Fix mods with tap key but some problems still exists.
- stuck tap key after tapping. seq[mods(d), key(d), mods(u), key(u)] - tap key doesn't work when fast type. [key(d), mods(d), key(u), mods(u)]master
parent
9f95e9cc27
commit
567b2ae525
168
common/action.c
168
common/action.c
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@ -10,7 +10,7 @@
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#include "action.h"
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static void process(keyevent_t event, action_t action);
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static void process(keyevent_t event);
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static void register_code(uint8_t code);
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static void unregister_code(uint8_t code);
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static void add_mods(uint8_t mods);
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@ -30,19 +30,26 @@ static uint8_t tap_count = 0;
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/* layer */
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uint8_t default_layer = 0;
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uint8_t current_layer = 0;
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keyrecord_t delaying_layer = {};
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static keyrecord_t tapping_key = {};
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// time 0 means no event.
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#define IS_TAPPING (tapping_key.event.time != 0)
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/* TODO:
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#define IS_TAPPING_KEY(key) (tapping_key.event.time != 0 && KEYEQ(tapping_key.event.key, key))
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*/
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/* waiting keys buffer */
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#define WAITING_KEYS_BUFFER 3
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static keyrecord_t waiting_keys[WAITING_KEYS_BUFFER] = {};
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// TODO: double buffer?
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static keyrecord_t waiting_keys0[WAITING_KEYS_BUFFER] = {};
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static keyrecord_t waiting_keys1[WAITING_KEYS_BUFFER] = {};
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static uint8_t waiting_keys_head = 0;
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static bool waiting_keys_enqueue(keyevent_t event, action_t action)
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static bool waiting_keys_enqueue(keyevent_t event)
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{
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debug("waiting_keys["); debug_dec(waiting_keys_head); debug("] = ");
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debug_hex16(action.code); debug("\n");
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debug_hex8(event.key.row); debug_hex8(event.key.col); debug("\n"); // TODO event.key.raw
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if (waiting_keys_head < WAITING_KEYS_BUFFER) {
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waiting_keys[waiting_keys_head++] = (keyrecord_t){ .event = event,
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.action = action,
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.mods = host_get_mods() };
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} else {
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return true;
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@ -62,80 +69,64 @@ static bool waiting_keys_has(keypos_t key)
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static void waiting_keys_process_in_current_layer(void)
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{
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// TODO: in case of including layer key in waiting keys
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uint8_t tmp_mods = host_get_mods();
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for (uint8_t i = 0; i < waiting_keys_head; i++) {
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/* revive status of mods */
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host_set_mods(waiting_keys[i].mods);
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process(waiting_keys[i].event, keymap_get_action(current_layer,
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waiting_keys[i].event.key.row,
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waiting_keys[i].event.key.col));
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debug("waiting_keys_process_in_current_layer["); debug_dec(i); debug("]\n");
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// TODO: no need action in waiting_keys? should get_action() in process()?
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process(waiting_keys[i].event);
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}
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host_set_mods(tmp_mods);
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waiting_keys_clear();
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}
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void action_exec(keyevent_t event)
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{
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/* When delaying layer switch */
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if (delaying_layer.action.code) {
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/* Layer switch when tap time elapses or waiting key is released */
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if ((timer_elapsed(delaying_layer.event.time) > TAP_TIME) ||
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if (IS_TAPPING) {
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/* when tap time elapses or waiting key is released */
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if ((timer_elapsed(tapping_key.event.time) > TAP_TIME) ||
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(!event.pressed && waiting_keys_has(event.key))) {
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/* layer switch */
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switch (delaying_layer.action.kind.id) {
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case ACT_LAYER_PRESSED:
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layer_switch(delaying_layer.action.layer.opt);
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break;
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case ACT_LAYER_BIT:
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layer_switch(current_layer | delaying_layer.action.layer.opt);
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break;
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}
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delaying_layer = (keyrecord_t){};
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// TODO process tapping_key: layer swich, modifier, ...
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// action is needed?
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debug("notap: process tapping_key.\n");
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process(tapping_key.event);
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/* Process waiting keys in new layer */
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waiting_keys_process_in_current_layer();
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}
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/* when delaying layer key is released within delay term */
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else if (!event.pressed && KEYEQ(event.key, delaying_layer.event.key)) {
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/* when tapping key is released within tap time */
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else if (!event.pressed && KEYEQ(event.key, tapping_key.event.key)) {
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/* tap key down */
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debug("tap[delaying_layer](register): fist\n");
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uint8_t tmp_mods = host_get_mods();
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host_set_mods(delaying_layer.mods);
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register_code(delaying_layer.action.layer.code);
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delaying_layer = (keyrecord_t){};
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host_set_mods(tmp_mods);
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debug("tap("); debug_hex8(tap_count); debug(")[tapping_key](register): "); debug_hex8(tapping_key.action.layer.code); debug("\n");
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register_code(tapping_key.action.layer.code);
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tapping_key = (keyrecord_t){};
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/* process waiting keys */
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waiting_keys_process_in_current_layer();
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}
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}
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// not real event. event just to update delaying layer.
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// not real event. event just to handle time out of tapping key.
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if (IS_NOEVENT(event)) {
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return;
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}
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/* count tap when key is up */
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/* count up tap when key is up */
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// key: d u d u d
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// tap: 0 1 1 2 2
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// key: u d u d u
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// tap: 0 0 1 1 2
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if (KEYEQ(event.key, last_event.key) && timer_elapsed(last_event.time) <= TAP_TIME) {
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if (!event.pressed) tap_count++;
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} else {
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tap_count = 0;
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}
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action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
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// TODO: all key events(pressed, released) should be recorded?
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/* postpone key-down events while delaying layer */
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if (delaying_layer.action.code) {
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if (event.pressed) {
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waiting_keys_enqueue(event, action);
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} else {
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process(event, action);
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}
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/* store key events while tapping */
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if (IS_TAPPING) {
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// TODO: action is needed?
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waiting_keys_enqueue(event);
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} else {
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process(event, action);
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process(event);
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}
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/* last event */
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@ -143,9 +134,9 @@ void action_exec(keyevent_t event)
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}
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static void process(keyevent_t event, action_t action)
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static void process(keyevent_t event)
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{
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//action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
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action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
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debug("action: "); debug_hex16(action.code);
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if (event.pressed) debug("[down]\n"); else debug("[up]\n");
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@ -204,21 +195,39 @@ static void process(keyevent_t event, action_t action)
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case ACT_LMODS_TAP:
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if (event.pressed) {
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if (tap_count == 0) {
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add_mods(action.key.mods);
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if (host_has_anykey()) {
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// This key is a modifier essentially.
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// Prioritize mods when key jam or rollover
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add_mods(action.key.mods);
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} else {
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if (IS_TAPPING && KEYEQ(tapping_key.event.key, event.key)) {
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// no tapping
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add_mods(action.key.mods);
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tapping_key = (keyrecord_t){};
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} else {
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debug("tapping lmods("); debug_hex8(action.key.mods); debug(")\n");
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tapping_key = (keyrecord_t){
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.event = event,
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.action = action,
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.mods = host_get_mods()
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};
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}
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}
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} else {
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debug("tap[lmods](register): "); debug_hex(tap_count); debug("\n");
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// pressed after tapping
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debug("tap("); debug_hex(tap_count); debug(")[lmods](register): "); debug_hex8(action.key.code); debug("\n");
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register_code(action.key.code);
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}
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} else {
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if (tap_count == 0) {
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debug("tap(00)[lmods](del_mods): "); debug_hex8(action.key.mods); debug("\n");
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del_mods(action.key.mods);
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} else if (tap_count == 1) {
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debug("tap[lmods](register/unregister): "); debug_hex(tap_count); debug("\n");
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debug("tap(01)[lmods](del_mods/unregister): "); debug_hex8(action.key.mods); debug(" "); debug_hex8(action.key.code); debug("\n");
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del_mods(action.key.mods);
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register_code(action.key.code);
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unregister_code(action.key.code);
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} else {
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debug("tap[lmods](unregister): "); debug_hex(tap_count); debug("\n");
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debug("tap("); debug_hex(tap_count); debug(")[lmods](unregister): "); debug_hex8(action.key.code); debug("\n");
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unregister_code(action.key.code);
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}
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}
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@ -226,21 +235,39 @@ static void process(keyevent_t event, action_t action)
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case ACT_RMODS_TAP:
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if (event.pressed) {
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if (tap_count == 0) {
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add_mods(action.key.mods<<4);
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if (host_has_anykey()) {
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// This key is a modifier essentially.
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// Prioritize mods when key jam or rollover
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add_mods(action.key.mods<<4);
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} else {
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if (IS_TAPPING && KEYEQ(tapping_key.event.key, event.key)) {
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// no tapping
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add_mods(action.key.mods<<4);
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tapping_key = (keyrecord_t){};
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} else {
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debug("tapping rmods("); debug_hex8(action.key.mods); debug(")\n");
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tapping_key = (keyrecord_t){
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.event = event,
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.action = action,
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.mods = host_get_mods()
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};
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}
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}
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} else {
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debug("tap[rmods](register): "); debug_hex(tap_count); debug("\n");
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// pressed after tapping
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debug("tap("); debug_hex(tap_count); debug(")[rmods](register): "); debug_hex8(action.key.code); debug("\n");
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register_code(action.key.code);
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}
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} else {
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if (tap_count == 0) {
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debug("tap(00)[rmods](del_mods): "); debug_hex8(action.key.mods); debug("\n");
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del_mods(action.key.mods<<4);
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} else if (tap_count == 1) {
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debug("tap[rmods](register/unregister): "); debug_hex(tap_count); debug("\n");
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debug("tap(01)[rmods](del_mods/unregister): "); debug_hex8(action.key.mods); debug(" "); debug_hex8(action.key.code); debug("\n");
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del_mods(action.key.mods<<4);
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register_code(action.key.code);
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unregister_code(action.key.code);
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} else {
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debug("tap[rmods](unregister): "); debug_hex(tap_count); debug("\n");
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debug("tap("); debug_hex(tap_count); debug(")[rmods](unregister): "); debug_hex8(action.key.code); debug("\n");
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unregister_code(action.key.code);
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}
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}
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@ -303,16 +330,22 @@ static void process(keyevent_t event, action_t action)
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// with tap key
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if (event.pressed) {
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if (tap_count == 0) {
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// not tapping yet
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if (host_has_anykey()) {
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// This key is a normal key than a leyar key essentially.
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// Prioritize 'tap key' when key jam or rollover
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register_code(action.layer.code);
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} else {
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debug("Delay switching layer("); debug_hex8(action.layer.opt); debug(")\n");
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delaying_layer = (keyrecord_t){
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.event = event,
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.action = action,
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.mods = host_get_mods()
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};
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if (IS_TAPPING && KEYEQ(tapping_key.event.key, event.key)) {
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layer_switch(action.layer.opt);
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tapping_key = (keyrecord_t){};
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} else {
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debug("tapping layer("); debug_hex8(action.layer.opt); debug(")\n");
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tapping_key = (keyrecord_t){
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.event = event,
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.action = action,
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.mods = host_get_mods()
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};
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}
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}
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} else if (tap_count > 0) {
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// pressed after tapping
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@ -371,13 +404,14 @@ static void process(keyevent_t event, action_t action)
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}
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break;
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default:
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// TODO: see ACT_LAYER_PRESSED code
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// with tap key
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if (event.pressed) {
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if (tap_count == 0) {
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if (host_has_anykey()) {
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register_code(action.layer.code);
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} else {
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delaying_layer = (keyrecord_t){
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tapping_key = (keyrecord_t){
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.event = event,
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.action = action,
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.mods = keyboard_report->mods
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@ -26,6 +26,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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extern "C" {
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#endif
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// TODO: union {raw = row:col}
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typedef struct {
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uint8_t row;
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uint8_t col;
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