[Keymap] Add snowskeleton preonic layout (#19357)

Co-authored-by: Drashna Jaelre <drashna@live.com>
master
Isaac Lyons 2022-12-27 15:14:42 -05:00 committed by GitHub
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/* Copyright 2015-2021 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PREONIC_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND) // uncomment to silence startup sounds
#endif
#define MUSIC_MASK (keycode != KC_NO)
#define MIDI_BASIC
#define ENCODERS_PAD_A { B12 }
#define ENCODERS_PAD_B { B13 }
#define ENCODER_RESOLUTION 4

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/* Copyright 2015-2021 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "muse.h"
enum preonic_layers {
_QWERTY_MACOS,
_LOWER,
_RAISE,
_ADJUST
};
enum preonic_keycodes {
QWERTY_MACOS = SAFE_RANGE,
LOWER,
RAISE,
BACKLIT
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty Mac
*
* Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 Bksp
*
* ` Q W E R T Y U I O P \
*
* Tab A S D F G H J K L ; '
*
* Shft Z X C V B N M , . / Shft
*
* Play Ctrl Alt Gui Lower Space Raise Left Down Up Right
*
*/
[_QWERTY_MACOS] = LAYOUT_preonic_grid(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_BSPC,
KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_MPLY, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* RAISE
*
* F11 F12 F13 F14 F15 F16 F17 F18 F19 F20
*
* ` 1 2 3 4 5 6 7 8 9 0 Del
*
* Del Left Down Up Right \
*
* Shft Enter
*
*
*
*/
[_RAISE] = LAYOUT_preonic_grid(
_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DELETE,
KC_DEL, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, KC_BSLS,
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_ENTER,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* LOWER
*
*
*
* ~ ! @ # $ % ^ & * ( ) Del
*
* Del F1 F2 F3 F4 F5 F6 - [ ] \
*
* Enter F7 F8 F9 F10 F11 F12 + = { } Shft
*
*
*
*/
[_LOWER] = LAYOUT_preonic_grid(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DELETE,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_UNDS, KC_LBRC, KC_RBRC, KC_BSLS,
KC_ENTER, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PLUS, KC_EQL, KC_LCBR, KC_RCBR, KC_RSFT,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* ADJUST
*
*
*
* BOOT DBTOGGAUTOGG Ins Del
*
* Caps AGTOGG
*
* Del
*
*
*
*/
[_ADJUST] = LAYOUT_preonic_grid(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, QK_BOOT, DB_TOGG, AU_TOGG, _______, _______, _______, _______, KC_INS, _______, _______, KC_DELETE,
KC_CAPS, _______, _______, _______, _______, AG_TOGG, _______, _______, _______, _______, _______, _______,
_______, _______, KC_DEL, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
#ifdef RGBLIGHT_ENABLE
rgblight_step();
#endif
#ifdef __AVR__
writePinLow(E6);
#endif
} else {
unregister_code(KC_RSFT);
#ifdef __AVR__
writePinHigh(E6);
#endif
}
return false;
break;
}
return true;
};
#if defined(ENCODER_MAP_ENABLE)
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[_QWERTY_MACOS] = { ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
[_LOWER] = { ENCODER_CCW_CW(_______, _______) },
[_RAISE] = { ENCODER_CCW_CW(KC_BRMU, KC_BRMD) },
[_ADJUST] = { ENCODER_CCW_CW(_______, _______) },
};
#endif

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# Snowskeleton Preonic Layout (with Rotery Encoder)
This layout aims to optimize several corner cases where the default layout falls short.
This is a opinionated layout, designed for efficient coding in English.
As such, several internationalizations have been removed,
and you may wish to add them back in when adjusting to your language.
Special notes:
the Enter key is only accessable through alternate layers,
but there it is available on both sides of the board (depending on the layer).
Numbers and their coorisponding symbols (1 and !, 2 and @, etc) can be typed several ways.
Each is available on its own layer,
while still following Shift key convention.
Vim-like arrow keys on Raise layer.
Instead of having a separate layout for Windows,
I only support swapping the Gui and Alt keys.
This provides 99% of the functionality without requiring the maintainence of two separate layouts.

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SRC += muse.c
ENCODER_ENABLE = yes
ENCODER_MAP_ENABLE = yes