Commit Graph

10 Commits (7baaac9531c2806e38d8c9e2e0357b3eadbf2a7f)

Author SHA1 Message Date
Ryan d09a06a1b3
Update GPIO API usage in keyboard code (#23361) 2024-05-03 15:21:29 +10:00
Joel Challis 36a6f2ba3c
Migrate build target markers to keyboard.json - S (#23532) 2024-04-17 03:15:02 +01:00
Duncan Sutherland 86e7df0c2a
Remove "w": 1 from keyboards/ (#23367) 2024-03-29 21:14:26 -07:00
Ryan 583cde398a
Un-`extern` RGBLight `led[]` array (#23322) 2024-03-22 06:04:13 +00:00
Joel Challis 5233a62b20
Remove obvious user keymaps, keyboards/{s,t}* edition. (#23084) 2024-02-15 09:42:01 +00:00
Ryan e648155113
Rename `RGBLED_NUM` -> `RGBLIGHT_LED_COUNT` (#22570) 2023-12-12 15:30:08 +11:00
QMK Bot b7a1004b61 Merge remote-tracking branch 'origin/master' into develop 2023-11-12 05:31:01 +00:00
John Barbero c2326c05c0
[Keyboard] Fixes to make snes_macropad play nicer with qmk configurator (#22432)
* [Keyboard] Change default implementation for get_layer_name_user

Will now show the layer number instead of "Unknown", since this is
what will be shown if QMK Configurator is used to compile the
firmware.

* [Keyboard] Update the layout info

This makes it look sort of like a macropad + gamepad rather than an 4x6
ortholinear keyboard.

* [Keyboard] Fix default implementation of get_layer_name_user

Based on feedback from code review the implementation was swapped in
favor of using get_u8_str. This implied a change to the argument type
from int to uint8_t, which cascaded into the existing keymaps. (This
made sense in general, since the return type of get_highest_layer is
also a uint8_t.)
2023-11-11 22:30:31 -07:00
jack 1ddc2cbeb9
Fixup snes_macropad on develop (#22444) 2023-11-11 07:26:26 +00:00
John Barbero 39d0a14258
Add SNES Macropad keyboard (#22377)
Co-authored-by: jack <0x6a73@protonmail.com>
2023-11-09 09:52:47 -08:00