qmk-dactyl-manuform-a/users/rupa/unicode.c

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/*
Copyright 2020 rupa <rupa@lrrr.us> @rupa
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "unicode.h"
combined_mode_t combined_mode = CM_NULL;
bool _seeded = false;
#if defined(UNICODEMAP_ENABLE)
const uint32_t PROGMEM unicode_map[] = {
[CCIR] = 0x20DD, // COMBINING CIRCLE ⃝
[CENT] = 0x00A2, // ¢
[CHEK] = 0x2713, // ✓
[CKEY] = 0x20E3, // COMBINING KEYCAP ⃣
[CUI] = 0x26A0, // ⚠
[ECKS] = 0x2716, // ✖
[EFF] = 0x017F, // ſ
[HAS] = 0x262D, // ☭
[HUN] = 0x1F4AF, // 💯
[IBNG] = 0x203D, // ‽
[IRNY] = 0x2E2E, // ⸮
[LALL] = 0x2200, // ∀
[LELM] = 0x2208, // ∈
[LEXI] = 0x2203, // ∃
[LPRO] = 0x22A2, // ⊢
[M4] = 0x2669, // ♩
[M8] = 0x266A, // ♪
[M8B] = 0x266B, // ♫
[M16] = 0x266C, // ♬
[NEG] = 0x20E0, // COMBINING NO ⃠
[NOPE] = 0x1F6AB, // 🚫
[NUM] = 0x2116, // №
[OM] = 0x0950, // ॐ
[SMB] = 0x263A, // ☻
[SMW] = 0x263B, // ☺
[STB] = 0x2605, // ★
[STOP] = 0x26D4, // ⛔
[STW] = 0x2606, // ☆
};
#endif
const char *d6_map[] = {
"", "", "", "", "", ""
};
const char *dance_map[] = {
"〜( ̄▽ ̄〜)",
"(〜 ̄▽ ̄)〜"
};
const char *dance_more_map[] = {
"ƪ(˘⌣˘)┐",
"┌(˘⌣˘)ʃ"
};
const char *flip_map[] = {
"(╯°□°)╯︵ ┻━━┻",
"(ノ-_-)ノ・・ ┻━━┻",
"(ノꐦ⊙曲ఠ)ノ彡┻━┻"
};
const char *flip_back_map[] = {
"┬──┬◡ノ(° -°ノ)",
"┬──┬ノ( ゜-゜ノ)",
"┬──┬ノ(ಠ_ಠ)"
};
const char *joy_map[] = {
"ᕕ( ᐛ )ᕗ ",
"٩(ˊᗜˋ*)و",
"٩( ᐛ )و"
};
const char *joy_harder_map[] = {
"\\ ٩( ᐛ )و /",
"✧*。٩(ˊᗜˋ*)و✧*。"
};
const char *choice(const char *choices[], int size) {
if (_seeded == false) {
srand(timer_read32());
dprintf("_seeded the roll\n");
_seeded = true;
}
return choices[rand() % size];
}
const char *d6(void) {
return choice(d6_map, 6);
}
const char *dance(bool more) {
if (more) {
return choice(dance_more_map, 2);
}
return choice(dance_map, 2);
}
const char *flip(bool flip_back) {
if (flip_back) {
return choice(flip_back_map, 3);
}
return choice(flip_map, 3);
}
const char *joy(bool harder) {
if (harder) {
return choice(joy_harder_map, 2);
}
return choice(joy_map, 3);
}
bool u_x(const char *text) {
send_unicode_string(text);
return false;
};
bool u_xp(bool is_shifted, const char *shifted, const char *plain) {
send_unicode_string(is_shifted ? shifted : plain);
return false;
};
void zalgo(void) {
int number = (rand() % (8 + 1 - 2)) + 2;
unsigned int index;
for (index=0; index<number; index++) {
uint16_t hex = (rand() % (0x036F + 1 - 0x0300)) + 0x0300;
register_hex(hex);
}
}
bool combined_text(uint16_t keycode) {
if (keycode < KC_A || (keycode > KC_0 && keycode < KC_MINUS) || keycode > KC_SLASH) {
return false;
}
tap_code(keycode);
unicode_input_start();
switch (combined_mode) {
case CM_CIRCLE:
register_hex(0x20DD);
break;
case CM_NO:
register_hex(0x20E0);
break;
case CM_KEYCAP:
register_hex(0x20E3);
break;
case CM_ZALGO:
zalgo();
break;
default:
break;
}
unicode_input_finish();
return true;
}
void cycle_combined_mode(void) {
if (combined_mode++ >= CM_MAX - 1) {
combined_mode = CM_NULL;
}
}
combined_mode_t set_combined_mode(combined_mode_t mode) {
combined_mode = combined_mode == mode ? CM_NULL : mode;
return combined_mode;
}