* Update new community universal keymaps
* Revert bottom row to default for better use of WIN_MODS and MAC_MODS
* Revert to use public domain songs
* Update Dpad layer in junonum to tailor for StarCraft group control
* Remove junonum512
* Update junonum readme
* Define custom songs in the keymap
* Move DP_OFF location
* Update DPAD modifiers
* Update F-row placement in junonum dpad layer
* Update CapsLock location and rectify KC_APP
* Update keymap & readme
-Keymap.c: Key combinations removed for resetting and added a new way to reset. Also removed unused timer code.
-config.h & rules.mk: Removed on kemap level (these were there for the key combo's)
-Readme.md: Changed the preview image and changed the description to reset the keyboard. Also added what connector type is used.
* Update readme.md
Better wording on how to get the keyboard in bootloader mode
* Update keymap.c
Switched + and - around, same with / and *.
* add info.json for Quefrency rev1
* add info.json for Quefrency rev2
* add info.json for Quefrency rev3
* add info.json for Quefrency rev4
* remove "global" Quefrency info.json
* remove layout macro aliases from keyboard headers
These were moved into the info.json files.
* rename layout macros
The existing layout macro names were not accurate to QMK's standard for the names that were given.
- rename LAYOUT_65_ansi_blocker to LAYOUT_65_ansi_blocker_split_bs
- rename LAYOUT_65_iso_blocker to LAYOUT_65_iso_blocker_split_bs
* correct info.json data
* add LAYOUT_65_iso_blocker
* add LAYOUT_65_ansi_blocker
* add Community Layout support
* update grid alignment on layout macros
* add LAYOUT_all
* refactor default and via keymaps
- use LAYOUT_all macro
- use _______ for KC_TRNS
- via keymap fixes
- swap KC_BSPC for KC_DEL on Layer 1 (matches default keymap)
- remove KC_PGUP from Layers 2 and 3 (makes both layers fully transparent)
* Add config.h and rules.mk support for data driven keymaps
* tidy up after rebase
* Rename key as it can contain more than just keyboard overrides
* tidy up after rebase
* Add validation
* Remove hysteresis on 4x encoders
Sometimes, controller skips encoder pulses and when it returns to default position, the encoder_pulses variable isn't equals 0. And when I turn encoder in opposite direciton, it skips first click becase of encoder_pulses crosses zero. To prevent this, I add the ENCODER_DEFAULT_POS constant, and reset encoder_pulses into 0 when the state variable equals ENCODER_DEFAULT_POS.
* Documentation for ENCODER_DEFAULT_POS
* Added gmmk pro paddlegame keymap
* Replaced config.h with my own
* Adjust code to better fit style guide
* Update readme to include layout
* Fixed keymap, was missing a few keys
* Replaced all instances of _isWinKeyDisabled with keymap_config.no_gui
* Update keyboards/gmmk/pro/ansi/keymaps/paddlegame/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Tomas Guinan <bngrybt@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Fixup massdrop/alt.
* Fixup `cest73/tkm` bootmagic lite.
* Update keyboards/cest73/tkm/rules.mk
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Add digitizer HID interface for setting the mouse cursor position at
absolute screen coordinates. Tested on Pro Micro, Proton C and
Blackpill.
* Update docs/feature_digitizer.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update tmk_core/protocol/usb_descriptor.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add missing copyrights
Add V-USB support
* Add support for digitizer dedicated endpoint for lufa and chibios.
Fix formatting issues
Move digitizer_task definition to the feature's base implementation file
* Run cformat on modified files
* Change digitizer report usage to Digitizer instead of Pen to avoid
pointer disappearing on Windows.
* Update tmk_core/protocol/vusb/vusb.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Run cformat from docker image
* Remove send_digitizer from host_driver_t and instead rely on the
declaration being the interface to the implementation in each
HW-specific usb implementation.
* Fix build : send_digitizer shouldn't be static in vusb and add
weak-linkage implementation for tests without usb implementation
* Change digitizer user interface to match pointing device's
* Update documentation with new API
Co-authored-by: a-chol <nothing@none.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add alternate ldscript for STM32duino (F103xB)
* Refactor out common ldscript stuff
* Move ldscripts into stm32duino board dir, add search path to ldflags
* Change animations to require explicet activation
* Add support for legacy config
* Make default for now
* Add LED Matrix support
* change LED Matrix docs