Merge remote-tracking branch 'origin/master' into develop

master
QMK Bot 2022-12-08 16:11:25 +00:00
commit beaea2eb0d
6 changed files with 310 additions and 103 deletions

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@ -3,5 +3,5 @@
#pragma once
#define TAPPING_TERM 168
#define TAPPING_TERM 136
#define TAPPING_TERM_PER_KEY

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@ -0,0 +1,76 @@
// Copyright 2021-2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @file custom_shift_keys.c
* @brief Custom Shift Keys implementation
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/custom-shift-keys>
*/
#include "custom_shift_keys.h"
bool process_custom_shift_keys(uint16_t keycode, keyrecord_t *record) {
static uint16_t registered_keycode = KC_NO;
// If a custom shift key is registered, then this event is either releasing
// it or manipulating another key at the same time. Either way, we release
// the currently registered key.
if (registered_keycode != KC_NO)
{
unregister_code16(registered_keycode);
registered_keycode = KC_NO;
}
if (record->event.pressed)
{ // Press event.
const uint8_t mods = get_mods();
#ifndef NO_ACTION_ONESHOT
if ((mods | get_weak_mods() | get_oneshot_mods()) & MOD_MASK_SHIFT)
{
#else
if ((mods | get_weak_mods()) & MOD_MASK_SHIFT)
{ // Shift is held.
#endif // NO_ACTION_ONESHOT
// Search for a custom key with keycode equal to `keycode`.
for (int i = 0; i < NUM_CUSTOM_SHIFT_KEYS; ++i)
{
if (keycode == custom_shift_keys[i].keycode)
{
// Continue default handling if this is a tap-hold key being held.
if (((QK_MOD_TAP <= keycode && keycode <= QK_MOD_TAP_MAX) || (QK_LAYER_TAP <= keycode && keycode <= QK_LAYER_TAP_MAX)) && record->tap.count == 0)
{
return true;
}
#ifndef NO_ACTION_ONESHOT
del_oneshot_mods(MOD_MASK_SHIFT);
#endif // NO_ACTION_ONESHOT
del_mods(MOD_MASK_SHIFT);
del_weak_mods(MOD_MASK_SHIFT);
send_keyboard_report();
registered_keycode = custom_shift_keys[i].shifted_keycode;
register_code16(registered_keycode);
set_mods(mods); // Restore the mods.
return false;
}
}
}
}
return true; // Continue with default handling.
}

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@ -0,0 +1,99 @@
// Copyright 2021-2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @file custom_shift_keys.h
* @brief Custom shift keys: customize what keycode is produced when shifted.
*
* Overview
* --------
*
* This library implements custom shift keys, keys where you can customize
* what keycode is produced when shifted.
*
* Step 1: In your keymap.c, define a table of custom shift keys like
*
* #include "features/custom_shift_keys.h"
*
* const custom_shift_key_t custom_shift_keys[] = {
* {KC_DOT , KC_QUES}, // Shift . is ?
* {KC_COMM, KC_EXLM}, // Shift , is !
* {KC_MINS, KC_EQL }, // Shift - is =
* {KC_COLN, KC_SCLN}, // Shift : is ;
* };
*
* Each row defines one key. The first field is the keycode as it appears in
* your layout and determines what is typed normally. The second entry is what
* you want the key to type when shifted.
*
* Step 2: Handle custom shift keys from your `process_record_user` function as
*
* bool process_record_user(uint16_t keycode, keyrecord_t* record) {
* if (!process_custom_shift_keys(keycode, record)) { return false; }
* // Your macros ...
*
* return true;
* }
*
* Step 3: add `features/custom_shift_keys.c` to your rules.mk as
*
* SRC += features/custom_shift_keys.c
*
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/custom-shift-keys>
*/
#pragma once
#include "quantum.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Custom shift key entry. The `keycode` field is the keycode as it appears in
* your layout and determines what is typed normally. The `shifted_keycode` is
* what you want the key to type when shifted.
*/
typedef struct {
uint16_t keycode;
uint16_t shifted_keycode;
} custom_shift_key_t;
/** Table of custom shift keys. */
extern const custom_shift_key_t custom_shift_keys[];
/** Number of entries in the `custom_shift_keys` table. */
extern uint8_t NUM_CUSTOM_SHIFT_KEYS;
/**
* Handler function for custom shift keys.
*
* In keymap.c, call this function from your `process_record_user` function as
*
* #include "features/custom_shift_keys.h"
*
* bool process_record_user(uint16_t keycode, keyrecord_t* record) {
* if (!process_custom_shift_keys(keycode, record)) { return false; }
* // Your macros ...
*
* return true;
* }
*/
bool process_custom_shift_keys(uint16_t keycode, keyrecord_t *record);
#ifdef __cplusplus
}
#endif

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@ -14,44 +14,64 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "features/custom_shift_keys.h"
enum layers {
_ALPHA,
_LEFTFN,
_RIGHTFN,
_NUMPAD,
_LEAGUE,
_PUBG,
_OVERWATCH,
_STARCRAFT,
_TETRIS,
_RIGHTFN,
_MOBA,
_FPS1,
_FPS2,
_STRAT,
_ARROWS,
_CLEAN,
_RGB
};
#define ALPHA TO(_ALPHA)
#define LEFTFN MO(_LEFTFN)
#define RIGHTFN MO(_RIGHTFN)
#define NUMPAD MO(_NUMPAD)
#define LEAGUE TG(_LEAGUE)
#define PUBG TG(_PUBG)
#define OVERWATCH TG(_OVERWATCH)
#define STARCRAFT TG(_STARCRAFT)
#define TETRIS TG(_TETRIS)
#define RIGHTFN MO(_RIGHTFN)
#define MOBA TG(_MOBA)
#define FPS1 TG(_FPS1)
#define FPS2 TG(_FPS2)
#define STRAT TG(_STRAT)
#define ARROWS TG(_ARROWS)
#define CLEAN TG(_CLEAN)
#define RGB MO(_RGB)
// Tap dance declarations
enum {
TD_LNG1_LNG2,
TD_PAST_PSLS
TD_PAST_PSLS,
TD_PASTE_COPY
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LNG1_LNG2] = ACTION_TAP_DANCE_DOUBLE(KC_LNG1, KC_LNG2),
[TD_PAST_PSLS] = ACTION_TAP_DANCE_DOUBLE(KC_PAST, KC_PSLS)
[TD_PAST_PSLS] = ACTION_TAP_DANCE_DOUBLE(KC_PAST, KC_PSLS),
[TD_PASTE_COPY] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_V), LCTL(KC_C))
};
// Custom shift implementation
const custom_shift_key_t custom_shift_keys[] = {
{KC_LNG1, KC_LNG2},
{KC_LT, KC_COMM},
{KC_GT, KC_DOT},
{KC_LCBR, KC_LBRC},
{KC_RCBR, KC_RBRC}
};
uint8_t NUM_CUSTOM_SHIFT_KEYS = sizeof(custom_shift_keys) / sizeof(custom_shift_key_t);
bool process_record_user(uint16_t keycode, keyrecord_t* record)
{
if ( !process_custom_shift_keys(keycode, record)) { return false; }
return true;
}
// Keymaps
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* ALPHA
@ -62,32 +82,50 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Return|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |ESC/NU|KOR/HN| Win | Alt |LEFTFN| Space |RFN/- | = |Delete| \ | Enter|
* | Esc |KOR/HN| Win | Alt |LEFTFN| Space |RFN/- | = |Delete| \ | Enter|
* `-----------------------------------------------------------------------------------'
*/
[_ALPHA] = LAYOUT_planck_mit(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
LT(NUMPAD, KC_ESC), TD(TD_LNG1_LNG2), KC_LGUI, KC_LALT, LEFTFN, KC_SPC, LT(RIGHTFN, KC_MINS), KC_EQL, KC_DEL, KC_BSLS, KC_PENT
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
LT(NUMPAD, KC_ESC), KC_LNG1, KC_LGUI, KC_LALT, LEFTFN, KC_SPC, LT(RIGHTFN, KC_MINS), KC_EQL, KC_DEL, KC_BSLS, KC_PENT
),
/* LEFTFN
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Left | Down | Up |Right |Ctrl+/| PGUP | [ | ] | ) | : | " |
* | Ctrl | Left | Down | Up |Right |Ctrl+/|PrntSc| { | } | ) | : | " |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift|CapLck| Ins | Home | End | PGDN |PrntSc| ( | , | . | / |Return|
* | Shift| [ | ] | Home | End | PGUP | PGDN | ( | < | > | / |Return|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | RGB | [ | ] | Alt | Trns | Space | _ | + |Delete| | | Enter|
* | RGB | Caps | Ins | Alt | Trns | Space | _ | + |Delete| | | Enter|
* `-----------------------------------------------------------------------------------'
*/
[_LEFTFN] = LAYOUT_planck_mit(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_LCTL, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, LCTL(KC_SLSH), KC_PGUP, KC_LBRC, KC_RBRC, KC_RPRN, KC_COLN, KC_DQUO,
KC_LSFT, KC_CAPS, KC_INS, KC_HOME, KC_END, KC_PGDN, KC_PSCR, KC_LPRN, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
RGB, KC_LBRC, KC_RBRC, KC_LALT, KC_TRNS, KC_SPC, KC_UNDS, KC_PLUS, KC_DEL, KC_PIPE, KC_PENT
KC_LCTL, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, LCTL(KC_SLSH), KC_PSCR, KC_LCBR, KC_RCBR, KC_RPRN, KC_COLN, KC_DQUO,
KC_LSFT, KC_LBRC, KC_RBRC, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_LPRN, KC_LT, KC_GT, KC_SLSH, KC_ENT,
RGB, KC_CAPS, KC_INS, KC_LALT, KC_TRNS, KC_SPC, KC_UNDS, KC_PLUS, KC_DEL, KC_PIPE, KC_PENT
),
/* NUMPAD
* ,-----------------------------------------------------------------------------------.
* | *or/ | 7 | 8 | 9 | NumLk| | | | | | | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Alt | 4 | 5 | 6 |Return| | | | | | Shift| |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | - | 1 | 2 | 3 | Bksp | | | | , | . | Ctrl |Return|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Trns | , | + | . | 0 | Space | MOBA | FPS1 | FPS2 | STRAT|ARROWS|
* `-----------------------------------------------------------------------------------'
*/
[_NUMPAD] = LAYOUT_planck_mit(
TD(TD_PAST_PSLS), KC_P7, KC_P8, KC_P9, KC_NUM, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BSPC,
KC_LALT, KC_P4, KC_P5, KC_P6, KC_ENT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT, KC_NO,
KC_PMNS, KC_P1, KC_P2, KC_P3, KC_BSPC, KC_NO, KC_NO, KC_NO, KC_COMM, KC_DOT, KC_LCTL, KC_ENT,
KC_TRNS, KC_COMM, KC_PPLS, KC_PDOT, KC_P0, KC_SPC, MOBA, FPS1, FPS2, STRAT, ARROWS
),
/* RIGHTFN
@ -108,25 +146,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_NO, KC_NO, KC_NO, KC_LALT, KC_NO, KC_SPC, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO
),
/* NUMPAD
* ,-----------------------------------------------------------------------------------.
* | *or/ | 7 | 8 | 9 | NumLk| | | | | | | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Alt | 4 | 5 | 6 |Return| | | | | | Shift| |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | - | 1 | 2 | 3 | Bksp | | | | , | . | Ctrl |Return|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Trns | , | + | . | 0 | Space |LEAGUE| PUBG | OVWCh| SC |TETRIS|
* `-----------------------------------------------------------------------------------'
*/
[_NUMPAD] = LAYOUT_planck_mit(
TD(TD_PAST_PSLS), KC_P7, KC_P8, KC_P9, KC_NUM, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BSPC,
KC_LALT, KC_P4, KC_P5, KC_P6, KC_ENT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT, KC_NO,
KC_PMNS, KC_P1, KC_P2, KC_P3, KC_BSPC, KC_NO, KC_NO, KC_NO, KC_COMM, KC_DOT, KC_LCTL, KC_ENT,
KC_TRNS, KC_COMM, KC_PPLS, KC_PDOT, KC_P0, KC_SPC, LEAGUE, PUBG, OVERWATCH, STARCRAFT, TETRIS
),
/* LEAGUE
/* MOBA
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | 5 | Y | | | O | P | ESC |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@ -137,14 +157,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | 3 | X | C | Alt | 2 | Space | | | | | ALPHA|
* `-----------------------------------------------------------------------------------'
*/
[_LEAGUE] = LAYOUT_planck_mit(
[_MOBA] = LAYOUT_planck_mit(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_5, KC_Y, KC_NO, KC_NO, KC_O, KC_P, KC_ESC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_NO, KC_NO, KC_NO, KC_NO, KC_L, KC_NO, KC_NO,
KC_LSFT, KC_Z, KC_6, KC_4, KC_1, KC_B, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT,
KC_3, KC_X, KC_C, KC_LALT, KC_2, KC_SPC, KC_NO, KC_NO, KC_NO, KC_NO, ALPHA
),
/* PUBG
/* FPS1
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | ESC |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@ -155,14 +175,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Ctrl | 5 | 4 | Alt | 2 | Space | 6 | 8 | 7 | 9 | ALPHA|
* `-----------------------------------------------------------------------------------'
*/
[_PUBG] = LAYOUT_planck_mit(
[_FPS1] = LAYOUT_planck_mit(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ESC,
KC_1, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_NO, KC_F7,
KC_LSFT, KC_Z, KC_3, KC_X, KC_C, KC_V, KC_B, KC_M, KC_COMM, KC_DOT, KC_NO, KC_F9,
KC_LCTL, KC_5, KC_4, KC_LALT, KC_2, KC_SPC, KC_6, KC_8, KC_7, KC_9, ALPHA
),
/* OVERWATCH
/* FPS2
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | ESC |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@ -173,14 +193,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Ctrl | | | Alt | 2 | Space | Bksp | | | | ALPHA|
* `-----------------------------------------------------------------------------------'
*/
[_OVERWATCH] = LAYOUT_planck_mit(
[_FPS2] = LAYOUT_planck_mit(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ESC,
KC_1, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
KC_LCTL, KC_NO, KC_NO, KC_LALT, KC_2, KC_SPC, KC_BSPC, KC_NO, KC_NO, KC_NO, ALPHA
),
/* STARCRAFT
/* STRAT
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@ -191,15 +211,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Esc | | | Alt | F1 | Space | F10 | Pause|Delete| | ALPHA|
* `-----------------------------------------------------------------------------------'
*/
[_STARCRAFT] = LAYOUT_planck_mit(
[_STRAT] = LAYOUT_planck_mit(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
KC_ESC, KC_NO, KC_NO, KC_LALT, KC_F1, KC_SPC, KC_F10, KC_PAUS, KC_DEL, KC_NO, ALPHA
),
/* TETRIS
/* ARROWS
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | Up | E | R | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@ -210,8 +229,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Ctrl | | | Alt | S | Space | | | | | ALPHA|
* `-----------------------------------------------------------------------------------'
*/
[_TETRIS] = LAYOUT_planck_mit(
[_ARROWS] = LAYOUT_planck_mit(
KC_TAB, KC_Q, KC_UP, KC_E, KC_R, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_A, KC_LEFT, KC_DOWN, KC_RIGHT, KC_F, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
@ -239,20 +257,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* RGB (LEFTFN + RGB)
* v------------------------RGB CONTROL--------------------v
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | CLEAN|
* | Mute | Reset| MS_U | BR B | BR F | | | MOD R| MOD B| FX+ | |CLEAN |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* | Ctrl | MS_L | MS_D | MS_R |Return|PST/CO| | MOD P| MOD S| FX- | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |RGBTGL| MOD+ | BRT+ | SAT+ | | | | FX+ | HUE+ | | MOD R| MODES|
* | Shift| MCK | RCK | LCK | Bksp | | | BRT+ | MOD+ | SAT+ | HUE+ | MS 0 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | MOD- | BRT- | SAT- | Trns | | FX- | HUE- | | MOD B| MOD P|
* | Trns | VOL- | VOL+ | WL U | WL D | Space | BRT- | MOD- | SAT- | HUE- |RGBTGL|
* `-----------------------------------------------------------------------------------'
*/
[_RGB] = LAYOUT_planck_mit(
KC_NO, QK_BOOT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, CLEAN,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
RGB_TOG, RGB_MOD, RGB_VAI, RGB_SAI, KC_NO, KC_NO, KC_NO, RGB_SPI, RGB_HUI, KC_NO, RGB_M_R, RGB_M_SW,
KC_NO, RGB_RMOD, RGB_VAD, RGB_SAD, KC_TRNS, KC_NO, RGB_SPD, RGB_HUD, KC_NO, RGB_M_B, RGB_M_P
KC_MUTE, QK_BOOT, KC_MS_U, KC_WBAK, KC_WFWD, KC_NO, KC_NO, RGB_M_R, RGB_M_B, RGB_SPI, KC_NO, CLEAN,
KC_LCTL, KC_MS_L, KC_MS_D, KC_MS_R, KC_ENT, TD(TD_PASTE_COPY), KC_NO, RGB_M_P, RGB_M_SW, RGB_SPD, KC_NO, KC_NO,
KC_LSFT, KC_BTN3, KC_BTN2, KC_BTN1, KC_BSPC, KC_NO, KC_NO, RGB_VAI, RGB_MOD, RGB_SAI, RGB_HUI, KC_ACL0,
KC_TRNS, KC_VOLD, KC_VOLU, KC_WH_U, KC_WH_D, KC_SPC, RGB_VAD, RGB_RMOD, RGB_SAD, RGB_HUD, RGB_TOG
)
};
@ -270,9 +288,7 @@ bool rgb_matrix_indicators_user(void) {
uint8_t blue[3] = {0, 6, 20};
uint8_t green[3] = {14, 22, 0};
uint8_t purple[3] = {6, 0, 22};
uint8_t pink[3] = {17, 0, 22};
uint8_t white[3] = {255, 255, 255};
uint8_t wasd[4] = {2, 13, 14, 15};
switch (get_highest_layer(layer_state)) {
case _ALPHA:
@ -283,37 +299,36 @@ bool rgb_matrix_indicators_user(void) {
break;
case _NUMPAD:
break;
case _LEAGUE:
rgb_matrix_set_color(16, red[0], red[1], red[2]);
case _MOBA:
rgb_matrix_set_color(16, red[0], red[1], red[2]);
rgb_matrix_set_color(15, yellow[0], yellow[1], yellow[2]);
rgb_matrix_set_color(29, blue[0], blue[1], blue[2]);
rgb_matrix_set_color(29, blue[0], blue[1], blue[2]);
rgb_matrix_set_color(10, purple[0], purple[1], purple[2]);
break;
case _PUBG:
rgb_matrix_set_color(43, green[0], green[1], green[2]);
case _FPS1:
rgb_matrix_set_color(43, green[0], green[1], green[2]);
break;
case _OVERWATCH:
rgb_matrix_set_color(44, green[0], green[1], green[2]);
case _FPS2:
rgb_matrix_set_color(44, green[0], green[1], green[2]);
break;
case _STARCRAFT:
rgb_matrix_set_color(45, green[0], green[1], green[2]);
case _STRAT:
rgb_matrix_set_color(45, green[0], green[1], green[2]);
break;
case _TETRIS:
for (int i = 0; i < sizeof wasd; i++) {
rgb_matrix_set_color(wasd[i], pink[0], pink[1], pink[2]);
}
case _ARROWS:
rgb_matrix_set_color(46, green[0], green[1], green[2]);
break;
case _CLEAN:
rgb_matrix_set_color_all(white[0], white[1], white[2]);
rgb_matrix_set_color_all(white[0], white[1], white[2]);
break;
case _RGB:
rgb_matrix_set_color(1, blue[0], blue[1], blue[2]);
break;
}
led_t led_state = host_keyboard_led_state();
//Capslock led
if (led_state.caps_lock) {
rgb_matrix_set_color(12, green[0], green[1], green[2]);
rgb_matrix_set_color(0, green[0], green[1], green[2]);
}
//Numlock led
if (led_state.num_lock) {

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@ -1,22 +1,17 @@
# Dan's KPrepublic BM40 Keymap
> ** There isn't a qmk firmware for the new bm40 v2 pcb yet. Check with your vendor before purchasing.
>
>This is my personal keymap with an LED indicator support for num lock, caps lock and scroll lock.
![](https://i.imgur.com/2yclc1B.jpg)
> * Case: Poseidon PSD40 Case
> * Plate: Brass
> * Keycaps: WOB ABS Cherry Profile
> * Switches: Gazzew Boba u4t (62g 2 stage long spring)
> * Switches: Gazzew Boba U4t (62g 2 stage long spring)
![](https://i.imgur.com/imqhjZW.jpg)
> * Case: JJ40 Aluminium Acclive Case with Acrylic Diffuser
> * Keycaps: YMDK DSA Keycaps
> * Artisan: Rodríguez Cap by Polykeys
<br />
### BM40 LED INDEX
**_Numlock (11) Capslock (12) Scroll lock (23)_**
**_Numlock ( 11 ) Capslock ( 0 or 12 ) Scroll lock ( 23 )_**
| | _A_ | _B_ | _C_ | _D_ | _E_ | _F_ | _G_ | _H_ | _I_ | _J_ | _K_ | _L_ |
|---------|---:|---:|---:|---:|---:|---:|---:|---:|---:|---:|---:|---:|
@ -25,16 +20,17 @@
| **_3_** | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 |
| **_4_** | &nbsp;&nbsp;&nbsp;36 | &nbsp;&nbsp;&nbsp;37 | &nbsp;&nbsp;&nbsp;38 | &nbsp;&nbsp;&nbsp;&nbsp;39 | &nbsp;&nbsp;&nbsp;&nbsp;40 | &nbsp;&nbsp;&nbsp;41 | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;| &nbsp;&nbsp;&nbsp;42 | &nbsp;&nbsp;&nbsp;43 | &nbsp;&nbsp;&nbsp;44 | &nbsp;&nbsp;&nbsp;45 | &nbsp;&nbsp;&nbsp;46 |
<br />
## LED INDICATOR EXAMPLES
![](https://i.imgur.com/qpkRNio.jpg)
![](https://i.imgur.com/GfG252J.jpg)
> * Case: SM Keyboards Planck/Niu Mini Acrylic Case
> * Plate: Acrylic
> * Keycaps: Drop + biip MT3 Extended 2048 Katakana
> * Switches: Everglide Aqua King V3 (62g 2 stage long spring)
> * Switches: Everglide Aqua King (62g 2 stage long spring)
<br /><br />
<br />
## KEYMAP LAYOUT EXAMPLES
### ALPHA
@ -44,19 +40,19 @@
| **_1_** | TAB | Q | W | E | R | T | Y | U | I | O | P | BSP |
| **_2_** | CTL | A | S | D | F | G | H | J | K | L | ; | ' |
| **_3_** | SFT | Z | X | C | V | B | N | M | , | . | / | RET |
| **_4_** | &nbsp;ESC | KOR | WIN | &nbsp;&nbsp;ALT | &nbsp;&nbsp;&nbsp;FN | &nbsp;SPC | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- | &nbsp;&nbsp;&nbsp;&nbsp;= | DEL | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;\\ | ENT |
| **_4_** | &nbsp;Esc | KOR | WIN | &nbsp;&nbsp;ALT | &nbsp;&nbsp;&nbsp;FN | &nbsp;SPC | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- | &nbsp;&nbsp;&nbsp;&nbsp;= | DEL | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;\\ | ENT |
>This is a base layer for typing.
<br />
,
### LEFTFN MO(FN)
| | _A_ | _B_ | _C_ | _D_ | _E_ | _F_ | _G_ | _H_ | _I_ | _J_ | _K_ | _L_ |
|---------|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|
| **_1_** | \` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | BSP |
| **_2_** | CTL | LFT | DN | UP | RHT | C+/ | PGU | [ | ] | ) | : | " |
| **_3_** | SFT | CAPS| INS | HOM | END | PGD | PRN | ( | , | . | / | RET |
| **_4_** | RGB | [ | ]&nbsp; | ALT | TRN | &nbsp;SPC || &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_ | &nbsp;&nbsp;&nbsp;&nbsp;+ | &nbsp;DEL | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;\| | ENT |
| **_2_** | CTL | LFT | DN | UP | RHT | C+/ | PRN | [ | ] | ) | : | " |
| **_3_** | SFT | [ | ]&nbsp; | HOM | END | PGU | PGD | ( | , | . | / | RET |
| **_4_** | RGB | CAP | INS | ALT | TRN | &nbsp;SPC || &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_ | &nbsp;&nbsp;&nbsp;&nbsp;+ | &nbsp;DEL | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;\| | ENT |
>This is the layer dedicated to number, symbol and navigation keys. ie) arrow keys
<br />
@ -73,17 +69,37 @@
<br />
### NUMPAD MO(ESC)
### NUMPAD MO(Esc)
| | _A_ | _B_ | _C_ | _D_ | _E_ | _F_ | _G_ | _H_ | _I_ | _J_ | _K_ | _L_ |
|---------|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|
| **_1_** | *or/| 7 | 8 | 9 | NUM | | | | | | | BSP |
| **_2_** | ALT | 4 | 5 | 6 | RET | | | | | | SFT | |
| **_3_** | - | 1 | 2 | 3 | BSP | | | | , | . | CTL | RET |
| **_2_** | ALT | 4 | 5 | 6 | RET | | | | | | | |
| **_3_** | - | 1 | 2 | 3 | BSP | | | | | | | RET |
| **_4_** | TRN | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;, | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+ | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;. | &nbsp;&nbsp;&nbsp;0 | SPC | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; | &nbsp;&nbsp;LY1 | &nbsp;LY2 | &nbsp;LY3 | &nbsp;LY4 | &nbsp;LY5 |
>This layer is the numpad.
<br />
There are other dedicated layers for gaming that are not included here.
If you are interested, check out keymap.c!
<br />
## PHOTOS
![](https://imgur.com/ABblRwp.jpg)
> * Case: SM Keyboards Planck/Niu Mini Acrylic Case
> * Plate: Acrylic
> * Keycaps: Rama Works GRID Set A Keycaps ( Kuros )
> * Switches: Thic Thock Marshmallow Linear Switch ( 55g )
<br />
![](https://i.imgur.com/imqhjZW.jpg)
> * Case: JJ40 Aluminium Acclive Case with Acrylic Diffuser
> * Keycaps: YMDK DSA Keycaps
> * Artisan: Rodríguez Cap by Polykeys
<br />
<div style="text-align: right">- END -</div>

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@ -1 +1,2 @@
TAP_DANCE_ENABLE = yes
SRC += features/custom_shift_keys.c