qmk-dactyl-manuform-a/keyboards/hadron/ver3/keymaps/xulkal/keymap.c

74 lines
4.7 KiB
C

#include QMK_KEYBOARD_H
#include "xulkal.h"
#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty Layout
* ,-----------------------------------------------------------------------------------.
* | GESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | BkSp |
* |------+------+------+------+------+------|------+------+------+------+------+------+--------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | \ | 7 | 8 | 9 |
* |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------|
* |FN(CAPS)| A | S | D | F | G | H | J | K | L | ; | Enter| 4 | 5 | 6 |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | Sft[ | Z | X | C | V | B | N | M | , | . | / | Sft] | 1 | 2 | 3 |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctl- | Win | LOWER| RAISE| Alt | Space| Space| Left | Up | Down | Right| Ctl= | 0 | . | = |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------'
*/
[_QWERTY] = EXPAND_LAYOUT( \
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,\
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_P7, KC_P8, KC_P9, \
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________, KC_P4, KC_P5, KC_P6, \
_________________QWERTY_L4_________________, _________________QWERTY_R4_________________, KC_P1, KC_P2, KC_P3, \
_________________QWERTY_L5_________________, _________________QWERTY_R5_________________, KC_P0, KC_DOT, KC_EQL \
),
#ifndef GAMELAYER_DISABLE
[_GAME] = EXPAND_LAYOUT( \
___________________GAME_L1_________________, ___________________GAME_R1_________________, \
___________________GAME_L2_________________, ___________________GAME_R2_________________, _______, _______, _______, \
___________________GAME_L3_________________, ___________________GAME_R3_________________, _______, _______, _______, \
___________________GAME_L4_________________, ___________________GAME_R4_________________, _______, _______, _______, \
___________________GAME_L5_________________, ___________________GAME_R5_________________, _______, _______, _______ \
),
#endif
[_LOWER] = EXPAND_LAYOUT( \
__________________LOWER_L1_________________, __________________LOWER_R1_________________, \
__________________LOWER_L2_________________, __________________LOWER_R2_________________, _______, _______, _______, \
__________________LOWER_L3_________________, __________________LOWER_R3_________________, _______, _______, _______, \
__________________LOWER_L4_________________, __________________LOWER_R4_________________, _______, _______, _______, \
__________________LOWER_L5_________________, __________________LOWER_R5_________________, _______, _______, _______ \
),
[_RAISE] = EXPAND_LAYOUT( \
__________________RAISE_L1_________________, __________________RAISE_R1_________________, \
__________________RAISE_L2_________________, __________________RAISE_R2_________________, _______, _______, _______, \
__________________RAISE_L3_________________, __________________RAISE_R3_________________, _______, _______, _______, \
__________________RAISE_L4_________________, __________________RAISE_R4_________________, _______, _______, _______, \
__________________RAISE_L5_________________, __________________RAISE_R5_________________, _______, _______, _______ \
),
#ifdef TRILAYER_ENABLED
[_ADJUST] = EXPAND_LAYOUT( \
_________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
_________________ADJUST_L2_________________, _________________ADJUST_R2_________________, _______, _______, _______, \
_________________ADJUST_L3_________________, _________________ADJUST_R3_________________, _______, _______, _______, \
_________________ADJUST_L4_________________, _________________ADJUST_R4_________________, _______, _______, _______, \
_________________ADJUST_L5_________________, _________________ADJUST_R5_________________, _______, _______, _______ \
),
#endif
};
bool music_mask_user(uint16_t keycode) {
switch (keycode) {
case RAISE:
case LOWER:
return false;
default:
return true;
}
}