* Migrate `LAYOUTS` to data driven, 0-9
* Migrate `LAYOUTS` to data driven, A
* Migrate `LAYOUTS` to data driven, B
* Migrate `LAYOUTS` to data driven, C
* Migrate `LAYOUTS` to data driven, D
* Migrate `LAYOUTS` to data driven, E
* Migrate `LAYOUTS` to data driven, F
* Migrate `LAYOUTS` to data driven, G
* Migrate `LAYOUTS` to data driven, H
* Migrate `LAYOUTS` to data driven, handwired
* Migrate `LAYOUTS` to data driven, I
* Migrate `LAYOUTS` to data driven, J
* Migrate `LAYOUTS` to data driven, K
* Migrate `LAYOUTS` to data driven, L
* Migrate `LAYOUTS` to data driven, M
* Migrate `LAYOUTS` to data driven, N
* Migrate `LAYOUTS` to data driven, O
* Migrate `LAYOUTS` to data driven, P
* Migrate `LAYOUTS` to data driven, Q
* Migrate `LAYOUTS` to data driven, R
* Migrate `LAYOUTS` to data driven, S
* Migrate `LAYOUTS` to data driven, T
* Migrate `LAYOUTS` to data driven, U
* Migrate `LAYOUTS` to data driven, V
* Migrate `LAYOUTS` to data driven, W
* Migrate `LAYOUTS` to data driven, X
* Migrate `LAYOUTS` to data driven, Y
* Migrate `LAYOUTS` to data driven, Z
* Use polled waiting on platforms that support it
Due to context switching overhead waiting a very short amount of time on
a sleeping thread is often not accurate and in fact not usable for timing
critical usage i.e. in a driver. Thus we use polled waiting for ranges
in the us range on platforms that support it instead. The fallback is
the thread sleeping mechanism.
This includes:
* ARM platforms with CYCCNT register (ARMv7, ARMv8) this is
incremented at CPU clock frequency
* GD32VF103 RISC-V port with CSR_MCYCLE register this is incremented at
CPU clock frequency
* RP2040 ARMv6 port which uses the integrated timer peripheral which is
incremented with a fixed 1MHz frequency
* Use wait_us() instead of chSysPolledDelayX
...as it is powered by busy waiting now.
* Add chibios waiting methods test bench
Added the keymap I have been using as a daily driver for the last month.
* good firmware 26 jan, best clicky mode stability so far
* modified to reflect master branch coding style
* further modified to reflect master branch coding style
* improving clicky stability, tuned down clicky delay duration
* changed name of keymap folder to use lowercase letters
The old custom matrix code for Preonic rev3 was relying on the
`matrix_col_t` type, because the code actually reads the row pins and
assembles the state for whole columns, and then transposes the matrix in
the custom debouncing code. Restore that type (which is no longer
defined by the core QMK code) to make the custom matrix code work
properly (when `matrix_row_t` was used instead of `matrix_col_t`, the
state of two electrical rows was lost, and those electrical rows
corresponded to the bottom physical row, which did not work).
* disambiguate Bootmagic rules in keymaps
The files edited by this commit were added at a point in time where `BOOTMAGIC_ENABLE = yes` enabled full Bootmagic.
This commit edits the files to specify that full Bootmagic is intended.
* remove BOOTMAGIC_ENABLE=full setting
* unify commented BOOTMAGIC_ENABLE rules in keyboards
Explicitly sets `BOOTMAGIC_ENABLE = no` in keyboards where the rule was commented out.
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;#[ \t]*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-zA-Z]\+\).*;\1 = no # Virtual DIP switch configuration;g' {} +
```
* remove commented Bootmagic rules from keymap/user level
Command:
```
find keyboards/ layouts/ users/ -type f -name 'rules.mk' -exec sed -i -e '/#.*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*/d' {} +
```
* update keyboard BOOTMAGIC_ENABLE rule formatting
Sets the formatting of BOOTMAGIC_ENABLE rules to `BOOTMAGIC_ENABLE = [value]`, without the inline comments (which will be replaced later).
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
```
* update keyboards' BOOTMAGIC_ENABLE settings
Updates keyboard `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = \)full;\1lite;g' '{}' +
```
* update keymap/user BOOTMAGIC_ENABLE settings
Updates keymap/user `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.
Commands:
```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
```
* remove and replace inline comments in keyboards and keymap/user files
Removes and replaces the inline comments, which have been updated to read `Enable Bootmagic Lite`.
Commands:
```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = lite\);\1 # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = yes\);\1 # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = no\);\1 # Enable Bootmagic Lite;g' '{}' +
```
* rename improperly named makefiles
Some files intended to be used as makefiles had improper names causing them to not be used as intended when building.
This commit corrects the filenames of the affected files.
* update renamed file with new rule formatting
* update QMK's template files
Updates QMK's `rules.mk` templates to use the new inline comment.
* update QMK Docs
- remove documentation of full Bootmagic
- update links to Bootmagic Lite doc
- add doc for Magic Keycodes
* rules.mk patch for coarse/ixora and coarse/vinta
The rev3 boards use RGBLIGHT_ENABLE now instead of BACKLIGHT_ENABLE.
This resolves the issue of flashing and losing functionality with the default keymap.