/* //////////////////////////////////////////// nodescore server nodescore.kiben.net nodescore@kiben.net //////////////////////////////////////////// */ var sio = require('socket.io') , http = require('http') , ch = require('./chronometer') , fs = require('fs') , static = require('node-static'); // run webserver serving static html //////////////////////////////////////////// var clientFiles = new static.Server('./www'); var httpServer = http.createServer( function(request, response) { request.addListener('end', function () { clientFiles.serve(request, response); process.setMaxListeners(0); }); }); httpServer.listen(8889); var pinging=0 console.log("ping set to 0") //////////////////////////////////////////// // connect to websockets //////////////////////////////////////////// var io = sio.listen(httpServer) , nicknames = {}; io.set('log level', 3); // reduce logging io.sockets.on('connection', function (socket) { socket.on('nickname', function (nick, fn) { if (nicknames[nick]) { fn(true); } else { fn(false); nicknames[nick] = socket.nickname = nick; socket.broadcast.emit('announcement', nick + ' connected'); io.sockets.emit('nicknames', nicknames); } }); /// chat user messages to screens and to log file // date format for filename var da = new Date(); var dtstring = da.getFullYear()+ '-' + da.getMonth()+ '-' + da.getDate(); //////////////////////// /// log messages to file socket.on('user message', function (msg) { fs.open('logs/chatlog-'+dtstring+'.txt', 'a', 666, function( e, id ) { //time format for message stamp var dt = new Date();var timestring = dt.getHours() + ':' + dt.getMinutes() + ':' + dt.getSeconds(); socket.broadcast.emit('user message', socket.nickname, msg); var fs = require('fs'), str = msg; fs.write( id, timestring+" " + socket.nickname + ": "+ msg+"\n", null, 'utf8', function(){}); }); }); //////////////////////////////////////////// // metronome //////////////////////////////////////////// socket.on('metroStop', stopMetro) function stopMetro () { metroState=0; }; //////////////////////////////////////////// // Chronometer //////////////////////////////////////////// /* // number padding: 0 to 00 function pad(number) { return (number < 10 ? '0' : '') + number } // the chronometer initial states var chronstate = 0; var zecsec = 0; var seconds = 0; var mins = 0; var hours = 0; dt = setInterval( function () { socket.broadcast.emit("dateTime", ch.dateTime()); socket.emit("dateTime", ch.dateTime()); console.log("boooooooooooo") },1000) function chronometer() { if (chronstate==1){ zecsec += 1; // set tenths of a second if(zecsec > 9) { zecsec = 0; seconds += 1;} if(seconds > 59) { seconds = 0;mins += 1;} if(mins > 59) { mins = 0; hours += 1; } var chron = pad(hours) +":"+pad(mins)+ ':'+ pad(seconds)+ ":"+ zecsec setTimeout(function(){chronometer()}, 100); socket.broadcast.emit('chronFromServer', chron) socket.emit('chronFromServer', chron) } } */ var chronstate=0; function startChron (){ if (chronstate==1){ stopwatch = setInterval(function () { c = ch.chronometer(1) socket.broadcast.emit('chronFromServer', c) socket.emit('chronFromServer', c) }, 100)}; } datetime = setInterval(function () { d = ch.dateTime() socket.broadcast.emit('dateTime', d) socket.emit('dateTime', d) }, 1000) socket.on('startChr', function () { startChr();}); // if not already started start the chronometer function startChr() { if (chronstate !== 1) { chronstate = 1; startChron(); } } socket.on('stopChr', function () { stopChr();} ); function stopChr() { chronstate = 0; } // stop the chronometer socket.on('resetChr', function () { resetChr();}); function resetChr() {//clearInterval(); chronstate = 0; zecsec = 0; seconds = 0; mins = 0; hours = 0; chronstate = 0; var chron = pad(hours) +":"+pad(mins)+ ':'+ pad(seconds)+ ":"+ zecsec // send 0.0.0 values to display socket.broadcast.emit('chronFromServer', chron) socket.emit('chronFromServer', chron) } //////////////////////////////////////////// // magic square sequencer //////////////////////////////////////////// // var score = require('./score'); // var c = require('./chronometer'); // var mm = score.mm var sequencerState = 0; // var srcsqr = score.srcsqr var srcsqr = [] srcsqr[0] = [22,21,24,25,06,07]; srcsqr[1] = [20,23,27,26,05,04]; srcsqr[2] = [03,00,17,16,35,34]; srcsqr[3] = [01,02,19,18,33,32]; // var seqA = score.seqA // var seqB = score.seqB // var seqC = score.seqC // var seqD = score.seqD var seqA = { metrobeat:0, voice:1, name: "A", counter: 0, mm: 60, beatsinbar: 4, durations: srcsqr[0], units: [1,2,3,1,2,4]}; var seqB = { metrobeat:0, voice:2, name: "B", counter: 0, mm: 120, beatsinbar: 4, durations: srcsqr[1], units: [3,2,1,1,2,3]}; var seqC = { metrobeat:0, voice:3, name: "C", counter: 0, mm: 90, beatsinbar: 4, durations: srcsqr[2], units: [4,5,6,5,4,2]}; var seqD = { metrobeat:0, voice:4, name: "D", counter: 0, mm: 105, beatsinbar: 4, durations: srcsqr[3], units: [2,3,4,2,3,1]}; var countdowntick = function(seq){ // var tempoms = Math.floor(60000/seq.mm) var tempoms = Math.floor(60000/seq.mm) //console.log(tempoms) var timemultiplier=1 var outcount = 4; var incount=4; var time = ((seq.durations[seq.counter]+1) *timemultiplier) + 30000 + (outcount*tempoms); var time = Math.floor(time) var ztime = time; var totaltime = Math.floor(time/tempoms) var unit = seq.units[seq.counter]; // initiate first page here socket.broadcast.emit("pageFlipfromserver", seq.voice, unit, time, seq.mm,seq.counter); socket.emit("pageFlipfromserver", seq.voice, unit, time, seq.mm,seq.counter); function sequenCer() { // console.log(ztime) if (ztime >= 0 ){ // basic unit is still the second/1000ms - change this to tempoms? no i dont think so // count in and count out //////////////////////////////////////////// var counter = Math.floor(ztime/tempoms) //console.log(counter) if (counter >= 0 ){ socket.broadcast.emit('counterText', seq.voice, seq.counter, counter); socket.emit('counterText', seq.voice, seq.counter, counter); if (counter <= outcount ) { socket.broadcast.emit('countinFromServer', seq.voice, counter, "","stop in: ", "red", "transparent"); } if (counter > (totaltime)-incount && counter <= totaltime ) { socket.broadcast.emit('countinFromServer', seq.voice, counter-(totaltime-incount), "","play in: ", "green","transparent"); socket.emit('countinFromServer', seq.voice, counter-(totaltime-incount), "","play in: ", "green","transparent"); } if (counter == (totaltime)-incount ) { socket.broadcast.emit('countinFromServer', seq.voice, "+", "","playing.. ", "green","transparent"); socket.emit('countinFromServer', seq.voice, "+", "","playing.. ", "green","transparent"); } // remove displayed number with " " at end of both countin/out if (counter == 0 ) { socket.broadcast.emit('countinFromServer', seq.voice, "", "","", "green","transparent"); socket.broadcast.emit('counterText', seq.voice, seq.counter, ""); socket.emit('counterText', seq.voice, seq.counter, ""); } } // on each beat do: // push out the pulse to metronome seq.metrobeat = (seq.metrobeat+1)%seq.beatsinbar ; socket.broadcast.emit('metroPulse', tempoms, seq.voice,seq.metrobeat); socket.emit('metroPulse', tempoms, seq.voice,seq.metrobeat); } // flip the page if (counter == 0){ seq.counter = (seq.counter + 1) % seq.durations.length socket.broadcast.emit("pageFlipfromserver", seq.voice, unit, time, seq.mm,seq.counter); //delete tockTock; step(seq); } // decrement the time ztime -= tempoms } var pulse = setInterval(sequenCer, tempoms); socket.on('stopSeq', function () { //donaldduck = mickeymouse + 7 sequenCer.clearInterval console.log("sequencer stopping...") // grrr why wont this clearInterval work sequencerState = 0 clearInterval(pulse) stopChr(); }); }; //////////////// socket.on('startSeq', function () { if (sequencerState == 0) { console.log("sequencer starting...") startChr(); ////////////////////////////////////////////////////////////////// step(seqA);step(seqB); step(seqC); step(seqD); ztime =-1; } else console.log("sequencer already started...") }); step = function (seq) { //clearInterval(seq.boo); //clearInterval(countdowntick); countdowntick(seq) sequencerState=1; }; socket.on('resetSeq', function () { console.log("reset") resetChr(); }); //////////////////////////////////////////// // some latency calculations /////////////////////////////////////////// /* a ping is periodically broadcast to all connected clients each connected returns a pong to the server via an "emit" and in turn the server returns each unique client a report of the latency via another emit - the emit only sends to the source of the request, whereas the broadcast.emit.. broadcasts.. ie to all connected clients TODO: smooth range and average out results to remove erratic ping times. TODO: The result then needs to be used to stagger outgoing messages to compensate for latency - how much compensation is more connected to the time that any audio/video feed needs to encode/decode as the latency of the route from node A to node B is inavoidable?! so maybe latency is irrelevant in this context - we just need to stagger signals according to encoding decoding times.. hmmm */ // periodically broadcast a ping function serverTime(freq) { if (pinging==0){ st = setInterval(function() { var pinging=1; var d = new Date(); var n = d.getTime(); socket.emit("timeFromServer", n); }, 1000); } else console.log("already pinging") } // receive the pong calculate the latency and // return the response to the client socket.on("clientTimeResponse", function(x) { var d = new Date(); var n = d.getTime(); var latency = (n-x)/2; //console.log("SERVERTIME:"+x + " LATENCY:" + latency); socket.emit("latencyFromServer", latency); }); // this is the trigger from the control client to start the process // maybe remove this and have latency connections constantly running /* socket.on("getLatencies", function(x){ serverTime(x); }); */ serverTime(1000); socket.on('disconnect', function(client) { console.log(socket.nickname + " is gone..." ) clearInterval(st); if (!socket.nickname) return; delete nicknames[socket.nickname]; socket.broadcast.emit('announcement', socket.nickname + ' disconnected'); socket.broadcast.emit('nicknames', nicknames); }); });