108 lines
4.0 KiB
Plaintext
108 lines
4.0 KiB
Plaintext
Shop Update
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New units
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Assists (2/4) - +25/50% assist buff effectiveness
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Ringmaster (tier 4 assist, nuker)
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Absorber (tier 2 assist, warrior)
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Pardoner (tier 3 assist, mercenary)
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Oracle (tier 1 assist)
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Seraph (tier 2 assist, healer)
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Mercenaries (3/3) - enemies occasionally drop pieces of gold
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Treasure Hunter (tier 1 mercenary)
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Merchant (tier 2 mercenary)
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Pardoner (tier 3 assist, mercenary)
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Gambler (tier 4 mercenary, rogue)
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Shop changes
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Owned units highlighted in shop
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Fix highlight colors and highlight reserve
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Shop level up
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Remove level 3 units from rotation
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Item changes
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QoL
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* Added sorcerer achievement
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* Removed restart button from end screen
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* First item reroll is now free
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* Gold is given right after the round ends in the arena rather than on the shop for easier item rerolls
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* Added mouse follow control mode
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* The cursor is now invisible during waves, unless mouse follow mode is enabled
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Options menu from buy screen
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Add visuals for defensive ouroboros, divine intervention, fairy buff
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Balance
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* Decreased level 25 boss movement speed
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Bug fixes
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* Fixed a crash when too many illusions would be spawned in short succession
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* Fixed a bug where enemy critters would sometimes be unkillable
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* Fixed a rare crash involving broken enemy critter state
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* Fixed text for the illusionist's Lv.3 effect going outside the screen
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* Fixed a rare crash when hovering over your owned in the shop
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* Fixed a crash when warden's force field would spawn on top of enemies
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* Fixed a crash when a pet would spawn on top of enemies
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* Fixed a bug where the maximum number of units would be wrong on certain conditions
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Fix bug where quitting on level 2 arena goes back to level 1 shop
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Fix fullscreen with different resolutions that don't scale properly
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Fix enemies still spawning after arena clear (this happens with the extra enemy spawns that were blocked earlier)
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Sacrifice Update
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New mechanics
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Sacrifice units to level items up
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New items
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Reworked items
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Items shouldn't just be more powerful versions of other items
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Items should have drawbacks
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Items that apply to a position on the snake (a good middle step between applying them to individual units like in Underlords)
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New units
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Nocturnals/Darks/??? (3/6)
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Shadowmancer
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Necromancer
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Demonologist
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Demon
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Lich
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Lifestealer
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Zombie
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QoL
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Current items visible on item selection screen
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Endless mode
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---
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Future updates:
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Chaos related classes
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Invoker - shoots a projectile with random properties, Lv.3 effect - ???
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Trappers:
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Triangler - drops a trap and the 3rd trap will trigger the area, dealing X AoE damage 2-3 times
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Brawlers: units focused on crashing on enemies
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https://i.imgur.com/5YubukS.png - unit idea
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Conjurer unit that creates an unit that actively protects you from enemy projectiles
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Passive that makes critters and summons block enemy projectiles
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Hexblaster? - curser that consumes curses to deal damage
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Bench? - https://i.imgur.com/B1gNVKk.png
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Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png
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Negative effect: colliding with yourself kills one of your units
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Go through this later https://i.imgur.com/4t7NA32.png <- lots of good improvements
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Roguelite update:
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Technical improvements:
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Spawn tech: spawn every entity in a grid, before spawning check to see if grid position is clear, this will prevent any issues due to entities spawning inside one another
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Battle stats: DPS, damage taken, etc
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Key rebinding (for non-QWERTY keyboards)
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StS-like map with nodes, node types:
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Arena
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Elite
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Boss
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Map (map of bigger size than arena with fixed spawns)
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Unit shop
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Item shop
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Text + reward
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Training grounds (upgrade unit)
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Tavern (heal units)
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Units die permanently when they die (dead units can be stored in bench to be revived later)
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Units can have items attached to them like in Underlords
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Unit item ideas:
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This unit's projectiles pierce/chain/fork/seek/split/stun/etc
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