// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) // SPDX-License-Identifier: GPL-2.0-or-later #include "drashna.h" #include "rgb_matrix.h" #include "lib/lib8tion/lib8tion.h" extern led_config_t g_led_config; static uint32_t hypno_timer; void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode, uint8_t speed, uint8_t led_type, uint8_t led_min, uint8_t led_max) { HSV hsv = {hue, sat, val}; if (hsv.v > rgb_matrix_get_val()) { hsv.v = rgb_matrix_get_val(); } switch (mode) { case 1: // breathing { uint16_t time = scale16by8(g_rgb_timer, speed / 8); hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v); RGB rgb = hsv_to_rgb(hsv); for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) { if (HAS_FLAGS(g_led_config.flags[i], led_type)) { RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b); } } break; } default: // Solid Color { RGB rgb = hsv_to_rgb(hsv); for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) { if (HAS_FLAGS(g_led_config.flags[i], led_type)) { RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b); } } break; } } } __attribute__((weak)) void rgb_matrix_indicator_keymap(void) {} void matrix_scan_rgb_matrix(void) { #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) if (userspace_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == RGB_MATRIX_TYPING_HEATMAP && sync_timer_elapsed32(hypno_timer) > 15000) { rgb_matrix_mode_noeeprom(RGB_MATRIX_REST_MODE); } #endif rgb_matrix_indicator_keymap(); } void keyboard_post_init_rgb_matrix(void) { #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) if (userspace_config.rgb_matrix_idle_anim) { rgb_matrix_mode_noeeprom(RGB_MATRIX_REST_MODE); } #endif } bool process_record_user_rgb_matrix(uint16_t keycode, keyrecord_t *record) { #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) hypno_timer = sync_timer_read32(); if (userspace_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == RGB_MATRIX_REST_MODE) { rgb_matrix_mode_noeeprom(RGB_MATRIX_TYPING_HEATMAP); } #endif switch (keycode) { case RGB_IDL: // This allows me to use underglow as layer indication, or as normal #if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) if (record->event.pressed) { userspace_config.rgb_matrix_idle_anim ^= 1; dprintf("RGB Matrix Idle Animation [EEPROM]: %u\n", userspace_config.rgb_matrix_idle_anim); eeconfig_update_user(userspace_config.raw); if (userspace_config.rgb_matrix_idle_anim) { rgb_matrix_mode_noeeprom(RGB_MATRIX_TYPING_HEATMAP); } } #endif break; } return true; } __attribute__((weak)) bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) { return true; } void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { if (!rgb_matrix_indicators_advanced_keymap(led_min, led_max)) { return; } #if defined(RGBLIGHT_ENABLE) if (!userspace_config.rgb_layer_change) #else if (userspace_config.rgb_layer_change) #endif { switch (get_highest_layer(layer_state | default_layer_state)) { case _DEFAULT_LAYER_1: rgb_matrix_layer_helper(DEFAULT_LAYER_1_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _DEFAULT_LAYER_2: rgb_matrix_layer_helper(DEFAULT_LAYER_2_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _DEFAULT_LAYER_3: rgb_matrix_layer_helper(DEFAULT_LAYER_3_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _DEFAULT_LAYER_4: rgb_matrix_layer_helper(DEFAULT_LAYER_4_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _GAMEPAD: rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _DIABLO: rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER, led_min, led_max); break; case _RAISE: rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _LOWER: rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _ADJUST: rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; } } } __attribute__((weak)) bool rgb_matrix_indicators_keymap(void) { return true; } void rgb_matrix_indicators_user(void) { rgb_matrix_indicators_keymap(); }