Added mouse clicks to RBG layer (#19105)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: syntax-magic <dkim.8881@gmail.com>master
parent
d30bf44a60
commit
261e7668c6
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@ -3,5 +3,5 @@
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#pragma once
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#define TAPPING_TERM 168
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#define TAPPING_TERM 136
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#define TAPPING_TERM_PER_KEY
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@ -0,0 +1,76 @@
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// Copyright 2021-2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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* @file custom_shift_keys.c
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* @brief Custom Shift Keys implementation
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*
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* For full documentation, see
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* <https://getreuer.info/posts/keyboards/custom-shift-keys>
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*/
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#include "custom_shift_keys.h"
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bool process_custom_shift_keys(uint16_t keycode, keyrecord_t *record) {
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static uint16_t registered_keycode = KC_NO;
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// If a custom shift key is registered, then this event is either releasing
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// it or manipulating another key at the same time. Either way, we release
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// the currently registered key.
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if (registered_keycode != KC_NO)
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{
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unregister_code16(registered_keycode);
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registered_keycode = KC_NO;
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}
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if (record->event.pressed)
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{ // Press event.
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const uint8_t mods = get_mods();
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#ifndef NO_ACTION_ONESHOT
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if ((mods | get_weak_mods() | get_oneshot_mods()) & MOD_MASK_SHIFT)
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{
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#else
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if ((mods | get_weak_mods()) & MOD_MASK_SHIFT)
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{ // Shift is held.
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#endif // NO_ACTION_ONESHOT
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// Search for a custom key with keycode equal to `keycode`.
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for (int i = 0; i < NUM_CUSTOM_SHIFT_KEYS; ++i)
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{
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if (keycode == custom_shift_keys[i].keycode)
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{
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// Continue default handling if this is a tap-hold key being held.
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if (((QK_MOD_TAP <= keycode && keycode <= QK_MOD_TAP_MAX) || (QK_LAYER_TAP <= keycode && keycode <= QK_LAYER_TAP_MAX)) && record->tap.count == 0)
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{
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return true;
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}
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#ifndef NO_ACTION_ONESHOT
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del_oneshot_mods(MOD_MASK_SHIFT);
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#endif // NO_ACTION_ONESHOT
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del_mods(MOD_MASK_SHIFT);
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del_weak_mods(MOD_MASK_SHIFT);
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send_keyboard_report();
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registered_keycode = custom_shift_keys[i].shifted_keycode;
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register_code16(registered_keycode);
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set_mods(mods); // Restore the mods.
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return false;
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}
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}
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}
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}
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return true; // Continue with default handling.
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}
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@ -0,0 +1,99 @@
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// Copyright 2021-2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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* @file custom_shift_keys.h
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* @brief Custom shift keys: customize what keycode is produced when shifted.
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*
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* Overview
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* --------
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*
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* This library implements custom shift keys, keys where you can customize
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* what keycode is produced when shifted.
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*
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* Step 1: In your keymap.c, define a table of custom shift keys like
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*
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* #include "features/custom_shift_keys.h"
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*
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* const custom_shift_key_t custom_shift_keys[] = {
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* {KC_DOT , KC_QUES}, // Shift . is ?
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* {KC_COMM, KC_EXLM}, // Shift , is !
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* {KC_MINS, KC_EQL }, // Shift - is =
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* {KC_COLN, KC_SCLN}, // Shift : is ;
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* };
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*
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* Each row defines one key. The first field is the keycode as it appears in
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* your layout and determines what is typed normally. The second entry is what
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* you want the key to type when shifted.
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*
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* Step 2: Handle custom shift keys from your `process_record_user` function as
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*
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* bool process_record_user(uint16_t keycode, keyrecord_t* record) {
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* if (!process_custom_shift_keys(keycode, record)) { return false; }
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* // Your macros ...
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*
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* return true;
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* }
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*
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* Step 3: add `features/custom_shift_keys.c` to your rules.mk as
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*
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* SRC += features/custom_shift_keys.c
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*
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*
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* For full documentation, see
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* <https://getreuer.info/posts/keyboards/custom-shift-keys>
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*/
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#pragma once
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#include "quantum.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Custom shift key entry. The `keycode` field is the keycode as it appears in
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* your layout and determines what is typed normally. The `shifted_keycode` is
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* what you want the key to type when shifted.
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*/
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typedef struct {
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uint16_t keycode;
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uint16_t shifted_keycode;
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} custom_shift_key_t;
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/** Table of custom shift keys. */
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extern const custom_shift_key_t custom_shift_keys[];
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/** Number of entries in the `custom_shift_keys` table. */
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extern uint8_t NUM_CUSTOM_SHIFT_KEYS;
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/**
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* Handler function for custom shift keys.
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*
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* In keymap.c, call this function from your `process_record_user` function as
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*
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* #include "features/custom_shift_keys.h"
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*
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* bool process_record_user(uint16_t keycode, keyrecord_t* record) {
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* if (!process_custom_shift_keys(keycode, record)) { return false; }
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* // Your macros ...
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*
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* return true;
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* }
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*/
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bool process_custom_shift_keys(uint16_t keycode, keyrecord_t *record);
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#ifdef __cplusplus
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}
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#endif
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@ -14,44 +14,64 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "features/custom_shift_keys.h"
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enum layers {
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_ALPHA,
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_LEFTFN,
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_RIGHTFN,
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_NUMPAD,
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_LEAGUE,
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_PUBG,
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_OVERWATCH,
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_STARCRAFT,
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_TETRIS,
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_RIGHTFN,
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_MOBA,
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_FPS1,
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_FPS2,
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_STRAT,
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_ARROWS,
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_CLEAN,
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_RGB
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};
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#define ALPHA TO(_ALPHA)
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#define LEFTFN MO(_LEFTFN)
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#define RIGHTFN MO(_RIGHTFN)
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#define NUMPAD MO(_NUMPAD)
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#define LEAGUE TG(_LEAGUE)
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#define PUBG TG(_PUBG)
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#define OVERWATCH TG(_OVERWATCH)
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#define STARCRAFT TG(_STARCRAFT)
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#define TETRIS TG(_TETRIS)
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#define RIGHTFN MO(_RIGHTFN)
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#define MOBA TG(_MOBA)
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#define FPS1 TG(_FPS1)
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#define FPS2 TG(_FPS2)
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#define STRAT TG(_STRAT)
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#define ARROWS TG(_ARROWS)
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#define CLEAN TG(_CLEAN)
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#define RGB MO(_RGB)
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// Tap dance declarations
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enum {
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TD_LNG1_LNG2,
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TD_PAST_PSLS
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TD_PAST_PSLS,
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TD_PASTE_COPY
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};
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_LNG1_LNG2] = ACTION_TAP_DANCE_DOUBLE(KC_LNG1, KC_LNG2),
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[TD_PAST_PSLS] = ACTION_TAP_DANCE_DOUBLE(KC_PAST, KC_PSLS)
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[TD_PAST_PSLS] = ACTION_TAP_DANCE_DOUBLE(KC_PAST, KC_PSLS),
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[TD_PASTE_COPY] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_V), LCTL(KC_C))
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};
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// Custom shift implementation
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const custom_shift_key_t custom_shift_keys[] = {
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{KC_LNG1, KC_LNG2},
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{KC_LT, KC_COMM},
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{KC_GT, KC_DOT},
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{KC_LCBR, KC_LBRC},
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{KC_RCBR, KC_RBRC}
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};
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uint8_t NUM_CUSTOM_SHIFT_KEYS = sizeof(custom_shift_keys) / sizeof(custom_shift_key_t);
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bool process_record_user(uint16_t keycode, keyrecord_t* record)
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{
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if ( !process_custom_shift_keys(keycode, record)) { return false; }
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return true;
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}
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// Keymaps
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* ALPHA
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@ -62,32 +82,50 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Return|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |ESC/NU|KOR/HN| Win | Alt |LEFTFN| Space |RFN/- | = |Delete| \ | Enter|
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* | Esc |KOR/HN| Win | Alt |LEFTFN| Space |RFN/- | = |Delete| \ | Enter|
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* `-----------------------------------------------------------------------------------'
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*/
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[_ALPHA] = LAYOUT_planck_mit(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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LT(NUMPAD, KC_ESC), TD(TD_LNG1_LNG2), KC_LGUI, KC_LALT, LEFTFN, KC_SPC, LT(RIGHTFN, KC_MINS), KC_EQL, KC_DEL, KC_BSLS, KC_PENT
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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LT(NUMPAD, KC_ESC), KC_LNG1, KC_LGUI, KC_LALT, LEFTFN, KC_SPC, LT(RIGHTFN, KC_MINS), KC_EQL, KC_DEL, KC_BSLS, KC_PENT
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),
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/* LEFTFN
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* ,-----------------------------------------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | Left | Down | Up |Right |Ctrl+/| PGUP | [ | ] | ) | : | " |
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* | Ctrl | Left | Down | Up |Right |Ctrl+/|PrntSc| { | } | ) | : | " |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Shift|CapLck| Ins | Home | End | PGDN |PrntSc| ( | , | . | / |Return|
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* | Shift| [ | ] | Home | End | PGUP | PGDN | ( | < | > | / |Return|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | RGB | [ | ] | Alt | Trns | Space | _ | + |Delete| | | Enter|
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* | RGB | Caps | Ins | Alt | Trns | Space | _ | + |Delete| | | Enter|
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* `-----------------------------------------------------------------------------------'
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*/
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[_LEFTFN] = LAYOUT_planck_mit(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_LCTL, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, LCTL(KC_SLSH), KC_PGUP, KC_LBRC, KC_RBRC, KC_RPRN, KC_COLN, KC_DQUO,
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KC_LSFT, KC_CAPS, KC_INS, KC_HOME, KC_END, KC_PGDN, KC_PSCR, KC_LPRN, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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RGB, KC_LBRC, KC_RBRC, KC_LALT, KC_TRNS, KC_SPC, KC_UNDS, KC_PLUS, KC_DEL, KC_PIPE, KC_PENT
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KC_LCTL, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, LCTL(KC_SLSH), KC_PSCR, KC_LCBR, KC_RCBR, KC_RPRN, KC_COLN, KC_DQUO,
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KC_LSFT, KC_LBRC, KC_RBRC, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_LPRN, KC_LT, KC_GT, KC_SLSH, KC_ENT,
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RGB, KC_CAPS, KC_INS, KC_LALT, KC_TRNS, KC_SPC, KC_UNDS, KC_PLUS, KC_DEL, KC_PIPE, KC_PENT
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),
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/* NUMPAD
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* ,-----------------------------------------------------------------------------------.
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* | *or/ | 7 | 8 | 9 | NumLk| | | | | | | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Alt | 4 | 5 | 6 |Return| | | | | | Shift| |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | - | 1 | 2 | 3 | Bksp | | | | , | . | Ctrl |Return|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Trns | , | + | . | 0 | Space | MOBA | FPS1 | FPS2 | STRAT|ARROWS|
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* `-----------------------------------------------------------------------------------'
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*/
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[_NUMPAD] = LAYOUT_planck_mit(
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TD(TD_PAST_PSLS), KC_P7, KC_P8, KC_P9, KC_NUM, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BSPC,
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KC_LALT, KC_P4, KC_P5, KC_P6, KC_ENT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT, KC_NO,
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KC_PMNS, KC_P1, KC_P2, KC_P3, KC_BSPC, KC_NO, KC_NO, KC_NO, KC_COMM, KC_DOT, KC_LCTL, KC_ENT,
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KC_TRNS, KC_COMM, KC_PPLS, KC_PDOT, KC_P0, KC_SPC, MOBA, FPS1, FPS2, STRAT, ARROWS
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),
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/* RIGHTFN
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KC_NO, KC_NO, KC_NO, KC_LALT, KC_NO, KC_SPC, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO
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),
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/* NUMPAD
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* ,-----------------------------------------------------------------------------------.
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* | *or/ | 7 | 8 | 9 | NumLk| | | | | | | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Alt | 4 | 5 | 6 |Return| | | | | | Shift| |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | - | 1 | 2 | 3 | Bksp | | | | , | . | Ctrl |Return|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Trns | , | + | . | 0 | Space |LEAGUE| PUBG | OVWCh| SC |TETRIS|
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* `-----------------------------------------------------------------------------------'
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*/
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[_NUMPAD] = LAYOUT_planck_mit(
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TD(TD_PAST_PSLS), KC_P7, KC_P8, KC_P9, KC_NUM, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BSPC,
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KC_LALT, KC_P4, KC_P5, KC_P6, KC_ENT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT, KC_NO,
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KC_PMNS, KC_P1, KC_P2, KC_P3, KC_BSPC, KC_NO, KC_NO, KC_NO, KC_COMM, KC_DOT, KC_LCTL, KC_ENT,
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KC_TRNS, KC_COMM, KC_PPLS, KC_PDOT, KC_P0, KC_SPC, LEAGUE, PUBG, OVERWATCH, STARCRAFT, TETRIS
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),
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/* LEAGUE
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/* MOBA
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | E | R | 5 | Y | | | O | P | ESC |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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@ -137,14 +157,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | 3 | X | C | Alt | 2 | Space | | | | | ALPHA|
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* `-----------------------------------------------------------------------------------'
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*/
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[_LEAGUE] = LAYOUT_planck_mit(
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[_MOBA] = LAYOUT_planck_mit(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_5, KC_Y, KC_NO, KC_NO, KC_O, KC_P, KC_ESC,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_NO, KC_NO, KC_NO, KC_NO, KC_L, KC_NO, KC_NO,
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KC_LSFT, KC_Z, KC_6, KC_4, KC_1, KC_B, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT,
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KC_3, KC_X, KC_C, KC_LALT, KC_2, KC_SPC, KC_NO, KC_NO, KC_NO, KC_NO, ALPHA
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),
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/* PUBG
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/* FPS1
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* ,-----------------------------------------------------------------------------------.
|
||||
* | Tab | Q | W | E | R | T | Y | U | I | O | P | ESC |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
|
@ -155,14 +175,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
* | Ctrl | 5 | 4 | Alt | 2 | Space | 6 | 8 | 7 | 9 | ALPHA|
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_PUBG] = LAYOUT_planck_mit(
|
||||
[_FPS1] = LAYOUT_planck_mit(
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ESC,
|
||||
KC_1, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_NO, KC_F7,
|
||||
KC_LSFT, KC_Z, KC_3, KC_X, KC_C, KC_V, KC_B, KC_M, KC_COMM, KC_DOT, KC_NO, KC_F9,
|
||||
KC_LCTL, KC_5, KC_4, KC_LALT, KC_2, KC_SPC, KC_6, KC_8, KC_7, KC_9, ALPHA
|
||||
),
|
||||
|
||||
/* OVERWATCH
|
||||
/* FPS2
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | Tab | Q | W | E | R | T | Y | U | I | O | P | ESC |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
|
@ -173,14 +193,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
* | Ctrl | | | Alt | 2 | Space | Bksp | | | | ALPHA|
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_OVERWATCH] = LAYOUT_planck_mit(
|
||||
[_FPS2] = LAYOUT_planck_mit(
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ESC,
|
||||
KC_1, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
|
||||
KC_LCTL, KC_NO, KC_NO, KC_LALT, KC_2, KC_SPC, KC_BSPC, KC_NO, KC_NO, KC_NO, ALPHA
|
||||
),
|
||||
|
||||
/* STARCRAFT
|
||||
/* STRAT
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
|
@ -191,15 +211,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
* | Esc | | | Alt | F1 | Space | F10 | Pause|Delete| | ALPHA|
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_STARCRAFT] = LAYOUT_planck_mit(
|
||||
|
||||
[_STRAT] = LAYOUT_planck_mit(
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
|
||||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
|
||||
KC_ESC, KC_NO, KC_NO, KC_LALT, KC_F1, KC_SPC, KC_F10, KC_PAUS, KC_DEL, KC_NO, ALPHA
|
||||
),
|
||||
|
||||
/* TETRIS
|
||||
/* ARROWS
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | Tab | Q | Up | E | R | | | | | | | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
|
@ -210,8 +229,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
* | Ctrl | | | Alt | S | Space | | | | | ALPHA|
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_TETRIS] = LAYOUT_planck_mit(
|
||||
|
||||
[_ARROWS] = LAYOUT_planck_mit(
|
||||
KC_TAB, KC_Q, KC_UP, KC_E, KC_R, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
|
||||
KC_A, KC_LEFT, KC_DOWN, KC_RIGHT, KC_F, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
|
||||
|
@ -239,20 +257,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
/* RGB (LEFTFN + RGB)
|
||||
* v------------------------RGB CONTROL--------------------v
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | | Reset| | | | | | | | | | CLEAN|
|
||||
* | Mute | Reset| MS_U | BR B | BR F | | | MOD R| MOD B| FX+ | |CLEAN |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | |
|
||||
* | Ctrl | MS_L | MS_D | MS_R |Return|PST/CO| | MOD P| MOD S| FX- | | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* |RGBTGL| MOD+ | BRT+ | SAT+ | | | | FX+ | HUE+ | | MOD R| MODES|
|
||||
* | Shift| MCK | RCK | LCK | Bksp | | | BRT+ | MOD+ | SAT+ | HUE+ | MS 0 |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | MOD- | BRT- | SAT- | Trns | | FX- | HUE- | | MOD B| MOD P|
|
||||
* | Trns | VOL- | VOL+ | WL U | WL D | Space | BRT- | MOD- | SAT- | HUE- |RGBTGL|
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_RGB] = LAYOUT_planck_mit(
|
||||
KC_NO, QK_BOOT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, CLEAN,
|
||||
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
|
||||
RGB_TOG, RGB_MOD, RGB_VAI, RGB_SAI, KC_NO, KC_NO, KC_NO, RGB_SPI, RGB_HUI, KC_NO, RGB_M_R, RGB_M_SW,
|
||||
KC_NO, RGB_RMOD, RGB_VAD, RGB_SAD, KC_TRNS, KC_NO, RGB_SPD, RGB_HUD, KC_NO, RGB_M_B, RGB_M_P
|
||||
KC_MUTE, QK_BOOT, KC_MS_U, KC_WBAK, KC_WFWD, KC_NO, KC_NO, RGB_M_R, RGB_M_B, RGB_SPI, KC_NO, CLEAN,
|
||||
KC_LCTL, KC_MS_L, KC_MS_D, KC_MS_R, KC_ENT, TD(TD_PASTE_COPY), KC_NO, RGB_M_P, RGB_M_SW, RGB_SPD, KC_NO, KC_NO,
|
||||
KC_LSFT, KC_BTN3, KC_BTN2, KC_BTN1, KC_BSPC, KC_NO, KC_NO, RGB_VAI, RGB_MOD, RGB_SAI, RGB_HUI, KC_ACL0,
|
||||
KC_TRNS, KC_VOLD, KC_VOLU, KC_WH_U, KC_WH_D, KC_SPC, RGB_VAD, RGB_RMOD, RGB_SAD, RGB_HUD, RGB_TOG
|
||||
)
|
||||
|
||||
};
|
||||
|
@ -270,9 +288,7 @@ bool rgb_matrix_indicators_user(void) {
|
|||
uint8_t blue[3] = {0, 6, 20};
|
||||
uint8_t green[3] = {14, 22, 0};
|
||||
uint8_t purple[3] = {6, 0, 22};
|
||||
uint8_t pink[3] = {17, 0, 22};
|
||||
uint8_t white[3] = {255, 255, 255};
|
||||
uint8_t wasd[4] = {2, 13, 14, 15};
|
||||
|
||||
switch (get_highest_layer(layer_state)) {
|
||||
case _ALPHA:
|
||||
|
@ -283,37 +299,36 @@ bool rgb_matrix_indicators_user(void) {
|
|||
break;
|
||||
case _NUMPAD:
|
||||
break;
|
||||
case _LEAGUE:
|
||||
rgb_matrix_set_color(16, red[0], red[1], red[2]);
|
||||
case _MOBA:
|
||||
rgb_matrix_set_color(16, red[0], red[1], red[2]);
|
||||
rgb_matrix_set_color(15, yellow[0], yellow[1], yellow[2]);
|
||||
rgb_matrix_set_color(29, blue[0], blue[1], blue[2]);
|
||||
rgb_matrix_set_color(29, blue[0], blue[1], blue[2]);
|
||||
rgb_matrix_set_color(10, purple[0], purple[1], purple[2]);
|
||||
break;
|
||||
case _PUBG:
|
||||
rgb_matrix_set_color(43, green[0], green[1], green[2]);
|
||||
case _FPS1:
|
||||
rgb_matrix_set_color(43, green[0], green[1], green[2]);
|
||||
break;
|
||||
case _OVERWATCH:
|
||||
rgb_matrix_set_color(44, green[0], green[1], green[2]);
|
||||
case _FPS2:
|
||||
rgb_matrix_set_color(44, green[0], green[1], green[2]);
|
||||
break;
|
||||
case _STARCRAFT:
|
||||
rgb_matrix_set_color(45, green[0], green[1], green[2]);
|
||||
case _STRAT:
|
||||
rgb_matrix_set_color(45, green[0], green[1], green[2]);
|
||||
break;
|
||||
case _TETRIS:
|
||||
for (int i = 0; i < sizeof wasd; i++) {
|
||||
rgb_matrix_set_color(wasd[i], pink[0], pink[1], pink[2]);
|
||||
}
|
||||
case _ARROWS:
|
||||
rgb_matrix_set_color(46, green[0], green[1], green[2]);
|
||||
break;
|
||||
case _CLEAN:
|
||||
rgb_matrix_set_color_all(white[0], white[1], white[2]);
|
||||
rgb_matrix_set_color_all(white[0], white[1], white[2]);
|
||||
break;
|
||||
case _RGB:
|
||||
rgb_matrix_set_color(1, blue[0], blue[1], blue[2]);
|
||||
break;
|
||||
}
|
||||
|
||||
led_t led_state = host_keyboard_led_state();
|
||||
//Capslock led
|
||||
if (led_state.caps_lock) {
|
||||
rgb_matrix_set_color(12, green[0], green[1], green[2]);
|
||||
rgb_matrix_set_color(0, green[0], green[1], green[2]);
|
||||
}
|
||||
//Numlock led
|
||||
if (led_state.num_lock) {
|
||||
|
|
|
@ -1,22 +1,17 @@
|
|||
# Dan's KPrepublic BM40 Keymap
|
||||
|
||||
> ** There isn't a qmk firmware for the new bm40 v2 pcb yet. Check with your vendor before purchasing.
|
||||
>
|
||||
>This is my personal keymap with an LED indicator support for num lock, caps lock and scroll lock.
|
||||
|
||||
![](https://i.imgur.com/2yclc1B.jpg)
|
||||
> * Case: Poseidon PSD40 Case
|
||||
> * Plate: Brass
|
||||
> * Keycaps: WOB ABS Cherry Profile
|
||||
> * Switches: Gazzew Boba u4t (62g 2 stage long spring)
|
||||
> * Switches: Gazzew Boba U4t (62g 2 stage long spring)
|
||||
|
||||
![](https://i.imgur.com/imqhjZW.jpg)
|
||||
> * Case: JJ40 Aluminium Acclive Case with Acrylic Diffuser
|
||||
> * Keycaps: YMDK DSA Keycaps
|
||||
> * Artisan: Rodríguez Cap by Polykeys
|
||||
<br />
|
||||
|
||||
### BM40 LED INDEX
|
||||
**_Numlock (11) Capslock (12) Scroll lock (23)_**
|
||||
**_Numlock ( 11 ) Capslock ( 0 or 12 ) Scroll lock ( 23 )_**
|
||||
|
||||
| | _A_ | _B_ | _C_ | _D_ | _E_ | _F_ | _G_ | _H_ | _I_ | _J_ | _K_ | _L_ |
|
||||
|---------|---:|---:|---:|---:|---:|---:|---:|---:|---:|---:|---:|---:|
|
||||
|
@ -25,16 +20,17 @@
|
|||
| **_3_** | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 |
|
||||
| **_4_** | 36 | 37 | 38 | 39 | 40 | 41 | | 42 | 43 | 44 | 45 | 46 |
|
||||
|
||||
<br />
|
||||
|
||||
## LED INDICATOR EXAMPLES
|
||||
![](https://i.imgur.com/qpkRNio.jpg)
|
||||
![](https://i.imgur.com/GfG252J.jpg)
|
||||
> * Case: SM Keyboards Planck/Niu Mini Acrylic Case
|
||||
> * Plate: Acrylic
|
||||
> * Keycaps: Drop + biip MT3 Extended 2048 Katakana
|
||||
> * Switches: Everglide Aqua King V3 (62g 2 stage long spring)
|
||||
> * Switches: Everglide Aqua King (62g 2 stage long spring)
|
||||
|
||||
|
||||
<br /><br />
|
||||
<br />
|
||||
|
||||
## KEYMAP LAYOUT EXAMPLES
|
||||
### ALPHA
|
||||
|
@ -44,19 +40,19 @@
|
|||
| **_1_** | TAB | Q | W | E | R | T | Y | U | I | O | P | BSP |
|
||||
| **_2_** | CTL | A | S | D | F | G | H | J | K | L | ; | ' |
|
||||
| **_3_** | SFT | Z | X | C | V | B | N | M | , | . | / | RET |
|
||||
| **_4_** | ESC | KOR | WIN | ALT | FN | SPC | | - | = | DEL | \\ | ENT |
|
||||
| **_4_** | Esc | KOR | WIN | ALT | FN | SPC | | - | = | DEL | \\ | ENT |
|
||||
>This is a base layer for typing.
|
||||
|
||||
<br />
|
||||
,
|
||||
|
||||
### LEFTFN MO(FN)
|
||||
|
||||
| | _A_ | _B_ | _C_ | _D_ | _E_ | _F_ | _G_ | _H_ | _I_ | _J_ | _K_ | _L_ |
|
||||
|---------|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|
|
||||
| **_1_** | \` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | BSP |
|
||||
| **_2_** | CTL | LFT | DN | UP | RHT | C+/ | PGU | [ | ] | ) | : | " |
|
||||
| **_3_** | SFT | CAPS| INS | HOM | END | PGD | PRN | ( | , | . | / | RET |
|
||||
| **_4_** | RGB | [ | ] | ALT | TRN | SPC || _ | + | DEL | \| | ENT |
|
||||
| **_2_** | CTL | LFT | DN | UP | RHT | C+/ | PRN | [ | ] | ) | : | " |
|
||||
| **_3_** | SFT | [ | ] | HOM | END | PGU | PGD | ( | , | . | / | RET |
|
||||
| **_4_** | RGB | CAP | INS | ALT | TRN | SPC || _ | + | DEL | \| | ENT |
|
||||
>This is the layer dedicated to number, symbol and navigation keys. ie) arrow keys
|
||||
|
||||
<br />
|
||||
|
@ -73,17 +69,37 @@
|
|||
|
||||
<br />
|
||||
|
||||
### NUMPAD MO(ESC)
|
||||
### NUMPAD MO(Esc)
|
||||
|
||||
| | _A_ | _B_ | _C_ | _D_ | _E_ | _F_ | _G_ | _H_ | _I_ | _J_ | _K_ | _L_ |
|
||||
|---------|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|
|
||||
| **_1_** | *or/| 7 | 8 | 9 | NUM | | | | | | | BSP |
|
||||
| **_2_** | ALT | 4 | 5 | 6 | RET | | | | | | SFT | |
|
||||
| **_3_** | - | 1 | 2 | 3 | BSP | | | | , | . | CTL | RET |
|
||||
| **_2_** | ALT | 4 | 5 | 6 | RET | | | | | | | |
|
||||
| **_3_** | - | 1 | 2 | 3 | BSP | | | | | | | RET |
|
||||
| **_4_** | TRN | , | + | . | 0 | SPC | | LY1 | LY2 | LY3 | LY4 | LY5 |
|
||||
>This layer is the numpad.
|
||||
|
||||
<br />
|
||||
|
||||
There are other dedicated layers for gaming that are not included here.
|
||||
If you are interested, check out keymap.c!
|
||||
|
||||
<br />
|
||||
|
||||
## PHOTOS
|
||||
|
||||
![](https://imgur.com/ABblRwp.jpg)
|
||||
> * Case: SM Keyboards Planck/Niu Mini Acrylic Case
|
||||
> * Plate: Acrylic
|
||||
> * Keycaps: Rama Works GRID Set A Keycaps ( Kuros )
|
||||
> * Switches: Thic Thock Marshmallow Linear Switch ( 55g )
|
||||
|
||||
<br />
|
||||
|
||||
![](https://i.imgur.com/imqhjZW.jpg)
|
||||
> * Case: JJ40 Aluminium Acclive Case with Acrylic Diffuser
|
||||
> * Keycaps: YMDK DSA Keycaps
|
||||
> * Artisan: Rodríguez Cap by Polykeys
|
||||
|
||||
<br />
|
||||
|
||||
<div style="text-align: right">- END -</div>
|
||||
|
|
|
@ -1 +1,2 @@
|
|||
TAP_DANCE_ENABLE = yes
|
||||
SRC += features/custom_shift_keys.c
|
||||
|
|
Loading…
Reference in New Issue