6.7 KiB
Minifan layout
Compiled for: Qwerty with arrows on Base
This version of Qwerty puts arrows on Base, and assumes the 'arrow' hardware key.
You have to manually set #define MORE_KEY__ARROW
in ./user_config.h
,
If not compiled with ‛Arrow’ hardware key, Base will not contain ‛Down arrow’.
You do not have to worry about what to set the additional hardware key to, on
the Base layer. This will be set to Down Arrow, to complete that arrow cluster.
The option QWERTY_BASEARROW_HARMONIZE
in ./base_qwerty_basearrow.h
is set
by default, causing the key ‛/?’ in the regular Qwerty layout to also be
located in the same spot as in this ‛Qwerty with Arrows on Base’ layout. See
the header file ./base_qwerty_basearrow.h
for more details.
Is arrows on Base efficient ?
This variation of Qwerty is not necessarily the recommended version of Qwerty for a board with the additional ‛Arrow’ hardware key. The regular Qwerty compile option can provide good arrow access.
Putting directional arrow keys on the Base layer will cost you several
keys on the Base layer: hold to layer _RAR
(power, media, etc. layer),
GUI, and ‛/?’.
• The ‛/?’ key is displaced to the _NSY
(numbers & symbols) layer, and is not
in the default spot for a Qwerty layout.
• The GUI key is lost. You could decide to also use the ‛south paw’/‛command’ hardware key, which is a GUI by default.
• Hold key to _RAR
layer is lost. You can only reach _RAR
layer using the
right shift toggle, which is on a short timer.
Have it both ways
You could compile regular Qwerty on one of the Base pairs (‛Default’ or ‛Alternate’), and Qwerty with Arrows on Base on the other. That way you can switch to see what works for you. You could leave it like that, and choose what you want depending on what you are doing.
Qwerty keymaps
──────────Qwerty───────────────
──────────in common────────────
(…)
For more about the other layers, see ➡ ⬅
Layers (text)
───────────────Qwerty─────────────────
Layer _..._BASE (Letters). This is Qwerty with arrows on Base
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Esc qQ wW eE rR tT | yY uU iI oO pP Bksp
Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '"
LSht+_PAD zZ xX cC vV bB | nN mM ,< .> Up RSht+_FUN
+_MOV⁵ | +_RAR⁶
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) Left Right
hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ // switch type
hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^⁴ // Optional more keys
(RGUI) (Down)
₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
₃) 'South paw' hardware configuration. Configurable, default shown.
₄) 'Arrow' hardware configuration. Set to Down Arrow.
₃ ₄) There are two more optional hardware keys, to make it easier to compile for
a 12x12x12x11 or 12x12x12x12 layouts.
₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
It seems this will be difficult to fix, because it is spread over two devices. To avoid the
±0.2 second delay, activate a layer where the modifiers are direct (_PAD
), using the layer toggle on left shift.
The key with ';' (Del;_ACC
) does not auto-repeat on double tap, like QMK normal layer-tap keys.
There is an uncluttered Delete on _PAD
.
Holding both _DEF_NSY
keys left and right of the "split space bar" (enter, space) results in layer _DRA
.
Holding either one of the just above mentioned _DEF_NSY
layer keys (<3 and 3>), with the _ACC
layer key
(on <2) results in layer _BON
.
Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _..._BASE
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE ! @ # $ % | ^ & * ( ) Del
Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) /?
-+LSht [{ ]} -_ \| =+ | + | _ { } `~+RSht
^^ ^ // Only differences with normal version _..._NSY
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
-*- <|> -*- //(hold) Access on _..._BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(RGUI) (_MOV)