qmk-dactyl-manuform-a/users/rupa/unicode.c

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This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

/*
Copyright 2020 rupa <rupa@lrrr.us> @rupa
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "unicode.h"
combined_mode_t combined_mode = CM_NULL;
bool _seeded = false;
#if defined(UNICODEMAP_ENABLE)
const uint32_t PROGMEM unicode_map[] = {
[CCIR] = 0x20DD, // COMBINING CIRCLE ⃝
[CENT] = 0x00A2, // ¢
[CHEK] = 0x2713, // ✓
[CKEY] = 0x20E3, // COMBINING KEYCAP ⃣
[CUI] = 0x26A0, // ⚠
[ECKS] = 0x2716, // ✖
[EFF] = 0x017F, // ſ
[HAS] = 0x262D, // ☭
[HUN] = 0x1F4AF, // 💯
[IBNG] = 0x203D, // ‽
[IRNY] = 0x2E2E, // ⸮
[LALL] = 0x2200, // ∀
[LELM] = 0x2208, // ∈
[LEXI] = 0x2203, // ∃
[LPRO] = 0x22A2, // ⊢
[M4] = 0x2669, // ♩
[M8] = 0x266A, // ♪
[M8B] = 0x266B, // ♫
[M16] = 0x266C, // ♬
[NEG] = 0x20E0, // COMBINING NO ⃠
[NOPE] = 0x1F6AB, // 🚫
[NUM] = 0x2116, // №
[OM] = 0x0950, // ॐ
[SMB] = 0x263A, // ☻
[SMW] = 0x263B, // ☺
[STB] = 0x2605, // ★
[STOP] = 0x26D4, // ⛔
[STW] = 0x2606, // ☆
};
#endif
const char *d6_map[] = {
"", "", "", "", "", ""
};
const char *dance_map[] = {
"〜( ̄▽ ̄〜)",
"(〜 ̄▽ ̄)〜"
};
const char *dance_more_map[] = {
"ƪ(˘⌣˘)┐",
"┌(˘⌣˘)ʃ"
};
const char *flip_map[] = {
"(╯°□°)╯︵ ┻━━┻",
"(ノ-_-)ノ・・ ┻━━┻",
"(ノꐦ⊙曲ఠ)ノ彡┻━┻"
};
const char *flip_back_map[] = {
"┬──┬◡ノ(° -°ノ)",
"┬──┬ノ( ゜-゜ノ)",
"┬──┬ノ(ಠ_ಠ)"
};
const char *joy_map[] = {
"ᕕ( ᐛ )ᕗ ",
"٩(ˊᗜˋ*)و",
"٩( ᐛ )و"
};
const char *joy_harder_map[] = {
"\\ ٩( ᐛ )و /",
"✧*。٩(ˊᗜˋ*)و✧*。"
};
const char *choice(const char *choices[], int size) {
if (_seeded == false) {
srand(timer_read32());
dprintf("_seeded the roll\n");
_seeded = true;
}
return choices[rand() % size];
}
const char *d6(void) {
return choice(d6_map, 6);
}
const char *dance(bool more) {
if (more) {
return choice(dance_more_map, 2);
}
return choice(dance_map, 2);
}
const char *flip(bool flip_back) {
if (flip_back) {
return choice(flip_back_map, 3);
}
return choice(flip_map, 3);
}
const char *joy(bool harder) {
if (harder) {
return choice(joy_harder_map, 2);
}
return choice(joy_map, 3);
}
bool u_x(const char *text) {
send_unicode_string(text);
return false;
};
bool u_xp(bool is_shifted, const char *shifted, const char *plain) {
send_unicode_string(is_shifted ? shifted : plain);
return false;
};
void zalgo(void) {
int number = (rand() % (8 + 1 - 2)) + 2;
unsigned int index;
for (index=0; index<number; index++) {
uint16_t hex = (rand() % (0x036F + 1 - 0x0300)) + 0x0300;
register_hex(hex);
}
}
bool combined_text(uint16_t keycode) {
if (keycode < KC_A || (keycode > KC_0 && keycode < KC_MINUS) || keycode > KC_SLASH) {
return false;
}
tap_code(keycode);
unicode_input_start();
switch (combined_mode) {
case CM_CIRCLE:
register_hex(0x20DD);
break;
case CM_NO:
register_hex(0x20E0);
break;
case CM_KEYCAP:
register_hex(0x20E3);
break;
case CM_ZALGO:
zalgo();
break;
default:
break;
}
unicode_input_finish();
return true;
}
void cycle_combined_mode(void) {
if (combined_mode++ >= CM_MAX - 1) {
combined_mode = CM_NULL;
}
}
combined_mode_t set_combined_mode(combined_mode_t mode) {
combined_mode = combined_mode == mode ? CM_NULL : mode;
return combined_mode;
}