qmk-dactyl-manuform-a/keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md

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Todo:
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§ Further development
The following seem interesting for further development. However following the “scratch your
own itch” rule, perhaps it should be someone else's interest.
☐ It seems fun to have a user friendly front end to compile the available variations of this keymap.
Such a front end could edit minifan_config_compact.h
☐ Language specific keyboards, such as Qwertz and Azerty, etc.
Two option exist:
• Using an include like #include keymap_german.h (etc).
• If a language specific #include and computer language setting is not used, but merely some basics
such as a matching basic alphabet ABC…XYZ on Base, with some additional Unicode symbols for that
language on _ACC and or other Unicode layers, it might be simple to make, and avoid the dead key
problem. To go another step and recreate a key like <> (as it seems to exist in Qwertz), would
seem to require macros in unicode_macros.c.
§ Other:
☐ Testing all user configurations
☐ Porting to Planck keyboard.
☐ Review/fix C indendation. QMK indentation is not my preferred style, and
therefore it is not entirely consistent.
?☐ A lock mode, so that others cannot type on it if you walk off ?
?☐ Fun and games: game layer.
?☒ User defining macros (record/play user input), another special Base layer ? Is there
room for this, or how to create it if not.
➡ It seems a bit odd to have a keyboard with internal registers. Probably better handled at the
application level, so that the keyboard remains a basic input device.