#include QMK_KEYBOARD_H #include "xulkal.h" #define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty Layout * ,-----------------------------------------------------------------------------------. * | GESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | BkSp | * |------+------+------+------+------+------|------+------+------+------+------+------+--------------------. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ | 7 | 8 | 9 | * |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------| * |FN(CAPS)| A | S | D | F | G | H | J | K | L | ; | Enter| 4 | 5 | 6 | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | Sft[ | Z | X | C | V | B | N | M | , | . | / | Sft] | 1 | 2 | 3 | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | Ctl- | Win | LOWER| RAISE| Alt | Space| Space| Left | Up | Down | Right| Ctl= | 0 | . | = | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------' */ [_QWERTY] = EXPAND_LAYOUT( \ _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,\ _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_P7, KC_P8, KC_P9, \ _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, KC_P4, KC_P5, KC_P6, \ _________________QWERTY_L4_________________, _________________QWERTY_R4_________________, KC_P1, KC_P2, KC_P3, \ _________________QWERTY_L5_________________, _________________QWERTY_R5_________________, KC_P0, KC_DOT, KC_EQL \ ), #ifndef GAMELAYER_DISABLE [_GAME] = EXPAND_LAYOUT( \ ___________________GAME_L1_________________, ___________________GAME_R1_________________, \ ___________________GAME_L2_________________, ___________________GAME_R2_________________, _______, _______, _______, \ ___________________GAME_L3_________________, ___________________GAME_R3_________________, _______, _______, _______, \ ___________________GAME_L4_________________, ___________________GAME_R4_________________, _______, _______, _______, \ ___________________GAME_L5_________________, ___________________GAME_R5_________________, _______, _______, _______ \ ), #endif [_LOWER] = EXPAND_LAYOUT( \ __________________LOWER_L1_________________, __________________LOWER_R1_________________, \ __________________LOWER_L2_________________, __________________LOWER_R2_________________, _______, _______, _______, \ __________________LOWER_L3_________________, __________________LOWER_R3_________________, _______, _______, _______, \ __________________LOWER_L4_________________, __________________LOWER_R4_________________, _______, _______, _______, \ __________________LOWER_L5_________________, __________________LOWER_R5_________________, _______, _______, _______ \ ), [_RAISE] = EXPAND_LAYOUT( \ __________________RAISE_L1_________________, __________________RAISE_R1_________________, \ __________________RAISE_L2_________________, __________________RAISE_R2_________________, _______, _______, _______, \ __________________RAISE_L3_________________, __________________RAISE_R3_________________, _______, _______, _______, \ __________________RAISE_L4_________________, __________________RAISE_R4_________________, _______, _______, _______, \ __________________RAISE_L5_________________, __________________RAISE_R5_________________, _______, _______, _______ \ ), #ifdef TRILAYER_ENABLED [_ADJUST] = EXPAND_LAYOUT( \ _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \ _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, _______, _______, _______, \ _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, _______, _______, _______, \ _________________ADJUST_L4_________________, _________________ADJUST_R4_________________, _______, _______, _______, \ _________________ADJUST_L5_________________, _________________ADJUST_R5_________________, _______, _______, _______ \ ), #endif }; bool music_mask_user(uint16_t keycode) { switch (keycode) { case RAISE: case LOWER: return false; default: return true; } }