2.0 KiB
Executable File
2.0 KiB
Executable File
Events
nodemon will emit events based on the child process.
Commands
- restart
- config:update
- quit
States
- start - child process has started
- crash - child process has crashed (nodemon will not emit exit)
- exit - child process has cleanly exited (ie. no crash)
- restart([ array of files triggering the restart ]) - child process has restarted
- config:update - nodemon's config has changed
Messages
- log({ type, message (plain text log), colour (colour coded log) }) - logging from nodemon (not the child process)
- stdout - the stdout stream from the child process
- stderr - the stderr stream from the child process
Note that if you want to supress the normal stdout & stderr of the child, in favour
of processing the stream manually using the stdout/stderr nodemon events, pass
nodemon the option of stdout: false
.
Using nodemon events
If nodemon is required, events can be bound and emitted on the nodemon object:
var nodemon = require('nodemon');
nodemon({ script: 'app.js' }).on('start', function () {
console.log('nodemon started');
}).on('crash', function () {
console.log('script crashed for some reason');
});
// force a restart
nodemon.emit('restart');
// force a quit
nodemon.emit('quit');
If nodemon is a spawned process, then the child (nodemon) will emit message
events whereby the event argument contains the event type, and instead of
emitting events, you send
the command:
var app = spawnNodemon();
app.on('message', function (event) {
if (event.type === 'start') {
console.log('nodemon started');
} else if (event.type === 'crash') {
console.log('script crashed for some reason');
}
});
// force a restart
app.send('restart');
// force a quit
app.send('quit');
Note that even though the child will still emit a message
event whose type is
exit
, it makes more sense to listen to the actual exit
event on the child:
app.on('exit', function () {
console.log('nodemon quit');
});