2018-01-13 06:39:24 +01:00
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backend = "glx";
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# Opacity
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inactive-opacity-override = false;
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inactive-opacity = 0.8;
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#mark-ovredir-focused = true;
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detect-transient = true;
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# Fading
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fading = true;
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fade-delta = 25;
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no-fading-openclose = true;
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detect-rounded-corners = true;
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blur-background-fixed = false;
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# Shadows
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clear-shadow = true;
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shadow = true;
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shadow-radius = 8;
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shadow-offset-x = -3;
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shadow-offset-y = -3;
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shadow-opacity = 0.4;
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no-dock-shadow = true;
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2018-01-24 16:03:09 +01:00
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# Flicker fix
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unredir-if-possible = false;
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2018-02-01 01:19:49 +01:00
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unredir-if-possible-delay = 1000;
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