qmk-dactyl-manuform-a/keyboards/miuni32/miuni32.h

28 lines
909 B
C

#pragma once
#include "quantum.h"
#define XXX KC_NO
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, \
k20, k21, k22, k23, k25, k26, k27, k28, k29, k2A \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A }, \
{ k20, k21, k22, k23, XXX, k25, k26, k27, k28, k29, k2A } \
}
#define LAYOUT_ortho_3x11( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A } \
}
#define LAYOUT_all LAYOUT_ortho_3x11