qmk-dactyl-manuform-a/keyboards/kinesis/keymaps/tuesdayjohn/keymap.c

428 lines
39 KiB
C

#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum kinesis_layers {
_COLEMAK, // Colemak (default layer)
_QWERTY, // QWERTY
_GAMING, // Gaming/vanilla toggle layer (limited dual-role keys and layer access)
_NUMBERS, // Numbers & Symbols
_NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
_FUNCTION, // Function
_FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
_NUMPAD, // Numpad
_ADJUST, // Adjust layer (accessed via tri-layer feature)
_ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature)
};
enum kinesis_keycodes {
COLEMAK = SAFE_RANGE,
QWERTY,
GAMING
};
//Tap Dance Declarations
enum {
ADJ = 0,
LBCB,
RBCB,
EQPL,
PLEQ,
MNUN,
SLAS,
GVTL,
PPEQ,
PMUN,
PSPA
};
void dance_LAYER_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
layer_on(_ADJUST2);
set_oneshot_layer(_ADJUST2, ONESHOT_START);
}
}
void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
layer_off(_ADJUST2);
clear_oneshot_layer_state(ONESHOT_PRESSED);
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap
[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap
[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap
[PLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PLUS, KC_EQL), // Equal sign on a single-tap, plus sign on a double-tap
[MNUN] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS), // Minus sign on a single-tap, underscore on a double-tap
[SLAS] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ASTR), // Slash in a single-tap, asterisk in a double-tap
[GVTL] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD), // Grave on a single-tap, tilde on a double-tap
[PPEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PPLS, KC_EQL), // Numpad plus sign on a single-tap, equal sign on a double-tap
[PMUN] = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_UNDS), // Numpad minus sign on a single-tap, underscore on a double-tap
[PSPA] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST) // Numpad slash on a single-tap, numpad asterisk on a double-tap
};
//Aliases for longer keycodes
#define NUMPAD TG(_NUMPAD)
#define ADJUST MO(_ADJUST2)
#define SPCFN LT(_FUNCTION, KC_SPC)
#define BSPCFN LT(_FUNCTION2, KC_BSPC)
#define ENTNS LT(_NUMBERS, KC_ENT)
#define DELNS LT(_NUMBERS2, KC_DEL)
#define CTLESC CTL_T(KC_ESC)
#define ALTAPP ALT_T(KC_APP)
#define CTL_A LCTL(KC_A)
#define CTL_C LCTL(KC_C)
#define CTL_V LCTL(KC_V)
#define CTL_X LCTL(KC_X)
#define CTL_Z LCTL(KC_Z)
#define CTL_Y LCTL(KC_Y)
#define CA_TAB LCA(KC_TAB)
#define HYPER ALL_T(KC_NO)
#define TD_ADJ TD(ADJ)
#define TD_LBCB TD(LBCB)
#define TD_RBCB TD(RBCB)
#define TD_EQPL TD(EQPL)
#define TD_PLEQ TD(PLEQ)
#define TD_MNUN TD(MNUN)
#define TD_SLAS TD(SLAS)
#define TD_GVTL TD(GVTL)
#define TD_PPEQ TD(PPEQ)
#define TD_PMUN TD(PMUN)
#define TD_PSPA TD(PSPA)
#define NKROTG MAGIC_TOGGLE_NKRO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
Colemak
(Default layer; keys separated by "/" tap for first, hold for second; uses Space Cadet Shifts)
,--------------------------------------------------------------. ,--------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | | F9 | F10 | F11 | F12 |PrtScr|ScrLck| Pause|Numpad|Adjust|
`--------------------------------------------------------------' `--------------------------------------------------------------'
,------------------------------------------------------. ,------------------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| ESC/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| SC Shift| Z | X | C | V | B | | K | M | , | . | / | SC Shift|
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
| Ins | ` | [ | ] | | Left | Down | Up | Right |
`-----------------------------------' `-----------------------------------'
,-----------------. ,-----------------.
| ESC/Ctl| Hyper | | RAlt | RCtl |
,--------+--------+--------| |--------+--------+--------.
| Space | Enter | App/Alt| | RGUI | Delete | Bspc |
| / | / |--------| |--------| / | / |
| Fn | Number | Bspc | | Enter | Number2| Fn2 |
`--------------------------' `--------------------------'
*/
[_COLEMAK] = LAYOUT_pretty(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
CTLESC, HYPER, KC_RALT, KC_RCTL,
ALTAPP, KC_RGUI,
SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN
),
/*
QWERTY
(Keys separated by "/" tap for first, hold for second; uses Space Cadet Shifts)
,--------------------------------------------------------------. ,--------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | | F9 | F10 | F11 | F12 |PrtScr|ScrLck| Pause|Numpad|Adjust|
`--------------------------------------------------------------' `--------------------------------------------------------------'
,------------------------------------------------------. ,------------------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| ESC/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| SC Shift| Z | X | C | V | B | | N | M | , | . | / | SC Shift|
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
| Ins | ` | [ | ] | | Left | Down | Up | Right |
`-----------------------------------' `-----------------------------------'
,-----------------. ,-----------------.
| ESC/Ctl| Hyper | | RAlt | RCtl |
,--------+--------+--------| |--------+--------+--------.
| Space | Enter | App/Alt| | RGUI | Delete | Bspc |
| / | / |--------| |--------| / | / |
| Fn | Number | Bspc | | Enter | Number2| Fn2 |
`--------------------------' `--------------------------'
*/
[_QWERTY] = LAYOUT_pretty(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
CTLESC, HYPER, KC_RALT, KC_RCTL,
ALTAPP, KC_RGUI,
SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN
),
/*
Numbers/Symbols layer
(Multiple characters: single-tap for first, double-tap for second)
,--------------------------------------------------------------. ,--------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | | |
`--------------------------------------------------------------' `--------------------------------------------------------------'
,------------------------------------------------------. ,------------------------------------------------------.
| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
| ( | ) | [ { | ] } | | | | | |
`-----------------------------------' `-----------------------------------'
,-----------------. ,-----------------.
| | | | | |
,--------+--------+--------| |--------+--------+--------.
| | | | | | | |
| | |--------| |--------| | |
| | | | | | | |
`--------------------------' `--------------------------'
*/
[_NUMBERS] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
_______, _______, KC_DOT, TD_SLAS, TD_MNUN, TD_PLEQ, TD_GVTL, TD_LBCB, TD_RBCB, _______, _______, _______,
KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_NUMBERS2] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
_______, _______, KC_DOT, TD_SLAS, TD_MNUN, TD_PLEQ, TD_GVTL, TD_LBCB, TD_RBCB, _______, _______, _______,
KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/*
Function layer
,--------------------------------------------------------------. ,--------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | | |
`--------------------------------------------------------------' `--------------------------------------------------------------'
,------------------------------------------------------. ,------------------------------------------------------.
| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | | | Up | | | | | | Up | Ctrl+Y | | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | Ctrl+A | Left | Down | Right | C+A+Tab| | PgUp | Left | Down | Right | Home | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | Ctrl+Z | Ctrl+X | Ctrl+C | Ctrl+V | Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
| | | | | | Prev | Play | Next | Stop |
`-----------------------------------' `-----------------------------------'
,-----------------. ,-----------------.
| | | | | |
,--------+--------+--------| |--------+--------+--------.
| | | | | | | |
| | |--------| |--------| | |
| | | | | | | |
`--------------------------' `--------------------------'
*/
[_FUNCTION] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, CTL_Y, _______, _______,
_______, CTL_A, KC_LEFT, KC_DOWN, KC_RGHT, CA_TAB, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
_______, CTL_Z, CTL_X, CTL_C, CTL_V, KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
_______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_FUNCTION2] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, CTL_Y, _______, _______,
_______, CTL_A, KC_LEFT, KC_DOWN, KC_RGHT, CA_TAB, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
_______, CTL_Z, CTL_X, CTL_C, CTL_V, KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
_______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/*
Numpad layer
(Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout)
,--------------------------------------------------------------. ,--------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | | |
`--------------------------------------------------------------' `--------------------------------------------------------------'
,------------------------------------------------------. ,------------------------------------------------------.
| | NumLock| | | | | | Tab | NumLock| KP / | KP * | KP - | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | | KP . | KP/KP* | KP- _ | KP+ = | | | KP 1 | KP 2 | KP 3 | KP Ent | |
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
| ( | ) | [ { | ] } | | | KP 0 | KP . | KP Ent |
`-----------------------------------' `-----------------------------------'
,-----------------. ,-----------------.
| | | | | |
,--------+--------+--------| |--------+--------+--------.
| | | | | | | |
| | |--------| |--------| | |
| | | | | | | |
`--------------------------' `--------------------------'
*/
[_NUMPAD] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_NLCK, _______, _______, _______, _______, KC_TAB, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______,
_______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______,
_______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, _______, KC_P4, KC_P5, KC_P6, KC_EQL, _______,
_______, _______, KC_PDOT, TD_PSPA, TD_MNUN, TD_PPEQ, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, KC_P0, KC_PDOT, KC_PENT,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/*
Gaming
(Toggle gaming layer with limited dual-role keys and layer access; NKRO turned on by default; Ent/NS + Delete/Numbers2 to access Adjust layer)
,--------------------------------------------------------------. ,--------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | | |
`--------------------------------------------------------------' `--------------------------------------------------------------'
,------------------------------------------------------. ,------------------------------------------------------.
| | | | | | | | | | | | | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | | | | | | | | | | | | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| LCtrl | | | | | | | | | | | | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| Shift | | | | | | | | | | | | Shift |
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
| | | | | | | | | |
`-----------------------------------' `-----------------------------------'
,-----------------. ,-----------------.
| ESC |xxxxxxxx| | RAlt | RCtl |
,--------+--------+--------| |--------+--------+--------.
| | | LAlt | | RGUI | Delete | Bspc |
| Space | Enter |--------| |--------| / | / |
| | | Bspc | |Enter/NS| Number2| Fn2 |
`--------------------------' `--------------------------'
*/
[_GAMING] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
_______, _______, _______, _______, _______, _______, _______, _______,
KC_ESC, XXXXXXX, _______, _______,
KC_LALT, _______,
KC_SPC, KC_ENT, _______, ENTNS, _______, _______
),
/*
Adjust layer
(Press and hold Adjust key on the function row or Enter/Number + Delete/Number2 to access; Numpad and NKRO are on toggle)
,--------------------------------------------------------------. ,--------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | | |
`--------------------------------------------------------------' `--------------------------------------------------------------'
,------------------------------------------------------. ,------------------------------------------------------.
| | Colemak| QWERTY | | Gaming | | | Numpad | | | | | RESET |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | | | | | | | | | | | | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | | | | | | | | NKRO | | | | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | | | | | | | | | | | | |
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
| | | | | | | | | |
`-----------------------------------' `-----------------------------------'
,-----------------. ,-----------------.
| | | | | |
,--------+--------+--------| |--------+--------+--------.
| | | | | | | |
| | |--------| |--------| | |
| | | | | | | |
`--------------------------' `--------------------------'
*/
[_ADJUST] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, COLEMAK, QWERTY, _______, GAMING, _______, NUMPAD, _______, _______, _______, _______, RESET,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_ADJUST2] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, COLEMAK, QWERTY, _______, GAMING, _______, NUMPAD, _______, _______, _______, _______, RESET,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case COLEMAK:
if (record->event.pressed) {
// persistent_default_layer_set(1UL << _COLEMAK);
default_layer_set(1UL << _COLEMAK);
layer_move (_COLEMAK);
keymap_config.nkro = 0;
}
return false;
break;
case QWERTY:
if (record->event.pressed) {
// persistent_default_layer_set(1UL << _QWERTY);
default_layer_set(1UL << _QWERTY);
layer_move (_QWERTY);
keymap_config.nkro = 0;
}
return false;
break;
case GAMING:
if (record->event.pressed) {
layer_invert (_GAMING);
layer_off (_NUMPAD);
keymap_config.nkro = 1;
}
return false;
break;
}
return true;
}