WIP camera pivot, euler angles, cleanup

main
Jurij Podgoršek 2022-03-05 19:06:34 +01:00
parent 135a8f49a0
commit 2a38878687
4 changed files with 45 additions and 40 deletions

58
anim.js
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@ -47,16 +47,14 @@ var saturacija = 1;
var svetlost = 0.4; var svetlost = 0.4;
// Rotiranje kamere // Rotiranje kamere
var kameraX = 0; var qKamera = new THREE.Quaternion();
var kameraY = 0;
var kameraZ = 0;
// Quaternioni za rotacijo in kalibracijo // Quaternioni za rotacijo in kalibracijo
var qWW = new THREE.Quaternion(-1, 0, 0, 0); var qWW = new THREE.Quaternion();
var qWWo = new THREE.Quaternion(-1, 0, 0, 0); var qWWo = new THREE.Quaternion();
var qWWd = new THREE.Quaternion(-1, 0, 0, 0); var qWWd = new THREE.Quaternion();
var qObj = new THREE.Quaternion(-1, 0, 0, 0); var qObj = new THREE.Quaternion();
var qStart = new THREE.Quaternion(-1, 0, 0, 0); var qStart = new THREE.Quaternion();
var calibrate = true; var calibrate = true;
var reset = false; var reset = false;
@ -85,6 +83,8 @@ renderer.setSize(window.innerWidth, window.innerHeight);
// Črno ozadje // Črno ozadje
renderer.setClearColor(0x000000, 1); renderer.setClearColor(0x000000, 1);
//var pivot = new THREE.Group();
//scene.add( pivot );
@ -107,8 +107,13 @@ function render () {
function modulirajParametre() { function modulirajParametre() {
// Vsi gumbi? => RESET // Vsi gumbi? => RESET
if ((keysPressed[0] + keysPressed[1] + keysPressed[2] + keysPressed[3]) === 4 && !reset) { if ((keysPressed[0] + keysPressed[1] + keysPressed[2] + keysPressed[3]) === 4 && !reset) {
reset = true; setTimeout(() => {
if ((keysPressed[0] + keysPressed[1] + keysPressed[2] + keysPressed[3]) === 4) {
setTimeout(() => {
window.location.reload() window.location.reload()
}, 1000);
}
}, 1000)
} }
// Posodobi kvaternion polozaja kontrolerja // Posodobi kvaternion polozaja kontrolerja
@ -131,10 +136,13 @@ function modulirajParametre() {
drotacijaY += qWWd.y / 10; drotacijaY += qWWd.y / 10;
drotacijaZ += qWWd.z / 10; drotacijaZ += qWWd.z / 10;
} }
if (keysPressed[1]) {
//qKamera.multiply(qWWd);
obj_limit *= 1 - dqY;
}
if (keysPressed[0]) { if (keysPressed[0]) {
width *= 1 + dqX; width *= 1 + (dqX / 2);
barva_mod += (dqZ / 100); barva_mod += (dqZ / 100);
obj_limit *= 1 + (dqY);
} }
} }
@ -180,6 +188,7 @@ function addObj(w, h) {
var obj = new THREE.Line(geo, mat, THREE.LineSegments); var obj = new THREE.Line(geo, mat, THREE.LineSegments);
scene.add(obj); scene.add(obj);
//pivot.add(obj);
obj.setRotationFromQuaternion(qObj); obj.setRotationFromQuaternion(qObj);
// Pocisti za seboj // Pocisti za seboj
@ -191,27 +200,12 @@ function addObj(w, h) {
} }
}; };
var xAksa = new THREE.Vector3(0, 1, 0); qK = new THREE.Quaternion()
scene.setRotationFromQuaternion(qK)
function camRotate () { function camRotate () {
// rotiraj po z osi qK.multiply(qKamera);
camera.translateX(kameraX); }
camera.translateZ(odmik_kamere - Math.sqrt(Math.pow(odmik_kamere, 2) + Math.pow(kameraX, 2)));
/*
camera.translateY(kameraY);
camera.translateX(odmik_kamere - Math.sqrt(Math.pow(odmik_kamere, 2) + Math.pow(kameraY, 2)));
camera.translateZ(kameraZ);
camera.translateX(odmik_kamere - Math.sqrt(Math.pow(odmik_kamere, 2) + Math.pow(kameraZ, 2)));
*/
/*
camera.position.x = Math.sin((stevec % 10) / 10) * cam_rot_offset;
camera.position.y = Math.cos((stevec % 10) / 10) * cam_rot_offset;
*/
camera.lookAt(scene.position);
};
// Inicializiraj // Inicializiraj
document.onreadystatechange = function () { document.onreadystatechange = function () {
@ -235,7 +229,7 @@ function getVal(msg) {
return msg.value; return msg.value;
} }
kbdPressed = { const kbdPressed = {
a: false, a: false,
s: false, s: false,
d: false, d: false,

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@ -64,7 +64,7 @@ o = OSCFunc({
~oX = ~gX; ~oX = ~gX;
~oY = ~gY; ~oY = ~gY;
~oZ = ~gZ; ~oZ = ~gZ;
msg.postln;
//[msg, time, addr, recvPort].postln; //[msg, time, addr, recvPort].postln;
~gW = msg[1]; ~gW = msg[1];
~gZ = msg[2]; ~gZ = msg[2];
@ -92,11 +92,11 @@ o = OSCFunc({
~euler = ~quaternionToEuler.([~dgW, ~dgX, ~dgY, ~dgZ]); ~euler = ~quaternionToEuler.([~dgW, ~dgX, ~dgY, ~dgZ]);
~euler.postln; ~euler.postln;
}, '/quaternion/', n); }, '/quaternion', n);
) )
// ENDWW // ENDWW
OSCFunc.trace(true); OSCFunc.trace(false);

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@ -177,6 +177,12 @@ function eulerFromQuaternion(quaternion) {
} }
const sendAll = (msg, info, oscWS, osclients) => { const sendAll = (msg, info, oscWS, osclients) => {
// Reset euler rotation to 0
if (msg.address == '/keys') {
if (msg.args[0] && msg.args[1] && msg.args[2] && msg.args[3]) {
eulerRotation = [0, 0, 0]
}
}
// Convert quaternion diff to euler angle diff // Convert quaternion diff to euler angle diff
if (msg.address == '/quaternionDiff') { if (msg.address == '/quaternionDiff') {
@ -215,7 +221,7 @@ const osclients = []
wss.on('connection', function (ws) { wss.on('connection', function (ws) {
console.log('new client connection') console.log('new client connection')
const oscWS = new osc.WebSocketPort({ let oscWS = new osc.WebSocketPort({
socket: ws, socket: ws,
metadata: false metadata: false
}); });
@ -232,5 +238,11 @@ wss.on('connection', function (ws) {
console.warn(error) console.warn(error)
}) })
osclients.push(oscWS) osclients.push(oscWS)
/*
oscWS.on('close', () => {
oscWS = null
})
*/
}) })

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@ -65,9 +65,8 @@ scene.add(skupina);
// Quaternioni za rotacijo in kalibracijo // Quaternioni za rotacijo in kalibracijo
var qWW = new THREE.Quaternion(); var qWW = new THREE.Quaternion();
var qObj = new THREE.Quaternion(-1, 0, 0, 0); var qObj = new THREE.Quaternion();
var qStart = new THREE.Quaternion(-1, 0, 0, 0); var qStart = new THREE.Quaternion();
var qCalibrate = new THREE.Quaternion();
var reset = false; var reset = false;