md)
## Pro Micro Hacking
See [this thread](https://www.reddit.com/r/olkb/comments/8sxgzb/replace_pro_micro_bootloader_with_qmk_dfu/) for details on how to flash QMK DFU to Pro Micros.
* [Callback (keymap+misc)](callbacks.md)
* [Keycode Handling](keyrecords/readme.md)
* [Autocorrection](keyrecords/autocorrection/readme.md)
* [Cap Words](keyrecords/capwords.md)
* [Diablo Tap Dancing](keyrecords/tap_dance.md)
* [Keymap Wrappers](keyrecords/wrappers.md)
* [Secret Macros](keyrecords/secrets.md)
* [Custom Keycodes](keyrecords/keycodes.md)
* [Unicode Input](keyrecords/unicode.md)
* [OLED Display](oled/readme.md)
* [Pointing Devices](pointing/readme.md)
* [RGB Customization](rgb/readme.md)
* [Split Transport](split/readme.md)

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@ -1,97 +0,0 @@
# Custom Userspace Function handlers
Specifically QMK works by using customized handlers for everything. This allows for multiple levels of customization.
`matrix_scan` calls `matrix_scan_quantum`, which calls `matrix_scan_kb`, which calls `matrix_scan_user`.
`process_record` calls a bunch of stuff, but eventually calls `process_record_kb` which calls `process_record_user`
The same goes for `matrix_init`, `layer_state_set`, `led_set`, and a few other functions.
All (most) `_user` functions are handled here, in the userspace instead. To allow keyboard specific configuration, I've created `_keymap` functions that can be called by the keymap.c files instead.
This allows for keyboard specific configuration while maintaining the ability to customize the board.
My [Ergodox EZ Keymap](https://github.com/qmk/qmk_firmware/blob/master/layouts/community/ergodox/drashna/keymap.c) is a good example of this, as it uses the LEDs as modifier indicators.
But for a list:
```c
__attribute__ ((weak))
void matrix_init_keymap(void) {}
void matrix_init_user(void) {
matrix_init_keymap();
}
__attribute__((weak))
void keyboard_post_init_keymap(void){ }
void keyboard_post_init_user(void){
keyboard_post_init_keymap();
}
__attribute__ ((weak))
void matrix_scan_keymap(void) {}
void matrix_scan_user(void) {
matrix_scan_keymap();
}
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return process_record_keymap(keycode, record);
}
__attribute__ ((weak))
layer_state_t layer_state_set_keymap (layer_state_t state) {
return state;
}
layer_state_t layer_state_set_user (layer_state_t state) {
return layer_state_set_keymap (state);
}
__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
__attribute__ ((weak))
void suspend_power_down_keymap(void) {}
void suspend_power_down_user(void) {
suspend_power_down_keymap();
}
__attribute__ ((weak))
void suspend_wakeup_init_keymap(void) {}
void suspend_wakeup_init_user(void) {
suspend_wakeup_init_keymap();
}
__attribute__ ((weak))
void shutdown_keymap(void) {}
void shutdown_user (void) {
shutdown_keymap();
}
__attribute__ ((weak))
void eeconfig_init_keymap(void) {}
void eeconfig_init_user(void) {
eeconfig_init_keymap();
}
```

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@ -1,10 +0,0 @@
# Custom Keycodes
Keycodes are defined in the drashna.h file and need to be included in the keymap.c files, so that they can be used there.
A bunch of macros are present and are only included on boards that are not the Ergodox EZ or Orthodox, as they are not needed for those boards.
Included is a custom macro for compiling my keyboards. This includes the bootloader target (`:teensy`, `:avrdude`, or `:dfu`), and keeps RGBLIGHT, AUDIO enabled, if it previously was (regardless of the rules file).
This also includes a modified RESET keycode as well, that sets the underglow to red.

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@ -1,4 +1,10 @@
# Layer Indication Code
# RGB
Custom RGB code can be disabled by setting `CUSTOM_RGBLIGHT = no` or `CUSTOM_RGB_MATRIX = no` in your `rules.mk`
## RGB Light
### Layer Indication Code
At least for RGB Light, the `layer_state_set` function is used to detect the current highest layer, and change the underglow based on that layer.
@ -8,7 +14,7 @@ I use the sethsv variants of the commands, so that different modes can be used,
RGB Matrix uses a custom, per board implementation, at the moment.
# RGB Light Startup Animation
### RGB Light Startup Animation
On startup, if enabled, the board will cycle through the entire hue wheel, starting and ending on the default layer color.
@ -33,11 +39,14 @@ void keyboard_post_init_rgb(void) {
This could probably benefit from some cleanup and better handling.
## RGB Matrix
# RGB Light Twinkling
### Idle Animation
This enables random twinkling of the LEDs when typing.
This feature can be toggled with the `RGB_IDL` keycode.
# RGB Light Mod Indicators
This sets the mode to the Heatmap Animation when typing, but will switch to the cycle in animations when idle.
Allows feedback of which mods (oneshot or otherwise) are enabled.
### Layer Indication
This sets the modifier keys to indicate the current layer state, with the option to override the behavior.

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@ -1,18 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "drashna.h"
#include "rgb_matrix.h"
@ -29,27 +16,27 @@ void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode
switch (mode) {
case 1: // breathing
{
uint16_t time = scale16by8(g_rgb_timer, speed / 8);
hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
RGB rgb = hsv_to_rgb(hsv);
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b);
}
{
uint16_t time = scale16by8(g_rgb_timer, speed / 8);
hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
RGB rgb = hsv_to_rgb(hsv);
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b);
}
break;
}
break;
}
default: // Solid Color
{
RGB rgb = hsv_to_rgb(hsv);
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b);
}
{
RGB rgb = hsv_to_rgb(hsv);
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b);
}
break;
}
break;
}
}
}
@ -95,3 +82,48 @@ bool process_record_user_rgb_matrix(uint16_t keycode, keyrecord_t *record) {
}
return true;
}
__attribute__((weak)) bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) { return true; }
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (!rgb_matrix_indicators_advanced_keymap(led_min, led_max)) { return; }
#if defined(RGBLIGHT_ENABLE)
if (!userspace_config.rgb_layer_change)
#else
if (userspace_config.rgb_layer_change)
#endif
{
switch (get_highest_layer(layer_state | default_layer_state)) {
case _DEFAULT_LAYER_1:
rgb_matrix_layer_helper(DEFAULT_LAYER_1_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_2:
rgb_matrix_layer_helper(DEFAULT_LAYER_2_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_3:
rgb_matrix_layer_helper(DEFAULT_LAYER_3_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DEFAULT_LAYER_4:
rgb_matrix_layer_helper(DEFAULT_LAYER_4_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _GAMEPAD:
rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DIABLO:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _RAISE:
rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _LOWER:
rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _ADJUST:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
}
}
}
__attribute__((weak)) bool rgb_matrix_indicators_keymap(void) { return true; }
void rgb_matrix_indicators_user(void) { rgb_matrix_indicators_keymap(); }

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@ -1,18 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
@ -23,3 +10,6 @@ void matrix_scan_rgb_matrix(void);
void rgb_matrix_set_color_all(uint8_t red, uint8_t green, uint8_t blue);
void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode, uint8_t speed, uint8_t led_type, uint8_t led_min, uint8_t led_max);
bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max);
bool rgb_matrix_indicators_keymap(void);

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@ -1,18 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef RGBLIGHT_ENABLE

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@ -1,18 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"

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@ -1,18 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#ifndef RGBLIGHT_EFFECT_BREATHE_TABLE
#define RGBLIGHT_EFFECT_BREATHE_TABLE

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@ -1,5 +1,7 @@
SRC += $(USER_PATH)/drashna.c \
$(USER_PATH)/keyrecords/process_records.c
$(USER_PATH)/callbacks.c \
$(USER_PATH)/keyrecords/process_records.c \
$(USER_PATH)/keyrecords/tapping.c
ifneq ($(PLATFORM),CHIBIOS)
ifneq ($(strip $(LTO_SUPPORTED)), no)
@ -8,6 +10,7 @@ ifneq ($(PLATFORM),CHIBIOS)
endif
SPACE_CADET_ENABLE = no
GRAVE_ESC_ENABLE = no
# DEBUG_MATRIX_SCAN_RATE_ENABLE = api
ifneq ($(strip $(NO_SECRETS)), yes)
ifneq ("$(wildcard $(USER_PATH)/keyrecords/secrets.c)","")
@ -18,12 +21,23 @@ ifneq ($(strip $(NO_SECRETS)), yes)
endif
endif
ifeq ($(strip $(MAKE_BOOTLOADER)), yes)
OPT_DEFS += -DMAKE_BOOTLOADER
endif
# At least until build.mk or the like drops, this is here to prevent
# VUSB boards from enabling NKRO, as they do not support it. Ideally
# this should be handled per keyboard, but until that happens ...
ifeq ($(strip $(PROTOCOL)), VUSB)
NKRO_ENABLE := no
endif
CUSTOM_UNICODE_ENABLE ?= yes
ifeq ($(strip $(CUSTOM_UNICODE_ENABLE)), yes)
UNICODE_ENABLE = no
UNICODEMAP_ENABLE = no
UCIS_ENABLE = no
UNICODE_COMMON = yes
UNICODE_ENABLE := no
UNICODEMAP_ENABLE := no
UCIS_ENABLE := no
UNICODE_COMMON := yes
OPT_DEFS += -DCUSTOM_UNICODE_ENABLE
SRC += $(USER_PATH)/keyrecords/unicode.c
endif
@ -62,17 +76,6 @@ ifdef CONSOLE_ENABLE
endif
endif
ifeq ($(strip $(MAKE_BOOTLOADER)), yes)
OPT_DEFS += -DMAKE_BOOTLOADER
endif
# At least until build.mk or the like drops, this is here to prevent
# VUSB boards from enabling NKRO, as they do not support it. Ideally
# this should be handled per keyboard, but until that happens ...
ifeq ($(strip $(PROTOCOL)), VUSB)
NKRO_ENABLE = no
endif
CUSTOM_OLED_DRIVER ?= yes
ifeq ($(strip $(OLED_ENABLE)), yes)
ifeq ($(strip $(CUSTOM_OLED_DRIVER)), yes)
@ -96,15 +99,13 @@ ifeq ($(strip $(CUSTOM_SPLIT_TRANSPORT_SYNC)), yes)
endif
endif
# DEBUG_MATRIX_SCAN_RATE_ENABLE = api
AUTOCORRECTION_ENABLE ?= yes
AUTOCORRECTION_ENABLE ?= no
ifeq ($(strip $(AUTOCORRECTION_ENABLE)), yes)
SRC += $(USER_PATH)/keyrecords/autocorrection/autocorrection.c
OPT_DEFS += -DAUTOCORRECTION_ENABLE
endif
CAPS_WORD_ENABLE ?= yes
CAPS_WORD_ENABLE ?= no
ifeq ($(strip $(CAPS_WORD_ENABLE)), yes)
SRC += $(USER_PATH)/keyrecords/caps_word.c
OPT_DEFS += -DCAPS_WORD_ENABLE

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@ -0,0 +1,29 @@
# Custom Split Transport
To disable the customized split transport, add `CUSTOM_SPLIT_TRANSPORT_SYNC = no` to your `rules.mk`.
This syncs a number of additional settings, such as the keymap_config (magic settings), user eeprom configs, and misc firmware settings.
Additionally, this supports a watchdog timer reset for the secondary split side.
## User State Config
The User states that it sync are:
* Audio Enable status
* Audio Clicky states
* Unicode mode
* Pointing Device tap toggle status
* Swap Hands status
* Host Driver status
## Userspace Config
The userspace config states that are synced are:
* RGB layer indication
* "is overwatch" status
* nuke switch
* Swapped numbers
* RGB Matrix idle animation
* Autocorrect enable status

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@ -1,22 +1,12 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "transport_sync.h"
#include "transactions.h"
#include <string.h>
#ifdef __AVR__
# include <avr/wdt.h>
#endif
#ifdef CUSTOM_UNICODE_ENABLE
#include "process_unicode_common.h"
@ -33,6 +23,10 @@ extern bool tap_toggling;
#ifdef SWAP_HANDS_ENABLE
extern bool swap_hands;
#endif
static bool watchdog_ping_done = false;
static uint32_t watchdog_timer = 0;
extern userspace_config_t userspace_config;
extern bool host_driver_disabled;
@ -57,11 +51,20 @@ void user_config_sync(uint8_t initiator2target_buffer_size, const void* initiato
}
}
void watchdog_handler(uint8_t in_buflen, const void* in_data, uint8_t out_buflen, void* out_data) { watchdog_ping_done = true; }
void keyboard_post_init_transport_sync(void) {
// Register keyboard state sync split transaction
transaction_register_rpc(RPC_ID_USER_STATE_SYNC, user_state_sync);
transaction_register_rpc(RPC_ID_USER_KEYMAP_SYNC, user_keymap_sync);
transaction_register_rpc(RPC_ID_USER_CONFIG_SYNC, user_config_sync);
#ifdef __AVR__
wdt_disable();
#endif
transaction_register_rpc(RPC_ID_USER_WATCHDOG_SYNC, watchdog_handler);
watchdog_timer = timer_read32();
}
void user_transport_update(void) {
@ -163,6 +166,30 @@ void user_transport_sync(void) {
}
}
}
if (!watchdog_ping_done) {
if (is_keyboard_master()) {
if (timer_elapsed32(watchdog_timer) > 100) {
uint8_t any_data = 1;
if (transaction_rpc_send(RPC_ID_USER_WATCHDOG_SYNC, sizeof(any_data), &any_data)) {
watchdog_ping_done = true; // successful ping
} else {
dprint("Watchdog ping failed!\n");
}
watchdog_timer = timer_read32();
}
} else {
if (timer_elapsed32(watchdog_timer) > 3500) {
#ifdef __AVR__
wdt_enable(WDTO_250MS);
#else
NVIC_SystemReset();
#endif
while (1) {
}
}
}
}
}
void housekeeping_task_user(void) {

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@ -1,19 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

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@ -1,18 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "template.h"

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@ -1,18 +1,5 @@
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once