* Alias `LAYOUT_all` as `LAYOUT_tkl_ansi`
The data for `LAYOUT_all` and `LAYOUT_tkl_ansi` is identical, so alias
the former to the latter to reduce redundancy.
[refactor]
* Rename `LAYOUT_tkl_ansi_tsangan_wkl` to `LAYOUT_tkl_ansi_wkl`
[refactor]
* Enable Community Layout support
[enhancement]
* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches
* [refactor] update `info.json` for readability
- sort the JSON objects representing the keyboard's keys in the order:
- label, matrix, x, y, w, h
- convert numeric JSON values to integers where appropriate
* [refactor] remove key labels from `info.json`
* [refactor] keymap refactor
- grid-align keycodes
* [bugfix] move Enter key to home row
Moves the JSON object representing the Enter key to the home row.
Fixes an issue that resulted in correct key assignment only if the
keymap being compiled/flashed was based upon the `via` keymap.