Remove obvious user keymaps, `keyboards/{b,c}*` edition. (#22693)

master
Nick Brassel 2023-12-18 16:05:50 +11:00 committed by GitHub
parent f25226453f
commit d235352504
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
621 changed files with 0 additions and 40804 deletions

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/*
Copyright 2021 @cyril279
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define TAPPING_TERM 150
#define TAPPING_TERM_PER_KEY

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/*
Copyright 2021 @cyril279
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer_names {
_BASE,
_LOWER,
_RAISE,
_ADJUST,
_NAVIG,
_FUNCTION
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
#define SPC_NAV LT(_NAVIG,KC_SPC)
#define FUNCT MO(_FUNCTION)
#define NAVIG MO(_NAVIG)
#define LGUI_A LGUI_T(KC_A)
#define LALT_S LALT_T(KC_S)
#define LSFT_D LSFT_T(KC_D)
#define LCTL_F LCTL_T(KC_F)
#define RCTL_J RCTL_T(KC_J)
#define RSFT_K RSFT_T(KC_K)
#define RALT_L LALT_T(KC_L)
#define RGUI_SCLN RGUI_T(KC_SCLN)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_rev41lp(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_ESC, KC_A, LALT_S, LSFT_D, LCTL_F, KC_G, KC_H, RCTL_J, RSFT_K, RALT_L, KC_SCLN, KC_QUOT,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
KC_LGUI, LOWER, SPC_NAV, RAISE, FUNCT
),
[_LOWER] = LAYOUT_rev41lp(
KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
_______, _______, _______, _______, _______, _______, KC_TILD, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, _______, KC_LGUI, KC_LALT, KC_CAPS, _______, KC_PSCR, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______
),
[_RAISE] = LAYOUT_rev41lp(
KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
_______, _______, _______, _______, _______, _______, KC_GRV, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, _______, KC_LGUI, KC_LALT, KC_CAPS, _______, KC_PSCR, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______
),
[_NAVIG] = LAYOUT_rev41lp(
KC_DEL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_DEL,
_______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO,
_______, _______, KC_LGUI, KC_LALT, KC_CAPS, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______,
_______, _______, _______, _______, _______
),
[_FUNCTION] = LAYOUT_rev41lp(
KC_DEL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_DEL,
_______, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
_______, _______, KC_LGUI, KC_LALT, KC_CAPS, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
_______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT_rev41lp(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, BL_DOWN,BL_TOGG, BL_BRTG, BL_UP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, _______, _______, _______
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LGUI_A:
case RGUI_SCLN:
case LALT_S:
case RALT_L:
case LCTL_F:
case RCTL_J:
case SPC_NAV:
return 225;
default:
return TAPPING_TERM;
}
}

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/* Copyright 2022 Jan Lindblom (@janlindblom)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#undef BACKLIGHT_LEVELS
#define BACKLIGHT_LEVELS 11
#undef BACKLIGHT_LIMIT_VAL
#define BACKLIGHT_LIMIT_VAL 255
#define BACKLIGHT_DEFAULT_LEVEL 3
#define UNICODE_SELECTED_MODES UNICODE_MODE_WINCOMPOSE, UNICODE_MODE_WINDOWS, UNICODE_MODE_MACOS, UNICODE_MODE_LINUX
#define QUICK_TAP_TERM 0
#define TAPPING_TERM 200
#define TAPPING_TERM_PER_KEY
#define LAYER_STATE_8BIT
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#define NO_ACTION_ONESHOT
/* Bootmagic Lite key configuration */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0
/* key combination for command */
#define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || get_mods() == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)))

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/* Copyright 2022 Jan Lindblom (@janlindblom)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_swedish.h"
#include "sendstring_swedish.h"
enum layer_names {
_BASE,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
SK_NOT_EQL = SAFE_RANGE,
SK_LEQ,
SK_GEQ,
};
// Custom send_string keys
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case SK_NOT_EQL:
if (record->event.pressed) {
SEND_STRING("!=");
}
break;
case SK_LEQ:
if (record->event.pressed) {
SEND_STRING("<=");
}
break;
case SK_GEQ:
if (record->event.pressed) {
SEND_STRING(">=");
}
break;
}
return true;
}
// Combos, if enabled
#ifdef COMBO_ENABLE
enum combo_events {
ZC_COPY,
XV_PASTE,
ZX_CUT,
};
const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END};
const uint16_t PROGMEM paste_combo[] = {KC_X, KC_V, COMBO_END};
const uint16_t PROGMEM cut_combo[] = {KC_Z, KC_X, COMBO_END};
combo_t key_combos[] = {
[ZC_COPY] = COMBO_ACTION(copy_combo),
[XV_PASTE] = COMBO_ACTION(paste_combo),
[ZX_CUT] = COMBO_ACTION(cut_combo),
};
void process_combo_event(uint16_t combo_index, bool pressed) {
switch (combo_index) {
case ZC_COPY:
if (pressed) {
tap_code16(LCTL(KC_C));
}
break;
case XV_PASTE:
if (pressed) {
tap_code16(LCTL(KC_V));
}
break;
case ZX_CUT:
if (pressed) {
tap_code16(LCTL(KC_X));
}
break;
}
}
#endif
// Tap Dance definitions
#ifdef TAP_DANCE_ENABLE
enum dances {
TD_SHFT_CAPS,
TD_DOT_COL,
TD_COM_SCL,
TD_DASH_USCR,
};
tap_dance_action_t tap_dance_actions[] = {
// Tap once for Shift, twice for Caps Lock
[TD_SHFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
[TD_COM_SCL] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, SE_SCLN),
[TD_DOT_COL] = ACTION_TAP_DANCE_DOUBLE(KC_DOT, SE_COLN),
[TD_DASH_USCR] = ACTION_TAP_DANCE_DOUBLE(SE_MINS, S(SE_MINS)),
};
# define CK_LSFT TD(TD_SHFT_CAPS)
# define CK_COMM TD(TD_COM_SCL)
# define CK_DOT TD(TD_DOT_COL)
# define CK_DASH TD(TD_DASH_USCR)
#else
# define CK_LSFT KC_LSFT
# define CK_COMM KC_COMM
# define CK_DOT KC_DOT
# define CK_DASH SE_MINS
#endif
// Some defines for the keys below
#define CK_ESC LT(_RAISE, KC_ESC)
#define CK_BSPC LCTL_T(KC_BSPC)
#define CK_DEL LALT_T(KC_DEL)
#define CK_ENT1 LT(_LOWER, KC_ENT)
#define CK_ENT2 LT(_RAISE, KC_ENT)
#define CK_TAB RALT_T(KC_TAB)
#define CK_ADIA RCTL_T(SE_ADIA)
#define CK_QUOT RSFT_T(SE_QUOT)
#define CK_SPC RSFT_T(KC_SPC)
// Alt + [-] => (en-dash)
const key_override_t mins_ndash_override = ko_make_basic(MOD_MASK_ALT, SE_MINS, UC(0x2013));
// Shift + Alt + [-] => — (em-dash)
const key_override_t mins_mdash_override = ko_make_basic(MOD_MASK_SA, SE_MINS, UC(0x2014));
const key_override_t **key_overrides = (const key_override_t *[]){
&mins_ndash_override,
&mins_mdash_override,
NULL
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_rev41lp(
CK_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_ARNG,
CK_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SE_ODIA, CK_ADIA,
CK_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, SE_COMM, SE_DOT, SE_MINS, CK_QUOT,
CK_DEL, CK_ENT1, KC_SPC, CK_ENT2, CK_TAB
),
[_LOWER] = LAYOUT_rev41lp(
SK_NOT_EQL, SE_EXLM, SE_AT, SE_HASH, SE_DLR, SE_PERC, SE_CIRC, SE_AMPR, SE_ASTR, SE_LPRN, SE_RPRN, SE_DIAE,
SK_LEQ, SE_UNDS, SE_PLUS, SE_LCBR, SE_RCBR, SE_PIPE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, SE_GRV, SE_TILD,
SK_GEQ, KC_ESC, KC_LGUI, KC_LALT, KC_CAPS, SE_DQUO, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_PSCR, CK_SPC,
_______, _______, KC_ENT, _______, _______
),
[_RAISE] = LAYOUT_rev41lp(
_______, SE_1, SE_2, SE_3, SE_4, SE_5, SE_6, SE_7, SE_8, SE_9, SE_0, SE_GRV,
_______, SE_MINS, SE_EQL, SE_LBRC, SE_RBRC, SE_BSLS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
_______, KC_ESC, KC_RGUI, KC_RALT, KC_CAPS, SE_ACUT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
SE_LABK, SE_RABK, KC_BSPC, _______, _______
),
[_ADJUST] = LAYOUT_rev41lp(
XXXXXXX, XXXXXXX, XXXXXXX, BL_OFF, BL_DOWN, BL_TOGG, BL_BRTG, BL_UP, BL_ON, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, BL_STEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, UC_WINC, UC_MAC, UC_LINX, XXXXXXX, XXXXXXX, QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, _______, _______, _______
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

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# Namnlos custom keymap for Rev41lp
This is a nordic keymap for the Rev41lp by [cyril](https://github.com/cyril279), it's based on the default keymap but has customisations for nordic languages.

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SLEEP_LED_ENABLE = yes
NKRO_ENABLE = yes
UNICODE_ENABLE = yes
TAP_DANCE_ENABLE = yes
KEY_OVERRIDE_ENABLE = yes
DEBOUNCE_TYPE = sym_defer_pk
LTO_ENABLE = yes

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/*
Copyright 2022 keebnewb
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define CAP_GUI MT(MOD_LGUI, KC_CAPS)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_debaccabean(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LBRC,KC_INS, KC_RBRC,KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_P7, KC_P8, KC_P9, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
CAP_GUI,KC_A, KC_S, KC_D, KC_F, KC_G, KC_P4, KC_P5, KC_P6, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,
KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_P1, KC_P2, KC_P3, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_ENT,
KC_LCTL, KC_LALT, KC_SPC, KC_SPC, KC_SPC, MO(1), KC_RCTL
),
[1] = LAYOUT_debaccabean(
QK_BOOT, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_PSCR,KC_SCRL,KC_PAUS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_INS, KC_UP, KC_PGUP,KC_TRNS,KC_TRNS,
KC_TRNS,KC_MPLY,KC_MUTE,KC_VOLD,KC_VOLU,KC_MPRV,KC_MNXT,KC_TRNS,KC_TRNS,KC_TRNS,KC_LEFT,KC_DOWN,KC_RGHT,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_HOME,KC_END, KC_PGDN,KC_TRNS,KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS
)
};

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/*
Copyright 2022 keebnewb
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Windows mods
#define GRV_CTL MT(MOD_LCTL, KC_GRV)
#define BLS_CTL MT(MOD_RCTL, KC_BSLS)
#define TAB_ALT MT(MOD_LALT, KC_TAB)
// MacOS mods
#define GRV_GUI MT(MOD_LGUI, KC_GRV)
#define BLS_GUI MT(MOD_RGUI, KC_BSLS)
#define TAB_CTL MT(MOD_LCTL, KC_TAB)
// mod tap bracket shifts
#define LBR_SFT MT(MOD_LSFT, KC_LBRC)
#define RBR_SFT MT(MOD_RSFT, KC_RBRC)
// Arrow/TenKey/Media Keys/Reset hold with Backspace tap
#define BSPC_LR LT(3, KC_BSPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_debaccabean(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13,
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LBRC,KC_GRV, KC_RBRC,KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_P7, KC_P8, KC_P9, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
TAB_ALT,KC_A, KC_S, KC_D, KC_F, KC_G, KC_P4, KC_P5, KC_P6, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,
LBR_SFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_P1, KC_P2, KC_P3, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,RBR_SFT,
KC_LGUI, GRV_CTL, BSPC_LR,MO(2), KC_SPC, BLS_CTL, KC_RGUI
),
// MacOS layer
[1] = LAYOUT_debaccabean(
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
TAB_CTL,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_LALT, GRV_GUI, KC_TRNS,KC_TRNS,KC_TRNS, BLS_GUI, KC_RALT
),
[2] = LAYOUT_debaccabean(
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_UNDS,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_DLR, KC_TRNS,KC_TRNS,KC_TRNS,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,KC_PLUS,
KC_MINS,KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS,KC_TRNS,KC_TRNS,KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS
),
[3] = LAYOUT_debaccabean(
QK_BOOT, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,TG(1),
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_PSCR,KC_SCRL,KC_PAUS,KC_TRNS,KC_TRNS,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_INS, KC_UP, KC_PGUP,KC_TRNS,KC_TRNS,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MNXT,KC_TRNS,KC_TRNS,KC_TRNS,KC_LEFT,KC_DOWN,KC_RGHT,KC_TRNS,
KC_MPLY,KC_MUTE,KC_VOLD,KC_VOLU,KC_MPRV,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_HOME,KC_END, KC_PGDN,KC_TRNS,KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS
)
};

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/* Copyright 2021 3araht
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define DYNAMIC_KEYMAP_LAYER_COUNT 6

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/* Copyright 2021 3araht
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "version.h"
#define DF_COLE DF(_COLEMAK)
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH
#define _________________NUMBER_L__________________ KC_1, KC_2, KC_3, KC_4, KC_5
// #define _________________NUMBER_R__________________ KC_6, KC_7, KC_8, KC_9, KC_0
#define _________________FUNC__L___________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
// #define _________________FUNC__R___________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
// Defines names for use in layer keycodes and the keymap
enum layer_names {
#ifndef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_CLOSE,
#ifdef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_QWERTY,
_COLEMAK,
_MISC,
_FN
};
enum custom_keycodes {
VERSION = SAFE_RANGE
};
// Alias layout macros that expand groups of keys.
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_OPEN] = LAYOUT(
MI_Gs1, MI_As1, MI_Cs2, MI_F2, MI_Gs3,
MI_E1, MI_A1, MI_G2, MI_Ds2, MI_F3, MI_As2, MI_F1,
MI_D2, MI_A2, MI_C3, MI_E3, MI_C2, MI_G1, TG_SWAP,
MI_E2, MI_Gs2, MI_B2, MI_D3, MI_Fs3, MI_Cs3, MI_Fs1,
MI_D1, MI_B1, MI_G3, MI_A3, MI_Ds3, MI_Fs2, MI_Ds1, MI_C1,
MO_SWAP, MI_B5, MI_Gs5, MI_G5, MI_F5, FN_MUTE,
MI_Cs3, MI_A5, MI_Fs5, MI_E5, MI_Ds5,
MI_C3, MI_D3, MI_G3, MI_As4, MI_C5, MI_D5,
TG_SWAP, MI_B2, MI_E3, MI_Cs4, MI_Fs3, MI_A3, MI_C4, MI_E4,
MI_A2, MI_F3, MI_As3, MI_Gs3, MI_B3, MI_D4, MI_Gs4, MI_B4,
MI_Gs2, MI_As2, MI_Ds3, MI_F4, MI_Ds4, MI_Fs4, MI_A4, MI_Cs5, MI_G4
),
[_CLOSE] = LAYOUT(
MI_Gs1, MI_As1, MI_Ds2, MI_Ds3, MI_G3,
MI_D1, MI_D2, MI_As2, MI_C3, MI_Cs2, MI_C2, MI_Fs1,
MI_G1, MI_G2, MI_B2, MI_D3, MI_F3, MI_Fs2, TG_SWAP,
MI_A1, MI_E2, MI_A2, MI_Cs3, MI_E3, MI_Gs2, MI_B1,
MI_E1, MI_E2, MI_Fs3, MI_Gs3, MI_B3, MI_F2, MI_Cs1, MI_F1,
MO_SWAP, MI_A5, MI_Gs5, MI_Fs5, MI_F5, FN_MUTE,
MI_C3, MI_G5, MI_As4, MI_C5, MI_Ds5,
MI_D3, MI_Cs3, MI_Gs3, MI_As3, MI_C4, MI_D5,
TG_SWAP, MI_B2, MI_Fs3, MI_Fs4, MI_G3, MI_B3, MI_D4, MI_G4,
MI_A2, MI_F3, MI_E3, MI_A3, MI_Cs4, MI_E4, MI_A4, MI_Cs5,
MI_Gs2, MI_As2, MI_Ds3, MI_F4, MI_E4, MI_Gs4, MI_B4, MI_E5, MI_Ds4
),
[_QWERTY] = LAYOUT_wrapper(
_________________NUMBER_L__________________,
QK_GESC, KC_TAB, _________________QWERTY_L1_________________,
KC_CAPS, _________________QWERTY_L2_________________, KC_H,
KC_LSFT, _________________QWERTY_L3_________________, KC_N,
KC_LCTL, KC_GRV, KC_LGUI, KC_LALT, MIS_EIS, KC_SPC, KC_SPC, KC_PSCR,
MO(_MISC), KC_LBRC, KC_RBRC, KC_BSLS, KC_0, _______,
KC_6, KC_7, KC_8, KC_9, KC_BSPC,
_________________QWERTY_R1_________________, KC_DEL,
KC_PGUP, KC_G, _________________QWERTY_R2_________________, KC_ENT,
KC_PGDN, KC_B, _________________QWERTY_R3_________________, KC_RSFT,
KC_HOME, KC_END, KC_SPC, MIS_KAN, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_COLEMAK] = LAYOUT_wrapper(
_________________NUMBER_L__________________,
QK_GESC, KC_TAB, _________________COLEMAK_L1________________,
KC_LCTL, _________________COLEMAK_L2________________, KC_ENT,
KC_LSFT, _________________COLEMAK_L3________________, KC_M,
KC_CAPS, KC_GRV, KC_LGUI, KC_LALT, MIS_EIS, KC_SPC, KC_SPC, KC_PSCR,
MO(_MISC), KC_LBRC, KC_RBRC, KC_BSLS, KC_0, _______,
KC_6, KC_7, KC_8, KC_9, KC_BSPC,
_________________COLEMAK_R1________________, KC_DEL,
KC_PGUP, KC_D, _________________COLEMAK_R2________________, KC_ENT,
KC_PGDN, KC_B, _________________COLEMAK_R3________________, KC_RSFT,
KC_HOME, KC_END, KC_SPC, MIS_KAN, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_MISC] = LAYOUT_wrapper(
_________________FUNC__L___________________,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, KC_F10, _______,
KC_F6, KC_F7, KC_F8, KC_F9, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_QUOT, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FN] = LAYOUT(
DF_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, DF_QWER, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
DF_COLE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, VERSION,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, EE_CLR, RGB_TOG
)
};
#if defined(ENCODER_MAP_ENABLE)
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[_OPEN] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_CLOSE] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_QWERTY] = { ENCODER_CCW_CW(_______, _______) },
[_COLEMAK] = { ENCODER_CCW_CW(_______, _______) },
[_MISC] = { ENCODER_CCW_CW(_______, _______) },
[_FN] = { ENCODER_CCW_CW(RGB_RMOD, RGB_MOD) },
};
#endif
void my_init(void){
// Set octave to 0
midi_config.octave = QK_MIDI_OCTAVE_0 - MIDI_OCTAVE_MIN;
// avoid using 127 since it is used as a special number in some sound sources.
midi_config.velocity = MIDI_INITIAL_VELOCITY;
}
void eeconfig_init_user(void) { // EEPROM is getting reset!
midi_init();
my_init();
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_enable();
rgb_matrix_set_speed(RGB_MATRIX_DEFAULT_SPD);
rgb_matrix_sethsv(HSV_BLUE);
rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
// rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
#endif
}
void keyboard_post_init_user(void) {
my_init();
// party mode (for LED soldering test. Enable rainbow color effect, and disable led_indicator to check all LEDs)
rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case VERSION: // Output firmware info.
if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD ":" QMK_KEYMAP " @ " QMK_VERSION " | " QMK_BUILDDATE);
}
break;
}
return true;
}
#ifdef RGB_MATRIX_ENABLE
bool rgb_matrix_indicators_user(void) {
if (rgb_matrix_is_enabled()) { // turn the lights on when it is enabled.
uint8_t layer = get_highest_layer(layer_state);
switch (layer) {
case _CLOSE:
// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
// Close state indicator
rgb_matrix_set_color( 0, RGB_DARKWHITE); // oc
break;
case _FN:
// left hand side
rgb_matrix_set_color( 46, RGB_DARKORANGE); // DF_OPEN
rgb_matrix_set_color( 48, RGB_DARKWHITE); // DF_QWER
rgb_matrix_set_color( 60, RGB_DARKWHITE); // DF_COLE
rgb_matrix_set_color( 73, RGB_DARKYELLOW); // AG_SWAP
rgb_matrix_set_color( 72, RGB_DARKYELLOW); // AG_NORM
// right hand side
rgb_matrix_set_color( 1, RGB_DARKYELLOW); // MI_OCTD
rgb_matrix_set_color(13, RGB_DARKGREEN); // MI_OCTU
rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_VELD
rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_VELU
rgb_matrix_set_color( 6, RGB_DARKBLUE); // RGB_SAD
rgb_matrix_set_color( 9, RGB_DARKBLUE); // RGB_SAI
rgb_matrix_set_color(18, RGB_DARKBLUE); // RGB_HUD
rgb_matrix_set_color(21, RGB_DARKBLUE); // RGB_HUI
rgb_matrix_set_color(29, RGB_DARKBLUE); // RGB_SPD
rgb_matrix_set_color(32, RGB_DARKBLUE); // RGB_SPI
rgb_matrix_set_color(36, RGB_DARKBLUE); // RGB_VAD
rgb_matrix_set_color(39, RGB_DARKBLUE); // RGB_VAI
rgb_matrix_set_color(31, RGB_DARKBLUE); // RGB_RMOD
rgb_matrix_set_color(37, RGB_DARKBLUE); // RGB_MOD
rgb_matrix_set_color(38, RGB_DARKPINK); // EE_CLR
rgb_matrix_set_color(40, RGB_DARKRED); // RGB_TOG
rgb_matrix_set_color(41, RGB_DARKORANGE); // _FN
break;
}
}
return false;
}
#endif

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# The keymap with led for bandominedoni

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RGB_MATRIX_ENABLE = yes # Use RGB matrix (Don't enable this when RGBLIGHT_ENABLE is used.)
RGB_MATRIX_CUSTOM_KB = yes #
ENCODER_MAP_ENABLE = yes # replacing ENCODERS_CW_KEY method to this on 2022/08/31.

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/* Copyright 2021 3araht
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "version.h"
#define DF_COLE DF(_COLEMAK)
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH
#define _________________NUMBER_L__________________ KC_1, KC_2, KC_3, KC_4, KC_5
// #define _________________NUMBER_R__________________ KC_6, KC_7, KC_8, KC_9, KC_0
#define _________________FUNC__L___________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
// #define _________________FUNC__R___________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
// Defines names for use in layer keycodes and the keymap
enum layer_names {
#ifndef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_CLOSE,
#ifdef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_QWERTY,
_COLEMAK,
_MISC,
_FN
};
enum custom_keycodes {
VERSION = SAFE_RANGE
};
// Alias layout macros that expand groups of keys.
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_OPEN] = LAYOUT(
MI_Gs1, MI_As1, MI_Cs2, MI_F2, MI_Gs3,
MI_E1, MI_A1, MI_G2, MI_Ds2, MI_F3, MI_As2, MI_F1,
MI_D2, MI_A2, MI_C3, MI_E3, MI_C2, MI_G1, MI_B,
MI_E2, MI_Gs2, MI_B2, MI_D3, MI_Fs3, MI_Cs3, MI_Fs1,
MI_D1, MI_B1, MI_G3, MI_A3, MI_Ds3, MI_Fs2, MI_Ds1, MI_C1,
MO_SWAP, MI_B5, MI_Gs5, MI_G5, MI_F5, FN_MUTE,
MI_Cs3, MI_A5, MI_Fs5, MI_E5, MI_Ds5,
MI_C3, MI_D3, MI_G3, MI_As4, MI_C5, MI_D5,
MI_G2, MI_B2, MI_E3, MI_Cs4, MI_Fs3, MI_A3, MI_C4, MI_E4,
MI_A2, MI_F3, MI_As3, MI_Gs3, MI_B3, MI_D4, MI_Gs4, MI_B4,
MI_Gs2, MI_As2, MI_Ds3, MI_F4, MI_Ds4, MI_Fs4, MI_A4, MI_Cs5, MI_G4
),
[_CLOSE] = LAYOUT(
MI_Gs1, MI_As1, MI_Ds2, MI_Ds3, MI_G3,
MI_D1, MI_D2, MI_As2, MI_C3, MI_Cs2, MI_C2, MI_Fs1,
MI_G1, MI_G2, MI_B2, MI_D3, MI_F3, MI_Fs2, MI_B,
MI_A1, MI_E2, MI_A2, MI_Cs3, MI_E3, MI_Gs2, MI_B1,
MI_E1, MI_E2, MI_Fs3, MI_Gs3, MI_B3, MI_F2, MI_Cs1, MI_F1,
MO_SWAP, MI_A5, MI_Gs5, MI_Fs5, MI_F5, FN_MUTE,
MI_C3, MI_G5, MI_As4, MI_C5, MI_Ds5,
MI_D3, MI_Cs3, MI_Gs3, MI_As3, MI_C4, MI_D5,
MI_G2, MI_B2, MI_Fs3, MI_Fs4, MI_G3, MI_B3, MI_D4, MI_G4,
MI_A2, MI_F3, MI_E3, MI_A3, MI_Cs4, MI_E4, MI_A4, MI_Cs5,
MI_Gs2, MI_As2, MI_Ds3, MI_F4, MI_E4, MI_Gs4, MI_B4, MI_E5, MI_Ds4
),
[_QWERTY] = LAYOUT_wrapper(
_________________NUMBER_L__________________,
QK_GESC, KC_TAB, _________________QWERTY_L1_________________,
KC_CAPS, _________________QWERTY_L2_________________, KC_H,
KC_LSFT, _________________QWERTY_L3_________________, KC_N,
KC_LCTL, KC_GRV, KC_LGUI, KC_LALT, MIS_EIS, KC_SPC, KC_SPC, KC_PSCR,
MO(_MISC), KC_LBRC, KC_RBRC, KC_BSLS, KC_0, _______,
KC_6, KC_7, KC_8, KC_9, KC_BSPC,
_________________QWERTY_R1_________________, KC_DEL,
KC_PGUP, KC_G, _________________QWERTY_R2_________________, KC_ENT,
KC_PGDN, KC_B, _________________QWERTY_R3_________________, KC_RSFT,
KC_HOME, KC_END, KC_SPC, MIS_KAN, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_COLEMAK] = LAYOUT_wrapper(
_________________NUMBER_L__________________,
QK_GESC, KC_TAB, _________________COLEMAK_L1________________,
KC_LCTL, _________________COLEMAK_L2________________, KC_ENT,
KC_LSFT, _________________COLEMAK_L3________________, KC_M,
KC_CAPS, KC_GRV, KC_LGUI, KC_LALT, MIS_EIS, KC_SPC, KC_SPC, KC_PSCR,
MO(_MISC), KC_LBRC, KC_RBRC, KC_BSLS, KC_0, _______,
KC_6, KC_7, KC_8, KC_9, KC_BSPC,
_________________COLEMAK_R1________________, KC_DEL,
KC_PGUP, KC_D, _________________COLEMAK_R2________________, KC_ENT,
KC_PGDN, KC_B, _________________COLEMAK_R3________________, KC_RSFT,
KC_HOME, KC_END, KC_SPC, MIS_KAN, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_MISC] = LAYOUT_wrapper(
_________________FUNC__L___________________,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, KC_F10, _______,
KC_F6, KC_F7, KC_F8, KC_F9, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_QUOT, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FN] = LAYOUT(
DF_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, DF_QWER, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
DF_COLE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, KC_VOLD, KC_VOLU, MI_VELD, MI_VELU, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, VERSION,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, EE_CLR, RGB_TOG
)
};
#if defined(ENCODER_MAP_ENABLE)
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[_OPEN] = { ENCODER_CCW_CW(MI_OCTD, MI_OCTU) },
[_CLOSE] = { ENCODER_CCW_CW(MI_OCTD, MI_OCTU) },
[_QWERTY] = { ENCODER_CCW_CW(_______, _______) },
[_COLEMAK] = { ENCODER_CCW_CW(_______, _______) },
[_MISC] = { ENCODER_CCW_CW(_______, _______) },
[_FN] = { ENCODER_CCW_CW(RGB_RMOD, RGB_MOD) },
};
#endif
void my_init(void){
// Set octave to 0
midi_config.octave = QK_MIDI_OCTAVE_0 - MIDI_OCTAVE_MIN;
// avoid using 127 since it is used as a special number in some sound sources.
midi_config.velocity = MIDI_INITIAL_VELOCITY;
}
void eeconfig_init_user(void) { // EEPROM is getting reset!
midi_init();
my_init();
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_enable();
rgb_matrix_set_speed(RGB_MATRIX_DEFAULT_SPD);
rgb_matrix_sethsv(HSV_BLUE);
rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
// rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
#endif
}
void keyboard_post_init_user(void) {
my_init();
// party mode (for LED soldering test. Enable rainbow color effect, and disable led_indicator to check all LEDs)
rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case VERSION: // Output firmware info.
if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD ":" QMK_KEYMAP " @ " QMK_VERSION " | " QMK_BUILDDATE);
}
break;
}
return true;
}
#ifdef RGB_MATRIX_ENABLE
bool rgb_matrix_indicators_user(void) {
if (rgb_matrix_is_enabled()) { // turn the lights on when it is enabled.
uint8_t layer = biton32(layer_state);
switch (layer) {
case _CLOSE:
// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
// Close state indicator
rgb_matrix_set_color( 0, RGB_DARKWHITE); // oc
break;
case _FN:
// left hand side
rgb_matrix_set_color( 46, RGB_DARKORANGE); // DF_OPEN
rgb_matrix_set_color( 48, RGB_DARKWHITE); // DF_QWER
rgb_matrix_set_color( 60, RGB_DARKWHITE); // DF_COLE
rgb_matrix_set_color( 73, RGB_DARKYELLOW); // AG_SWAP
rgb_matrix_set_color( 72, RGB_DARKYELLOW); // AG_NORM
// right hand side
rgb_matrix_set_color( 1, RGB_DARKYELLOW); // MI_OCTD
rgb_matrix_set_color(13, RGB_DARKGREEN); // MI_OCTU
rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_VELD
rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_VELU
rgb_matrix_set_color( 6, RGB_DARKBLUE); // RGB_SAD
rgb_matrix_set_color( 9, RGB_DARKBLUE); // RGB_SAI
rgb_matrix_set_color(18, RGB_DARKBLUE); // RGB_HUD
rgb_matrix_set_color(21, RGB_DARKBLUE); // RGB_HUI
rgb_matrix_set_color(29, RGB_DARKBLUE); // RGB_SPD
rgb_matrix_set_color(32, RGB_DARKBLUE); // RGB_SPI
rgb_matrix_set_color(36, RGB_DARKBLUE); // RGB_VAD
rgb_matrix_set_color(39, RGB_DARKBLUE); // RGB_VAI
rgb_matrix_set_color(31, RGB_DARKBLUE); // RGB_RMOD
rgb_matrix_set_color(37, RGB_DARKBLUE); // RGB_MOD
rgb_matrix_set_color(38, RGB_DARKPINK); // EE_CLR
rgb_matrix_set_color(40, RGB_DARKRED); // RGB_TOG
rgb_matrix_set_color(41, RGB_DARKORANGE); // _FN
break;
}
}
return false;
}
#endif

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# The keymap with led and no TG keys on the layout for bandominedoni

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RGB_MATRIX_ENABLE = yes # Use RGB matrix (Don't enable this when RGBLIGHT_ENABLE is used.)
RGB_MATRIX_CUSTOM_KB = yes #
ENCODER_MAP_ENABLE = yes # replacing ENCODERS_CW_KEY method to this on 2022/08/31.

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/*
Copyright 2020 2Moons
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define QUICK_TAP_TERM 0
#define TAPPING_TERM 180
//#define MASTER_RIGHT

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/* Copyright 2020 2Moons
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_FLOCK,
_FN,
_LOWER,
_RAISE,
_ADJUST,
};
enum custom_keycodes {
RGB_RST = SAFE_RANGE
};
enum tapdances{
TD_ESFL = 0,
TD_ESQW,
};
tap_dance_action_t tap_dance_actions[] = {
[TD_ESFL] = ACTION_TAP_DANCE_LAYER_MOVE(KC_ESC, _FLOCK),
[TD_ESQW] = ACTION_TAP_DANCE_LAYER_MOVE(KC_ESC, _QWERTY),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_all(
//,------------------------------------------------------------------------| |----------------------------------------------------------------.
KC_ESC, KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, KC_BSPC,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
RGB_MODE_FORWARD, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
RGB_MODE_GRADIENT, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
RGB_MODE_XMAS, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_RSFT,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
RGB_TOG, KC_LCTL, KC_LALT, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RCTL, MO(_FN)
//`----------------------------------------------------------------| |--------------------------------------------'
),
[_FLOCK] = LAYOUT_all(
//,------------------------------------------------------------------------| |----------------------------------------------------------------.
KC_ESC, KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, KC_BSPC,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
RGB_MODE_FORWARD, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
RGB_MODE_GRADIENT, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
RGB_MODE_XMAS, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_RSFT,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
RGB_TOG, KC_LCTL, KC_LALT, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RCTL, MO(_FN)
//`----------------------------------------------------------------| |--------------------------------------------'
),
[_FN] = LAYOUT_all(
//,------------------------------------------------------------------------| |----------------------------------------------------------------.
KC_ESC, TG(_ADJUST), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_BSPC, KC_DEL,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
_______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUSE, KC_UP, _______, _______, _______,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, KC_LEFT, KC_RIGHT, _______, _______,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
_______, _______, _______, _______, _______, _______, _______, _______, KC_END, KC_PGDN, KC_DOWN, _______, _______, _______, _______, _______,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//`----------------------------------------------------------------| |--------------------------------------------'
),
[_LOWER] = LAYOUT_all(
//,------------------------------------------------------------------------| |----------------------------------------------------------------.
KC_ESC, KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, KC_BSPC,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
RGB_MODE_FORWARD, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
RGB_MODE_GRADIENT, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
RGB_MODE_XMAS, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_RSFT,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
RGB_TOG, KC_LCTL, KC_LALT, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RCTL, MO(_FN)
//`----------------------------------------------------------------| |--------------------------------------------'
),
[_RAISE] = LAYOUT_all(
//,------------------------------------------------------------------------| |----------------------------------------------------------------.
KC_ESC, KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, KC_BSPC,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
RGB_MODE_FORWARD, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
RGB_MODE_GRADIENT, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
RGB_MODE_XMAS, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_RSFT,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
RGB_TOG, KC_LCTL, KC_LALT, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RCTL, MO(_FN)
//`----------------------------------------------------------------| |--------------------------------------------'
),
[_ADJUST] = LAYOUT_all( /* Base */
//,------------------------------------------------------------------------| |----------------------------------------------------------------.
XXXXXXX, TG(_ADJUST), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT, XXXXXXX,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+---------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`----------------------------------------------------------------| |--------------------------------------------'
)
};
//A description for expressing the layer position in LED mode.
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
switch (get_highest_layer(state)) {
case _FLOCK:
rgblight_sethsv_at(HSV_YELLOW, 0);
break;
case _FN:
rgblight_sethsv_at(HSV_GREEN, 0);
break;
case _LOWER:
rgblight_sethsv_at(HSV_BLUE, 0);
break;
case _RAISE:
rgblight_sethsv_at(HSV_RED, 0);
break;
case _ADJUST:
rgblight_sethsv_at(HSV_PURPLE, 0);
break;
default: // for any other layers, or the default layer
rgblight_sethsv_at( 0, 0, 0, 0);
break;
}
rgblight_set_effect_range( 1, 4);
#endif
return state;
}
int RGB_current_mode;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
bool result = false;
switch (keycode) {
#ifdef RGBLIGHT_ENABLE
case RGB_MOD:
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
RGB_current_mode = rgblight_config.mode;
}
break;
case RGB_RST:
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
break;
#endif
default:
result = true;
break;
}
return result;
}

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TAP_DANCE_ENABLE = yes

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/**
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
* Copyright 2021 Charly Delay <charly@codesink.dev> (@0xcharly)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef VIA_ENABLE
/* Via configuration. */
# define DYNAMIC_KEYMAP_LAYER_COUNT 8
#endif // VIA_ENABLE
#ifndef __arm__
/* Disable unused features. */
# define NO_ACTION_ONESHOT
#endif // __arm__
/**
* Configure the global tapping term (default: 200ms).
* If you have a lot of accidental mod activations, crank up the tapping term.
*
* See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-term
*/
#ifndef TAPPING_TERM
# define TAPPING_TERM 160
#endif // TAPPING_TERM
/**
* Enable rapid switch from tap to hold. Disable auto-repeat when pressing key
* twice, except for one-shot keys.
*
* See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-force-hold
*/
#define QUICK_TAP_TERM 0
/*
* Tap-or-Hold decision modes.
*
* Note that the following flags behave differently when combined (ie. when 2 or
* more are enabled).
*
* See bit.ly/tap-or-hold for a visual explanation of the following tap-or-hold
* decision modes.
*/
/**
* Faster tap-hold trigger.
*
* Without `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ae
* With `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 Mod+e
*
* See docs.qmk.fm/using-qmk/software-features/tap_hold#permissive-hold
*/
#define PERMISSIVE_HOLD
/** Charybdis-specific features. */
#ifdef POINTING_DEVICE_ENABLE
// Automatically enable the pointer layer when moving the trackball. See also:
// - `CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_TIMEOUT_MS`
// - `CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_THRESHOLD`
// #define CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_ENABLE
// Flip horizontal direction for drag-scroll.
# define CHARYBDIS_DRAGSCROLL_REVERSE_X
// #define CHARYBDIS_DRAGSCROLL_REVERSE_Y
#endif // POINTING_DEVICE_ENABLE
/** RGB Matrix. */
#ifdef RGB_MATRIX_ENABLE
# ifdef __arm__
// Enable all animations on ARM boards since they have plenty of memory
// available for it.
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# else
// Disable control of RGB matrix by keycodes (must use firmware implementation
// to control the feature).
# define RGB_MATRIX_DISABLE_KEYCODES
# endif
// Limit maximum brightness to keep power consumption reasonable, and avoid
// disconnects.
# undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 64
// Rainbow swirl as startup mode.
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
// Slow swirl at startup.
# undef RGB_MATRIX_DEFAULT_SPD
# define RGB_MATRIX_DEFAULT_SPD 32
// Startup values.
# undef RGB_MATRIX_DEFAULT_HUE
# define RGB_MATRIX_DEFAULT_HUE 0
# undef RGB_MATRIX_DEFAULT_SAT
# define RGB_MATRIX_DEFAULT_SAT 255
# undef RGB_MATRIX_DEFAULT_VAL
# define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#endif // RGB_MATRIX_ENABLE

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/**
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
* Copyright 2021 Charly Delay <charly@codesink.dev> (@0xcharly)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum charybdis_keymap_bstiq_layers {
LAYER_BASE = 0,
LAYER_MBO,
LAYER_MEDIA,
LAYER_NAV,
LAYER_MOUSE,
LAYER_SYM,
LAYER_NUM,
LAYER_FUN,
};
// Automatically enable sniping when the mouse layer is on.
#define CHARYBDIS_AUTO_SNIPING_ON_LAYER LAYER_MOUSE
#define BSP_NAV LT(LAYER_NAV, KC_BSPC)
#define ENT_MBO LT(LAYER_MBO, KC_ENT)
#define TAB_MED LT(LAYER_MEDIA, KC_TAB)
#define ESC_SYM LT(LAYER_SYM, KC_ESC)
#define SPC_NUM LT(LAYER_NUM, KC_SPC)
#define MOUSE(KC) LT(LAYER_MOUSE, KC)
#define USR_RDO KC_AGAIN
#define USR_PST S(KC_INS)
#define USR_CPY C(KC_INS)
#define USR_CUT S(KC_DEL)
#define USR_UND KC_UNDO
#define MS_L KC_MS_LEFT
#define MS_R KC_MS_RIGHT
#define MS_D KC_MS_DOWN
#define MS_U KC_MS_UP
#define WH_L KC_MS_WH_LEFT
#define WH_R KC_MS_WH_RIGHT
#define WH_D KC_MS_WH_DOWN
#define WH_U KC_MS_WH_UP
// clang-format off
/** Convenience macro. */
#define _KC_LAYOUT_wrapper( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
...) \
KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, \
KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, \
KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, \
__VA_ARGS__
#define KC_LAYOUT_wrapper(...) _KC_LAYOUT_wrapper(__VA_ARGS__)
/** Base layer with BÉPO layout. */
#define LAYOUT_LAYER_BASE_BEPO KC_LAYOUT_wrapper( \
B, Z, P, O, QUOT, DOT, V, D, L, J, \
A, U, I, E, COMM, C, T, S, R, N, \
W, Y, X, SLSH, K, M, Q, G, H, F, \
BSP_NAV, ENT_MBO, TAB_MED, ESC_SYM, SPC_NUM)
/** Convenience key shorthands. */
#define U_NA KC_NO // Present but not available for use.
#define U_NU KC_NO // Available but not used.
/** Convenience row shorthands. */
#define __________________RESET_L__________________ QK_BOOT, U_NA, U_NA, U_NA, U_NA
#define __________________RESET_R__________________ U_NA, U_NA, U_NA, U_NA, QK_BOOT
#define ______________HOME_ROW_GASC_L______________ KC_LGUI, KC_LALT, KC_LSFT, KC_LCTL, U_NA
#define ______________HOME_ROW_ALGR_L______________ U_NA, KC_ALGR, U_NA, U_NA, U_NA
#define ______________HOME_ROW_GASC_R______________ U_NA, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI
#define ______________HOME_ROW_ALGR_R______________ U_NA, U_NA, U_NA, KC_ALGR, U_NA
/** Layers. */
// Buttons.
#define LAYOUT_LAYER_MBO \
__________________RESET_L__________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
______________HOME_ROW_GASC_L______________, KC_CAPS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, \
KC_BTN3, KC_ALGR, KC_BTN2, KC_BTN1, U_NA, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, \
U_NA, U_NA, U_NA, KC_ENT, KC_DEL
// Media.
#define LAYOUT_LAYER_MEDIA \
__________________RESET_L__________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
______________HOME_ROW_GASC_L______________, U_NU, MS_L, MS_D, MS_U, MS_R, \
______________HOME_ROW_ALGR_L______________, U_NU, WH_L, WH_D, WH_U, WH_R, \
U_NA, U_NA, U_NA, KC_BTN1, KC_BTN3
// Navigation.
#define LAYOUT_LAYER_NAV \
__________________RESET_L__________________, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, \
______________HOME_ROW_GASC_L______________, U_NU, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, \
______________HOME_ROW_ALGR_L______________, U_NU, U_NU, U_NU, U_NU, U_NU, \
U_NA, U_NA, U_NA, KC_MSTP, KC_MPLY
// Mouse.
#define LAYOUT_LAYER_MOUSE \
S_D_MOD, USR_PST, USR_CPY, USR_CUT, USR_UND, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
DPI_MOD, DRGSCRL, KC_LSFT, KC_LCTL, _______, U_NU, MS_L, MS_D, MS_U, MS_R, \
USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, U_NU, WH_L, WH_D, WH_U, WH_R, \
KC_BTN2, KC_BTN1, KC_BTN3, KC_BTN1, KC_BTN3
// Symbols.
#define LAYOUT_LAYER_SYM \
KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, __________________RESET_R__________________, \
KC_COLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, ______________HOME_ROW_GASC_R______________, \
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, ______________HOME_ROW_ALGR_R______________, \
KC_LPRN, KC_RPRN, KC_UNDS, U_NA, U_NA
// Numerals.
#define LAYOUT_LAYER_NUM \
KC_LBRC, KC_7, KC_8, KC_9, KC_RBRC, __________________RESET_R__________________, \
KC_SCLN, KC_4, KC_5, KC_6, KC_EQL, ______________HOME_ROW_GASC_R______________, \
KC_GRV, KC_1, KC_2, KC_3, KC_BSLS, ______________HOME_ROW_ALGR_R______________, \
KC_DOT, KC_0, KC_MINS, U_NA, U_NA
// Function keys.
#define LAYOUT_LAYER_FUN \
KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, __________________RESET_R__________________, \
KC_F11, KC_F4, KC_F5, KC_F6, KC_SCRL, ______________HOME_ROW_GASC_R______________, \
KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, ______________HOME_ROW_ALGR_R______________,\
KC_APP, KC_SPC, KC_TAB, U_NA, U_NA
/**
* Add Home Row mod to a layout.
*
* Expects a 10-key per row layout. Adds support for GASC (Gui, Alt, Shift, Ctl)
* home row. The layout passed in parameter must contain at least 20 keycodes.
*
* This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.:
*
* HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO)
*/
#define _HOME_ROW_MOD_GASC( \
L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \
L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \
...) \
L00, L01, L02, L03, L04, \
R05, R06, R07, R08, R09, \
LGUI_T(L10), LALT_T(L11), LSFT_T(L12), LCTL_T(L13), L14, \
R15, RCTL_T(R16), RSFT_T(R17), LALT_T(R18), RGUI_T(R19), \
__VA_ARGS__
#define HOME_ROW_MOD_GASC(...) _HOME_ROW_MOD_GASC(__VA_ARGS__)
/**
* Add mouse layer keys to a layout.
*
* Expects a 10-key per row layout. The layout passed in parameter must contain
* at least 30 keycodes.
*
* This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.:
*
* MOUSE_MOD(LAYOUT_LAYER_BASE_BEPO)
*/
#define _MOUSE_MOD( \
L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \
L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \
L20, L21, L22, L23, L24, R25, R26, R27, R28, R29, \
...) \
L00, L01, L02, L03, L04, \
R05, R06, R07, R08, R09, \
L10, L11, L12, L13, L14, \
R15, R16, R17, R18, R19, \
MOUSE(L20), L21, L22, L23, L24, \
R25, R26, R27, R28, MOUSE(R29), \
__VA_ARGS__
#define MOUSE_MOD(...) _MOUSE_MOD(__VA_ARGS__)
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[LAYER_BASE] = LAYOUT_wrapper(
MOUSE_MOD(HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO))
),
[LAYER_MBO] = LAYOUT_wrapper(LAYOUT_LAYER_MBO),
[LAYER_MEDIA] = LAYOUT_wrapper(LAYOUT_LAYER_MEDIA),
[LAYER_NAV] = LAYOUT_wrapper(LAYOUT_LAYER_NAV),
[LAYER_MOUSE] = LAYOUT_wrapper(LAYOUT_LAYER_MOUSE),
[LAYER_SYM] = LAYOUT_wrapper(LAYOUT_LAYER_SYM),
[LAYER_NUM] = LAYOUT_wrapper(LAYOUT_LAYER_NUM),
[LAYER_FUN] = LAYOUT_wrapper(LAYOUT_LAYER_FUN),
};
// clang-format on
#if defined(POINTING_DEVICE_ENABLE) && defined(CHARYBDIS_AUTO_SNIPING_ON_LAYER)
layer_state_t layer_state_set_kb(layer_state_t state) {
state = layer_state_set_user(state);
charybdis_set_pointer_sniping_enabled(layer_state_cmp(state, CHARYBDIS_AUTO_SNIPING_ON_LAYER));
return state;
}
#endif // POINTING_DEVICE_ENABLE && CHARYBDIS_AUTO_SNIPING_ON_LAYER
#ifdef RGB_MATRIX_ENABLE
// Forward-declare this helper function since it is defined in rgb_matrix.c.
void rgb_matrix_update_pwm_buffers(void);
#endif

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@ -1,3 +0,0 @@
# Charybdis (3x5) @bstiq keymap
Inspired from Miryoku, using home-rows.

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@ -1,10 +0,0 @@
ifeq ($(MCU),atmega32u4)
# Space saving settings.
TAP_DANCE_ENABLE = no
COMBO_ENABLE = no
QMK_SETTINGS = no
else ifeq ($(MCU),STM32F411)
EEPROM_DRIVER = vendor
endif
VIA_ENABLE = yes

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@ -1,138 +0,0 @@
/**
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
* Copyright 2022 Charly Delay <charly@codesink.dev> (@0xcharly)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef VIA_ENABLE
/* Via configuration. */
# define DYNAMIC_KEYMAP_LAYER_COUNT 8
#endif // VIA_ENABLE
/**
* Configure the global tapping term (default: 200ms).
* If you have a lot of accidental mod activations, crank up the tapping term.
*
* See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-term
*/
#ifndef TAPPING_TERM
# define TAPPING_TERM 160
#endif // TAPPING_TERM
// disable trackpad taps
// #define CIRQUE_PINNACLE_TAPPING_TERM 0
/**
* Enable rapid switch from tap to hold. Disable auto-repeat when pressing key
* twice, except for one-shot keys.
*
* See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-force-hold
*/
#define QUICK_TAP_TERM 0
/*
* Tap-or-Hold decision modes.
*
* Note that the following flags behave differently when combined (ie. when 2 or
* more are enabled).
*
* See bit.ly/tap-or-hold for a visual explanation of the following tap-or-hold
* decision modes.
*/
/**
* Faster tap-hold trigger.
*
* Without `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ae
* With `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 Mod+e
*
* See docs.qmk.fm/using-qmk/software-features/tap_hold#permissive-hold
*/
#define PERMISSIVE_HOLD
/** Dilemma-specific features. */
#ifdef POINTING_DEVICE_ENABLE
// Flip horizontal direction for drag-scroll.
# define DILEMMA_DRAGSCROLL_REVERSE_X
// #define DILEMMA_DRAGSCROLL_REVERSE_Y
#endif // POINTING_DEVICE_ENABLE
/** RGB Matrix. */
#ifdef RGB_MATRIX_ENABLE
// Enable all animations on ARM boards since they have plenty of memory
// available for it.
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// Limit maximum brightness to keep power consumption reasonable, and avoid
// disconnects.
# undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 64
// Rainbow swirl as startup mode.
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
// Slow swirl at startup.
# define RGB_MATRIX_DEFAULT_SPD 32
// Startup values.
# define RGB_MATRIX_DEFAULT_HUE 0
# define RGB_MATRIX_DEFAULT_SAT 255
# define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#endif // RGB_MATRIX_ENABLE

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@ -1,212 +0,0 @@
/**
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
* Copyright 2022 Charly Delay <charly@codesink.dev> (@0xcharly)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum bstiq_layers {
LAYER_BASE = 0,
LAYER_MBO,
LAYER_MEDIA,
LAYER_NAV,
LAYER_MOUSE,
LAYER_SYM,
LAYER_NUM,
LAYER_FUN,
};
// Automatically enable sniping when the mouse layer is on.
#define DILEMMA_AUTO_SNIPING_ON_LAYER LAYER_MOUSE
#define BSP_NAV LT(LAYER_NAV, KC_BSPC)
#define ENT_MBO LT(LAYER_MBO, KC_ENT)
#define TAB_MED LT(LAYER_MEDIA, KC_TAB)
#define ESC_SYM LT(LAYER_SYM, KC_ESC)
#define SPC_NUM LT(LAYER_NUM, KC_SPC)
#define SPC_MBO LT(LAYER_MBO, KC_SPC)
#define MOUSE(KC) LT(LAYER_MOUSE, KC)
#define USR_RDO KC_AGAIN
#define USR_PST S(KC_INS)
#define USR_CPY C(KC_INS)
#define USR_CUT S(KC_DEL)
#define USR_UND KC_UNDO
#define MS_L KC_MS_LEFT
#define MS_R KC_MS_RIGHT
#define MS_D KC_MS_DOWN
#define MS_U KC_MS_UP
#define WH_L KC_MS_WH_LEFT
#define WH_R KC_MS_WH_RIGHT
#define WH_D KC_MS_WH_DOWN
#define WH_U KC_MS_WH_UP
// clang-format off
/** Convenience macro. */
#define _KC_LAYOUT_wrapper( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
...) \
KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, \
KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, \
KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, \
__VA_ARGS__
#define KC_LAYOUT_wrapper(...) _KC_LAYOUT_wrapper(__VA_ARGS__)
/** Base layer with BÉPO layout. */
#define LAYOUT_LAYER_BASE_BEPO KC_LAYOUT_wrapper( \
B, W, P, O, QUOT, DOT, V, D, L, J, \
A, U, I, E, COMM, C, T, S, R, N, \
Z, Y, X, SLSH, K, M, Q, G, H, F, \
SPC_MBO, TAB_MED, ESC_SYM, SPC_NUM)
/** Convenience key shorthands. */
#define U_NA KC_NO // Present but not available for use.
#define U_NU KC_NO // Available but not used.
/** Convenience row shorthands. */
#define ________________HOME_ROW_NA________________ U_NA, U_NA, U_NA, U_NA, U_NA
#define ______________HOME_ROW_GASC_L______________ KC_LGUI, KC_LALT, KC_LSFT, KC_LCTL, U_NA
#define ______________HOME_ROW_ALGR_L______________ U_NA, KC_ALGR, U_NA, U_NA, U_NA
#define ______________HOME_ROW_GASC_R______________ U_NA, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI
#define ______________HOME_ROW_ALGR_R______________ U_NA, U_NA, U_NA, KC_ALGR, U_NA
/** Layers. */
// Buttons.
#define LAYOUT_LAYER_MBO \
________________HOME_ROW_NA________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
______________HOME_ROW_GASC_L______________, KC_BSPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, \
KC_BTN3, KC_ALGR, KC_BTN2, KC_BTN1, U_NA, KC_DEL, KC_HOME, KC_PGDN, KC_PGUP, KC_END, \
U_NA, U_NA, KC_ENT, KC_ENT
// Media.
#define LAYOUT_LAYER_MEDIA \
________________HOME_ROW_NA________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
______________HOME_ROW_GASC_L______________, U_NU, MS_L, MS_D, MS_U, MS_R, \
______________HOME_ROW_ALGR_L______________, U_NU, WH_L, WH_D, WH_U, WH_R, \
U_NA, U_NA, KC_BTN1, KC_BTN3
// Navigation.
#define LAYOUT_LAYER_NAV \
________________HOME_ROW_NA________________, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, \
______________HOME_ROW_GASC_L______________, U_NU, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, \
______________HOME_ROW_ALGR_L______________, U_NU, U_NU, U_NU, U_NU, U_NU, \
U_NA, U_NA, KC_MSTP, KC_MPLY
// Mouse.
#define LAYOUT_LAYER_MOUSE \
S_D_MOD, USR_PST, USR_CPY, USR_CUT, USR_UND, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
DPI_MOD, DRGSCRL, KC_LSFT, DRGSCRL, _______, U_NU, MS_L, MS_D, MS_U, MS_R, \
USR_RDO, USR_PST, USR_CPY, KC_BTN3, USR_UND, U_NU, WH_L, WH_D, WH_U, WH_R, \
KC_BTN1, KC_BTN2, KC_BTN1, KC_BTN3
// Symbols.
#define LAYOUT_LAYER_SYM \
KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, ________________HOME_ROW_NA________________, \
KC_COLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, ______________HOME_ROW_GASC_R______________, \
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_MINS, ______________HOME_ROW_ALGR_R______________, \
KC_RPRN, KC_LPRN, U_NA, U_NA
// Numerals.
#define LAYOUT_LAYER_NUM \
KC_LBRC, KC_7, KC_8, KC_9, KC_RBRC, ________________HOME_ROW_NA________________, \
KC_SCLN, KC_4, KC_5, KC_6, KC_EQL, ______________HOME_ROW_GASC_R______________, \
KC_GRV, KC_1, KC_2, KC_3, KC_UNDS, ______________HOME_ROW_ALGR_R______________, \
KC_0, KC_MINS, U_NA, U_NA
// Function keys.
#define LAYOUT_LAYER_FUN \
KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, ________________HOME_ROW_NA________________, \
KC_F11, KC_F4, KC_F5, KC_F6, KC_SCRL, ______________HOME_ROW_GASC_R______________, \
KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, ______________HOME_ROW_ALGR_R______________,\
KC_APP, KC_TAB, U_NA, U_NA
/**
* Add Home Row mod to a layout.
*
* Expects a 10-key per row layout. Adds support for GASC (Gui, Alt, Shift, Ctl)
* home row. The layout passed in parameter must contain at least 20 keycodes.
*
* This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.:
*
* HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO)
*/
#define _HOME_ROW_MOD_GASC( \
L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \
L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \
...) \
L00, L01, L02, L03, L04, \
R05, R06, R07, R08, R09, \
LGUI_T(L10), LALT_T(L11), LSFT_T(L12), LCTL_T(L13), L14, \
R15, RCTL_T(R16), RSFT_T(R17), LALT_T(R18), RGUI_T(R19), \
__VA_ARGS__
#define HOME_ROW_MOD_GASC(...) _HOME_ROW_MOD_GASC(__VA_ARGS__)
/**
* Add mouse layer keys to a layout.
*
* Expects a 10-key per row layout. The layout passed in parameter must contain
* at least 30 keycodes.
*
* This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.:
*
* MOUSE_MOD(LAYOUT_LAYER_BASE_BEPO)
*/
#define _MOUSE_MOD( \
L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \
L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \
L20, L21, L22, L23, L24, R25, R26, R27, R28, R29, \
...) \
L00, L01, L02, L03, L04, \
R05, R06, R07, R08, R09, \
L10, L11, L12, L13, L14, \
R15, R16, R17, R18, R19, \
L20, MOUSE(L21), L22, L23, L24, \
R25, R26, R27, R28, MOUSE(R29), \
__VA_ARGS__
#define MOUSE_MOD(...) _MOUSE_MOD(__VA_ARGS__)
#define LAYOUT_wrapper(...) LAYOUT_split_3x5_2(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[LAYER_BASE] = LAYOUT_wrapper(
MOUSE_MOD(HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO))
),
[LAYER_MBO] = LAYOUT_wrapper(LAYOUT_LAYER_MBO),
[LAYER_MEDIA] = LAYOUT_wrapper(LAYOUT_LAYER_MEDIA),
[LAYER_NAV] = LAYOUT_wrapper(LAYOUT_LAYER_NAV),
[LAYER_MOUSE] = LAYOUT_wrapper(LAYOUT_LAYER_MOUSE),
[LAYER_SYM] = LAYOUT_wrapper(LAYOUT_LAYER_SYM),
[LAYER_NUM] = LAYOUT_wrapper(LAYOUT_LAYER_NUM),
[LAYER_FUN] = LAYOUT_wrapper(LAYOUT_LAYER_FUN),
};
// clang-format on
#if defined(POINTING_DEVICE_ENABLE) && defined(DILEMMA_AUTO_SNIPING_ON_LAYER)
layer_state_t layer_state_set_kb(layer_state_t state) {
state = layer_state_set_user(state);
dilemma_set_pointer_sniping_enabled(layer_state_cmp(state, DILEMMA_AUTO_SNIPING_ON_LAYER));
return state;
}
#endif // POINTING_DEVICE_ENABLE && DILEMMA_AUTO_SNIPING_ON_LAYER
#ifdef RGB_MATRIX_ENABLE
// Forward-declare this helper function since it is defined in rgb_matrix.c.
void rgb_matrix_update_pwm_buffers(void);
#endif

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# Dilemma @bstiq keymap
Inspired from Miryoku, using home-rows.

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@ -1,132 +0,0 @@
/**
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
* Copyright 2022 Charly Delay <charly@codesink.dev> (@0xcharly)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef VIA_ENABLE
/* Via configuration. */
# define DYNAMIC_KEYMAP_LAYER_COUNT 8
#endif // VIA_ENABLE
/**
* Configure the global tapping term (default: 200ms).
* If you have a lot of accidental mod activations, crank up the tapping term.
*/
#ifndef TAPPING_TERM
# define TAPPING_TERM 160
#endif // TAPPING_TERM
// disable trackpad taps
// #define CIRQUE_PINNACLE_TAPPING_TERM 0
/**
* Enable rapid switch from tap to hold. Disable auto-repeat when pressing key
* twice, except for one-shot keys.
*/
#define QUICK_TAP_TERM 0
/*
* Tap-or-Hold decision modes.
*
* Note that the following flags behave differently when combined (ie. when 2 or
* more are enabled).
*
* See bit.ly/tap-or-hold for a visual explanation of the following tap-or-hold
* decision modes.
*/
/**
* Faster tap-hold trigger.
*
* Without `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ae
* With `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 Mod+e
*/
#define PERMISSIVE_HOLD
/** Dilemma-specific features. */
#ifdef POINTING_DEVICE_ENABLE
// Flip horizontal direction for drag-scroll.
# define DILEMMA_DRAGSCROLL_REVERSE_X
// #define DILEMMA_DRAGSCROLL_REVERSE_Y
#endif // POINTING_DEVICE_ENABLE
/** RGB Matrix. */
#ifdef RGB_MATRIX_ENABLE
// Enable all animations on ARM boards since they have plenty of memory
// available for it.
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// Limit maximum brightness to keep power consumption reasonable, and avoid
// disconnects.
# undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 64
// Rainbow swirl as startup mode.
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
// Slow swirl at startup.
# define RGB_MATRIX_DEFAULT_SPD 32
// Startup values.
# define RGB_MATRIX_DEFAULT_HUE 0
# define RGB_MATRIX_DEFAULT_SAT 255
# define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#endif // RGB_MATRIX_ENABLE

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@ -1,224 +0,0 @@
/**
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
* Copyright 2022 Charly Delay <charly@codesink.dev> (@0xcharly)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum bstiq_layers {
LAYER_BASE = 0,
LAYER_MBO,
LAYER_MEDIA,
LAYER_NAV,
LAYER_MOUSE,
LAYER_SYM,
LAYER_NUM,
LAYER_FUN,
};
// Automatically enable sniping when the mouse layer is on.
#define DILEMMA_AUTO_SNIPING_ON_LAYER LAYER_MOUSE
#define BSP_NAV LT(LAYER_NAV, KC_BSPC)
#define ENT_MBO LT(LAYER_MBO, KC_ENT)
#define TAB_MED LT(LAYER_MEDIA, KC_TAB)
#define ESC_SYM LT(LAYER_SYM, KC_ESC)
#define SPC_NUM LT(LAYER_NUM, KC_SPC)
#define SPC_MBO LT(LAYER_MBO, KC_SPC)
#define MOUSE(KC) LT(LAYER_MOUSE, KC)
#define USR_RDO KC_AGAIN
#define USR_PST S(KC_INS)
#define USR_CPY C(KC_INS)
#define USR_CUT S(KC_DEL)
#define USR_UND KC_UNDO
#define MS_L KC_MS_LEFT
#define MS_R KC_MS_RIGHT
#define MS_D KC_MS_DOWN
#define MS_U KC_MS_UP
#define WH_L KC_MS_WH_LEFT
#define WH_R KC_MS_WH_RIGHT
#define WH_D KC_MS_WH_DOWN
#define WH_U KC_MS_WH_UP
// clang-format off
/** Convenience macro. */
#define _KC_LAYOUT_wrapper( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
...) \
KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, \
KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, \
KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, \
__VA_ARGS__
#define KC_LAYOUT_wrapper(...) _KC_LAYOUT_wrapper(__VA_ARGS__)
/** Base layer with BÉPO layout. */
#define LAYOUT_LAYER_BASE_BEPO KC_LAYOUT_wrapper( \
B, W, P, O, QUOT, DOT, V, D, L, J, \
A, U, I, E, COMM, C, T, S, R, N, \
Z, Y, X, SLSH, K, M, Q, G, H, F, \
KC_A, SPC_MBO, TAB_MED, ESC_SYM, SPC_NUM, KC_A)
/** Convenience key shorthands. */
#define U_NA KC_NO // Present but not available for use.
#define U_NU KC_NO // Available but not used.
/** Convenience row shorthands. */
#define ________________HOME_ROW_NA________________ U_NA, U_NA, U_NA, U_NA, U_NA
#define ______________HOME_ROW_GASC_L______________ KC_LGUI, KC_LALT, KC_LSFT, KC_LCTL, U_NA
#define ______________HOME_ROW_ALGR_L______________ U_NA, KC_ALGR, U_NA, U_NA, U_NA
#define ______________HOME_ROW_GASC_R______________ U_NA, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI
#define ______________HOME_ROW_ALGR_R______________ U_NA, U_NA, U_NA, KC_ALGR, U_NA
/** Layers. */
// Buttons.
#define LAYOUT_LAYER_MBO \
________________HOME_ROW_NA________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
______________HOME_ROW_GASC_L______________, KC_BSPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, \
KC_BTN3, KC_ALGR, KC_BTN2, KC_BTN1, U_NA, KC_DEL, KC_HOME, KC_PGDN, KC_PGUP, KC_END, \
U_NA, U_NA, U_NA, KC_ENT, KC_ENT, KC_ENT
// Media.
#define LAYOUT_LAYER_MEDIA \
________________HOME_ROW_NA________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
______________HOME_ROW_GASC_L______________, U_NU, MS_L, MS_D, MS_U, MS_R, \
______________HOME_ROW_ALGR_L______________, U_NU, WH_L, WH_D, WH_U, WH_R, \
U_NA, U_NA, U_NA, KC_BTN1, KC_BTN3, KC_BTN2
// Navigation.
#define LAYOUT_LAYER_NAV \
________________HOME_ROW_NA________________, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, \
______________HOME_ROW_GASC_L______________, U_NU, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, \
______________HOME_ROW_ALGR_L______________, U_NU, U_NU, U_NU, U_NU, U_NU, \
U_NA, U_NA, U_NA, KC_MSTP, KC_MPLY, U_NA
// Mouse.
#define LAYOUT_LAYER_MOUSE \
S_D_MOD, USR_PST, USR_CPY, USR_CUT, USR_UND, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
DPI_MOD, DRGSCRL, KC_LSFT, DRGSCRL, _______, U_NU, MS_L, MS_D, MS_U, MS_R, \
USR_RDO, USR_PST, USR_CPY, KC_BTN3, USR_UND, U_NU, WH_L, WH_D, WH_U, WH_R, \
KC_BTN3, KC_BTN1, KC_BTN2, KC_BTN1, KC_BTN3, KC_BTN2
// Symbols.
#define LAYOUT_LAYER_SYM \
KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, ________________HOME_ROW_NA________________, \
KC_COLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, ______________HOME_ROW_GASC_R______________, \
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_MINS, ______________HOME_ROW_ALGR_R______________, \
U_NA, KC_RPRN, KC_LPRN, U_NA, U_NA, U_NA
// Numerals.
#define LAYOUT_LAYER_NUM \
KC_LBRC, KC_7, KC_8, KC_9, KC_RBRC, ________________HOME_ROW_NA________________, \
KC_SCLN, KC_4, KC_5, KC_6, KC_EQL, ______________HOME_ROW_GASC_R______________, \
KC_GRV, KC_1, KC_2, KC_3, KC_UNDS, ______________HOME_ROW_ALGR_R______________, \
U_NA, KC_0, KC_MINS, U_NA, U_NA, U_NA
// Function keys.
#define LAYOUT_LAYER_FUN \
KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, ________________HOME_ROW_NA________________, \
KC_F11, KC_F4, KC_F5, KC_F6, KC_SCRL, ______________HOME_ROW_GASC_R______________, \
KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, ______________HOME_ROW_ALGR_R______________,\
U_NA, KC_APP, KC_TAB, U_NA, U_NA, U_NA
/**
* Add Home Row mod to a layout.
*
* Expects a 10-key per row layout. Adds support for GASC (Gui, Alt, Shift, Ctl)
* home row. The layout passed in parameter must contain at least 20 keycodes.
*
* This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.:
*
* HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO)
*/
#define _HOME_ROW_MOD_GASC( \
L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \
L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \
...) \
L00, L01, L02, L03, L04, \
R05, R06, R07, R08, R09, \
LGUI_T(L10), LALT_T(L11), LSFT_T(L12), LCTL_T(L13), L14, \
R15, RCTL_T(R16), RSFT_T(R17), LALT_T(R18), RGUI_T(R19), \
__VA_ARGS__
#define HOME_ROW_MOD_GASC(...) _HOME_ROW_MOD_GASC(__VA_ARGS__)
/**
* Add mouse layer keys to a layout.
*
* Expects a 10-key per row layout. The layout passed in parameter must contain
* at least 30 keycodes.
*
* This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.:
*
* MOUSE_MOD(LAYOUT_LAYER_BASE_BEPO)
*/
#define _MOUSE_MOD( \
L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \
L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \
L20, L21, L22, L23, L24, R25, R26, R27, R28, R29, \
...) \
L00, L01, L02, L03, L04, \
R05, R06, R07, R08, R09, \
L10, L11, L12, L13, L14, \
R15, R16, R17, R18, R19, \
L20, MOUSE(L21), L22, L23, L24, \
R25, R26, R27, R28, MOUSE(R29), \
__VA_ARGS__
#define MOUSE_MOD(...) _MOUSE_MOD(__VA_ARGS__)
#define LAYOUT_wrapper(...) LAYOUT_split_3x5_3(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[LAYER_BASE] = LAYOUT_wrapper(
MOUSE_MOD(HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO))
),
[LAYER_MBO] = LAYOUT_wrapper(LAYOUT_LAYER_MBO),
[LAYER_MEDIA] = LAYOUT_wrapper(LAYOUT_LAYER_MEDIA),
[LAYER_NAV] = LAYOUT_wrapper(LAYOUT_LAYER_NAV),
[LAYER_MOUSE] = LAYOUT_wrapper(LAYOUT_LAYER_MOUSE),
[LAYER_SYM] = LAYOUT_wrapper(LAYOUT_LAYER_SYM),
[LAYER_NUM] = LAYOUT_wrapper(LAYOUT_LAYER_NUM),
[LAYER_FUN] = LAYOUT_wrapper(LAYOUT_LAYER_FUN),
};
// clang-format on
#if defined(POINTING_DEVICE_ENABLE) && defined(DILEMMA_AUTO_SNIPING_ON_LAYER)
layer_state_t layer_state_set_user(layer_state_t state) {
dilemma_set_pointer_sniping_enabled(layer_state_cmp(state, DILEMMA_AUTO_SNIPING_ON_LAYER));
return state;
}
#endif // POINTING_DEVICE_ENABLE && DILEMMA_AUTO_SNIPING_ON_LAYER
#ifdef RGB_MATRIX_ENABLE
// Forward-declare this helper function since it is defined in rgb_matrix.c.
void rgb_matrix_update_pwm_buffers(void);
#endif
bool shutdown_user(bool jump_to_bootloader) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable_noeeprom();
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
rgblight_setrgb_red();
#endif // RGBLIGHT_ENABLE
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_set_color_all(RGB_RED);
rgb_matrix_update_pwm_buffers();
#endif // RGB_MATRIX_ENABLE
return true;
}

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# Dilemma @bstiq keymap
Inspired from Miryoku, using home-rows.

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@ -1,39 +0,0 @@
// Copyright 2021 Christian Eiden, cykedev
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
// Select hand configuration
// #define MASTER_LEFT
// #define MASTER_RIGHT
#define EE_HANDS
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0
#define BOOTMAGIC_LITE_ROW_RIGHT 0
#define BOOTMAGIC_LITE_COLUMN_RIGHT 5
#define TAPPING_TERM 200
// Enable rapid switch from tap to hold, disables double tap hold auto-repeat.
// #define QUICK_TAP_TERM 0
// Apply the modifier on keys that are tapped during a short hold of a modtap
// #define PERMISSIVE_HOLD
#define HOLD_ON_OTHER_KEY_PRESS_PER_KEY
#define FORCE_NKRO

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@ -1,199 +0,0 @@
// Copyright 2021 Christian Eiden, cykedev
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include QMK_KEYBOARD_H
#define CM_SPAL LGUI_T(KC_SPC)
#define CM_SPAR RGUI_T(KC_SPC)
#define SH_ENL LSFT_T(KC_ENT)
#define SH_ENR RSFT_T(KC_ENT)
#define RAISE MO(_RAISE)
#define LOWER MO(_LOWER)
#define QWERT DF(_QWERTY)
#define COLEM DF(_COLEMAK_DH)
enum layer_names {
_COLEMAK_DH,
_QWERTY,
_RAISE,
_LOWER,
_ADJUST
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK_DH] = LAYOUT_split_4x6_5(
/* COLEMAK_DH
* .-----------------------------------------. .-----------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bsp |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | F | P | B | | J | L | U | Y | ; | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Del | A | R | S | T | G | | M | N | E | I | O | ' |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shft | Z | X | C | D | V | | K | H | , | . | / | Shft |
* '-----------------------------------------/ \-----------------------------------------'
* / RAISE /---------------. .---------------\ LOWER \
* / / Cmd / Shift / \ Shift \ Cmd \ \
* '-------/ Space / Enter / \ Enter \ Space \-------'
* /---------------/ \---------------\
* / Alt / Ctrl / \ Ctrl \ Alt \
* / / / \ \ \
* '---------------' '---------------'
*/
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_BSPC,
KC_TAB , KC_Q , KC_W , KC_F , KC_P , KC_B , KC_J , KC_L , KC_U , KC_Y , KC_SCLN, KC_BSLS,
KC_DEL , KC_A , KC_R , KC_S , KC_T , KC_G , KC_M , KC_N , KC_E , KC_I , KC_O , KC_QUOT,
KC_LSFT, KC_Z , KC_X , KC_C , KC_D , KC_V , KC_K , KC_H , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
RAISE , CM_SPAL, SH_ENL , SH_ENR , CM_SPAR, LOWER ,
KC_LALT, KC_LCTL, KC_RCTL, KC_RALT
),
[_QWERTY] = LAYOUT_split_4x6_5(
/* QWERTY
* .-----------------------------------------. .-----------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bsp |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Del | A | S | D | F | G | | H | J | K | L | ; | ' |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shft | Z | X | C | V | B | | N | M | , | . | / | Shft |
* '-----------------------------------------/ \-----------------------------------------'
* / RAISE /---------------. .---------------\ LOWER \
* / / Cmd / Shift / \ Shift \ Cmd \ \
* '-------/ Space / Enter / \ Enter \ Space \-------'
* /---------------/ \---------------\
* / Alt / Ctrl / \ Ctrl \ Alt \
* / / / \ \ \
* '---------------' '---------------'
*/
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_BSPC,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSLS,
KC_DEL , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_LSFT,
RAISE , CM_SPAL, SH_ENL , SH_ENR , CM_SPAR, LOWER ,
KC_LALT, KC_LCTL, KC_RCTL, KC_RALT
),
[_RAISE] = LAYOUT_split_4x6_5(
/* RAISE
* .-----------------------------------------. .-----------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | [ | ] | | | $ | / | * | # | ~ | F12 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ins | ! | @ | ( | ) | | | % | - | + | = | ? | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | { | } | | | ^ | & | | | | | |
* '-----------------------------------------/ \-----------------------------------------'
* / /---------------. .---------------\ \
* / / / / \ \ \ \
* '-------/ / / \ \ \-------'
* /---------------/ \---------------\
* / / / \ \ \
* / / / \ \ \
* '---------------' '---------------'
*/
XXXXXXX, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
XXXXXXX, XXXXXXX, XXXXXXX, KC_LBRC, KC_RBRC, XXXXXXX, KC_DLR , KC_SLSH, KC_ASTR, KC_HASH, KC_TILD, KC_F12 ,
KC_INS , KC_EXLM, KC_AT , KC_LPRN, KC_RPRN, XXXXXXX, KC_PERC, KC_MINS, KC_PPLS, KC_PEQL, KC_QUES, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, KC_LCBR, KC_RCBR, XXXXXXX, KC_CIRC, KC_AMPR, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______
),
[_LOWER] = LAYOUT_split_4x6_5(
/* LOWER
* .-----------------------------------------. .-----------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | [ | ] | + | | | | up | | | F12 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ins | ! | @ | ( | ) | - | | | left | down | rght | ? | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | { | } | = | | | | | | | |
* '-----------------------------------------/ \-----------------------------------------'
* / /---------------. .---------------\ \
* / / / / \ \ \ \
* '-------/ / / \ \ \-------'
* /---------------/ \---------------\
* / / / \ \ \
* / / / \ \ \
* '---------------' '---------------'
*/
XXXXXXX, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
XXXXXXX, XXXXXXX, XXXXXXX, KC_LBRC, KC_RBRC, KC_PPLS, XXXXXXX, XXXXXXX, KC_UP , XXXXXXX, XXXXXXX, KC_F12 ,
KC_INS , KC_EXLM, KC_AT , KC_LPRN, KC_RPRN, KC_MINS, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_QUES, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, KC_LCBR, KC_RCBR, KC_PEQL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______
),
[_ADJUST] = LAYOUT_split_4x6_5(
/* ADJUST
* .-----------------------------------------. .-----------------------------------------.
* | | | | | | QWERT| |COLEM | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | V+ | | B + | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | V- | | B - | << | play | >> | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | Mute | | | | | | | |
* '-----------------------------------------/ \-----------------------------------------'
* / /---------------. .---------------\ \
* / / / / \ \ \ \
* '-------/ / / \ \ \-------'
* /---------------/ \---------------\
* / / / \ \ \
* / / / \ \ \
* '---------------' '---------------'
*/
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QWERT , COLEM , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_VOLU, KC_BRIU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_VOLD, KC_BRID, KC_MRWD, KC_MPLY, KC_MFFD, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MUTE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
)
};
bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) {
if (keycode == CM_SPAR) {
return false;
} else if (QK_MOD_TAP <= keycode && keycode <= QK_MOD_TAP_MAX) {
return true;
} else {
return false;
}
}
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
// Flexible macOS-friendly Grave Escape
// https://docs.qmk.fm/#/feature_key_overrides?id=flexible-macos-friendly-grave-escape
const key_override_t tilde_esc_override = ko_make_basic(MOD_MASK_SHIFT, KC_ESC, S(KC_GRAVE));
const key_override_t grave_esc_override = ko_make_basic(MOD_MASK_GUI, KC_ESC, KC_GRAVE);
const key_override_t delete_key_override = ko_make_basic(MOD_MASK_SHIFT, KC_BSPC, KC_DELETE);
const key_override_t **key_overrides = (const key_override_t *[]){
&tilde_esc_override,
&grave_esc_override,
&delete_key_override,
NULL
};

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@ -1,4 +0,0 @@
MOUSEKEY_ENABLE = no # Mouse keys
NKRO_ENABLE = yes # USB Nkey Rollover
RGB_MATRIX_ENABLE = no # Enable keyboard RGB matrix
KEY_OVERRIDE_ENABLE = yes # Enable Key Overrides, see https://docs.qmk.fm/#/feature_key_overrides

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@ -1,90 +0,0 @@
/*
* Copyright 2021 Joschua Gandert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_german.h"
enum layer_names {
_BASE,
_GAME, /* WASD shifted right once */
_LOWER,
_RAISE,
_ADJUST /* when both LOWER and RAISE pressed */
};
#define RAISE MO(_RAISE)
#define LOWER MO(_LOWER)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_split_4x6_5(
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , DE_SS ,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , DE_Z , KC_U , KC_I , KC_O , KC_P , DE_UDIA,
KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , DE_ODIA, DE_ADIA,
KC_LCTL, DE_Y , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT, DE_MINS, DE_PLUS,
RAISE, KC_SPC, KC_LCTL, KC_RALT, KC_BSPC, LOWER,
KC_ENT, KC_LALT, KC_LGUI, KC_RSFT
),
[_GAME] = LAYOUT_split_4x6_5(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_T , KC_TAB , KC_Q , KC_W , KC_E , KC_R , _______, _______, KC_UP, _______, _______, _______,
KC_G , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
KC_B , KC_LCTL, DE_Y , KC_X , KC_C , KC_V , _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______
),
[_LOWER] = LAYOUT_split_4x6_5(
KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_PSLS, KC_PAST, KC_PMNS, KC_DEL ,
_______, DE_HASH, DE_CIRC, KC_PGUP, DE_LABK, _______, _______, KC_P7 , KC_P8 , KC_P9 , KC_PPLS, KC_BSPC ,
_______, DE_ACUT, KC_HOME, KC_PGDN, KC_END , KC_LPRN, KC_RPRN, KC_P4 , KC_P5 , KC_P6 , KC_PDOT, _______ ,
_______, KC_PLUS, KC_PIPE, KC_UNDS, _______, _______, KC_P0 , KC_P1 , KC_P2 , KC_P3 , KC_PENT, KC_KP_EQUAL,
_______, KC_RGHT, _______, _______, _______, _______,
KC_LEFT, _______, QK_BOOT, _______
),
[_RAISE] = LAYOUT_split_4x6_5(
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
_______, _______, _______, KC_UP , _______, _______, KC_LALT, KC_INS , KC_NUM , KC_CALC, KC_PSCR , KC_MUTE,
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT , KC_MSEL, KC_MPRV , KC_MPLY , KC_MNXT, _______ , KC_VOLU,
_______, _______, _______, _______, _______, _______, DE_HASH, KC_MYCM , _______ , _______, KC_SCRL , KC_VOLD,
_______, _______, _______, _______, KC_UP , _______,
_______, _______, _______, KC_DOWN
),
[_ADJUST] = LAYOUT_split_4x6_5(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, DF(_BASE), _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______
),
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

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@ -1,24 +0,0 @@
![German Gaming Layout Image](https://i.imgur.com/0y938rGh.png)
Despite being less accurate, the columns in the image are shifted up and down to avoid the [Hermann grid illusion](https://en.wikipedia.org/wiki/Grid_illusion).
# German Gaming Layout
This layout was build with gaming in mind for a german user. As a result I added a "game" layer that shifts the keys of the left side (below the number row) one to the right, so that <kbd>WASD</kbd> is on the <kbd>ESDF</kbd> keys. The reason this layer was added is that using <kbd>WASD</kbd> is less comfortable with a contoured Dactyl-style keyboard, where each column is adjusted for the respective fingers. <kbd>ESDF</kbd> also has the upside of allowing one to stay in the home row. Note that the rightmost column of the default layer, so <kbd>TGB</kbd>, ends up in the leftmost position.
Of course, one could just be forced to reconfigure every game, but that wouldn't be very user-friendly and likely reduce satisfaction with the layout. When in game mode, the right side of keys also features arrow keys on <kbd>IJKL</kbd>.
## Raise and Lower layer
Additionally, via the RAISE layer, it's always possible to access the arrow keys, which are often used in game menues. On the exact same position one can access <kbd>Home</kbd>, <kbd>End</kbd>, <kbd>Page Down</kbd> and <kbd>Page Up</kbd> via the LOWER layer. The left side of the LOWER layer also contains the few characters that would usually have their own key in a traditional german keyboard.
The right side features various media keys in the RAISE layer, and a numpad in the LOWER layer.
## Firmware
The keyboard can be put into Reset mode (for flashing a keymap) by pressing <kbd>**LOWER**</kbd> + <kbd>Super</kbd> (also known as Windows key), or by pressing <kbd>**LOWER**</kbd> + <kbd>**RAISE**</kbd> + <kbd>R</kbd>.
`MOUSEKEY_ENABLE` was set to `no` for this keymap, since it wasn't used and the size of the firmware ended up being too large.

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MOUSEKEY_ENABLE = no

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/*
* Copyright 2021 Joschua Gandert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_german.h"
enum layer_names {
_BASE,
_GAME, /* WASD shifted right once */
_LOWER,
_RAISE,
_ADJUST /* when both LOWER and RAISE pressed */
};
#define RAISE MO(_RAISE)
#define LOWER MO(_LOWER)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_split_4x6_5(
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , DE_SS ,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , DE_Z , KC_U , KC_I , KC_O , KC_P , DE_UDIA,
KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , DE_ODIA, DE_ADIA,
KC_LCTL, DE_Y , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT, DE_MINS, DE_PLUS,
RAISE, KC_SPC, KC_LCTL, KC_RALT, KC_BSPC, LOWER,
KC_ENT, KC_LALT, KC_LGUI, KC_RSFT
),
[_GAME] = LAYOUT_split_4x6_5(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_T , KC_TAB , KC_Q , KC_W , KC_E , KC_R , _______, _______, KC_UP, _______, _______, _______,
KC_G , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
KC_B , KC_LCTL, DE_Y , KC_X , KC_C , KC_V , _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______
),
[_LOWER] = LAYOUT_split_4x6_5(
KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_PSLS, KC_PAST, KC_PMNS, KC_DEL ,
_______, DE_HASH, DE_CIRC, KC_PGUP, DE_LABK, _______, _______, KC_P7 , KC_P8 , KC_P9 , KC_PPLS, KC_BSPC ,
_______, DE_ACUT, KC_HOME, KC_PGDN, KC_END , KC_LPRN, KC_RPRN, KC_P4 , KC_P5 , KC_P6 , KC_PDOT, _______ ,
_______, KC_PLUS, KC_PIPE, KC_UNDS, _______, _______, KC_P0 , KC_P1 , KC_P2 , KC_P3 , KC_PENT, KC_KP_EQUAL,
_______, KC_RGHT, _______, _______, _______, _______,
KC_LEFT, _______, QK_BOOT, _______
),
[_RAISE] = LAYOUT_split_4x6_5(
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
_______, _______, _______, KC_UP , _______, _______, KC_LALT, KC_INS , KC_NUM , KC_CALC, KC_PSCR , KC_MUTE,
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT , KC_MSEL, KC_MPRV , KC_MPLY , KC_MNXT, _______ , KC_VOLU,
_______, _______, _______, _______, _______, _______, DE_HASH, KC_MYCM , _______ , _______, KC_SCRL , KC_VOLD,
_______, _______, _______, _______, KC_UP , _______,
_______, _______, _______, KC_DOWN
),
[_ADJUST] = LAYOUT_split_4x6_5(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, DF(_BASE), _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______
),
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

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@ -1,24 +0,0 @@
![German Gaming Layout Image](https://i.imgur.com/0y938rG.png)
Despite being less accurate, the columns in the image are shifted up and down to avoid the [Hermann grid illusion](https://en.wikipedia.org/wiki/Grid_illusion).
# German Gaming Layout
This layout was build with gaming in mind for a german user. As a result I added a "game" layer that shifts the keys of the left side (below the number row) one to the right, so that <kbd>WASD</kbd> is on the <kbd>ESDF</kbd> keys. The reason this layer was added is that using <kbd>WASD</kbd> is less comfortable with a contoured Dactyl-style keyboard, where each column is adjusted for the respective fingers. <kbd>ESDF</kbd> also has the upside of allowing one to stay in the home row. Note that the rightmost column of the default layer, so <kbd>TGB</kbd>, ends up in the leftmost position.
Of course, one could just be forced to reconfigure every game, but that wouldn't be very user-friendly and likely reduce satisfaction with the layout. When in game mode, the right side of keys also features arrow keys on <kbd>IJKL</kbd>.
## Raise and Lower layer
Additionally, via the RAISE layer, it's always possible to access the arrow keys, which are often used in game menues. On the exact same position one can access <kbd>Home</kbd>, <kbd>End</kbd>, <kbd>Page Down</kbd> and <kbd>Page Up</kbd> via the LOWER layer. The left side of the LOWER layer also contains the few characters that would usually have their own key in a traditional german keyboard.
The right side features various media keys in the RAISE layer, and a numpad in the LOWER layer.
## Firmware
The keyboard can be put into Reset mode (for flashing a keymap) by pressing <kbd>**LOWER**</kbd> + <kbd>Super</kbd> (also known as Windows key), or by pressing <kbd>**LOWER**</kbd> + <kbd>**RAISE**</kbd> + <kbd>R</kbd>.
`MOUSEKEY_ENABLE` was set to `no` for this keymap, since it wasn't used and the size of the firmware ended up being too large.

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@ -1 +0,0 @@
MOUSEKEY_ENABLE = no

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@ -1,93 +0,0 @@
/* Copyright 2020 OJtheTiny
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_QW,
_DV,
_CM,
_L1,
_L2,
_L3
};
enum custom_keycodes {
DVORAK = SAFE_RANGE,
QWERTY,
COLEMAK
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT( /* Qwerty */
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENTER,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MO(_L2),
KC_TAB, MO(_L1), KC_LGUI, KC_SPC, KC_BSPC, KC_LALT, KC_RALT, TG(_L3)
),
[_DV] = LAYOUT( /* Dvorak */
KC_ESC, KC_SLSH, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_QUOT,
KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_ENTER,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_L2),
KC_TAB, MO(_L1), KC_LGUI, KC_SPC, KC_BSPC, KC_LALT, KC_RALT, TG(_L3)
),
[_CM] = LAYOUT( /* Colemak */
KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_QUOT,
KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENTER,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, MO(_L2),
KC_TAB, MO(_L1), KC_LGUI, KC_SPC, KC_BSPC, KC_LALT, KC_RALT, TG(_L3)
),
[_L1] = LAYOUT( /* NUM */
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, KC_SCLN, KC_BSLS,
_______, _______, _______, KC_PSCR, _______, _______, _______, _______, KC_LBRC, KC_RBRC, KC_MINS, KC_EQL,
_______, _______, _______, _______, _______, _______, _______, _______
),
[_L2] = LAYOUT( /* F Keys */
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, _______, KC_ENTER,
_______, QWERTY, DVORAK, COLEMAK, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
[_L3] = LAYOUT( /* Gaming */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, _______, _______, KC_F5, KC_F6, KC_F7, KC_F8, _______,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, _______, MO(_L2), KC_F9, KC_F10, KC_F11, KC_F12, _______,
KC_LSFT, KC_Z, KC_B, KC_SPC, KC_BSPC, _______, _______, TG(_L3)
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DV);
}
return false;
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QW);
}
return false;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_CM);
}
return false;
default:
return true;
}
return true;
};

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#Objectively superior keymap for v44

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// #define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS

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@ -1,157 +0,0 @@
#include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
#define BASE 0
#define META 1
#define SYMB 2
#define GAME 3
#define BIAC 4
#define BMETA 5
#define BSYMB 6
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE
* ,------------------------------------------------. ,------------------------------------------------.
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | @ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | A | S | D | F | G | ( | | ) | H | J | K | L | ; | : |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | Z | X | C | V | B | { | | } | N | M | , | . | / |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |PrtSc |=>GAME|=>SYMB| \ |
* | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[BASE] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_RBRC, KC_BSLS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, S(KC_8), S(KC_9), KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, S(KC_RBRC), S(KC_BSLS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_INT1),
KC_LCTL, KC_LGUI, KC_APP, TG(BIAC),LT(SYMB, KC_ESC), RCTL_T(KC_SPC),SFT_T(KC_TAB), KC_BSPC, LT(META, KC_ENT), KC_DEL, KC_PSCR, TG(GAME), TG(SYMB), KC_INT3
),
/* META
* ,------------------------------------------------. ,------------------------------------------------.
* | 1 | 2 | 3 | 4 | 5 | 6 | [ | | ] | 7 | 8 | 9 | 0 | - | ^ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | F1 | |Muhen | Henk | | ( | | ) | Left | Down | Up |Right | | |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | F2 | F3 | F4 | F5 | F6 | { | | } | F7 | F8 | F9 | F10 | F11 |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |Reset |=>GAME|=>SYMB| \ |
* | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[META] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, _______, _______, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
_______, KC_F1, XXXXXXX, KC_INT5, KC_INT4, XXXXXXX, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX,
_______, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, SFT_T(KC_INT1),
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______
),
/* SYMB
* ,------------------------------------------------. ,------------------------------------------------.
* | ! | " | # | $ | % | & | [ | | ] | ' | ( | ) | ~ | = | ~ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | | | | | | ( | | ) | | | | | + | * |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | | | | | | { | | } | | | < | > | ? | \ |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |PrtSc |=>GAME|=>SYMB| \ |
* | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[SYMB] = LAYOUT(
S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), _______, _______, S(KC_7), S(KC_8), S(KC_9), S(KC_0), S(KC_MINS), S(KC_EQL),
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, S(KC_SCLN), S(KC_QUOT),
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, S(KC_COMM), S(KC_DOT), S(KC_SLSH), S(KC_INT1),
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* GAME
* ,------------------------------------------------. ,------------------------------------------------.
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | @ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | A | S | D | F | G | ( | | ) | H | J | K | L | ; | : |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | Z | X | C | V | B | { | | } | N | M | , | . | / |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc | ESC |Space |Tab | |Back |Enter | Del |PrtSc |=>GAME|=>SYMB| \ |
* | | | | | | | | |Space | | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[GAME] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_RBRC, KC_BSLS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, S(KC_8), S(KC_9), KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, S(KC_RBRC), S(KC_BSLS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_INT1),
KC_LCTL, KC_LGUI, KC_APP, KC_PSCR, KC_ESC, KC_SPC, KC_TAB, KC_BSPC, KC_ENT, KC_DEL, KC_PSCR, _______, _______, KC_INT3
),
/* BIAC
* ,------------------------------------------------. ,------------------------------------------------.
* | Tab | ; | , | . | P | Q | [ | | ] | Y | G | D | M | F | @ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | A | O | E | I | U | ( | | ) | B | N | T | R | S | : |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | Z | X | C | V | W | { | | } | H | J | K | L | / |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |=>BIAC|ESC/ |Space/|Tab/ | |Back |Enter/| Del |PrtSc | | | \ |
* | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[BIAC] = LAYOUT(
KC_TAB, KC_SCLN,KC_COMM, KC_DOT, KC_P, KC_Q, KC_RBRC, KC_BSLS, KC_Y, KC_G, KC_D, KC_M, KC_F, KC_LBRC,
KC_LALT, KC_A, KC_O, KC_E, KC_I, KC_U, S(KC_8), S(KC_9), KC_B, KC_N, KC_T, KC_R, KC_S, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_W, S(KC_RBRC), S(KC_BSLS), KC_H, KC_J, KC_K, KC_L, KC_SLSH, SFT_T(KC_INT1),
KC_LCTL, KC_LGUI, KC_APP, _______, LT(BSYMB, KC_ESC),RCTL_T(KC_SPC),SFT_T(KC_TAB), KC_BSPC, LT(BMETA, KC_ENT),KC_DEL, KC_PSCR, XXXXXXX, XXXXXXX, KC_INT3
),
/* META
* ,------------------------------------------------. ,------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | { | | } | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | 2 | 3 | 4 | 5 | 6 | [ | | ] | 7 | 8 | 9 | 0 | - | ^ |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | 1 | |Muhen | Henk | | ( | | ) | Left | Down | Up |Right | |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App | |ESC/ |Space/|Tab/ | |Back |Enter/| Del |Reset | | | \ |
* | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[BMETA] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
_______, KC_2, KC_3, KC_4, KC_5, KC_6, _______, _______, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
_______, KC_1, XXXXXXX, KC_INT5, KC_INT4, XXXXXXX, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, SFT_T(KC_INT1),
_______, _______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______
),
/* SYMB
* ,------------------------------------------------. ,------------------------------------------------.
* | | | | | | | [ | | ] | | | [ | ] | + | * |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | " | # | $ | % | & | ( | | ) | ' | ( | ) | | = | ~ |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | ! | | | | | { | | } | { | } | < | > | ? | \ |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App | |ESC/ |Space/|Tab/ | |Back |Enter/| Del |PrtSc | | | \ |
* | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[BSYMB] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, KC_RBRC, KC_BSLS, S(KC_SCLN), S(KC_QUOT),
_______, S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), _______, _______, S(KC_7), S(KC_8), S(KC_9), S(KC_0), S(KC_MINS), S(KC_EQL),
_______, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, S(KC_RBRC), S(KC_BSLS), S(KC_COMM), S(KC_DOT), S(KC_SLSH), S(KC_INT1),
_______, _______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS

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@ -1,89 +0,0 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define BASE 0
#define META 1
#define SYMB 2
#define GAME 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE
* ,------------------------------------------------. ,------------------------------------------------.
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | @ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | A | S | D | F | G | ( | | ) | H | J | K | L | ; | : |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | Z | X | C | V | B | { | | } | N | M | , | . | / |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |PrtSc |=>GAME|=>SYMB| \ |
* | | | | |~SYMB |Cmd |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[BASE] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_RBRC, KC_BSLS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, S(KC_8), S(KC_9), KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, S(KC_RBRC), S(KC_BSLS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_INT1),
KC_LCTL, KC_LGUI, KC_APP, KC_PSCR, LT(SYMB, KC_ESC), GUI_T(KC_SPC), SFT_T(KC_TAB), KC_BSPC, LT(META, KC_ENT), KC_DEL, KC_PSCR, TG(GAME), TG(SYMB), KC_INT3
),
/* META
* ,------------------------------------------------. ,------------------------------------------------.
* | 1 | 2 | 3 | 4 | 5 | 6 | [ | | ] | 7 | 8 | 9 | 0 | - | ^ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | F1 | |Muhen | Henk | | ( | | ) | Left | Down | Up |Right | | |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | F2 | F3 | F4 | F5 | F6 | { | | } | F7 | F8 | F9 | F10 | F11 |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |Reset |=>GAME|=>SYMB| \ |
* | | | | |~SYMB |Ctrl |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[META] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, _______, _______, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
_______, KC_F1, XXXXXXX, KC_INT5, KC_INT4, XXXXXXX, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX,
_______, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, SFT_T(KC_INT1),
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______
),
/* SYMB
* ,------------------------------------------------. ,------------------------------------------------.
* | ! | " | # | $ | % | & | [ | | ] | ' | ( | ) | ~ | = | ~ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | | | | | | ( | | ) | | | | | + | * |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | | | | | | { | | } | | | < | > | ? | \ |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |PrtSc |=>GAME|=>SYMB| \ |
* | | | | |~SYMB |Ctrl |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[SYMB] = LAYOUT(
S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), _______, _______, S(KC_7), S(KC_8), S(KC_9), S(KC_0), S(KC_MINS), S(KC_EQL),
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, S(KC_SCLN), S(KC_QUOT),
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, S(KC_COMM), S(KC_DOT), S(KC_SLSH), S(KC_INT1),
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* GAME
* ,------------------------------------------------. ,------------------------------------------------.
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | @ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | A | S | D | F | G | ( | | ) | H | J | K | L | ; | : |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | Z | X | C | V | B | { | | } | N | M | , | . | / |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc | ESC |Space |Tab | |Back |Enter | Del |PrtSc |=>GAME|=>SYMB| \ |
* | | | | | | | | |Space | | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[GAME] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_RBRC, KC_BSLS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, S(KC_8), S(KC_9), KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, S(KC_RBRC), S(KC_BSLS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_INT1),
KC_LCTL, KC_LGUI, KC_APP, KC_PSCR, KC_ESC, KC_SPC, KC_TAB, KC_BSPC, KC_ENT, KC_DEL, KC_PSCR, _______, _______, KC_INT3
)
};

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@ -1,42 +0,0 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
// Underglow
#undef RGBLED_NUM
#define RGBLED_NUM 14 // Number of LEDs
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLIGHT_SLEEP

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@ -1,151 +0,0 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define BASE 0
#define META 1
#define SYMB 2
#define GAME 3
#define RGB 4
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
enum custom_keycodes {
RGB_RST = SAFE_RANGE,
TAP_ANIM
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE
* ,------------------------------------------------. ,------------------------------------------------.
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | @ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | A | S | D | F | G | ( | | ) | H | J | K | L | ; | : |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | Z | X | C | V | B | { | | } | N | M | , | . | / |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |PrtSc |=>GAME|=>RGB | \ |
* | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[BASE] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_RBRC, KC_BSLS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, S(KC_8), S(KC_9), KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, S(KC_RBRC), S(KC_BSLS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_INT1),
KC_LCTL, KC_LGUI, KC_APP, KC_PSCR, LT(SYMB, KC_ESC), RCTL_T(KC_SPC),SFT_T(KC_TAB), KC_BSPC, LT(META, KC_ENT), KC_DEL, KC_PSCR, TG(GAME), TG(RGB), KC_INT3
),
/* META
* ,------------------------------------------------. ,------------------------------------------------.
* | 1 | 2 | 3 | 4 | 5 | 6 | [ | | ] | 7 | 8 | 9 | 0 | - | ^ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | F1 | |Muhen | Henk | | ( | | ) | Left | Down | Up |Right | | |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | F2 | F3 | F4 | F5 | F6 | { | | } | F7 | F8 | F9 | F10 | F11 |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |Reset |=>GAME|=>RGB | \ |
* | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[META] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, _______, _______, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
_______, KC_F1, XXXXXXX, KC_INT5, KC_INT4, XXXXXXX, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX,
_______, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, SFT_T(KC_INT1),
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______
),
/* SYMB
* ,------------------------------------------------. ,------------------------------------------------.
* | ! | " | # | $ | % | & | [ | | ] | ' | ( | ) | ~ | = | ~ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | | | | | | ( | | ) | | | | | + | * |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | | | | | | { | | } | | | < | > | ? | \ |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |PrtSc |=>GAME|=>RGB | \ |
* | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[SYMB] = LAYOUT(
S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), _______, _______, S(KC_7), S(KC_8), S(KC_9), S(KC_0), S(KC_MINS), S(KC_EQL),
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, S(KC_SCLN), S(KC_QUOT),
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, S(KC_COMM), S(KC_DOT), S(KC_SLSH), S(KC_INT1),
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* GAME
* ,------------------------------------------------. ,------------------------------------------------.
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | @ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | A | S | D | F | G | ( | | ) | H | J | K | L | ; | : |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | Z | X | C | V | B | { | | } | N | M | , | . | / |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc | ESC |Space |Tab | |Back |Enter | Del |PrtSc |=>GAME|=>RGB | \ |
* | | | | | | | | |Space | | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[GAME] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_RBRC, KC_BSLS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, S(KC_8), S(KC_9), KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, S(KC_RBRC), S(KC_BSLS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_INT1),
KC_LCTL, KC_LGUI, KC_APP, KC_PSCR, KC_ESC, KC_SPC, KC_TAB, KC_BSPC, KC_ENT, KC_DEL, KC_PSCR, _______, _______, KC_INT3
),
/* RGB
* ,------------------------------------------------. ,------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | | | | | | | | | | TOG | HUI | SAI | VAI |HUANIM| |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | | | | | | | | | | MOD | HUD | SAD | VAD |QK_BOOT | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | |=>RGB | |
* `------------------------------------------------' `------------------------------------------------'
*/
[RGB] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, TAP_ANIM,XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_MOD, RGB_HUI, RGB_SAD, RGB_VAD, RGB_RST, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX
)
};
bool isTapAnim = false;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case RGB_MOD:
if (record->event.pressed) {
isTapAnim = false;
}
break;
case RGB_RST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
}
#endif
break;
case TAP_ANIM:
if (record->event.pressed) {
isTapAnim = !isTapAnim;
}
break;
}
if (isTapAnim) {
rgblight_mode_noeeprom(1);
uint16_t hue = (rgblight_config.hue + 5) % 360;
rgblight_sethsv_noeeprom(hue, rgblight_config.sat, rgblight_config.val);
}
return true;
}

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RGBLIGHT_ENABLE = yes

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS

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@ -1,95 +0,0 @@
// WindowsでJIS配列として認識しているときに、US配列として使うためのキーマップ
// hdbx から2行コピーさせて頂きました。
#include QMK_KEYBOARD_H
#include "keymap_japanese.h" // qmk_firmware-master/quantum/keymap_extras/keymap_japanese.h 日本語キーボード設定用
// マクロが必要になったらコメントインすること
// #include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避>
extern keymap_config_t keymap_config;
#define BASE 0
#define META 1
#define SYMB 2
#define GAME 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE
* ,------------------------------------------------. ,------------------------------------------------.
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | @ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | A | S | D | F | G | ( | | ) | H | J | K | L | ; | : |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | Z | X | C | V | B | { | | } | N | M | , | . | / |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |PrtSc |=>GAME|=>SYMB| \ |
* | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[BASE] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_RBRC, KC_BSLS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, S(KC_8), S(KC_9), KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, S(KC_RBRC), S(KC_BSLS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(JP_BSLS),
KC_LCTL, KC_LGUI, KC_APP, KC_PSCR, LT(SYMB, KC_ESC), RCTL_T(KC_SPC),SFT_T(KC_TAB), KC_BSPC, LT(META, KC_ENT), KC_DEL, KC_PSCR, TG(GAME), TG(SYMB), JP_YEN
),
/* META
* ,------------------------------------------------. ,------------------------------------------------.
* | 1 | 2 | 3 | 4 | 5 | 6 | [ | | ] | 7 | 8 | 9 | 0 | - | ^ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | F1 | |Muhen | Henk | | ( | | ) | Left | Down | Up |Right | | |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | F2 | F3 | F4 | F5 | F6 | { | | } | F7 | F8 | F9 | F10 | F11 |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |Reset |=>GAME|=>SYMB| \ |
* | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[META] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, _______, _______, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
_______, KC_F1, XXXXXXX, JP_MHEN, JP_HENK, XXXXXXX, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX,
_______, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, SFT_T(JP_BSLS),
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______
),
/* SYMB
* ,------------------------------------------------. ,------------------------------------------------.
* | ! | " | # | $ | % | & | [ | | ] | ' | ( | ) | ~ | = | ~ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | | | | | | ( | | ) | | | | | + | * |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | | | | | | { | | } | | | < | > | ? | \ |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |PrtSc |=>GAME|=>SYMB| \ |
* | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[SYMB] = LAYOUT(
S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), _______, _______, S(KC_7), S(KC_8), S(KC_9), S(KC_0), S(KC_MINS), S(KC_EQL),
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, S(KC_SCLN), S(KC_QUOT),
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, S(KC_COMM), S(KC_DOT), S(KC_SLSH), S(JP_BSLS),
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* GAME
* ,------------------------------------------------. ,------------------------------------------------.
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | @ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | A | S | D | F | G | ( | | ) | H | J | K | L | ; | : |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | Z | X | C | V | B | { | | } | N | M | , | . | / |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc | ESC |Space |Tab | |Back |Enter | Del |PrtSc |=>GAME|=>SYMB| \ |
* | | | | | | | | |Space | | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[GAME] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_RBRC, KC_BSLS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, S(KC_8), S(KC_9), KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, S(KC_RBRC), S(KC_BSLS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(JP_BSLS),
KC_LCTL, KC_LGUI, KC_APP, KC_PSCR, KC_ESC, KC_SPC, KC_TAB, KC_BSPC, KC_ENT, KC_DEL, KC_PSCR, _______, _______, JP_YEN
)
};

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@ -1,28 +0,0 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS

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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define BASE 0
#define META 1
#define SYMB 2
#define GAME 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE
* ,------------------------------------------------. ,------------------------------------------------.
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | @ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | A | S | D | F | G | ( | | ) | H | J | K | L | ; | : |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | Z | X | C | V | B | { | | } | N | M | , | . | / |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |PrtSc |=>GAME|=>SYMB| \ |
* | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[BASE] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_RBRC, KC_BSLS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, S(KC_8), S(KC_9), KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, S(KC_RBRC), S(KC_BSLS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_INT1),
KC_LCTL, KC_LGUI, KC_APP, KC_PSCR, LT(SYMB, KC_ESC), RCTL_T(KC_SPC),SFT_T(KC_TAB), KC_BSPC, LT(META, KC_ENT), KC_DEL, KC_PSCR, TG(GAME), TG(SYMB), KC_INT3
),
/* META
* ,------------------------------------------------. ,------------------------------------------------.
* | 1 | 2 | 3 | 4 | 5 | 6 | [ | | ] | 7 | 8 | 9 | 0 | - | ^ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | F1 | |Muhen | Henk | | ( | | ) | Left | Down | Up |Right | | |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | F2 | F3 | F4 | F5 | F6 | { | | } | F7 | F8 | F9 | F10 | F11 |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |Reset |=>GAME|=>SYMB| \ |
* | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[META] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, _______, _______, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
_______, KC_F1, XXXXXXX, KC_INT5, KC_INT4, XXXXXXX, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX,
_______, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, SFT_T(KC_INT1),
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______
),
/* SYMB
* ,------------------------------------------------. ,------------------------------------------------.
* | ! | " | # | $ | % | & | [ | | ] | ' | ( | ) | ~ | = | ~ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | | | | | | ( | | ) | | | | | + | * |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | | | | | | { | | } | | | < | > | ? | \ |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ | |Back |Enter/| Del |PrtSc |=>GAME|=>SYMB| \ |
* | | | | |~SYMB |RCtrl |Shift | |Space |~META | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[SYMB] = LAYOUT(
S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), _______, _______, S(KC_7), S(KC_8), S(KC_9), S(KC_0), S(KC_MINS), S(KC_EQL),
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, S(KC_SCLN), S(KC_QUOT),
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, S(KC_COMM), S(KC_DOT), S(KC_SLSH), S(KC_INT1),
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* GAME
* ,------------------------------------------------. ,------------------------------------------------.
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | @ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | A | S | D | F | G | ( | | ) | H | J | K | L | ; | : |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | Z | X | C | V | B | { | | } | N | M | , | . | / |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc | ESC |Space |Tab | |Back |Enter | Del |PrtSc |=>GAME|=>SYMB| \ |
* | | | | | | | | |Space | | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[GAME] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_RBRC, KC_BSLS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, S(KC_8), S(KC_9), KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, S(KC_RBRC), S(KC_BSLS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_INT1),
KC_LCTL, KC_LGUI, KC_APP, KC_PSCR, KC_ESC, KC_SPC, KC_TAB, KC_BSPC, KC_ENT, KC_DEL, KC_PSCR, _______, _______, KC_INT3
)
};

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@ -1,46 +0,0 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
/* Use RGB Underglow */
#undef RGBLED_NUM
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLIGHT_SLEEP
#define RGBLED_NUM 14
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17

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@ -1,215 +0,0 @@
// WindowsでJIS配列として認識しているときに、US配列として使うためのキーマップ
// @leopard_gecko さんがPlanck用に作成されたキーマップをかなり参考にしています。
#include QMK_KEYBOARD_H
#include "keymap_japanese.h" // qmk_firmware-master/quantum/keymap_extras/keymap_japanese.h 日本語キーボード設定用
#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
extern keymap_config_t keymap_config;
// レイヤー
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _GAME 3
#define _ADJUST 4
enum custom_keycodes {
QWERTY = SAFE_RANGE, // QWERTYレイヤーへ
MCR1, // マクロ1
MCR2, // マクロ2
MCR3, // マクロ3
DYNAMIC_MACRO_RANGE, // ダイナミックマクロ
WN_SCLN, // タップでJISの「:」 シフトでJISの「;」 (Windows)
};
// Use Dynamic macro
#include "dynamic_macro.h"
#define KC_LOWR LT(_LOWER, JP_MHEN) // タップで無変換 ホールドでLower
#define KC_RASE LT(_RAISE, JP_HENK) // タップで変換 ホールドでRaise
#define KC_LSLB MT(MOD_LSFT, JP_LBRC) // タップで[ ホールドで左Shift
#define KC_RSRB MT(MOD_RSFT, JP_RBRC) // タップで] ホールドで右Shift
#define KC_ALTB MT(MOD_LALT, KC_TAB) // タップでTAB ホールドで左Alt
#define CTL_ZH CTL_T(JP_ZKHK) // タップで半角/全角 ホールドで左Control (Windows)
#define WN_CAPS S(KC_CAPS) // Caps Lock (Windows)
#define KC_ALPS LALT(KC_PSCR) // Alt + PrintScreen
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define GAME DF(_GAME)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY // WindowsでJIS配列時のデフォルトキーマップ
* ,-------------------------------------------------------. ,-------------------------------------------------------.
* |Tab/Alt| Q | W | E | R | T | - | | ~ | Y | U | I | O | P | BSPC |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* |ZH/Ctrl| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | [/Sft | Z | X | C | V | B | F2 | | Home | N | M | , | . | / | ]/Sft |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* |WN CAPS| GUI | \ | Esc | | Enter | Del | | End | Space | | Left | Down | Up | Right |
* | | | | | LOWER | | | | | | RAISE | | | | |
* `-------------------------------------------------------' `-------------------------------------------------------'
*/
[_QWERTY] = LAYOUT(
KC_ALTB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_MINS, JP_TILD, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
CTL_ZH, KC_A, KC_S, KC_D, KC_F, KC_G, JP_LPRN, JP_RPRN, KC_H, KC_J, KC_K, KC_L, WN_SCLN, JP_QUOT,
KC_LSLB, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSRB,
WN_CAPS, KC_LGUI, JP_YEN, KC_ESC, KC_LOWR, KC_ENT, KC_DEL, KC_END, KC_SPC, KC_RASE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* LOWER // 数字入力用レイヤー
* ,-------------------------------------------------------. ,-------------------------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | 6 | | Esc | 7 | 8 | 9 | . | = | |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | | F1 | F2 | F3 | F4 | F5 | F6 | | F2 | 4 | 5 | 6 | - | / | Enter |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Shift | F7 | F8 | F9 | F10 | F11 | F12 | | | 1 | 2 | 3 | + | * | Shift |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | | |XXXXXXX| | | | | | | 0 | | | | | |
* `-------------------------------------------------------' `-------------------------------------------------------'
*/
[_LOWER] = LAYOUT(
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_ESC, KC_7, KC_8, KC_9, KC_PDOT, JP_EQL, _______,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT,
KC_LSFT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT,
_______, _______, XXXXXXX, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, _______, _______
),
/* RAISE // 記号入力用レイヤー
* ,-------------------------------------------------------. ,-------------------------------------------------------.
* | | ! | @ | # | $ | % | _ | | ` | ^ | & | Ins | \ |PrntScr| |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | |XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX| { | | } | Left | Down | Up | Right | ; | " |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Shift |M-PLAY |M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR| |PageUp |XXXXXXX|XXXXXXX| < | > | ? | Shift |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | | | | | | | | | |PageDwn| | | | | | |
* `-------------------------------------------------------' `-------------------------------------------------------'
*/
[_RAISE] = LAYOUT(
_______, KC_EXLM, JP_AT, KC_HASH, KC_DLR, KC_PERC, JP_UNDS, JP_GRV, JP_CIRC, JP_AMPR, KC_INS, JP_YEN, KC_ALPS, _______,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, JP_LCBR, JP_RCBR, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_SCLN, JP_DQUO,
KC_LSFT, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, KC_PGUP, XXXXXXX, XXXXXXX, KC_LT, KC_GT, KC_QUES, KC_RSFT,
_______, _______, JP_PIPE, _______, _______, _______, _______, KC_PGDN, _______, _______, _______, _______, _______, _______
),
/* GAME // 左手はゲーム用レイヤー、右手はNumPad
* ,-------------------------------------------------------. ,-------------------------------------------------------.
* | Tab | Q | W | E | R | T |PrntScr| | Esc | 7 | 8 | 9 | . | = | BSPC |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Ctrl | A | S | D | F | G | F1 | | F2 | 4 | 5 | 6 | - | / | Enter |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Shift | Z | X | C | V | B | F2 | | Home | 1 | 2 | 3 | + | * | Shift |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Del | GUI | Alt | Esc | LOWER | Space | Enter | | End | 0 | RAISE | Left | Down | Up | Right |
* `-------------------------------------------------------' `-------------------------------------------------------'
*/
[_GAME] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ALPS, KC_ESC, KC_P7, KC_P8, KC_P9, KC_PDOT, JP_EQL, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT,
KC_DEL, KC_LGUI, KC_LALT, KC_ESC, LOWER, KC_SPC, KC_ENT, KC_PGDN, KC_P0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* ADJUST // 設定用レイヤー (LOWER+RAISE)
* ,-------------------------------------------------------. ,-------------------------------------------------------.
* |RGB_TOG| MCR1 | MCR2 | MCR3 |XXXXXXX|XXXXXXX|XXXXXXX| |XXXXXXX|PLAY_M1|PLAY_M2|REC_M1 |REC_M2 |STP_REC| BSPC |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | QK_BOOT | | | | | | | |XXXXXXX|XXXXXXX|QWERTY | GAME |XXXXXXX|XXXXXXX|XXXXXXX|
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Shift | | | | | | | |XXXXXXX| M-PLAY|M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR|
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Debug |XXXXXXX|XXXXXXX| | |XXXXXXX|XXXXXXX| |XXXXXXX|XXXXXXX| | Left | Down | Up | Right |
* `-------------------------------------------------------' `-------------------------------------------------------'
*/
[_ADJUST] = LAYOUT(
RGB_TOG, MCR1, MCR2, MCR3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DM_PLY1, DM_PLY2, DM_REC1, DM_REC2, DM_RSTP, KC_BSPC,
QK_BOOT, RGB_MOD, RGB_M_P, RGB_M_B, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, QWERTY, GAME, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LSFT, RGB_M_R, RGB_M_SN,RGB_M_G, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT,
DB_TOGG, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
};
// RGB Underglow使用時のレイヤー毎のカラー切り替え
layer_state_t layer_state_set_keymap (layer_state_t state) {
return state;
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable();
rgblight_setrgb(RGB_TEAL);
#endif
}
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
switch (get_highest_layer(state)) {
case _RAISE:
rgblight_setrgb(RGB_CHARTREUSE); // RAISE:シャルトリューズ
break;
case _LOWER:
rgblight_setrgb(RGB_PINK); // LOWER:ピンク
break;
case _ADJUST:
rgblight_setrgb(RGB_RED); // ADJUST:レッド
break;
default: // for any other layers, or the default layer
rgblight_setrgb(RGB_TEAL); // 他:ティール
break;
}
#endif
return state;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static bool lshift = false;
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case WN_SCLN: // コロン「;:」
if (record->event.pressed) {
lshift = keyboard_report->mods & MOD_BIT(KC_LSFT);
if (lshift) {
unregister_code(KC_LSFT);
register_code(JP_SCLN);
unregister_code(JP_SCLN);
} else {
register_code(JP_COLN);
unregister_code(JP_COLN);
}
}
return false;
break;
case MCR1:
if (record->event.pressed) {
SEND_STRING("hoge"); // 送信文字列
}
return false;
break;
case MCR2:
if (record->event.pressed) {
SEND_STRING("hogehoge"SS_TAP(X_ENTER)); // 送信文字列
}
return false;
break;
case MCR3:
if (record->event.pressed) {
SEND_STRING("hoge@hoge.hoge"); // 送信文字列
}
return false;
break;
}
return true;
}

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@ -1,67 +0,0 @@
# hdbx
Designed for Japanese Keyboardists using JIS on the Ergo42.
## Layer
````
QWERTY
,-------------------------------------------------------. ,-------------------------------------------------------.
|Tab/Alt| Q | W | E | R | T | - | | ~ | Y | U | I | O | P | BSPC |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
|ZH/Ctrl| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| [/Sft | Z | X | C | V | B | F2 | | Home | N | M | , | . | / | ]/Sft |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
|WN CAPS| GUI | \ | Esc | MHEN/ | Enter | Del | | End | Space | HENK/ | Left | Down | Up | Right |
| | | | | LOWER | | | | | | RAISE | | | | |
`-------------------------------------------------------' `-------------------------------------------------------'
LOWER
,-------------------------------------------------------. ,-------------------------------------------------------.
| | 1 | 2 | 3 | 4 | 5 | 6 | | Esc | 7 | 8 | 9 | . | = | |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| | F1 | F2 | F3 | F4 | F5 | F6 | | F2 | 4 | 5 | 6 | - | / | Enter |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Shift | F7 | F8 | F9 | F10 | F11 | F12 | | | 1 | 2 | 3 | + | * | Shift |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| | |XXXXXXX| | | | | | | 0 | | | | | |
`-------------------------------------------------------' `-------------------------------------------------------'
RAISE
,-------------------------------------------------------. ,-------------------------------------------------------.
| | ! | @ | # | $ | % | _ | | ` | ^ | & | Ins | \ |PrntScr| |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| |XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX| { | | } | Left | Down | Up | Right | ; | " |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| | M-PLAY|M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR| |PageUp |XXXXXXX|XXXXXXX| < | > | ? | Shift |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| | | | | | | | | |PageDwn| | | | | | |
`-------------------------------------------------------' `-------------------------------------------------------'
ADJUST
,-------------------------------------------------------. ,-------------------------------------------------------.
|RGB_TOG| MCR1 | MCR2 | MCR3 |XXXXXXX|XXXXXXX|XXXXXXX| |XXXXXXX|PLAY_M1|PLAY_M2|REC_M1 |REC_M2 |STP_REC| BSPC |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| RESET | | | | | | | |XXXXXXX|XXXXXXX|QWERTY | GAME |XXXXXXX|XXXXXXX|XXXXXXX|
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Shift | | | | | | | |XXXXXXX| M-PLAY|M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR|
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Debug |XXXXXXX|XXXXXXX| | |XXXXXXX|XXXXXXX| |XXXXXXX|XXXXXXX| | Left | Down | Up | Right |
`-------------------------------------------------------' `-------------------------------------------------------'
GAME
,-------------------------------------------------------. ,-------------------------------------------------------.
| Tab | Q | W | E | R | T |PrntScr| | Esc | 7 | 8 | 9 | . | = | BSPC |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Ctrl | A | S | D | F | G | F1 | | F2 | 4 | 5 | 6 | - | / | Enter |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Shift | Z | X | C | V | B | F2 | | Home | 1 | 2 | 3 | + | * | Shift |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Del | GUI | Alt | Esc | LOWER | Space | Enter | | End | 0 | RAISE | Left | Down | Up | Right |
`-------------------------------------------------------' `-------------------------------------------------------'
````
## Notes
Supports RGB Underglow color sync to layer switching.

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@ -1,28 +0,0 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS

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@ -1,108 +0,0 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _CMOVE 3
#define _WIN 4
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY
* ,------------------------------------------------. ,------------------------------------------------.
* | Tab | Q | W | E | R | T | PGUP | | PGDN | Y | U | I | O | P | BSPC |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Ctrl | A | S | D | F | G | <- | | -> | H | J | K | L | ; | : |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | Z | X | C | V | B | HOME | | END | N | M | , | . | / |ET/SFT|
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | ESC | WIN | ALT | ALT | GUI |LOWER |Space | |Space |RAISE | GUI | HOME | LEFT | RGHT | CMOVE|
* `------------------------------------------------' `------------------------------------------------'
*/
[_QWERTY] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_PGUP, KC_PGDN, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LEFT, KC_RGHT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_HOME, KC_END, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT),
KC_ESC, TT(_WIN), KC_LALT, KC_LALT, KC_LGUI, MO(_LOWER), KC_SPC, KC_SPC, MO(_RAISE), KC_RGUI, KC_RCTL, KC_RSFT, KC_RALT, MO(_CMOVE)
),
/* RAISE
* ,------------------------------------------------. ,------------------------------------------------.
* | GRV | 1 | 2 | 3 | 4 | 5 | HOME | | END | 6 | 7 | 8 | 9 | 0 | DEL |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | F5 | <- | | -> | F6 | MINS | EQL | LBRC | RBRC | BSLS |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | PGUP | | PGDN | F12 | | | | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | |Space | |Space | | | | | | Alt+~|
* `------------------------------------------------' `------------------------------------------------'
*/
[_RAISE] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, KC_F12, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RALT(KC_GRV)
),
/* LOWER
* ,------------------------------------------------. ,------------------------------------------------.
* | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | DEL |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | F5 | | | UP | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | | | DOWN | F12 | | PGUP | HOME | UP | END |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | PGDN | LEFT | DOWN | RGHT |
* `------------------------------------------------' `------------------------------------------------'
*/
[_LOWER] = LAYOUT(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_UP, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, KC_DOWN, KC_F12, _______, KC_PGUP, KC_HOME, KC_UP, KC_END,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT
),
/* CMOVE
* ,------------------------------------------------. ,------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | | | | | | | | | | | PGUP | HOME | UP | END | |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | | | | | | | | | | | PGDN | LEFT | DOWN | RIGHT| |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[_CMOVE] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_HOME, KC_UP, KC_END, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* WIN
* ,------------------------------------------------. ,------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | LGUI | ALT | | | | | | | ALT | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[_WIN] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_LGUI, ALT_T(KC_INT5), _______, _______, _______, _______, ALT_T(KC_INT4), _______, _______, _______, _______
),
};

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@ -1,28 +0,0 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS

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/* Copyright 2018 Daisuke Kobayashi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_japanese.h"
enum {
_WIN,
_MACOS,
_LOWER,
_RAISE,
_FUNC
};
#define KC_KNA KC_LNG1
#define KC_EISU KC_LNG2
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define FN MO(_FUNC)
#define WIN DF(_WIN)
#define MACOS DF(_MACOS)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* WIN
* ,------------------------------------------------. ,------------------------------------------------.
* | Esc | Del | Q | W | E | R | T | | Y | U | I | O | P | @ ` | Bksp |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Tab | Ctrl | A | S | D | F | G | | H | J | K | L | ; + | ; * |Enter |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | H/Z |Shift | Z | X | C | V | B | | N | M | , < | . > | / ? | Up |Shift |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Fn | Ctrl | Win | Alt | Mhen |LOWER |Space | |Space |RAISE | Henk | Menu | Left | Down |Right |
* `------------------------------------------------' `------------------------------------------------'
*/
[_WIN] = LAYOUT(
KC_ESC, KC_DEL, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, KC_BSPC,
KC_TAB, KC_RCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, JP_COLN, KC_ENT,
JP_ZKHK, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_RSFT,
FN, KC_LCTL, KC_LGUI, KC_LALT, JP_MHEN, LOWER, KC_SPC, KC_SPC, RAISE, JP_HENK, KC_APP, KC_LEFT, KC_DOWN, KC_RGHT
),
/* MACOS
* ,------------------------------------------------. ,------------------------------------------------.
* | Esc | Del | Q | W | E | R | T | | Y | U | I | O | P | @ ` | Bksp |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Tab | Ctrl | A | S | D | F | G | | H | J | K | L | ; + | ; * |Enter |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Caps |Shift | Z | X | C | V | B | | N | M | , < | . > | / ? | Up |Shift |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Fn | Ctrl | Opt | Cmd | Eisu |LOWER |Space | |Space |RAISE | Kana | Cmd | Left | Down |Right |
* `------------------------------------------------' `------------------------------------------------'
*/
[_MACOS] = LAYOUT(
KC_ESC, KC_DEL, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, KC_BSPC,
KC_TAB, KC_RCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, JP_COLN, KC_ENT,
KC_CAPS, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_RSFT,
FN, KC_LCTL, KC_LALT, KC_LGUI, KC_EISU, LOWER, KC_SPC, KC_SPC, RAISE, KC_KNA, KC_RGUI, KC_LEFT, KC_DOWN, KC_RGHT
),
/* LOWER
* ,------------------------------------------------. ,------------------------------------------------.
* | | | ! | " | # | $ | % | | & | ' | ( | ) | | = | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | XXXX | XXXX | XXXX | { | ( | | ) | } | XXXX | ~ | | | _ | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | XXXX | XXXX | XXXX | XXXX | XXXX | | XXXX | XXXX | XXXX | XXXX | XXXX | PgUp | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | Home | PgDn | End |
* `------------------------------------------------' `------------------------------------------------'
*/
[_LOWER] = LAYOUT(
_______, _______, S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), JP_EQL, _______,
_______, _______, XXXXXXX, XXXXXXX, XXXXXXX, JP_LCBR, JP_LPRN, JP_RPRN, JP_RCBR, XXXXXXX, JP_TILD, JP_PIPE, JP_UNDS, _______,
_______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
/* RAISE
* ,------------------------------------------------. ,------------------------------------------------.
* | | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | F11 | F12 | XXXX | [ | ( | | ) | ] | XXXX | ^ | \ | \ | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[_RAISE] = LAYOUT(
_______, _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, _______,
_______, _______, KC_F11, KC_F12, XXXXXXX, JP_LBRC, JP_LPRN, JP_RPRN, JP_RBRC, XXXXXXX, JP_CIRC, JP_YEN, JP_BSLS, _______,
_______, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* FUNC
* ,------------------------------------------------. ,------------------------------------------------.
* |Reset | Ins | XXXX | XXXX | XXXX | XXXX | XXXX | | XXXX | XXXX |PrtSc |SrcLk |Pause | XXXX | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | XXXX | XXXX | XXXX | XXXX | >Win | | * | / | Home | PgUp | XXXX | XXXX | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Caps | | XXXX | XXXX | XXXX | XXXX | >Mac | | + | - | End | PgDn | XXXX | Vol+ | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | Mute | Vol- | Play |
* `------------------------------------------------' `------------------------------------------------'
*/
[_FUNC] = LAYOUT(
QK_BOOT, KC_INS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR, KC_SCRL, KC_PAUS, XXXXXXX, _______,
_______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, WIN, JP_ASTR, KC_SLSH, KC_HOME, KC_PGUP, XXXXXXX, XXXXXXX, _______,
KC_CAPS, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MACOS, JP_PLUS, KC_MINS, KC_END, KC_PGDN, XXXXXXX, KC_VOLU, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_MPLY
)
};

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@ -1,57 +0,0 @@
# Keymap for Ergo42
## About
This keymap is for Ergo42.
- JIS layout.
- Independent Windows layout/MacOS layout layers.
- Bottom row keys are arranged like a standard keyboard.
- Arrow keys are designed in the inverted-T.
## Layout
![keyboard-layout](https://user-images.githubusercontent.com/1042121/52666273-32a45e00-2f51-11e9-9e15-c231155f3bed.png)
## Windows mode/MacOS mode
|mode |key |
|------------|------------|
|Windows mode|Function + g|
|MacOS mode |Function + b|
When switching mode, the following keys switches.
|Windows |MacOS |
|---------------|------------|
|Alt |Command(GUI)|
|Windows(GUI) |Option(Alt) |
|Menu(App) |Command(GUI)|
|Muhenkan |Eisu |
|Henkan |Kana |
|Hankaku/Zenkaku|Caps |
## Layers
|No.|Name |Description |
|---|--------|---------------------------|
| 4 |Function|Mode switch, Media |
| 3 |Raise |Number, Function |
| 2 |Lower |Symbol, Home/End, PgUp/PgDn|
| 1 |MacOS |MacOS layout |
| 0 |Windows |Windows layout |
When power is turn on, No.0 Windows layer becomes enabled.
## Windows/MacOS layers
Standard layers for Windows mode/MacOS mode.
## Raise/Lower layers
Layer enabled during pressing Raise or Lower key.
## Function layer
Layer enabled during pressing Function key.

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@ -1,62 +0,0 @@
# Keymap for Ergo42
## 概要
Ergo42 用キーマップです。
- JIS 配列
- 独立した Windows 配列/MacOS 配列レイヤー
- 普通のキーボード配列に似せた最下段キー
- 逆 T 字 (凸型) 配列の矢印キー
## レイアウト
![keyboard-layout](https://user-images.githubusercontent.com/1042121/52666273-32a45e00-2f51-11e9-9e15-c231155f3bed.png)
## Windows モード/MacOS モード
|モード |キー |
|--------------|------------|
|Windows モード|Function + g|
|MacOS モード |Function + b|
モードを切り替えることで下記のキーが切り替わります。
|Windows |MacOS |
|------------|------------|
|Alt |Command(GUI)|
|Windows(GUI)|Option(Alt) |
|Menu(App) |Command(GUI)|
|無変換 |英数 |
|変換 |かな |
|半角/全角 |Caps |
## レイヤー
|No.|名称 |内容 |
|---|--------|--------------------------|
| 4 |Function|モード切替, メディア |
| 3 |Raise |数字, ファンクションキー |
| 2 |Lower |記号, Home/End, PgUp/PgDn |
| 1 |MacOS |MacOS 配列 |
| 0 |Windows |Windows 配列 |
電源 ON により No.0 の Windows レイヤーが有効になります。
## Windows/MacOS レイヤー
Windows モード/MacOS モードの標準レイヤー。
## Raise/Lower レイヤー
Raise キーまたは Lower キーを押している間だけ有効になるレイヤー。
普通のキーボードの最上段キー (数字/記号) に加えて、標準レイヤーに入らなかった記号キーが3つ (`[{`, `]}`, `\_`) 入っています。
括弧キー `[{`, `]}``(`, `)` を加えて、左右対称に配置しました。
## Function レイヤー
Function キーを押している間だけ有効になるレイヤー。
Windows モード/MacOS モードの切り替え、メディア系の操作、標準レイヤーに入らなかった機能キーのレイヤーです。

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS

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#include QMK_KEYBOARD_H
#include "keymap_bepo.h"
#include "keymap_french.h"
extern keymap_config_t keymap_config;
#define BASE 0
#define NUMB 1
#define SHORT 2
// Special keys
#define COPY RGUI(BP_C)
#define PASTE RGUI(BP_V)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT(
KC_TAB, BP_B, BP_EACU, BP_P, BP_O, BP_EGRV, KC_ESC, KC_BSPC, BP_DCIR, BP_V, BP_D, BP_L, BP_J, BP_Z,
BP_W, BP_A, BP_U, BP_I, BP_E, BP_COMM, _______, _______, BP_C, BP_T, BP_S, BP_R, BP_N, BP_M,
KC_LSFT, BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K, _______, _______, BP_QUOT, BP_Q, BP_G, BP_H, BP_F, BP_CCED,
MO(SHORT), KC_LCTL, _______, KC_LALT, KC_LGUI, KC_SPC, MO(NUMB), KC_ENT , KC_RSFT, KC_SPC, _______, _______, _______, _______
),
[NUMB] = LAYOUT(
BP_HASH, BP_DQUO, BP_LDQU, BP_RDQU, BP_LPRN, BP_RPRN, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL, BP_PERC, KC_BSPC,
BP_DLR, BP_1, BP_2, BP_3, BP_4, BP_5, KC_LBRC, KC_RBRC, BP_6, BP_7, BP_8, BP_9, BP_0, BP_DEG,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[SHORT] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT,
_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, COPY, PASTE, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};

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@ -1,31 +0,0 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
/* auto shift config */
#define AUTO_SHIFT_TIMEOUT 150

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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _BASE 0
#define _META 1
#define _SYMB 2
#define _GAME 3
enum custom_keycodes {
BASE = SAFE_RANGE,
META,
SYMB,
GAME,
EISU,
KANA
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE
* ,------------------------------------------------. ,------------------------------------------------.
* | = | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | - |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Tab | A | S | D | F | G | ( | | ) | H | J | K | L | ; | ' |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | Z | X | C | V | B | { | | } | N | M | , | . | / |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | EISU | Ctrl | Alt | GUI | ESC/ |Del |Back | |Enter |Space | META | GUI |=>GAME|=>SYMB| KANA |
* | | | | | SYMB | |Space | | | | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[_BASE] = LAYOUT(
KC_EQL, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS,
EISU, KC_LCTL, KC_LALT, KC_LGUI, LT(_SYMB, KC_ESC),KC_DEL, KC_BSPC, KC_ENT, KC_SPC, META, KC_LGUI, TG(_GAME), TG(_SYMB), KANA
),
/* META
* ,------------------------------------------------. ,------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | F5 | F6 | | | Left | Down | Up |Right | PgUp | |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | | | Home | End |Alt+ |Alt+ | PgDn | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | |Reset | | | |
* | | | | | | | | | | | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[_META] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PGUP, _______,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_HOME, KC_END, LALT(KC_LEFT), LALT(KC_RGHT), KC_PGDN, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______
),
/* SYMB
* ,------------------------------------------------. ,------------------------------------------------.
* | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | - |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | F5 | F6 | | | Left | Down | Up |Right | PgUp | |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | | | Home | End |Alt+ |Alt+ | PgDn | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | |Reset | | | |
* | | | | | | | | | | | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[_SYMB] = LAYOUT(
KC_TILD, S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), _______, _______, S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), _______,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PGUP, _______,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_HOME, KC_END, LALT(KC_LEFT), LALT(KC_RGHT), KC_PGDN, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______
),
/* GAME
* ,------------------------------------------------. ,------------------------------------------------.
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | @ |
* |------+------+------+------+------+------+------| |-------------+------+------+------+------+------|
* | Alt | A | S | D | F | G | ( | | ) | H | J | K | L | ; | : |
* |------+------+------+------+------+------+------| |------|------+------+------+------+------+------|
* | Sft | Z | X | C | V | B | { | | } | N | M | , | . | / |\/Sft |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc | ESC |Space |Tab | |Back |Enter | Del |PrtSc |=>GAME|=>SYMB| \ |
* | | | | | | | | |Space | | | | | | |
* `------------------------------------------------' `------------------------------------------------'
*/
[_GAME] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_RBRC, KC_BSLS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, S(KC_8), S(KC_9), KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, S(KC_RBRC), S(KC_BSLS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_INT1),
KC_LCTL, KC_LGUI, KC_APP, KC_PSCR, KC_ESC, KC_SPC, KC_TAB, KC_BSPC, KC_ENT, KC_DEL, KC_PSCR, _______, _______, KC_INT3
)
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case BASE:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_BASE);
}
return false;
break;
case META:
if (record->event.pressed) {
layer_on(_META);
update_tri_layer(_META, _SYMB, _GAME);
} else {
layer_off(_META);
update_tri_layer(_META, _SYMB, _GAME);
}
return false;
break;
case SYMB:
if (record->event.pressed) {
layer_on(_SYMB);
update_tri_layer(_META, _SYMB, _GAME);
} else {
layer_off(_SYMB);
update_tri_layer(_META, _SYMB, _GAME);
}
return false;
break;
case GAME:
if (record->event.pressed) {
layer_on(_GAME);
} else {
layer_off(_GAME);
}
return false;
break;
case EISU:
if (record->event.pressed) {
register_code(KC_LNG2);
} else {
unregister_code(KC_LNG2);
}
return false;
break;
case KANA:
if (record->event.pressed) {
register_code(KC_LNG1);
} else {
unregister_code(KC_LNG1);
}
return false;
break;
}
return true;
}

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@ -1,4 +0,0 @@
RGBLIGHT_ENABLE = no
BACKLIGHT_ENABLE = no
AUTO_SHIFT_ENABLE = yes

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@ -1,36 +0,0 @@
/* Copyright 2019 Biacco42
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define PRO_MICRO_LED_TX D5
#define PRO_MICRO_LED_RX B0
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base */
LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V)
)
};
void matrix_init_user(void) {
setPinOutput(PRO_MICRO_LED_TX);
setPinOutput(PRO_MICRO_LED_RX);
}
bool led_update_user(led_t led_state) {
writePin(PRO_MICRO_LED_TX, !led_state.num_lock);
writePin(PRO_MICRO_LED_RX, !led_state.caps_lock);
return true;
}

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@ -1,3 +0,0 @@
# modified keymap for meishi2
The LED on Pro Micro lights up when CAPS LOCK and NUM LOCK are in place.

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@ -1,19 +0,0 @@
/* Copyright 2021 Atsushi Nagase
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

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@ -1,45 +0,0 @@
/* Copyright 2021 Atsushi Nagase
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum meishi2_moc_layers {
_DEFAULT,
_RAISE
};
#define PRO_MICRO_LED_TX D5
#define RAISE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DEFAULT] = LAYOUT( /* Base */
RAISE, KC_B, KC_N, KC_SPC
),
[_RAISE] = LAYOUT( /* Raise */
_______, KC_LEFT, KC_RGHT, LSFT(KC_S)
)
};
void matrix_init_user(void) {
setPinOutput(PRO_MICRO_LED_TX);
writePinHigh(PRO_MICRO_LED_TX);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (keycode == RAISE) {
writePin(PRO_MICRO_LED_TX, !record->event.pressed);
}
return true;
}

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@ -1,17 +0,0 @@
# [MOC] keymap for meishi2
```
,--------- ------ ------ -----,
| RAISE | ⏮ | ⏭ | ⏯ |
`--------- ------ ------ -----'
```
## Raise Layer
```
,--------- ------ ------ -----,
| | ⏪ | ⏩ | 🔀 |
`--------- ------ ------ -----'
```
[moc]: http://moc.daper.net/

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@ -1,206 +0,0 @@
/* Copyright 2023 Will Hedges (@will-hedges)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_WORK,
_QWER,
_FN1
};
enum custom_keycodes {
BASE_QWER = SAFE_RANGE,
BASE_WORK
};
// Tap Dance enum
enum {
N8_F8,
N9_F9,
N0_F10,
MINS_F11,
EQL_F12,
DEL_BSLS,
G_END,
H_HOME,
LALT_PGUP,
RALT_PGDN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_WORK] = LAYOUT_60_ansi(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, TD(N8_F8), TD(N9_F9), TD(N0_F10), TD(MINS_F11), TD(EQL_F12), KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, TD(DEL_BSLS),
LT(_FN1, KC_CAPS), KC_A, KC_S, KC_D, KC_F, TD(G_END), TD(H_HOME), KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, LALT_T(KC_PGUP), KC_SPC, RALT_T(KC_PGDN), KC_APP, MO(_FN1), KC_RCTL
),
[_QWER] = LAYOUT_60_ansi(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, TD(DEL_BSLS),
LT(_FN1, KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_APP, MO(_FN1), KC_RCTL
),
[_FN1] = LAYOUT_60_ansi(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, _______, KC_PGUP, _______, QK_RBT, _______, _______, _______, KC_UP, _______, _______, _______, _______, _______,
_______, KC_HOME, KC_PGDN, KC_END, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______,
_______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______,
_______, C(A(KC_DEL)), _______, _______, _______, BASE_WORK, _______, BASE_QWER
)
};
// Tap Dance tap vs. hold docs @ https://docs.qmk.fm/#/feature_tap_dance?id=example-3
// Macros are also used with process_record_user @ https://docs.qmk.fm/#/feature_macros?id=using-macros-in-c-keymaps
typedef struct {
uint16_t tap;
uint16_t hold;
uint16_t held;
} tap_dance_tap_hold_t;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
tap_dance_action_t *action;
switch (keycode) {
// MACROS
case BASE_QWER:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWER);
}
break;
case BASE_WORK:
if (record->event.pressed) {
set_single_persistent_default_layer(_WORK);
}
break;
// TAP DANCES
case TD(N8_F8):
action = &tap_dance_actions[TD_INDEX(keycode)];
if (!record->event.pressed && action->state.count && !action->state.finished) {
tap_dance_tap_hold_t *tap_hold = (tap_dance_tap_hold_t *)action->user_data;
tap_code16(tap_hold->tap);
}
break;
case TD(N9_F9):
action = &tap_dance_actions[TD_INDEX(keycode)];
if (!record->event.pressed && action->state.count && !action->state.finished) {
tap_dance_tap_hold_t *tap_hold = (tap_dance_tap_hold_t *)action->user_data;
tap_code16(tap_hold->tap);
}
break;
case TD(N0_F10):
action = &tap_dance_actions[TD_INDEX(keycode)];
if (!record->event.pressed && action->state.count && !action->state.finished) {
tap_dance_tap_hold_t *tap_hold = (tap_dance_tap_hold_t *)action->user_data;
tap_code16(tap_hold->tap);
}
break;
case TD(MINS_F11):
action = &tap_dance_actions[TD_INDEX(keycode)];
if (!record->event.pressed && action->state.count && !action->state.finished) {
tap_dance_tap_hold_t *tap_hold = (tap_dance_tap_hold_t *)action->user_data;
tap_code16(tap_hold->tap);
}
break;
case TD(EQL_F12):
action = &tap_dance_actions[TD_INDEX(keycode)];
if (!record->event.pressed && action->state.count && !action->state.finished) {
tap_dance_tap_hold_t *tap_hold = (tap_dance_tap_hold_t *)action->user_data;
tap_code16(tap_hold->tap);
}
break;
case TD(DEL_BSLS):
action = &tap_dance_actions[TD_INDEX(keycode)];
if (!record->event.pressed && action->state.count && !action->state.finished) {
tap_dance_tap_hold_t *tap_hold = (tap_dance_tap_hold_t *)action->user_data;
tap_code16(tap_hold->tap);
}
break;
case TD(G_END):
action = &tap_dance_actions[TD_INDEX(keycode)];
if (!record->event.pressed && action->state.count && !action->state.finished) {
tap_dance_tap_hold_t *tap_hold = (tap_dance_tap_hold_t *)action->user_data;
tap_code16(tap_hold->tap);
}
break;
case TD(H_HOME):
action = &tap_dance_actions[TD_INDEX(keycode)];
if (!record->event.pressed && action->state.count && !action->state.finished) {
tap_dance_tap_hold_t *tap_hold = (tap_dance_tap_hold_t *)action->user_data;
tap_code16(tap_hold->tap);
}
break;
}
return true;
}
void tap_dance_tap_hold_finished(tap_dance_state_t *state, void *user_data) {
tap_dance_tap_hold_t *tap_hold = (tap_dance_tap_hold_t *)user_data;
if (state->pressed) {
if (state->count == 1
#ifndef PERMISSIVE_HOLD
&& !state->interrupted
#endif
) {
register_code16(tap_hold->hold);
tap_hold->held = tap_hold->hold;
} else {
register_code16(tap_hold->tap);
tap_hold->held = tap_hold->tap;
}
}
}
void tap_dance_tap_hold_reset(tap_dance_state_t *state, void *user_data) {
tap_dance_tap_hold_t *tap_hold = (tap_dance_tap_hold_t *)user_data;
if (tap_hold->held) {
unregister_code16(tap_hold->held);
tap_hold->held = 0;
}
}
#define ACTION_TAP_DANCE_TAP_HOLD(tap, hold) \
{ .fn = {NULL, tap_dance_tap_hold_finished, tap_dance_tap_hold_reset}, .user_data = (void *)&((tap_dance_tap_hold_t){tap, hold, 0}), }
tap_dance_action_t tap_dance_actions[] = {
[N8_F8] = ACTION_TAP_DANCE_TAP_HOLD(KC_8, KC_F8),
[N9_F9] = ACTION_TAP_DANCE_TAP_HOLD(KC_9, KC_F9),
[N0_F10] = ACTION_TAP_DANCE_TAP_HOLD(KC_0, KC_F10),
[MINS_F11] = ACTION_TAP_DANCE_TAP_HOLD(KC_MINS, KC_F11),
[EQL_F12] = ACTION_TAP_DANCE_TAP_HOLD(KC_EQL, KC_F12),
[DEL_BSLS] = ACTION_TAP_DANCE_TAP_HOLD(KC_DEL, KC_BSLS),
[G_END] = ACTION_TAP_DANCE_TAP_HOLD(KC_G, KC_END),
[H_HOME] = ACTION_TAP_DANCE_TAP_HOLD(KC_H, KC_HOME)
};

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@ -1,7 +0,0 @@
# features enabled by default that I want to turn off
BACKLIGHT_ENABLE = no
MOUSEKEY_ENABLE = no
RGBLIGHT_ENABLE = no
# features I want to add
TAP_DANCE_ENABLE = yes

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@ -1,25 +0,0 @@
/* Copyright 2021 SamuraiKek
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define EE_HANDS
#define TAPPING_TERM 200
#define MOUSEKEY_INTERVAL 16
#define MOUSEKEY_MAX_SPEED 3
#define MOUSEKEY_TIME_TO_MAX 30
#define MOUSEKEY_WHEEL_MAX_SPEED 10
#define MOUSEKEY_WHEEL_TIME_TO_MAX 30
// place overrides here

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@ -1,137 +0,0 @@
/* Copyright 2021 SamuraiKek
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum custom_layers {
_QWERTY,
_LOWER,
_UPPER,
_MOUSE,
_MEDIA,
};
#define MD_SPC MT(MOD_LSFT, KC_SPC)
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
UPPER,
MOUSE,
MEDIA
};
/*
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05,
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15,
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25,
L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35,
L40, L41, L42, L43, L44, L45, L46, R40, R41, R42, R43, R44, R45, R46,
[_UNIVERSAL] = LAYOUT(
// ┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// ├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘
)
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
// ┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_LGUI, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS,
// ├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
TG(MOUSE), KC_HOME, MO(UPPER),KC_RALT, KC_LCTL, MD_SPC, KC_LALT, KC_ENT, KC_BSPC, MO(LOWER), KC_DEL, KC_INS, KC_END, MO(MEDIA)
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘
),
[_LOWER] = LAYOUT(
// ┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, KC_UP, KC_LBRC, KC_RBRC, KC_F12,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, KC_LCTL, KC_RCTL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT,_______, _______,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// ├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, KC_PGUP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN, _______
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘
),
[_UPPER] = LAYOUT(
// ┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
QK_BOOT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, KC_NUM, KC_P7, KC_P8, KC_P9, _______, KC_F12,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, KC_PPLS, KC_P4, KC_P5, KC_P6, KC_PMNS, _______,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, KC_P0, KC_P1, KC_P2, KC_P3, KC_PDOT, _______,
// ├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘
),
[_MOUSE] = LAYOUT(
// ┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, KC_CAPS, KC_WH_U, KC_MS_U, _______, _______, _______,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, KC_NUM, KC_BTN3, KC_BTN2, KC_BTN1, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN2, KC_BTN3,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, KC_WH_D, KC_BTN2, _______, _______, _______,
// ├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, KC_BTN1, _______, _______, _______, _______, _______
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘
),
[_MEDIA] = LAYOUT(
// ┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_VOLD,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// ├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_MPRV, KC_MNXT, _______, _______,
// ├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┘ └────────┴────────┴────────┴────────┴────────┴────────┴────────┘
)
};
//nano to manibus communcation
bool led_update_user(led_t state) {
if (state.caps_lock != layer_state_is(_MOUSE)) {
layer_invert(_MOUSE);
}
return true;
}

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#Manibus Samurai Layout
This is the personal layout of Alex Paulescu/SamuraiKek, the creator and maintainer of the board.
This layout is the culmination of almost a year of using Manibus in various situations, offering a good balance between writing code, typing exercises and gaming.

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@ -1,39 +0,0 @@
/* Copyright 2018 Eucalyn
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_COMM, KC_DOT, KC_SCLN, KC_M, KC_R, KC_D, KC_Y, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_LCTL, KC_A, KC_O, KC_E, KC_I, KC_U, KC_G, KC_T, KC_K, KC_S, KC_N, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_F, KC_B, KC_H, KC_J, KC_L, KC_SLSH, KC_UP, MO(1),
KC_ESC, KC_CAPS, KC_LALT, KC_LGUI, KC_SPC, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGUP, _______,
_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
};

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/* Copyright 2023 Brandon Lu
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer_names {
_VC,
_VIM
};
enum my_keycodes {
USER_CLUTCH = QK_USER
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_VC] = LAYOUT(
TO(_VC), TO(_VIM), KC_F13
),
[_VIM] = LAYOUT(
TO(_VC), TO(_VIM), USER_CLUTCH
)
};
/* Layer-specific lighting */
layer_state_t layer_state_set_user(layer_state_t state) {
writePin(F4, !layer_state_cmp(state, _VC));
writePin(F5, !layer_state_cmp(state, _VIM));
return state;
};
/* Define vim-clutching */
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case USER_CLUTCH:
if (record->event.pressed) {
tap_code_delay(KC_ESC, 50);
tap_code_delay(KC_I, 50);
} else {
tap_code_delay(KC_ESC, 50);
}
break;
}
return true;
};

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# "Traditionalist" keymap for the vim clutch
The two enclosure tactile switches change between modes "voice chat" (default) and "vim clutch."
The voice chat mode uses `F13` to activate or deactivate push-to-talk.
The vim clutch uses the `ESC` and `i` keys to clutch into and out of vim.

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/* Copyright 2021 John Mueller
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer_names {
_VIMA,
_VIMI
};
enum my_keycodes {
CLUTCH_A = QK_USER,
CLUTCH_I
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_VIMA] = LAYOUT(
TO(_VIMA), TO(_VIMI), CLUTCH_A
),
[_VIMI] = LAYOUT(
TO(_VIMA), TO(_VIMI), CLUTCH_I
)
};
/* Layer-specific lighting */
layer_state_t layer_state_set_user(layer_state_t state) {
writePin(F4, !layer_state_cmp(state, _VIMA));
writePin(F5, !layer_state_cmp(state, _VIMI));
return state;
};
/* Define vim-clutching */
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case CLUTCH_A:
if (record->event.pressed) {
tap_code_delay(KC_ESC, 50);
tap_code_delay(KC_A, 50);
} else {
tap_code_delay(KC_ESC, 50);
}
break;
case CLUTCH_I:
if (record->event.pressed) {
tap_code_delay(KC_ESC, 50);
tap_code_delay(KC_I, 50);
} else {
tap_code_delay(KC_ESC, 50);
}
break;
}
return true;
};

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@ -1,9 +0,0 @@
# Hardcore AI keymap for the vim clutch
The two enclosure tactile switches change between different ways of using the vim clutch.
The first vim clutch mode uses the `ESC` and `a` keys to clutch into and out of vim.
The second vim clutch mode uses the `ESC` and `i` keys to clutch into and out of vim.
These different modes can be combined with shift when using vim to jump to the end or the beginning of a line. The first mode with `a` jumps to the end. The second mode with `i` jumps to the beginning.

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/* Copyright 2022 Duccio Breschi <ducciobreschi@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define ONESHOT_TIMEOUT 1000

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/* Copyright 2022 Duccio Breschi <ducciobreschi@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_italian.h"
enum layers {
_BASE = 0,
_SYM1,
_EXT,
_FNC,
_SYM2,
_ACC,
_SET,
};
// Combo Layers
enum combos {
ACC,
SET,
};
const uint16_t PROGMEM accent_combo[] = {KC_SPC, MO(_SYM1), COMBO_END};
const uint16_t PROGMEM settings_combo[] = {MO(_EXT), SFT_T(KC_SPC), COMBO_END};
combo_t key_combos[] = {
[ACC] = COMBO(accent_combo, MO(_ACC)),
[SET] = COMBO(settings_combo, MO(_SET)),
};
// -----
// Layer Aliases
#define SYM1 MO(_SYM1)
#define EXT MO(_EXT)
#define FNC MO(_FNC)
#define SYM2 MO(_SYM2)
// #define ACC MO(_ACC)
// #define SET MO(_SET)
// Oneshot Aliases
#define OS_CTL OSM(MOD_LCTL)
#define OS_ALT OSM(MOD_LALT)
#define OS_SFT OSM(MOD_LSFT)
#define OS_GUI OSM(MOD_LGUI)
#define OS_RALT OSM(MOD_RALT)
// Other Aliases
#define DEL_WORD LCTL(KC_BSPC)
#define UNDO LCTL(KC_Z)
#define COPY LCTL(KC_C)
#define CUT LCTL(KC_X)
#define PASTE LCTL(KC_V)
#define BACKTICK RALT(KC_MINS)
#define TILDE RALT(KC_EQL)
#define CEGR RSA(KC_E)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_split_3x5_3(
IT_Q, IT_W, IT_E, IT_R, IT_T, IT_Y, IT_U, IT_I, IT_O, IT_P,
IT_A, IT_S, IT_D, IT_F, IT_G, IT_H, IT_J, IT_K, IT_L, IT_OGRV,
IT_Z, IT_X, IT_C, IT_V, IT_B, IT_N, IT_M, IT_COMM, IT_DOT, IT_UGRV,
XXXXXXX, EXT, SFT_T(KC_SPC), KC_SPC, SYM1, XXXXXXX
),
[_SYM1] = LAYOUT_split_3x5_3(
IT_1, IT_2, IT_3, IT_4, IT_5, IT_6, IT_7, IT_8, IT_9, IT_0,
IT_LABK, IT_PERC, IT_LPRN, IT_LCBR, IT_LBRC, IT_EQL, IT_QUES, IT_QUOT, IT_PLUS, IT_ASTR,
IT_RABK, IT_DLR, IT_RPRN, IT_RCBR, IT_RBRC, IT_AT, IT_EXLM, IT_DQUO, IT_MINS, IT_SLSH,
XXXXXXX, FNC, SYM2, _______, _______, XXXXXXX
),
[_EXT] = LAYOUT_split_3x5_3(
KC_ESC, _______, _______, _______, _______, KC_PAGE_UP, KC_HOME, KC_UP, KC_END, KC_CAPS,
OS_ALT, OS_GUI, OS_SFT, OS_CTL, OS_RALT, KC_PAGE_DOWN, KC_LEFT, KC_DOWN, KC_RIGHT, KC_DELETE,
UNDO, CUT, COPY, KC_TAB, PASTE, DEL_WORD, KC_BSPC, _______, _______, _______,
_______, _______, _______, KC_ENT, FNC, _______
),
[_FNC] = LAYOUT_split_3x5_3(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
OS_ALT, OS_GUI, OS_SFT, OS_CTL, OS_RALT, KC_F11, KC_F12, KC_PSCR, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
),
[_SYM2] = LAYOUT_split_3x5_3(
IT_CIRC, IT_UNDS, IT_PND, IT_EURO, IT_HASH, _______, _______, _______, _______, _______,
BACKTICK, TILDE, IT_BSLS, IT_PIPE, IT_AMPR, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
),
[_ACC] = LAYOUT_split_3x5_3(
_______, _______, _______, CEGR, _______, _______, _______, _______, _______, _______,
IT_AGRV, IT_IGRV, IT_OGRV, IT_EGRV, IT_EACU, _______, _______, _______, _______, _______,
_______, _______, _______, IT_UGRV, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
),
[_SET] = LAYOUT_split_3x5_3(
_______, _______, _______, RGB_RMOD, RGB_MOD, RGB_VAI, RGB_VAD, _______, _______, _______,
_______, _______, _______, RGB_M_B, RGB_M_P, RGB_HUI, RGB_HUD, _______, _______, _______,
QK_BOOT, _______, _______, RGB_M_R, RGB_TOG, RGB_SAI, RGB_SAD, _______, _______, QK_BOOT,
_______, _______, _______, _______, _______, _______
),
// [_TEMP] = LAYOUT_split_3x5_3(
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
// _______, _______, _______, _______, _______, _______
// ),
};

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@ -1,14 +0,0 @@
# Enables Link Time Optimization (LTO) when compiling the keyboard. This makes the process take longer,
# but it can significantly reduce the compiled size (and since the firmware is small, the added time is not noticeable).
LTO_ENABLE = no
# Audio control and System control
EXTRAKEY_ENABLE = no
# ENCODER_ENABLE = no
# WPM_ENABLE = no
# Enable keyboard underlight functionality
RGBLIGHT_ENABLE = yes
COMBO_ENABLE = yes

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@ -1,50 +0,0 @@
/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define _FUNC MO(_FN)
#define _LSADEL LSA_T(KC_DEL)
#define _AGRHOM RALT_T(KC_HOME)
#define _CTLEND RCTL_T(KC_END)
#define _CTLALT LCTL(KC_LALT)
#define _LSNUBS LSFT_T(KC_NUBS)
#define _MINMIZ LGUI(KC_D)
// Layer shorthand
enum layer_names {
_ZERO,
_FN,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_ZERO] = LAYOUT_ansi(
KC_ESC, KC_BSLS,KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL,KC_BSPC,
KC_INS, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _LSADEL, KC_LGUI,KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT, KC_UP,
_FUNC, KC_LALT, KC_SPC, _AGRHOM, _CTLEND, KC_LEFT,KC_DOWN,KC_RGHT
),
[_FN] = LAYOUT_ansi(
_MINMIZ, _______,_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
KC_CALC, _______, _______, _______,_______,QK_BOOT, _______, _______,_______,KC_INS ,_______, KC_PSCR,_______,_______,_______,
KC_CAPS, _______, KC_SCRL,_______,_______,_______, _______,_______,_______,_______, _______,_______,_______,
_LSNUBS, _______, _______,_______,_______,KC_PAUS,_______, KC_RGUI,_______,KC_MENU,_______,_______, _______,_______, KC_PGUP,
_______, _CTLALT, KC_DEL, _______, _______, _______,KC_PGDN,_______
)
};

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@ -1,71 +0,0 @@
/* Copyright 2022 boardsource
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_2x3(
RGB_TOG, KC_VOLU, KC_F2,
RGB_MOD, KC_VOLD, KC_F1
)
};
#ifdef OLED_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
return OLED_ROTATION_180;
}
static void render_RIP(void) {
static const char PROGMEM my_logo[] = {
0xff, 0xff, 0x07, 0x1e, 0x70, 0xc0, 0x00, 0x00, 0xe0, 0x78, 0x1e, 0x07, 0xff, 0xfe, 0x00, 0x00,
0x00, 0x00, 0x03, 0x06, 0x1c, 0xb8, 0xf0, 0xe0, 0xb8, 0x1c, 0x0e, 0x07, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x3e, 0x66, 0x63, 0x63, 0x43, 0x43, 0xc3, 0xc2, 0x82,
0x00, 0x00, 0x00, 0x30, 0xf0, 0xc0, 0x00, 0x00, 0xc0, 0xf0, 0x30, 0xf0, 0x80, 0x00, 0x00, 0xc0,
0xf0, 0x10, 0x00, 0x00, 0x00, 0xf3, 0xf3, 0x00, 0x00, 0x10, 0x18, 0xfe, 0x18, 0x10, 0x10, 0x10,
0x00, 0x00, 0xc0, 0xe0, 0x30, 0x10, 0x18, 0x18, 0x18, 0x10, 0x10, 0x00, 0x00, 0x00, 0xff, 0xff,
0x30, 0x10, 0x18, 0x18, 0x18, 0x30, 0xf0, 0xc0, 0x00, 0x00, 0x00, 0xe0, 0xf0, 0x90, 0x90, 0x98,
0x98, 0x98, 0xb0, 0xf0, 0xe0, 0x00, 0x00, 0x00, 0xf0, 0x90, 0x98, 0x98, 0x18, 0x18, 0x10, 0x00,
0x1f, 0x1f, 0x00, 0x00, 0x00, 0x01, 0x03, 0x03, 0x01, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00,
0x00, 0x10, 0x1c, 0x0e, 0x07, 0x01, 0x00, 0x00, 0x01, 0x07, 0x0e, 0x1c, 0x18, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x18, 0x18, 0x10, 0x10, 0x18, 0x18, 0x0d, 0x0f,
0x03, 0x00, 0x00, 0x00, 0x01, 0x0f, 0x1e, 0x1e, 0x07, 0x00, 0x00, 0x01, 0x0f, 0x1c, 0x1e, 0x07,
0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0c, 0x18, 0x18, 0x18,
0x00, 0x00, 0x03, 0x0f, 0x0c, 0x18, 0x10, 0x10, 0x10, 0x18, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x1f,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x07, 0x0f, 0x08, 0x18, 0x10,
0x10, 0x10, 0x18, 0x18, 0x08, 0x00, 0x00, 0x08, 0x18, 0x10, 0x11, 0x11, 0x11, 0x19, 0x0f, 0x0e,
0x00, 0x30, 0x30, 0x10, 0x10, 0xf0, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xf0,
0x30, 0x10, 0x18, 0x18, 0x10, 0x70, 0xe0, 0x80, 0x00, 0x00, 0x00, 0x40, 0xf0, 0xb0, 0x10, 0x18,
0x18, 0x10, 0x30, 0xf0, 0xe0, 0x00, 0x00, 0x00, 0x80, 0xe0, 0x70, 0x10, 0x18, 0x18, 0x10, 0x30,
0xf0, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x10, 0x10, 0x18, 0x18, 0x18,
0x10, 0x30, 0xf0, 0xc0, 0x00, 0x00, 0x00, 0x80, 0xe0, 0xf0, 0x30, 0x10, 0x18, 0x10, 0x30, 0xf0,
0xe0, 0x00, 0x00, 0x00, 0x00, 0x30, 0x10, 0x10, 0x18, 0x18, 0x10, 0x30, 0xf0, 0xe0, 0x00, 0x00,
0x00, 0x00, 0xc0, 0xe0, 0x30, 0x10, 0x18, 0x18, 0x10, 0x30, 0xe0, 0xc0, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xff, 0xff, 0xc0, 0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x03, 0xc7,
0xc4, 0x8c, 0x8c, 0xcc, 0xc4, 0x77, 0x3f, 0x0f, 0x00, 0x00, 0x00, 0x38, 0x7d, 0xc7, 0xc3, 0x82,
0x82, 0xc3, 0xc7, 0x7d, 0x7c, 0x00, 0x00, 0x00, 0x0f, 0x3f, 0x70, 0xc0, 0x80, 0x80, 0xc0, 0xc0,
0x7f, 0x3f, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x08, 0x08,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xe0, 0xf0, 0xf0, 0xd8, 0xcc,
0xc6, 0xc3, 0xc1, 0xc0, 0x00, 0x00, 0x00, 0x0f, 0x3f, 0x70, 0xc0, 0xc0, 0x80, 0xc0, 0xc0, 0x70,
0x3f, 0x0f, 0x00, 0x00, 0x00, 0xc0, 0xe0, 0xf0, 0xd8, 0xcc, 0xcc, 0xc7, 0xc3, 0xc1, 0x00, 0x00,
0x00, 0x00, 0x3f, 0x7f, 0xe0, 0xc0, 0x80, 0x80, 0xc0, 0x60, 0x7f, 0x1f, 0x00, 0x00, 0x00, 0x00
};
oled_write_raw_P(my_logo, sizeof(my_logo));
}
bool oled_task_user(void) {
render_RIP();
return false;
}
#endif

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@ -1 +0,0 @@
OLED_ENABLE = yes

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@ -1,72 +0,0 @@
/* Copyright 2022 boardsource
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_2x3(
RGB_TOG, KC_1, KC_2,
RGB_MOD, KC_3,KC_4
)
};
#ifdef OLED_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
return OLED_ROTATION_180;
}
static void render_RIP(void) {
static const char PROGMEM my_logo[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x08, 0x04,
0x04, 0x7c, 0xfc, 0xf0, 0x00, 0x00, 0x40, 0x20, 0xf0, 0x7c, 0x06, 0x00, 0x41, 0xc0, 0x00, 0x00,
0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x40, 0x40, 0x00, 0x00, 0xc0, 0x00,
0x00, 0x00, 0xe0, 0x60, 0x00, 0x80, 0x40, 0x20, 0x20, 0xe0, 0x00, 0x00, 0x00, 0xf0, 0x3c, 0x02,
0x01, 0xc1, 0xf8, 0x0e, 0x00, 0x01, 0xc0, 0x00, 0xe0, 0xe0, 0x00, 0x00, 0x00, 0xf0, 0x50, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x00, 0x08,
0x03, 0x00, 0x00, 0x0f, 0x06, 0x01, 0x00, 0x1e, 0x1f, 0x10, 0x00, 0x00, 0x1e, 0x1f, 0x08, 0xc0,
0x3e, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x1e, 0x11, 0x08, 0x04, 0x1e, 0x11, 0x00,
0x08, 0x06, 0x01, 0x00, 0x1e, 0x19, 0x08, 0x00, 0x1e, 0x0b, 0x08, 0x00, 0x1f, 0x1b, 0x08, 0x00,
0x18, 0x1f, 0x00, 0x00, 0x00, 0x1f, 0x12, 0x10, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x19, 0x08, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c,
0x84, 0x84, 0x84, 0xcc, 0x38, 0x00, 0x00, 0x00, 0xf0, 0x18, 0x04, 0x05, 0x0f, 0x79, 0xe1, 0x00,
0x00, 0x00, 0xc0, 0x78, 0x0c, 0x00, 0x00, 0x0c, 0x84, 0x84, 0xcc, 0xf8, 0x30, 0x00, 0x00, 0xe0,
0xf8, 0x0c, 0x04, 0x04, 0x0c, 0xf8, 0x80, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x00, 0x00, 0x08, 0x0c,
0x04, 0x04, 0xcc, 0x78, 0x00, 0x00, 0x00, 0xf0, 0x18, 0x0c, 0x04, 0x0c, 0x18, 0xf0, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10,
0x10, 0x10, 0x10, 0x19, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x18, 0x10, 0x10, 0x18, 0x0f, 0x07, 0x00,
0x20, 0x1e, 0x03, 0x00, 0x00, 0x00, 0x18, 0x10, 0x10, 0x10, 0x10, 0x1d, 0x0f, 0x00, 0x00, 0x03,
0x0f, 0x18, 0x10, 0x10, 0x18, 0x0f, 0x00, 0x00, 0x38, 0x0f, 0x01, 0x00, 0x00, 0x00, 0x18, 0x1c,
0x16, 0x13, 0x10, 0x10, 0x00, 0x00, 0x00, 0x07, 0x1c, 0x10, 0x10, 0x10, 0x0c, 0x07, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
oled_write_raw_P(my_logo, sizeof(my_logo));
}
bool oled_task_user(void) {
render_RIP();
return false;
}
#endif

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@ -1 +0,0 @@
OLED_ENABLE = yes

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@ -1,55 +0,0 @@
/*
Copyright 2022 Cole Smith <cole@boadsource.xyz>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_QWERTY,
_RAISE,
_LOWER
};
#define KC_CTSC RCTL_T(KC_SCLN)
#define LOWER_SPC LT(_LOWER, KC_SPC)
#define RASE_BACK LT(_RAISE, KC_BSPC)
#define SHFT_Z MT(MOD_LSFT, KC_Z)
#define SHIFT_SLASH MT(MOD_RSFT,KC_SLSH)
#define RASE_ENT LT(_RAISE, KC_ENT)
#define CTRL_A MT(MOD_LCTL,KC_A)
#define PREVWINDOW MT(MOD_LCTL, KC_LEFT)
#define NEXTWINDOW MT(MOD_LCTL, KC_RGHT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_split_3x5_3(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
CTRL_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_CTSC,
SHFT_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SHIFT_SLASH,
MO(_LOWER),KC_LGUI, RASE_ENT, RASE_BACK, LOWER_SPC, KC_TAB
),
[_RAISE] = LAYOUT_split_3x5_3(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_QUOT,
KC_LSFT, KC_GRV, PREVWINDOW, NEXTWINDOW, XXXXXXX, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, KC_LGUI, KC_ENT, KC_BSPC, KC_SPC, _______
),
[_LOWER] = LAYOUT_split_3x5_3(
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN,
KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_DQT,
KC_ESC, KC_TILD, PREVWINDOW, NEXTWINDOW, RGB_MODE_FORWARD, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, KC_LGUI, KC_ENT, KC_BSPC, KC_SPC, _______
)
};

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@ -1,16 +0,0 @@
/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once

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@ -1,95 +0,0 @@
/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer {
_BASE,
_FN,
_BACKLIT
};
#define FN MO(_FN)
#define BACKLIT MO(_BACKLIT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE
* .-----------------------------------------------------------------------------------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | + | \ |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | BACKSP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | LCTRL | A | S | D | F | G | H | J | K | L | ; | ' | ENTER | HOME |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | LSHIFT | Z | X | C | V | B | N | M | , | . | / | RSHIFT | FN | END |
* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+-----------------+--------+--------|
* | | LALT | LGUI | SPACE | RGUI | RALT | |
* '-----------------------------------------------------------------------------------------------------------------------------'
*/
[_BASE] = LAYOUT_ortho_7u(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, FN, KC_END,
KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT
),
/* FUNCTION
* .-----------------------------------------------------------------------------------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | ` |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | | | | | | | | | | | UP | | | DEL |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | | VOLD | VOLU | MUTE | | | | | | | LEFT | RIGHT | | PG_UP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | | | | | | | | | | | DOWN | | | PG_DN |
* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+-----------------+--------+--------|
* | | | | | | | |
* '-----------------------------------------------------------------------------------------------------------------------------'
*/
[_FN] = LAYOUT_ortho_7u(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_GRV,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, KC_DEL,
_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_RGHT, _______, KC_PGUP,
BACKLIT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DOWN, _______, _______, KC_PGDN,
_______, _______, _______, _______, _______
),
/* BACKLIT
* .-----------------------------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | | RGBTOG | RGBMOD | RGBHUI | RGBHUD | RGBSAI | RGBSAD | RGBVAI | RGBVAD | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+-----------------+--------+--------|
* | | | | | | | |
* '-----------------------------------------------------------------------------------------------------------------------------'
*/
[_BACKLIT] = LAYOUT_ortho_7u(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______
)
};

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@ -1,54 +0,0 @@
#include QMK_KEYBOARD_H
// Layer shorthand
enum layer {
_BASE,
_LOWER,
_RAISE,
_FN
};
#define LOWER MO(1)
#define RAISE MO(2)
#define FN MO(3)
// Mac sleep
#define __SLEEP S(LCTL(KC_PWR))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_ortho_hhkb(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_SCRL, KC_PSCR, KC_6, KC_7, KC_8, KC_9, KC_0, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME, KC_PGUP, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_END, KC_PGDN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_DEL, KC_INS, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
KC_CAPS, KC_LALT, KC_LGUI, RAISE, KC_SPC, KC_SPC, LOWER, KC_RGUI, KC_RALT, KC_RCTL
),
[_LOWER] = LAYOUT_ortho_hhkb(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_PAUS, KC_NUM, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_GRV, KC_BSLS, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_RAISE] = LAYOUT_ortho_hhkb(
_______, KC_F11, KC_F12, _______, _______, _______, KC_PAUS, KC_NUM, _______, _______, _______, _______, _______, _______,
_______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_TILD, KC_PIPE, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FN] = LAYOUT_ortho_hhkb(
__SLEEP, _______, _______, _______, _______, _______, RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______,
_______, QK_BOOT, _______, KC_MPRV, KC_MNXT, _______, RGB_SAI, RGB_HUI, _______, _______, _______, _______, _______, _______,
_______, KC_VOLD, KC_VOLU, KC_MUTE, KC_MPLY, _______, RGB_SAD, RGB_HUD, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______,
_______, _______, _______, _______, _______, _______, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _FN);
}

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@ -1,18 +0,0 @@
/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define TAPPING_TOGGLE 2

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@ -1,149 +0,0 @@
/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer_names {
_BASE,
_QWERTY,
_FN,
_NUM,
_ADJ,
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
FN,
NUM,
ADJ,
MACWIN
};
#define QWERTY DF(_QWERTY)
#define COLEMAK DF(_BASE)
#define FN MO(_FN)
#define NUM TT(_NUM)
#define ADJ MO(_ADJ)
#define MACWIN MAGIC_TOGGLE_ALT_GUI
#define RGB_ON RGB_MODE_PLAIN
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base Layer (Colemak)
* .-----------------------------------------------------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | - | = | 6 | 7 | 8 | 9 | 0 | BACKSP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | TAB | Q | W | F | P | G | [ | ] | J | L | U | Y | ; | \ |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | _FN | A | R | S | T | D | HOME | PG UP | H | N | E | I | O | ' |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | LSHIFT | Z | X | C | V | B | END | PG DN | K | M | , | . | / | RSHIFT |
* '--------+--------+--------+--------+--------+-----------------+--------+--------+--------+-----------------+--------+--------'
* | LCTRL | LALT | LGUI | TG_NUM | ENTER | SPACE | LEFT | DOWN | UP | RIGHT |
* '-----------------------------------------------------------------------------------------------------------'
*/
[_BASE] = LAYOUT_ortho_hhkb(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
FN, KC_A, KC_R, KC_S, KC_T, KC_D, KC_HOME, KC_PGUP, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_END, KC_PGDN, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC,
KC_LCTL, KC_LALT, KC_LGUI, NUM, KC_ENT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* QWERTY
* .-----------------------------------------------------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | - | = | 6 | 7 | 8 | 9 | 0 | BACKSP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | TAB | Q | W | E | R | T | [ | ] | Y | U | I | O | P | \ |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | _FN | A | S | D | F | G | HOME | PG UP | H | J | K | L | ; | ' |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | LSHIFT | Z | X | C | V | B | END | PG DN | N | M | , | . | / | RSHIFT |
* '--------+--------+--------+--------+--------+-----------------+--------+--------+--------+-----------------+--------+--------'
* | LCTRL | LALT | LGUI | TG_NUM | ENTER | SPACE | LEFT | DOWN | UP | RIGHT |
* '-----------------------------------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_ortho_hhkb(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
FN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_HOME, KC_PGUP, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_END, KC_PGDN, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC,
KC_LCTL, KC_LALT, KC_LGUI, NUM, KC_ENT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* FN
* .-----------------------------------------------------------------------------------------------------------------------------.
* | ESC | F1 | F2 | F3 | F4 | F5 | F11 | F12 | F6 | F7 | F8 | F9 | F10 | DEL |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | | Prev | Play | Next | | | | | | Pg Up | Up | Pg Dn | PRT SC | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | XXXXXX | | Mute | Vol Dn | Vol Up | | | | | Left | Down | Right | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | | | | | | | | | | Home | | End | | CapsLk |
* '--------+--------+--------+--------+--------+-----------------+--------+--------+--------+-----------------+--------+--------'
* | | | | _ADJ | | | | | | |
* '-----------------------------------------------------------------------------------------------------------'
*/
[_FN] = LAYOUT_ortho_hhkb(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL,
_______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, _______,
_______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, _______, KC_END, _______, KC_CAPS,
_______, _______, _______, ADJ, _______, _______, _______, _______, _______, _______
),
/* Num Pad (NUM)
* .-----------------------------------------------------------------------------------------------------------------------------.
* | | | | | | | | | Num Lk | KP / | KP * | KP - | Scr Lk | Pause |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | | | | | | | | | KP 7 | KP 8 | KP 9 | KP + | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | _ADJ | | | | | | | | KP 4 | KP 5 | KP 6 | KP + | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | | | | | | | | | KP 1 | KP 2 | KP 3 | KP Ent | | |
* '--------+--------+--------+--------+--------+-----------------+--------+--------+--------+-----------------+--------+--------'
* | | | | XXXXXX | | KP 0 | KP 0 | KP . | KP Ent | |
* '-----------------------------------------------------------------------------------------------------------'
*/
[_NUM] = LAYOUT_ortho_hhkb(
_______, _______, _______, _______, _______, _______, _______, _______, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS, KC_SCRL, KC_PAUS,
_______, _______, _______, _______, _______, _______, _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PPLS, _______, _______,
ADJ, _______, _______, _______, _______, _______, _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_PENT, _______, _______,
_______, _______, _______, _______, _______, KC_KP_0, KC_KP_0, KC_PDOT, KC_PENT, _______
),
/* ADJUST + RGB Control
* .-----------------------------------------------------------------------------------------------------------------------------.
* | | Static | Breath | Rainbw | Swirl | Gradnt | Twnkle | Test | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | | On/Off | ModeUp | Hue Up | Sat Up | Val Up | | | | | | | QK_BOOT | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | XXXXXX | MACWIN | | Hue Dn | Sat Dn | Val Dn | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | | Colemak| QWERTY | | | | | | | | | | | |
* '--------+--------+--------+--------+--------+-----------------+--------+--------+--------+-----------------+--------+--------'
* | | | | XXXXXX | | | | | | |
* '-----------------------------------------------------------------------------------------------------------'
*/
[_ADJ] = LAYOUT_ortho_hhkb(
XXXXXXX, RGB_ON, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_G, RGB_M_TW, RGB_M_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT, XXXXXXX,
XXXXXXX, MACWIN, XXXXXXX, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, COLEMAK, QWERTY, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
)
};

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@ -1,8 +0,0 @@
# Nic Lake's Boardwalk Layout
This is Nic's Boardwalk layout, which is based off of the default Pok3r layout.
- Colemak base layer w/ QWERTY support
- Bottom row set up for Mac usage (use `MACWIN`/`AG_TOGG` to toggle)
- Latching Numpad layer for data entry
- Uses [Space Cadet shift keys](https://docs.qmk.fm/#/feature_space_cadet?id=usage)

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COMMAND_ENABLE = no
RGBLIGHT_ENABLE = yes
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite

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#pragma once
#define PERMISSIVE_HOLD

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/* Copyright 2017 Mathias Andersson <wraul@dbox.se>: Phantom Layout
* Copyright 2018 bakageta <amo@bakageta.com>: HID Liberation layouts
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Helpful defines
#define FN_CAPS LT(_FL, KC_CAPS)
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0 // Base Layer
#define _GL 1 // Gaming Layer
#define _FL 2 // Function Layer
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BL] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_BRK,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, TT(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[_GL] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FL] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, TO(_BL), TO(_GL), _______, _______, _______, _______, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, KC_VOLD, KC_MSTP, KC_VOLU,
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, KC_MNXT, KC_MPLY, KC_MNXT,
_______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______,
_______, _______, _______, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______
),
};

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# bakageta's Keymap for the HID Liberation Device
A personal keymap intended for the HID Liberation Device.
See [keymap.c](keymap.c) for details.
## Layers
This keymap has a base layer with combined Fn/Caps, Fn replacing APP, and an otherwise standard ANSI layout. The gaming layer blocks LGUI, and reverts caps back to a regular key for games that bind something to it. The function layer adds media keys to the nav cluster and a virtual numpad, with 1 and 2 selecting between Base and Gaming respectively.
### Layer 1: Base Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
|~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
|-----------------------------------------------------------| |-----------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
|-----------------------------------------------------------| '-----------'
|Fn/Cps| A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------| ,---.
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
|-----------------------------------------------------------| ,-----------.
|Ctl|Gui|Alt| Space |Alt|Gui|Fn |Ctl| |Lef|Dow|Rig|
`-----------------------------------------------------------' `-----------'
### Layer 2: Gaming Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
| | | | | | | | | | | | | | | | | | | | |
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
| | | | | | | | | | | | | | | | | | |
|-----------------------------------------------------------| |-----------|
| | | | | | | | | | | | | | | | | | |
|-----------------------------------------------------------| '-----------'
| Caps | | | | | | | | | | | | |
|-----------------------------------------------------------| ,---.
| | | | | | | | | | | | | | |
|-----------------------------------------------------------| ,-----------.
| |XXX| | | | | | | | | | |
`-----------------------------------------------------------' `-----------'
### Layer 3: Function Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
| | | | | | | | | | | | | | | | | | | | |
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
| | BL| GL| | | | | | | | | | | | |Vo-|Stp|Vo+|
|-----------------------------------------------------------| |-----------|
| | | | | | | | | | | | | | | |Prv|Ply|Nxt|
|-----------------------------------------------------------| '-----------'
| | | | | | | | | | | | | |
|-----------------------------------------------------------| ,---.
| | | | | | | | | | | | | | |
|-----------------------------------------------------------| ,-----------.
| | | | | | | | | | | | |
`-----------------------------------------------------------' `-----------'

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@ -1,33 +0,0 @@
# Copyright 2013 Jun Wako <wakojun@gmail.com>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# QMK Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#undef MOUSEKEY_MOVE_MAX
#define MOUSEKEY_MOVE_MAX 127
#undef MOUSEKEY_WHEEL_MAX
#define MOUSEKEY_WHEEL_MAX 110
#undef MOUSEKEY_MOVE_DELTA
#define MOUSEKEY_MOVE_DELTA 5
#undef MOUSEKEY_WHEEL_DELTA
#define MOUSEKEY_WHEEL_DELTA 1
#undef MOUSEKEY_DELAY
#define MOUSEKEY_DELAY 50
#undef MOUSEKEY_INTERVAL
#define MOUSEKEY_INTERVAL 20
#undef MOUSEKEY_MAX_SPEED
#define MOUSEKEY_MAX_SPEED 4
#undef MOUSEKEY_TIME_TO_MAX
#define MOUSEKEY_TIME_TO_MAX 30
#undef MOUSEKEY_WHEEL_MAX_SPEED
#define MOUSEKEY_WHEEL_MAX_SPEED 3
#undef MOUSEKEY_WHEEL_TIME_TO_MAX
#define MOUSEKEY_WHEEL_TIME_TO_MAX 255
#undef ONESHOT_TIMEOUT
#define ONESHOT_TIMEOUT 500
#undef TAPPING_TOGGLE
#define TAPPING_TOGGLE 2
#endif

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