qmk_firmware/keyboards/bandominedoni
Joel Challis ccec4867c8
Align `SPLIT_HAND_MATRIX_GRID` left/right logic with `SPLIT_HAND_PIN` (#22775)
2024-01-09 22:24:53 +11:00
..
keymaps Remove obvious user keymaps, `keyboards/{b,c}*` edition. (#22693) 2023-12-18 16:05:50 +11:00
bandominedoni.c Align `SPLIT_HAND_MATRIX_GRID` left/right logic with `SPLIT_HAND_PIN` (#22775) 2024-01-09 22:24:53 +11:00
bandominedoni.h Move single `LAYOUT`s to data driven (#20365) 2023-04-12 13:42:51 +10:00
config.h Align `SPLIT_HAND_MATRIX_GRID` left/right logic with `SPLIT_HAND_PIN` (#22775) 2024-01-09 22:24:53 +11:00
info.json Migrate RGB Matrix config to info.json - B (#22806) 2024-01-04 06:00:28 +00:00
readme.md
rgb_matrix_kb.inc bandominedoni, Drashna's method is applied to encoder_update_kb. (#15287) 2021-12-27 21:27:15 +11:00
rules.mk Move `RGB_MATRIX_DRIVER` to data driven (#20350) 2023-04-08 18:08:08 +10:00

readme.md

bandominedoni

bandoMIneDonI

bandoMIneDonI keyboard is a MIDI split keyboard with bandoneon layout. Close and Open of the bellow is emulated by either using a sustain pedal, or tapping a dedicated keys to alter the close and open status.

  • Keyboard Maintainer: 3araht
  • Hardware Supported: bandoMIneDonI keyboard, a split keyboard mainly work as bandoneon MIDI keyboard.
  • Hardware Availability: BOOTH.

Make example for this keyboard (after setting up your build environment):

make bandominedoni:default

Flashing example for this keyboard:

make bandominedoni:default:flash

Uncomment "PEDAL_NORMALLY_CLOSED" in bandominedoni.h when normally-on pedal is used for switching Open/Close state.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.