376 lines
11 KiB
Plaintext
376 lines
11 KiB
Plaintext
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/*
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////////////////////////////////////////////
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nodescore server
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nodescore.kiben.net
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nodescore@kiben.net
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////////////////////////////////////////////
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*/
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var sio = require('socket.io')
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, http = require('http')
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, ch = require('./chronometer')
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, fs = require('fs')
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, static = require('node-static');
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// run webserver serving static html
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////////////////////////////////////////////
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var clientFiles = new static.Server('./www');
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var httpServer = http.createServer(
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function(request, response) {
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request.addListener('end', function () {
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clientFiles.serve(request, response);
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process.setMaxListeners(0);
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});
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});
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httpServer.listen(8889);
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var pinging=0
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console.log("ping set to 0")
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////////////////////////////////////////////
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// connect to websockets
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////////////////////////////////////////////
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var io = sio.listen(httpServer)
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, nicknames = {};
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io.set('log level', 3); // reduce logging
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io.sockets.on('connection', function (socket) {
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socket.on('nickname', function (nick, fn) {
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if (nicknames[nick]) {
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fn(true);
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} else {
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fn(false);
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nicknames[nick] = socket.nickname = nick;
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socket.broadcast.emit('announcement', nick + ' connected');
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io.sockets.emit('nicknames', nicknames);
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}
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});
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/// chat user messages to screens and to log file
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// date format for filename
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var da = new Date(); var dtstring = da.getFullYear()+ '-' + da.getMonth()+ '-' + da.getDate();
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////////////////////////
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/// log messages to file
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socket.on('user message', function (msg) {
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fs.open('logs/chatlog-'+dtstring+'.txt', 'a', 666, function( e, id ) {
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//time format for message stamp
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var dt = new Date();var timestring = dt.getHours() + ':' + dt.getMinutes() + ':' + dt.getSeconds();
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socket.broadcast.emit('user message', socket.nickname, msg);
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var fs = require('fs'), str = msg;
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fs.write( id, timestring+" " + socket.nickname + ": "+ msg+"\n", null, 'utf8', function(){});
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});
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});
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////////////////////////////////////////////
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// metronome
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////////////////////////////////////////////
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socket.on('metroStop', stopMetro)
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function stopMetro () {
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metroState=0;
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};
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////////////////////////////////////////////
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// Chronometer
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////////////////////////////////////////////
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/*
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// number padding: 0 to 00
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function pad(number) { return (number < 10 ? '0' : '') + number }
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// the chronometer initial states
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var chronstate = 0; var zecsec = 0; var seconds = 0;
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var mins = 0; var hours = 0;
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dt = setInterval( function () {
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socket.broadcast.emit("dateTime", ch.dateTime());
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socket.emit("dateTime", ch.dateTime());
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console.log("boooooooooooo")
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},1000)
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function chronometer() {
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if (chronstate==1){
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zecsec += 1; // set tenths of a second
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if(zecsec > 9) { zecsec = 0; seconds += 1;}
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if(seconds > 59) { seconds = 0;mins += 1;}
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if(mins > 59) { mins = 0; hours += 1; }
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var chron = pad(hours) +":"+pad(mins)+ ':'+ pad(seconds)+ ":"+ zecsec
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setTimeout(function(){chronometer()}, 100);
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socket.broadcast.emit('chronFromServer', chron)
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socket.emit('chronFromServer', chron)
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}
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}
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*/
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var chronstate=0;
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function startChron (){
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if (chronstate==1){
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stopwatch = setInterval(function () {
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c = ch.chronometer(1)
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socket.broadcast.emit('chronFromServer', c)
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socket.emit('chronFromServer', c)
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}, 100)};
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}
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datetime = setInterval(function () {
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d = ch.dateTime()
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socket.broadcast.emit('dateTime', d)
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socket.emit('dateTime', d)
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}, 1000)
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socket.on('startChr', function () { startChr();});
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// if not already started start the chronometer
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function startChr() { if (chronstate !== 1) {
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chronstate = 1;
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startChron();
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}
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}
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socket.on('stopChr', function () { stopChr();} );
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function stopChr() { chronstate = 0; }
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// stop the chronometer
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socket.on('resetChr', function () { resetChr();});
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function resetChr() {//clearInterval();
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chronstate = 0;
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zecsec = 0; seconds = 0;
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mins = 0; hours = 0;
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chronstate = 0;
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var chron = pad(hours) +":"+pad(mins)+ ':'+ pad(seconds)+ ":"+ zecsec
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// send 0.0.0 values to display
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socket.broadcast.emit('chronFromServer', chron)
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socket.emit('chronFromServer', chron)
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}
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////////////////////////////////////////////
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// magic square sequencer
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////////////////////////////////////////////
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// var score = require('./score');
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// var c = require('./chronometer');
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// var mm = score.mm
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var sequencerState = 0;
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// var srcsqr = score.srcsqr
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var srcsqr = []
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srcsqr[0] = [22,21,24,25,06,07];
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srcsqr[1] = [20,23,27,26,05,04];
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srcsqr[2] = [03,00,17,16,35,34];
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srcsqr[3] = [01,02,19,18,33,32];
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// var seqA = score.seqA
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// var seqB = score.seqB
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// var seqC = score.seqC
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// var seqD = score.seqD
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var seqA = { metrobeat:0, voice:1, name: "A", counter: 0, mm: 60, beatsinbar: 4, durations: srcsqr[0], units: [1,2,3,1,2,4]};
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var seqB = { metrobeat:0, voice:2, name: "B", counter: 0, mm: 120, beatsinbar: 4, durations: srcsqr[1], units: [3,2,1,1,2,3]};
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var seqC = { metrobeat:0, voice:3, name: "C", counter: 0, mm: 90, beatsinbar: 4, durations: srcsqr[2], units: [4,5,6,5,4,2]};
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var seqD = { metrobeat:0, voice:4, name: "D", counter: 0, mm: 105, beatsinbar: 4, durations: srcsqr[3], units: [2,3,4,2,3,1]};
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var countdowntick = function(seq){
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// var tempoms = Math.floor(60000/seq.mm)
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var tempoms = Math.floor(60000/seq.mm)
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//console.log(tempoms)
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var timemultiplier=1
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var outcount = 4; var incount=4;
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var time = ((seq.durations[seq.counter]+1) *timemultiplier) + 30000 + (outcount*tempoms);
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var time = Math.floor(time)
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var ztime = time;
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var totaltime = Math.floor(time/tempoms)
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var unit = seq.units[seq.counter];
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// initiate first page here
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socket.broadcast.emit("pageFlipfromserver", seq.voice, unit, time, seq.mm,seq.counter);
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socket.emit("pageFlipfromserver", seq.voice, unit, time, seq.mm,seq.counter);
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function sequenCer() {
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// console.log(ztime)
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if (ztime >= 0 ){
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// basic unit is still the second/1000ms - change this to tempoms? no i dont think so
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// count in and count out
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////////////////////////////////////////////
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var counter = Math.floor(ztime/tempoms)
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//console.log(counter)
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if (counter >= 0 ){
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socket.broadcast.emit('counterText', seq.voice, seq.counter, counter);
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socket.emit('counterText', seq.voice, seq.counter, counter);
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if (counter <= outcount ) {
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socket.broadcast.emit('countinFromServer', seq.voice, counter, "","stop in: ", "red", "transparent");
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}
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if (counter > (totaltime)-incount && counter <= totaltime ) {
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socket.broadcast.emit('countinFromServer', seq.voice, counter-(totaltime-incount), "","play in: ", "green","transparent");
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socket.emit('countinFromServer', seq.voice, counter-(totaltime-incount), "","play in: ", "green","transparent");
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}
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if (counter == (totaltime)-incount ) {
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socket.broadcast.emit('countinFromServer', seq.voice, "+", "","playing.. ", "green","transparent");
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socket.emit('countinFromServer', seq.voice, "+", "","playing.. ", "green","transparent");
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}
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// remove displayed number with " " at end of both countin/out
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if (counter == 0 ) {
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socket.broadcast.emit('countinFromServer', seq.voice, "", "","", "green","transparent");
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socket.broadcast.emit('counterText', seq.voice, seq.counter, "");
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socket.emit('counterText', seq.voice, seq.counter, "");
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}
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}
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// on each beat do:
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// push out the pulse to metronome
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seq.metrobeat = (seq.metrobeat+1)%seq.beatsinbar ;
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socket.broadcast.emit('metroPulse', tempoms, seq.voice,seq.metrobeat);
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socket.emit('metroPulse', tempoms, seq.voice,seq.metrobeat);
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}
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// flip the page
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if (counter == 0){
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seq.counter = (seq.counter + 1) % seq.durations.length
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socket.broadcast.emit("pageFlipfromserver", seq.voice, unit, time, seq.mm,seq.counter);
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//delete tockTock;
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step(seq);
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}
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// decrement the time
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ztime -= tempoms
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}
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var pulse = setInterval(sequenCer, tempoms);
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socket.on('stopSeq', function () {
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//donaldduck = mickeymouse + 7
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sequenCer.clearInterval
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console.log("sequencer stopping...")
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// grrr why wont this clearInterval work
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sequencerState = 0
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clearInterval(pulse)
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stopChr();
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});
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};
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////////////////
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socket.on('startSeq', function () {
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if (sequencerState == 0) {
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console.log("sequencer starting...")
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startChr();
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//////////////////////////////////////////////////////////////////
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step(seqA);step(seqB); step(seqC); step(seqD);
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ztime =-1;
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}
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else console.log("sequencer already started...")
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});
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step = function (seq) {
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//clearInterval(seq.boo);
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//clearInterval(countdowntick);
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countdowntick(seq)
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sequencerState=1;
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};
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socket.on('resetSeq', function () {
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console.log("reset")
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resetChr();
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});
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////////////////////////////////////////////
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// some latency calculations
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///////////////////////////////////////////
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/*
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a ping is periodically broadcast to all connected clients each
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connected returns a pong to the server via an "emit" and in turn
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the server returns each unique client a report of the latency
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via another emit - the emit only sends to the source of the
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request, whereas the broadcast.emit.. broadcasts.. ie to all
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connected clients
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TODO: smooth range and average out results to remove erratic ping
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times.
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TODO:
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The result then needs to be used to stagger outgoing messages to
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compensate for latency - how much compensation is more connected
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to the time that any audio/video feed needs to encode/decode as
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the latency of the route from node A to node B is inavoidable?!
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so maybe latency is irrelevant in this context - we just need to
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stagger signals according to encoding decoding times.. hmmm
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*/
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// periodically broadcast a ping
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function serverTime(freq) {
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if (pinging==0){ st = setInterval(function() {
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var pinging=1;
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var d = new Date(); var n = d.getTime();
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socket.emit("timeFromServer", n);
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}, 1000); } else console.log("already pinging")
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}
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// receive the pong calculate the latency and
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// return the response to the client
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socket.on("clientTimeResponse", function(x) {
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var d = new Date(); var n = d.getTime();
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var latency = (n-x)/2;
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//console.log("SERVERTIME:"+x + " LATENCY:" + latency);
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socket.emit("latencyFromServer", latency);
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});
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// this is the trigger from the control client to start the process
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// maybe remove this and have latency connections constantly running
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/*
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socket.on("getLatencies", function(x){
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serverTime(x);
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});
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*/
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serverTime(1000);
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socket.on('disconnect', function(client) {
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console.log(socket.nickname + " is gone..." )
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clearInterval(st);
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if (!socket.nickname) return;
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delete nicknames[socket.nickname];
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socket.broadcast.emit('announcement', socket.nickname + ' disconnected');
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socket.broadcast.emit('nicknames', nicknames);
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});
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});
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