Add config for Atreus based on Adafruit Feather BLE (#9140)

Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
master
Randall Mason 2020-07-11 06:09:40 -05:00 committed by GitHub
parent 6609197cde
commit 817de51c12
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 197 additions and 0 deletions

View File

@ -22,6 +22,8 @@
#include "astar.h" #include "astar.h"
#elif KEYBOARD_atreus_astar_mirrored #elif KEYBOARD_atreus_astar_mirrored
#include "astar_mirrored.h" #include "astar_mirrored.h"
#elif KEYBOARD_atreus_feather
#include "feather.h"
#elif KEYBOARD_atreus_teensy2 #elif KEYBOARD_atreus_teensy2
#include "teensy2.h" #include "teensy2.h"
#elif KEYBOARD_atreus_promicro #elif KEYBOARD_atreus_promicro

View File

@ -0,0 +1,40 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
// #define MATRIX_ROW_PINS { D0, D1, D3, D2 }
// #define MATRIX_COL_PINS { D7, C6, B5, B4, E6, D4, B6, F6, F7, D6, B7 }
#define MATRIX_ROW_PINS { B7, D6, C7, F5 }
#define MATRIX_COL_PINS { D7, B5, D1, D0, C6, B6, F0, D2, D3, F4, F1 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
#define OUTPUT_AUTO_ENABLE

View File

@ -0,0 +1,16 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "feather.h"

View File

@ -0,0 +1,17 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once

View File

@ -0,0 +1,60 @@
# Bluetreus - a conversion of an Atreus to use a Bluetooth microcontroller
I have created a keymap for this with Bluetooth control on layer 2 so that you
can switch the keyboard between auto, USB only, and Bluetooth only. I'm
working on fixing turning on auto by default, but have still not succeeded.
To build it and flash it, do:
```
make atreus/feather:clash:flash
```
## Wiring it up
Physically, SDA to pin 13 on the new board are connected to what 9-1 were
connected to on the old board. Pin 0 from the old board is brought over to the
other side with a jumper wire to pin a2. TX, RX, A5, A4, A3 on the new board
connect to what a0 to 12 connected to on the old board. GND attaches to g.
You have to bend some of the pins at about a 45 degree angle to make them line up.
Here's a side view of what the most bent pins look like:
![Side View](https://i.imgur.com/S6ngibe.jpg)
Here's a top view, USB port down, wireless antenna up. Note: the USB port orientation is opposite what it used to be.
![Top View](https://i.imgur.com/DBjkxU2.jpg)
### New board:
This is an [Adafruit Feather BLE](https://learn.adafruit.com/adafruit-feather-32u4-bluefruit-le/pinouts)
|QMK | Screen Print | Feather |SCREEN|QMK REF |
|----|--------------|-------------|------|---------|
| D1 | SDA | RADIO | dfu | |
| D0 | SCL | | 1/TX | D3 |
| C6 | 5 | | 0/RX | D2 |
| D7 | 6 | | MISO | B3/Blue |
| B5 | 9 | | MOSI | B2/Blue |
| B6 | 10 | | SCK | B1/Blue |
| B7 | 11 | | A5 | F0 |
| D6 | 12 | | a4 | F1 |
| C7 | 13 | | a3 | F4 |
| | usb | | a2 | F5 |
| | e0 | | a1 | F6 |
| | bat | | a0 | |
| | Battery | | GND | |
| | Connector | | ARf | |
| | | | | USB PORT | 3V | |
| | v v | | RST | |
### Old board:
This is an A Star, non-flipped
|QMK| Scrn | A | Scrn|QMK |
|---|------|-----|-----|----|
| b5| 9 | USB | a0 | F7 |
| b4| 8 | port| a1 | F6 |
| e6| 7 | | 10 | B6 |
| d7| 6 | | 11 | B7 |
| c6| 5 | | 12 | D6 |
| d4| 4 | | rst | RST|
| d0| 3 | | 3v | x |
| d1| 2 | | 5v | x |
| d3| 1 | | g | G |
| d2| 0 | | v | x |

View File

@ -0,0 +1,21 @@
# MCU name
MCU = atmega32u4
# Processor frequency
F_CPU = 8000000
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BLUETOOTH = AdafruitBLE
CONSOLE_ENABLE = no

View File

@ -0,0 +1,41 @@
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _RS 1
#define _LW 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT( /* Qwerty */
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH ,
KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT
),
/*
* ! @ up { } || pgup 7 8 9 *
* # left down right $ || pgdn 4 5 6 +
* [ ] ( ) & || ` 1 2 3 \
* lower insert super shift del ctrl || alt space fn . 0 =
*/
[_RS] = LAYOUT( /* [> RAISE <] */
KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR ,
KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS ,
KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS ,
TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_DEL, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL ),
/*
* insert home mup end pgup || mouse1 F7 F8 F9 F10
* USB mlft mdwn mrght pgdn || mouse2 F4 F5 F6 F11
* Blue volup reset || mouse3 F1 F2 F3 F12
* auto voldn super shift bksp ctrl || alt space L0 prtsc scroll pause
*/
[_LW] = LAYOUT( /* [> LOWER <] */
KC_INS, KC_HOME, KC_MS_U, KC_END, KC_PGUP, KC_BTN1, KC_F7, KC_F8, KC_F9, KC_F10 ,
OUT_USB, KC_MS_L, KC_MS_D, KC_MS_R, KC_PGDN, KC_BTN2, KC_F4, KC_F5, KC_F6, KC_F11 ,
OUT_BT, KC_VOLU, KC_NO, KC_NO, RESET, KC_BTN3, KC_F1, KC_F2, KC_F3, KC_F12 ,
OUT_AUTO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, TO(_QW), KC_PSCR, KC_SLCK, KC_PAUS )
};