#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; enum kinesis_layers { _COLEMAK, // Colemak (default layer) _QWERTY, // QWERTY _GAMING, // Gaming/vanilla toggle layer (limited dual-role keys and layer access) _NUMBERS, // Numbers & Symbols _NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST) _FUNCTION, // Function _FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows) _NUMPAD, // Numpad _ADJUST, // Adjust layer (accessed via tri-layer feature) _ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature) }; enum kinesis_keycodes { COLEMAK = SAFE_RANGE, QWERTY, GAMING }; //Tap Dance Declarations enum { ADJ = 0, LBCB, RBCB, EQPL, PLEQ, MNUN, SLAS, GVTL, PPEQ, PMUN, PSPA }; void dance_LAYER_finished(qk_tap_dance_state_t *state, void *user_data) { if (state->count == 2) { layer_on(_ADJUST2); set_oneshot_layer(_ADJUST2, ONESHOT_START); } } void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) { if (state->count == 2) { layer_off(_ADJUST2); clear_oneshot_layer_state(ONESHOT_PRESSED); } } qk_tap_dance_action_t tap_dance_actions[] = { [ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer [LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap [RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap [EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap [PLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PLUS, KC_EQL), // Equal sign on a single-tap, plus sign on a double-tap [MNUN] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS), // Minus sign on a single-tap, underscore on a double-tap [SLAS] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ASTR), // Slash in a single-tap, asterisk in a double-tap [GVTL] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD), // Grave on a single-tap, tilde on a double-tap [PPEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PPLS, KC_EQL), // Numpad plus sign on a single-tap, equal sign on a double-tap [PMUN] = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_UNDS), // Numpad minus sign on a single-tap, underscore on a double-tap [PSPA] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST) // Numpad slash on a single-tap, numpad asterisk on a double-tap }; //Aliases for longer keycodes #define NUMPAD TG(_NUMPAD) #define ADJUST MO(_ADJUST2) #define SPCFN LT(_FUNCTION, KC_SPC) #define BSPCFN LT(_FUNCTION2, KC_BSPC) #define ENTNS LT(_NUMBERS, KC_ENT) #define DELNS LT(_NUMBERS2, KC_DEL) #define CTLESC CTL_T(KC_ESC) #define ALTAPP ALT_T(KC_APP) #define CTL_A LCTL(KC_A) #define CTL_C LCTL(KC_C) #define CTL_V LCTL(KC_V) #define CTL_X LCTL(KC_X) #define CTL_Z LCTL(KC_Z) #define CTL_Y LCTL(KC_Y) #define CA_TAB LCA(KC_TAB) #define HYPER ALL_T(KC_NO) #define TD_ADJ TD(ADJ) #define TD_LBCB TD(LBCB) #define TD_RBCB TD(RBCB) #define TD_EQPL TD(EQPL) #define TD_PLEQ TD(PLEQ) #define TD_MNUN TD(MNUN) #define TD_SLAS TD(SLAS) #define TD_GVTL TD(GVTL) #define TD_PPEQ TD(PPEQ) #define TD_PMUN TD(PMUN) #define TD_PSPA TD(PSPA) #define NKROTG MAGIC_TOGGLE_NKRO const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Colemak (Default layer; keys separated by "/" tap for first, hold for second; uses Space Cadet Shifts) ,--------------------------------------------------------------. ,--------------------------------------------------------------. | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | | F9 | F10 | F11 | F12 |PrtScr|ScrLck| Pause|Numpad|Adjust| `--------------------------------------------------------------' `--------------------------------------------------------------' ,------------------------------------------------------. ,------------------------------------------------------. | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | ESC/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | SC Shift| Z | X | C | V | B | | K | M | , | . | / | SC Shift| `---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------' | Ins | ` | [ | ] | | Left | Down | Up | Right | `-----------------------------------' `-----------------------------------' ,-----------------. ,-----------------. | ESC/Ctl| Hyper | | RAlt | RCtl | ,--------+--------+--------| |--------+--------+--------. | Space | Enter | App/Alt| | RGUI | Delete | Bspc | | / | / |--------| |--------| / | / | | Fn | Number | Bspc | | Enter | Number2| Fn2 | `--------------------------' `--------------------------' */ [_COLEMAK] = LAYOUT_pretty( KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST, KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, CTLESC, HYPER, KC_RALT, KC_RCTL, ALTAPP, KC_RGUI, SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN ), /* QWERTY (Keys separated by "/" tap for first, hold for second; uses Space Cadet Shifts) ,--------------------------------------------------------------. ,--------------------------------------------------------------. | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | | F9 | F10 | F11 | F12 |PrtScr|ScrLck| Pause|Numpad|Adjust| `--------------------------------------------------------------' `--------------------------------------------------------------' ,------------------------------------------------------. ,------------------------------------------------------. | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | ESC/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | SC Shift| Z | X | C | V | B | | N | M | , | . | / | SC Shift| `---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------' | Ins | ` | [ | ] | | Left | Down | Up | Right | `-----------------------------------' `-----------------------------------' ,-----------------. ,-----------------. | ESC/Ctl| Hyper | | RAlt | RCtl | ,--------+--------+--------| |--------+--------+--------. | Space | Enter | App/Alt| | RGUI | Delete | Bspc | | / | / |--------| |--------| / | / | | Fn | Number | Bspc | | Enter | Number2| Fn2 | `--------------------------' `--------------------------' */ [_QWERTY] = LAYOUT_pretty( KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST, KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, CTLESC, HYPER, KC_RALT, KC_RCTL, ALTAPP, KC_RGUI, SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN ), /* Numbers/Symbols layer (Multiple characters: single-tap for first, double-tap for second) ,--------------------------------------------------------------. ,--------------------------------------------------------------. | | | | | | | | | | | | | | | | | | | | `--------------------------------------------------------------' `--------------------------------------------------------------' ,------------------------------------------------------. ,------------------------------------------------------. | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | | `---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------' | ( | ) | [ { | ] } | | | | | | `-----------------------------------' `-----------------------------------' ,-----------------. ,-----------------. | | | | | | ,--------+--------+--------| |--------+--------+--------. | | | | | | | | | | |--------| |--------| | | | | | | | | | | `--------------------------' `--------------------------' */ [_NUMBERS] = LAYOUT_pretty( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, _______, _______, KC_DOT, TD_SLAS, TD_MNUN, TD_PLEQ, TD_GVTL, TD_LBCB, TD_RBCB, _______, _______, _______, KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_NUMBERS2] = LAYOUT_pretty( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, _______, _______, KC_DOT, TD_SLAS, TD_MNUN, TD_PLEQ, TD_GVTL, TD_LBCB, TD_RBCB, _______, _______, _______, KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* Function layer ,--------------------------------------------------------------. ,--------------------------------------------------------------. | | | | | | | | | | | | | | | | | | | | `--------------------------------------------------------------' `--------------------------------------------------------------' ,------------------------------------------------------. ,------------------------------------------------------. | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | | | | Up | | | | | | Up | Ctrl+Y | | | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | | Ctrl+A | Left | Down | Right | C+A+Tab| | PgUp | Left | Down | Right | Home | | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | | Ctrl+Z | Ctrl+X | Ctrl+C | Ctrl+V | Bspc | | PgDn | Mute | Vol- | Vol+ | End | | `---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------' | | | | | | Prev | Play | Next | Stop | `-----------------------------------' `-----------------------------------' ,-----------------. ,-----------------. | | | | | | ,--------+--------+--------| |--------+--------+--------. | | | | | | | | | | |--------| |--------| | | | | | | | | | | `--------------------------' `--------------------------' */ [_FUNCTION] = LAYOUT_pretty( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, CTL_Y, _______, _______, _______, CTL_A, KC_LEFT, KC_DOWN, KC_RGHT, CA_TAB, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, _______, CTL_Z, CTL_X, CTL_C, CTL_V, KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_FUNCTION2] = LAYOUT_pretty( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, CTL_Y, _______, _______, _______, CTL_A, KC_LEFT, KC_DOWN, KC_RGHT, CA_TAB, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, _______, CTL_Z, CTL_X, CTL_C, CTL_V, KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* Numpad layer (Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout) ,--------------------------------------------------------------. ,--------------------------------------------------------------. | | | | | | | | | | | | | | | | | | | | `--------------------------------------------------------------' `--------------------------------------------------------------' ,------------------------------------------------------. ,------------------------------------------------------. | | NumLock| | | | | | Tab | NumLock| KP / | KP * | KP - | | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | | | KP . | KP/KP* | KP- _ | KP+ = | | | KP 1 | KP 2 | KP 3 | KP Ent | | `---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------' | ( | ) | [ { | ] } | | | KP 0 | KP . | KP Ent | `-----------------------------------' `-----------------------------------' ,-----------------. ,-----------------. | | | | | | ,--------+--------+--------| |--------+--------+--------. | | | | | | | | | | |--------| |--------| | | | | | | | | | | `--------------------------' `--------------------------' */ [_NUMPAD] = LAYOUT_pretty( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_NLCK, _______, _______, _______, _______, KC_TAB, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, _______, KC_P4, KC_P5, KC_P6, KC_EQL, _______, _______, _______, KC_PDOT, TD_PSPA, TD_MNUN, TD_PPEQ, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* Gaming (Toggle gaming layer with limited dual-role keys and layer access; NKRO turned on by default; Ent/NS + Delete/Numbers2 to access Adjust layer) ,--------------------------------------------------------------. ,--------------------------------------------------------------. | | | | | | | | | | | | | | | | | | | | `--------------------------------------------------------------' `--------------------------------------------------------------' ,------------------------------------------------------. ,------------------------------------------------------. | | | | | | | | | | | | | | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | | | | | | | | | | | | | | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | LCtrl | | | | | | | | | | | | | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | Shift | | | | | | | | | | | | Shift | `---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------' | | | | | | | | | | `-----------------------------------' `-----------------------------------' ,-----------------. ,-----------------. | ESC |xxxxxxxx| | RAlt | RCtl | ,--------+--------+--------| |--------+--------+--------. | | | LAlt | | RGUI | Delete | Bspc | | Space | Enter |--------| |--------| / | / | | | | Bspc | |Enter/NS| Number2| Fn2 | `--------------------------' `--------------------------' */ [_GAMING] = LAYOUT_pretty( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT, _______, _______, _______, _______, _______, _______, _______, _______, KC_ESC, XXXXXXX, _______, _______, KC_LALT, _______, KC_SPC, KC_ENT, _______, ENTNS, _______, _______ ), /* Adjust layer (Press and hold Adjust key on the function row or Enter/Number + Delete/Number2 to access; Numpad and NKRO are on toggle) ,--------------------------------------------------------------. ,--------------------------------------------------------------. | | | | | | | | | | | | | | | | | | | | `--------------------------------------------------------------' `--------------------------------------------------------------' ,------------------------------------------------------. ,------------------------------------------------------. | | Colemak| QWERTY | | Gaming | | | Numpad | | | | | RESET | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | | | | | | | | | | | | | | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | | | | | | | | | NKRO | | | | | |---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------| | | | | | | | | | | | | | | `---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------' | | | | | | | | | | `-----------------------------------' `-----------------------------------' ,-----------------. ,-----------------. | | | | | | ,--------+--------+--------| |--------+--------+--------. | | | | | | | | | | |--------| |--------| | | | | | | | | | | `--------------------------' `--------------------------' */ [_ADJUST] = LAYOUT_pretty( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, COLEMAK, QWERTY, _______, GAMING, _______, NUMPAD, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_ADJUST2] = LAYOUT_pretty( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, COLEMAK, QWERTY, _______, GAMING, _______, NUMPAD, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) }; layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case COLEMAK: if (record->event.pressed) { // persistent_default_layer_set(1UL << _COLEMAK); default_layer_set(1UL << _COLEMAK); layer_move (_COLEMAK); keymap_config.nkro = 0; } return false; break; case QWERTY: if (record->event.pressed) { // persistent_default_layer_set(1UL << _QWERTY); default_layer_set(1UL << _QWERTY); layer_move (_QWERTY); keymap_config.nkro = 0; } return false; break; case GAMING: if (record->event.pressed) { layer_invert (_GAMING); layer_off (_NUMPAD); keymap_config.nkro = 1; } return false; break; } return true; }