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// Copyright 2023 John Barbero Unenge (@jbarberu)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET
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#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_LED GP25
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#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_TIMEOUT 500U
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#define I2C_DRIVER I2CD1
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#define I2C1_SDA_PIN GP14
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#define I2C1_SCL_PIN GP15
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// Copyright 2023 John Barbero Unenge (@jbarberu)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define HAL_USE_I2C TRUE
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#include_next <halconf.h>
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{
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"manufacturer": "JBarberU's",
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"keyboard_name": "SNES Macropad",
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"maintainer": "jbarberu",
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"bootloader": "rp2040",
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"diode_direction": "COL2ROW",
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"features": {
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"bootmagic": false,
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"command": false,
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"console": true,
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"extrakey": true,
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"mousekey": true,
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"nkro": true,
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"rgblight": true,
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"oled": true
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},
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"ws2812": {
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"pin": "GP5",
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"driver": "vendor"
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},
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"processor": "RP2040",
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"matrix_size": {
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"cols": 4,
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"rows": 6
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},
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"url": "",
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"usb": {
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"device_version": "1.0.0",
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"pid": "0x0000",
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"vid": "0xFEED"
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},
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"matrix": [0, 0], "x": 0, "y": 0},
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{"matrix": [0, 1], "x": 1, "y": 0},
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{"matrix": [0, 2], "x": 2, "y": 0},
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{"matrix": [0, 3], "x": 3, "y": 0},
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{"matrix": [1, 0], "x": 0, "y": 1},
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{"matrix": [1, 1], "x": 1, "y": 1},
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{"matrix": [1, 2], "x": 2, "y": 1},
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{"matrix": [1, 3], "x": 3, "y": 1},
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{"matrix": [2, 0], "x": 0, "y": 2},
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{"matrix": [2, 1], "x": 1, "y": 2},
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{"matrix": [2, 2], "x": 2, "y": 2},
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{"matrix": [2, 3], "x": 3, "y": 2},
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{"matrix": [3, 0], "x": 0, "y": 3},
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{"matrix": [3, 1], "x": 1, "y": 3},
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{"matrix": [3, 2], "x": 2, "y": 3},
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{"matrix": [3, 3], "x": 3, "y": 3},
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{"matrix": [4, 0], "x": 0, "y": 4},
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{"matrix": [4, 1], "x": 1, "y": 4},
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{"matrix": [4, 2], "x": 2, "y": 4},
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{"matrix": [4, 3], "x": 3, "y": 4},
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{"matrix": [5, 0], "x": 0, "y": 5},
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{"matrix": [5, 1], "x": 1, "y": 5},
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{"matrix": [5, 2], "x": 2, "y": 5},
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{"matrix": [5, 3], "x": 3, "y": 5}
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]
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}
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},
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"rgblight": {
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"led_count": 12,
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"max_brightness": 80,
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"animations": {
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"alternating": true,
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"breathing": true,
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"christmas": true,
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"knight": true,
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"rainbow_mood": true,
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"rainbow_swirl": true,
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"rgb_test": true,
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"snake": true,
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"static_gradient": true,
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"twinkle": true
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}
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}
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}
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// Copyright 2023 John Barbero Unenge (@jbarberu)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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enum Layer {
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L_Numpad = 0,
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L_Symbols,
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L_RGB,
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};
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Macropad Button Order
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* ┌───┬───┬───┬───┐
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* │ 7 │ 8 │ 9 │ - │
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* ├───┼───┼───┼───┤
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* │ 4 │ 5 │ 6 │ + │
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* ├───┼───┼───┼───┤
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* │ 1 │ 2 │ 3 │ 0 │
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* └───┴───┴───┴───┘
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*
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* SNES Button Order
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* ┌────────┬────────┬────────┬────────┐
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* │ LT │ RT │ START │ SELECT │
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* ├────────┼────────┼────────┼────────┤
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* │ UP │ DOWN │ LEFT │ RIGHT │
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* ├────────┼────────┼────────┼────────┤
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* │ A │ B │ X │ Y │
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* └────────┴────────┴────────┴────────┘
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*
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*/
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[L_Numpad] = LAYOUT(
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KC_P7, KC_P8, KC_P9, TO(L_RGB)
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, KC_P4, KC_P5, KC_P6, LT(L_Symbols, KC_PCMM)
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, KC_P1, KC_P2, KC_P3, KC_P0
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, KC_A, KC_S, KC_ENT, KC_BSPC
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, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT
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, KC_X, KC_Z, LSFT(KC_F1),KC_TAB
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),
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[L_RGB] = LAYOUT(
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RGB_M_P, RGB_M_B, RGB_TOG, KC_NO
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, RGB_MOD, RGB_HUI, RGB_VAI, TO(L_Numpad)
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, RGB_RMOD, RGB_HUD, RGB_VAD, KC_NO
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, KC_A, KC_B, KC_C, KC_D
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, KC_E, KC_F, KC_G, KC_H
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, KC_I, KC_J, KC_K, KC_L
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),
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[L_Symbols] = LAYOUT(
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KC_PPLS, KC_PMNS, KC_PEQL, KC_NO
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, KC_PAST, KC_PSLS, KC_ENT, KC_TRNS
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, KC_NUM, KC_NO, KC_NO, QK_BOOT
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, KC_A, KC_B, KC_C, KC_D
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, KC_E, KC_F, KC_G, KC_H
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, KC_I, KC_J, KC_K, KC_L
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)
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};
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// clang-format on
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const char* get_layer_name_user(int layer) {
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switch (layer) {
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case L_Numpad:
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return "Numpad";
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case L_RGB:
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return "RGB Controls";
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case L_Symbols:
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return "Symbols";
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default:
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return "Undef";
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}
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}
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// Copyright 2023 John Barbero Unenge (@jbarberu)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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enum Layer {
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L_Numpad = 0,
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L_Symbols,
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L_EasyEDA,
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L_RGB,
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L_Adjust
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};
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Macropad Button Order
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* ┌───┬───┬───┬───┐
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* │ 7 │ 8 │ 9 │ - │
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* ├───┼───┼───┼───┤
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* │ 4 │ 5 │ 6 │ + │
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* ├───┼───┼───┼───┤
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* │ 1 │ 2 │ 3 │ 0 │
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* └───┴───┴───┴───┘
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*
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* SNES Button Order
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* ┌────────┬────────┬────────┬────────┐
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* │ LT │ RT │ START │ SELECT │
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* ├────────┼────────┼────────┼────────┤
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* │ UP │ DOWN │ LEFT │ RIGHT │
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* ├────────┼────────┼────────┼────────┤
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* │ A │ B │ X │ Y │
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* └────────┴────────┴────────┴────────┘
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*
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*/
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[L_Numpad] = LAYOUT(
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KC_P7, KC_P8, KC_P9, TO(L_EasyEDA)
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, KC_P4, KC_P5, KC_P6, LT(L_Symbols, KC_PCMM)
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, KC_P1, KC_P2, KC_P3, KC_P0
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, KC_A, KC_S, KC_ENT, KC_BSPC
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, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT
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, KC_X, KC_Z, LSFT(KC_F1), KC_TAB
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),
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[L_EasyEDA] = LAYOUT(
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KC_COMM, KC_DOT, KC_K, TO(L_RGB)
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, KC_LSFT, KC_M, KC_N, TO(L_Numpad)
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, KC_LCTL, KC_SPC, KC_DEL, KC_BSPC
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, KC_A, KC_B, KC_C, KC_D
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, QK_BOOT, KC_TRNS, KC_G, KC_H
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, KC_I, KC_J, KC_K, KC_L
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),
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[L_RGB] = LAYOUT(
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RGB_M_P, RGB_M_B, RGB_TOG, TO(L_Adjust)
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, RGB_MOD, RGB_HUI, RGB_VAI, TO(L_Numpad)
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, RGB_RMOD, RGB_HUD, RGB_VAD, KC_NO
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, KC_A, KC_B, KC_C, KC_D
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, KC_E, KC_F, KC_G, KC_H
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, KC_I, KC_J, KC_K, KC_L
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),
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[L_Adjust] = LAYOUT(
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KC_NO, KC_P8, KC_NO, KC_NO
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, KC_NO, RGB_HUD, KC_NO, TO(L_Numpad)
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, RGB_HUI, KC_NO, KC_TRNS, KC_NO
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, KC_A, KC_B, KC_C, KC_D
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, KC_E, KC_F, KC_G, KC_H
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, KC_I, KC_J, KC_K, KC_L
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),
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[L_Symbols] = LAYOUT(
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KC_PPLS, KC_PMNS, KC_PEQL, KC_NO
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, KC_PAST, KC_PSLS, KC_ENT, KC_TRNS
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, KC_NUM, KC_NO, KC_NO, QK_BOOT
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, KC_A, KC_B, KC_C, KC_D
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, KC_E, KC_F, KC_G, KC_H
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, KC_I, KC_J, KC_K, KC_L
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)
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};
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// clang-format on
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const char * get_layer_name_user(int layer) {
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switch (layer) {
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case L_Numpad:
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return "Numpad";
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case L_EasyEDA:
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return "EasyEDA";
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case L_RGB:
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return "RGB Controls";
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case L_Adjust:
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return "Adjust";
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case L_Symbols:
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return "Symbols";
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default:
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return "Undef";
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}
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}
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// Copyright 2023 John Barbero Unenge (@jbarberu)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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enum Layer {
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L_Numpad = 0,
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L_Symbols,
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L_RGB
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};
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Macropad Button Order
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* ┌───┬───┬───┬───┐
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* │ 7 │ 8 │ 9 │ - │
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* ├───┼───┼───┼───┤
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* │ 4 │ 5 │ 6 │ + │
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* ├───┼───┼───┼───┤
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* │ 1 │ 2 │ 3 │ 0 │
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* └───┴───┴───┴───┘
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*
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* SNES Button Order
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* ┌────────┬────────┬────────┬────────┐
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* │ LT │ RT │ START │ SELECT │
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* ├────────┼────────┼────────┼────────┤
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* │ UP │ DOWN │ LEFT │ RIGHT │
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* ├────────┼────────┼────────┼────────┤
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* │ A │ B │ X │ Y │
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* └────────┴────────┴────────┴────────┘
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*
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*/
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[L_Numpad] = LAYOUT(
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KC_1, KC_2, KC_3, KC_4
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, KC_5, KC_6, KC_7, KC_8
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, KC_9, KC_0, KC_A, KC_S
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, KC_A, KC_S, KC_ENT, KC_BSPC
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, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT
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, KC_X, KC_Z, LSFT(KC_F1),KC_TAB
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),
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[L_RGB] = LAYOUT(
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RGB_M_P, RGB_M_B, RGB_TOG, KC_NO
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, RGB_MOD, RGB_HUI, RGB_VAI, TO(L_Numpad)
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, RGB_RMOD, RGB_HUD, RGB_VAD, KC_NO
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, KC_A, KC_B, KC_C, KC_D
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, KC_E, KC_F, KC_G, KC_H
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, KC_I, KC_J, KC_K, KC_L
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),
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[L_Symbols] = LAYOUT(
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KC_PPLS, KC_PMNS, KC_PEQL, KC_NO
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, KC_PAST, KC_PSLS, KC_ENT, KC_TRNS
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, KC_NUM, KC_NO, KC_NO, QK_BOOT
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, KC_A, KC_B, KC_C, KC_D
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, KC_E, KC_F, KC_G, KC_H
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, KC_I, KC_J, KC_K, KC_L
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)
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};
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// clang-format on
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const char * get_layer_name_user(int layer) {
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switch (layer) {
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case L_Numpad:
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return "Numpad";
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case L_RGB:
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return "RGB Controls";
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case L_Symbols:
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return "Symbols";
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default:
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return "Undef";
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}
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}
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@ -0,0 +1,146 @@
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// Copyright 2023 John Barbero Unenge (@jbarberu)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "matrix.h"
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#include "gpio.h"
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#include "wait.h"
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#include "string.h"
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#define SNES_CLOCK GP0
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#define SNES_LATCH GP1
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#define SNES_D0 GP2
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#define SNES_D1 GP3
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#define SNES_IO GP4
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#define KBD_ROW0 GP24
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#define KBD_ROW1 GP23
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#define KBD_ROW2 GP22
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#define KBD_NUM_ROWS 3
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#define KBD_COL0 GP18
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#define KBD_COL1 GP19
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#define KBD_COL2 GP20
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#define KBD_COL3 GP21
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#define KBD_ROW_SETUP_DELAY_US 5
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// The real snes will clock 16 bits out of the controller, but only really has 12 bits of data
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#define SNES_DATA_BITS 16
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#define SNES_DATA_SETUP_DELAY_US 10
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#define SNES_CLOCK_PULSE_DURATION 10
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static const int kbd_pin_map[] = {
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KBD_ROW0,
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KBD_ROW1,
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KBD_ROW2
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};
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void matrix_init_custom(void) {
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// init snes controller
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setPinInputHigh(SNES_D0);
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// todo: look into protocol for other strange snes controllers that use D1 and IO
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// setPinInputHigh(SNES_D1);
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// setPinInputHigh(SNES_IO);
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setPinOutput(SNES_CLOCK);
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setPinOutput(SNES_LATCH);
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writePinLow(SNES_CLOCK);
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writePinLow(SNES_LATCH);
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// init rows
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setPinOutput(KBD_ROW0);
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setPinOutput(KBD_ROW1);
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setPinOutput(KBD_ROW2);
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writePinHigh(KBD_ROW0);
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writePinHigh(KBD_ROW1);
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writePinHigh(KBD_ROW2);
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// init columns
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setPinInputHigh(KBD_COL0);
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setPinInputHigh(KBD_COL1);
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setPinInputHigh(KBD_COL2);
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setPinInputHigh(KBD_COL3);
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}
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static matrix_row_t readRow(size_t row, int setupDelay) {
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const int pin = kbd_pin_map[row];
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// select the row
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setPinOutput(pin);
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writePinLow(pin);
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wait_us(setupDelay);
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// read the column data
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const matrix_row_t ret =
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(readPin(KBD_COL0) ? 0 : 1 << 0)
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| (readPin(KBD_COL1) ? 0 : 1 << 1)
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| (readPin(KBD_COL2) ? 0 : 1 << 2)
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| (readPin(KBD_COL3) ? 0 : 1 << 3);
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// deselect the row
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setPinOutput(pin);
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writePinHigh(pin);
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return ret;
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}
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static void readKeyboard(matrix_row_t current_matrix[]) {
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for (size_t row = 0; row < KBD_NUM_ROWS; ++row) {
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current_matrix[row] = readRow(row, KBD_ROW_SETUP_DELAY_US);
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}
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}
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|
||||
static matrix_row_t getBits(uint16_t value, size_t bit0, size_t bit1, size_t bit2, size_t bit3) {
|
||||
matrix_row_t ret = 0;
|
||||
ret |= (value >> bit3) & 1;
|
||||
ret <<= 1;
|
||||
ret |= (value >> bit2) & 1;
|
||||
ret <<= 1;
|
||||
ret |= (value >> bit1) & 1;
|
||||
ret <<= 1;
|
||||
ret |= (value >> bit0) & 1;
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void readSnesController(matrix_row_t current_matrix[]) {
|
||||
uint16_t controller = 0;
|
||||
|
||||
writePinHigh(SNES_LATCH);
|
||||
|
||||
for (size_t bit = 0; bit < SNES_DATA_BITS; ++bit) {
|
||||
// Wait for shift register to setup the data line
|
||||
wait_us(SNES_DATA_SETUP_DELAY_US);
|
||||
|
||||
// Shift accumulated data and read data pin
|
||||
controller <<= 1;
|
||||
controller |= readPin(SNES_D0) ? 0 : 1;
|
||||
// todo: maybe read D1 and IO here too
|
||||
|
||||
// Shift next bit in
|
||||
writePinHigh(SNES_CLOCK);
|
||||
wait_us(SNES_CLOCK_PULSE_DURATION);
|
||||
writePinLow(SNES_CLOCK);
|
||||
}
|
||||
|
||||
writePinLow(SNES_LATCH);
|
||||
|
||||
controller >>= 4;
|
||||
|
||||
// SNES button order is pretty random, and we'd like them to be a bit tidier
|
||||
current_matrix[3] = getBits(controller, 1, 0, 8, 9);
|
||||
current_matrix[4] = getBits(controller, 7, 6, 5, 4);
|
||||
current_matrix[5] = getBits(controller, 3, 11, 2, 10);
|
||||
}
|
||||
|
||||
bool matrix_scan_custom(matrix_row_t current_matrix[]) {
|
||||
const size_t MATRIX_ARRAY_SIZE = MATRIX_ROWS * sizeof(matrix_row_t);
|
||||
|
||||
// create a copy of the current_matrix, before we read hardware state
|
||||
matrix_row_t last_value[MATRIX_ROWS];
|
||||
memcpy(last_value, current_matrix, MATRIX_ARRAY_SIZE);
|
||||
|
||||
// read hardware state into current_matrix
|
||||
readKeyboard(current_matrix);
|
||||
readSnesController(current_matrix);
|
||||
|
||||
// check if anything changed
|
||||
return memcmp(last_value, current_matrix, MATRIX_ARRAY_SIZE) != 0;
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
// Copyright 2023 John Barbero Unenge (@jbarberu)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include_next <mcuconf.h>
|
||||
|
||||
#undef RP_PWM_USE_PWM0
|
||||
#define RP_PWM_USE_PWM0 TRUE
|
||||
|
||||
#undef RP_PWM_USE_PWM4
|
||||
#define RP_PWM_USE_PWM4 TRUE
|
||||
|
||||
#undef RP_I2C_USE_I2C0
|
||||
#define RP_I2C_USE_I2C0 FALSE
|
||||
|
||||
#undef RP_I2C_USE_I2C1
|
||||
#define RP_I2C_USE_I2C1 TRUE
|
|
@ -0,0 +1,36 @@
|
|||
# snes_macropad
|
||||
|
||||
![Completed Build](https://i.imgur.com/WzzPJ3Yh.jpg)
|
||||
*Completed Build*
|
||||
|
||||
![Completed Build, closer with RGB off](https://i.imgur.com/D7ki7Kkh.jpg)
|
||||
*Completed Build, closer with RGB off*
|
||||
|
||||
![PCB and FR4 top/bottom plates](https://i.imgur.com/TgOev7lh.jpg)
|
||||
*PCB and FR4 top/bottom plates*
|
||||
|
||||
The SNES Macropad is, as it sounds, a macropad that features a SNES connector. In addition it has a qwiic connector and a 3.5mm jack for 3.3V I2C (not audio), allowing additional expansion.
|
||||
|
||||
This QMK implementation exposes the SNES controller as a part of the keyboard, meaning you can map the controller to do anything a qmk keyboard can. The layout is thus a 4x6 keyboard logically, split with the 3 first rows being on the macro pad and the 3 following being buttons on the snes controller.
|
||||
|
||||
* Keyboard Maintainer: [JBarberU](https://github.com/jbarberu)
|
||||
* Hardware Supported: SNES Macropad Rev 1, with a Raspberry Pi Pico Lite (AliExpress clone of Raspberry Pico with fewer grounds and all GPIO's exposed on the headers)
|
||||
* Hardware Availability: The SNES Macro pad can be found [here](https://www.tindie.com/products/jbarberu/snes-macropad/) either as a kit, partially built or fully built.
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make snes_macropad:default
|
||||
|
||||
Flashing example for this keyboard:
|
||||
|
||||
make snes_macropad:default:flash
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
|
||||
## Bootloader
|
||||
|
||||
Enter the bootloader in 3 ways:
|
||||
|
||||
* **Physical bootsel button**: Hold down the bootsel button on the RPi Pico while plugging in the keyboard, or while pressing the reset button
|
||||
* **Physical reset button**: Quickly double press the reset button
|
||||
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
|
|
@ -0,0 +1,4 @@
|
|||
# Enable features
|
||||
CUSTOM_MATRIX = lite
|
||||
|
||||
SRC += matrix.c
|
|
@ -0,0 +1,130 @@
|
|||
// Copyright 2023 John Barbero Unenge (@jbarberu)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
// oled keylog rendering has been kindly borrowed from crkbd <3
|
||||
|
||||
char key_name = ' ';
|
||||
uint16_t last_keycode;
|
||||
uint8_t last_row;
|
||||
uint8_t last_col;
|
||||
|
||||
static const char PROGMEM code_to_name[60] = {' ', ' ', ' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', 'R', 'E', 'B', 'T', '_', '-', '=', '[', ']', '\\', '#', ';', '\'', '`', ',', '.', '/', ' ', ' ', ' '};
|
||||
|
||||
static void set_keylog(uint16_t keycode, keyrecord_t *record) {
|
||||
last_row = record->event.key.row;
|
||||
last_col = record->event.key.col;
|
||||
|
||||
key_name = ' ';
|
||||
last_keycode = keycode;
|
||||
if (IS_QK_MOD_TAP(keycode)) {
|
||||
if (record->tap.count) {
|
||||
keycode = QK_MOD_TAP_GET_TAP_KEYCODE(keycode);
|
||||
} else {
|
||||
keycode = 0xE0 + biton(QK_MOD_TAP_GET_MODS(keycode) & 0xF) + biton(QK_MOD_TAP_GET_MODS(keycode) & 0x10);
|
||||
}
|
||||
} else if (IS_QK_LAYER_TAP(keycode) && record->tap.count) {
|
||||
keycode = QK_LAYER_TAP_GET_TAP_KEYCODE(keycode);
|
||||
} else if (IS_QK_MODS(keycode)) {
|
||||
keycode = QK_MODS_GET_BASIC_KEYCODE(keycode);
|
||||
} else if (IS_QK_ONE_SHOT_MOD(keycode)) {
|
||||
keycode = 0xE0 + biton(QK_ONE_SHOT_MOD_GET_MODS(keycode) & 0xF) + biton(QK_ONE_SHOT_MOD_GET_MODS(keycode) & 0x10);
|
||||
}
|
||||
if (keycode > ARRAY_SIZE(code_to_name)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// update keylog
|
||||
key_name = pgm_read_byte(&code_to_name[keycode]);
|
||||
}
|
||||
|
||||
static const char *depad_str(const char *depad_str, char depad_char) {
|
||||
while (*depad_str == depad_char) {
|
||||
++depad_str;
|
||||
}
|
||||
return depad_str;
|
||||
}
|
||||
|
||||
static void oled_render_keylog(void) {
|
||||
oled_write_char('0' + last_row, false);
|
||||
oled_write("x", false);
|
||||
oled_write_char('0' + last_col, false);
|
||||
oled_write(", k", false);
|
||||
const char *last_keycode_str = get_u16_str(last_keycode, ' ');
|
||||
oled_write(depad_str(last_keycode_str, ' '), false);
|
||||
oled_write(":", false);
|
||||
oled_write_char(key_name, false);
|
||||
}
|
||||
|
||||
__attribute__((weak)) const char * get_layer_name_user(int layer) {
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
static void oled_render_layer(void) {
|
||||
oled_write("Layer: ", false);
|
||||
oled_write_ln(get_layer_name_user(get_highest_layer(layer_state)), false);
|
||||
}
|
||||
|
||||
bool oled_task_kb(void) {
|
||||
if (!oled_task_user()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
oled_render_layer();
|
||||
oled_render_keylog();
|
||||
oled_advance_page(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
static void setupForFlashing(void) {
|
||||
oled_clear();
|
||||
oled_write(" ", false);
|
||||
oled_write(" In flash mode... ", false);
|
||||
oled_write(" ", false);
|
||||
oled_write(" ", false);
|
||||
|
||||
// QMK is clever about only rendering a certain number of chunks per frame,
|
||||
// but since the device will go into flash mode right after this call,
|
||||
// we want to override this behavior and force all the chunks to be sent to
|
||||
// the display immediately.
|
||||
const size_t numIterations = OLED_DISPLAY_WIDTH * OLED_DISPLAY_HEIGHT / OLED_UPDATE_PROCESS_LIMIT;
|
||||
for (size_t num = 0; num < numIterations; ++num) {
|
||||
oled_render();
|
||||
}
|
||||
// todo: Replace the above hack with this, once develop branch is merged at the end of November 2023
|
||||
// oled_render_dirty(true);
|
||||
|
||||
// Set alternating backlight colors
|
||||
const uint8_t max = 20;
|
||||
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
|
||||
for (size_t i = 0; i < RGBLED_NUM; ++i) {
|
||||
LED_TYPE *led_ = (LED_TYPE *)&led[i];
|
||||
switch (i % 2) {
|
||||
case 0:
|
||||
setrgb(max, 0, max, led_);
|
||||
break;
|
||||
case 1:
|
||||
setrgb(0, max, max, led_);
|
||||
break;
|
||||
}
|
||||
}
|
||||
rgblight_set();
|
||||
}
|
||||
|
||||
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
|
||||
if (record->event.pressed) {
|
||||
set_keylog(keycode, record);
|
||||
}
|
||||
if (keycode == QK_BOOT) {
|
||||
setupForFlashing();
|
||||
}
|
||||
return process_record_user(keycode, record);
|
||||
}
|
||||
|
||||
void keyboard_post_init_kb(void) {
|
||||
rgblight_enable_noeeprom();
|
||||
rgblight_sethsv_noeeprom(HSV_MAGENTA);
|
||||
rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL);
|
||||
keyboard_post_init_user();
|
||||
}
|
Loading…
Reference in New Issue