qmk-dactyl-manuform-a/keyboards/geminate60
James Young 84ea77ead6
Remove `BOOTMAGIC_ENABLE = lite` option (#15002)
* remove BOOTMAGIC_ENABLE=lite setting

* change keyboard BOOTMAGIC_ENABLE rules

Edits keyboard-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

* change keyboard BOOTMAGIC_ENABLE inline comments

Edits keyboard-level BOOTMAGIC_ENABLE inline comments to "Enable Bootmagic Lite".

* change keymap BOOTMAGIC_ENABLE rules

Edits keymap-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

* change keymap BOOTMAGIC_ENABLE inline comments

Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite".

* change layout/user BOOTMAGIC_ENABLE rules/comments

Edits instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite".

* update non-rules.mk BOOTMAGIC_ENABLE references in keyboards/

* remove docs references to Full Bootmagic

* convert data-driven Bootmagic Lite instances

* remove Bootmagic Lite bodge from data-driven generation

* Merge remote-tracking branch 'upstream/develop' into rm/bootmagic-full_q4a

* update docs/ja/config_options.md per mtei

* update docs/faq_misc.md per mtei

Remove remaining Full Bootmagic reference.
2021-11-05 08:18:09 +11:00
..
keymaps Geminate60 Codebase Touch-up (#13275) 2021-06-21 13:47:47 -07:00
chconf.h
config.h
geminate60.c
geminate60.h Geminate60 Codebase Touch-up (#13275) 2021-06-21 13:47:47 -07:00
info.json Remove width, height and key_count from info.json (#14274) 2021-09-12 14:04:56 +10:00
readme.md [Keyboard] Add Tiger910 (#12605) 2021-07-20 13:09:53 -07:00
rules.mk Remove `BOOTMAGIC_ENABLE = lite` option (#15002) 2021-11-05 08:18:09 +11:00

readme.md

Geminate60

Geminate60

A 60% keyboard based on STM32F303.

Make example for this keyboard (after setting up your build environment):

make geminate60:default

The RST pin and GND pin on the board can be quickly shortened twice to enter DFU mode, and then the program can be written. See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.