Add support for the cluecard
parent
d561f63bd1
commit
adad05c3fb
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# MCU name
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#MCU = at90usb1287
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Boot Section Size in *bytes*
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# Teensy halfKay 512
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# Teensy++ halfKay 1024
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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# USBaspLoader 2048
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OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
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CONSOLE_ENABLE ?= yes # Console for debug(+400)
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COMMAND_ENABLE ?= yes # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE ?= no # USB Nkey Rollover
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RGBLIGHT_ENABLE ?= yes # Enable keyboard underlight functionality (+4870)
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BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality by default
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MIDI_ENABLE ?= no # MIDI controls
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UNICODE_ENABLE ?= no # Unicode
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BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
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AUDIO_ENABLE ?= yes # Audio output on port C6
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ifndef QUANTUM_DIR
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include ../../Makefile
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endif
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#include "cluecard.h"
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#define BL_RED OCR1B
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#define BL_GREEN OCR1A
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#define BL_BLUE OCR1C
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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matrix_init_user();
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}
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void matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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matrix_scan_user();
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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// put your per-action keyboard code here
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// runs for every action, just before processing by the firmware
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return process_record_user(keycode, record);
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}
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void led_set_kb(uint8_t usb_led) {
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// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
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led_set_user(usb_led);
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}
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void backlight_init_ports(void)
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{
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// Set B5, B6, and B7 as output
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DDRB |= (1<<7)|(1<<6)|(1<<5);
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// Setup PWM
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ICR1 = 0xFFFF;
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TCCR1A = 0b10101010;
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TCCR1B = 0b00011001;
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BL_RED = 0xFFFF;
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BL_GREEN = 0xFFFF;
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BL_BLUE = 0xFFFF;
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}
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void backlight_set(uint8_t level)
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{
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// Set the RGB color
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switch (level)
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{
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case 0:
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// Off
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BL_RED = 0xFFFF;
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BL_GREEN = 0xFFFF;
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BL_BLUE = 0xFFFF;
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break;
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case 1:
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// Red
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BL_RED = 0x0000;
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BL_GREEN = 0xFFFF;
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BL_BLUE = 0xFFFF;
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break;
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case 2:
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// Green
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BL_RED = 0xFFFF;
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BL_GREEN = 0x0000;
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BL_BLUE = 0xFFFF;
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break;
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case 3:
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// Blue
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BL_RED = 0xFFFF;
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BL_GREEN = 0xFFFF;
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BL_BLUE = 0x0000;
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break;
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case 4:
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// Magenta
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BL_RED = 0x4000;
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BL_GREEN = 0x4000;
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BL_BLUE = 0x4000;
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break;
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case 5:
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// Purple
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BL_RED = 0x0000;
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BL_GREEN = 0xFFFF;
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BL_BLUE = 0x0000;
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break;
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case 6:
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// Yellow
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BL_RED = 0x0000;
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BL_GREEN = 0x0000;
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BL_BLUE = 0xFFFF;
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break;
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default:
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xprintf("Unknown level: %d\n", level);
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}
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}
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#ifndef CLUECARD_H
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#define CLUECARD_H
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#include "quantum.h"
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// This a shortcut to help you visually see your layout.
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// The first section contains all of the arguements
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// The second converts the arguments into a two-dimensional array
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#define KEYMAP( \
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k00, k01, k02, \
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k10, k12, \
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k20, k21, k22, \
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k11, \
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k30, k31, k32 \
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) { \
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{ k00, k01, k02, }, \
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{ k10, k11, k12, }, \
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{ k20, k21, k22, }, \
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{ k30, k31, k32, } \
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}
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#endif
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xC1ED
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#define PRODUCT_ID 0x2330
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Clueboard
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#define PRODUCT ATMEGA32U4 Firmware Dev Kit
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#define DESCRIPTION A small board to help you hack on QMK.
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 3
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F0, F5, F4, B4 }
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#define MATRIX_COL_PINS { F1, F7, F6 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION ROW2COL
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCING_DELAY 20
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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#define BACKLIGHT_LEVELS 6
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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//#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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//#define LOCKING_RESYNC_ENABLE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Magic Key Options
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*
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* Magic keys are hotkey commands that allow control over firmware functions of
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* the keyboard. They are best used in combination with the HID Listen program,
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* found here: https://www.pjrc.com/teensy/hid_listen.html
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*
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* The options below allow the magic key functionality to be changed. This is
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* useful if your keyboard/keypad is missing keys and you want magic key support.
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*
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*/
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/* key combination for magic key command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP1 H
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//#define MAGIC_KEY_HELP2 SLASH
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//#define MAGIC_KEY_DEBUG D
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//#define MAGIC_KEY_DEBUG_MATRIX X
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//#define MAGIC_KEY_DEBUG_KBD K
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//#define MAGIC_KEY_DEBUG_MOUSE M
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//#define MAGIC_KEY_VERSION V
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//#define MAGIC_KEY_STATUS S
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//#define MAGIC_KEY_CONSOLE C
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//#define MAGIC_KEY_LAYER0_ALT1 ESC
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//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
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//#define MAGIC_KEY_LAYER0 0
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//#define MAGIC_KEY_LAYER1 1
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//#define MAGIC_KEY_LAYER2 2
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//#define MAGIC_KEY_LAYER3 3
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//#define MAGIC_KEY_LAYER4 4
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//#define MAGIC_KEY_LAYER5 5
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//#define MAGIC_KEY_LAYER6 6
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//#define MAGIC_KEY_LAYER7 7
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//#define MAGIC_KEY_LAYER8 8
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//#define MAGIC_KEY_LAYER9 9
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//#define MAGIC_KEY_BOOTLOADER PAUSE
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//#define MAGIC_KEY_LOCK CAPS
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//#define MAGIC_KEY_EEPROM E
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//#define MAGIC_KEY_NKRO N
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//#define MAGIC_KEY_SLEEP_LED Z
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/* Underlight configuration
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*/
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#define RGB_DI_PIN E6
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//#define RGBLIGHT_TIMER
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#define RGBLED_NUM 4 // Number of LEDs
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#endif
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@ -0,0 +1,21 @@
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = no # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = yes # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
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||||||
|
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||||
|
|
||||||
|
ifndef QUANTUM_DIR
|
||||||
|
include ../../../../Makefile
|
||||||
|
endif
|
|
@ -0,0 +1,8 @@
|
||||||
|
#ifndef CONFIG_USER_H
|
||||||
|
#define CONFIG_USER_H
|
||||||
|
|
||||||
|
#include "../../config.h"
|
||||||
|
|
||||||
|
// place overrides here
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,63 @@
|
||||||
|
#include "cluecard.h"
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
#include "audio.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
[0] = KEYMAP(
|
||||||
|
RGB_TOG, RGB_SAI, RGB_VAI, \
|
||||||
|
RGB_HUD, RGB_HUI, \
|
||||||
|
RGB_MOD, RGB_SAD, RGB_VAD, \
|
||||||
|
BL_STEP, \
|
||||||
|
F(0), F(1), F(2) \
|
||||||
|
)
|
||||||
|
};
|
||||||
|
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
|
||||||
|
float tone_startup[][2] = SONG(STARTUP_SOUND);
|
||||||
|
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
||||||
|
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
|
||||||
|
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
|
||||||
|
float tone_plover[][2] = SONG(PLOVER_SOUND);
|
||||||
|
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
|
||||||
|
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
|
||||||
|
|
||||||
|
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
const uint16_t PROGMEM fn_actions[] = {
|
||||||
|
[0] = ACTION_FUNCTION(0),
|
||||||
|
[1] = ACTION_FUNCTION(1),
|
||||||
|
[2] = ACTION_FUNCTION(2)
|
||||||
|
};
|
||||||
|
|
||||||
|
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
|
||||||
|
if (record->event.pressed) {
|
||||||
|
switch (id) {
|
||||||
|
case 0:
|
||||||
|
PLAY_NOTE_ARRAY(tone_startup, false, 0);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
PLAY_NOTE_ARRAY(music_scale, false, 0);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
void matrix_init_user(void) {
|
||||||
|
}
|
||||||
|
|
||||||
|
void matrix_scan_user(void) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void led_set_user(uint8_t usb_led) {
|
||||||
|
}
|
|
@ -0,0 +1 @@
|
||||||
|
# The default keymap for cluecard
|
|
@ -0,0 +1,28 @@
|
||||||
|
cluecard keyboard firmware
|
||||||
|
======================
|
||||||
|
|
||||||
|
## Quantum MK Firmware
|
||||||
|
|
||||||
|
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
|
||||||
|
|
||||||
|
## Building
|
||||||
|
|
||||||
|
Download or clone the whole firmware and navigate to the keyboards/cluecard folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
|
||||||
|
|
||||||
|
Depending on which keymap you would like to use, you will have to compile slightly differently.
|
||||||
|
|
||||||
|
### Default
|
||||||
|
|
||||||
|
To build with the default keymap, simply run `make`.
|
||||||
|
|
||||||
|
### Other Keymaps
|
||||||
|
|
||||||
|
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
|
||||||
|
|
||||||
|
To build the firmware binary hex file with a keymap just do `make` with `keymap` option like:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ make keymap=[default|jack|<name>]
|
||||||
|
```
|
||||||
|
|
||||||
|
Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`
|
Loading…
Reference in New Issue