SNKRX/todo

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Sorcerer update
Options
Option to have an arrow at the head of the snake - https://imgur.com/a/poXVsoN
Option to turn off camera movement
Options menu from buy screen
Volume slider
Fix fullscreen with different resolutions that don't scale properly
QoL
Item reroll for 15 gold
Fix highlight colors and highlight reserve
Change cursers to trigger only near enemies
Rename tutorial to guide or manual
Add visuals for defensive ouroboros
Unlock automatically on shop enter
Bug fixes
Headbutter damage should falloff faster after it strikes
https://i.imgur.com/QN0Ntq2.png
https://i.imgur.com/YfhqDYr.png
https://i.imgur.com/ps4OA7o.png
https://i.imgur.com/j1LS3zt.png
https://i.imgur.com/XXJn4uW.png
Fix bug where quitting on level 1 jumps to level 2
Fix lock bug after death/win - https://i.imgur.com/iUyOtLk.png
Fix enemies still spawning after arena clear (this happens with the extra enemy spawns that were blocked earlier)
Fix death + win at the same time bug
Balance
Buff tanks, maybe add a simple forcer ability to them
Buff 24/25 HP again
Buff headbutter (+ trigger range)
New
Sorcerer = sorcerers repeat their attacks once every 4/3/2 attacks
* Arcanist (tier 1 sorcerer) - launches a slow piercing orb that launches other piercing projectiles, Lv.3 effect - 50% increased attack speed for the orb and 2 projectiles are released per cast
* Sorcerer + Conjurer = Illusionist - launches a projectile that deals X damage and creates copies that do the same, Lv.3 effect - doubles the number of copies created and they release additional projectiles on death
* Sorcerer + Voider = Witch - creates an area that ricochets around the arena and deals X damage over time, Lv.3 effect - the area periodically releases projectiles that chains once
Sorcerer + Curser = Silencer - curses 5 nearby enemies for 6 seconds, preventing them from using special attacks, Lv.3 effect - the curse also deals X damage over time
Sorcerer + Nuker = Vulcanist - creates a volcano that explodes the nearby area 5 times, Lv.3 effect - the volcano spawn also deals damage and doubles the number of explosions
Sorcerer + Forcer = Warden - creates a force field around a random unit that prevents enemies from entering, Lv.3 effect - creates the force field around 2 other random units
Sorcerer + Psyker = Psychic - creates a small area that deals X damage, Lv.3 effect - the attack can happen from any distance and repeats twice
Sorcerer update patch notes
Decreased projectile speed for the exploder (blue enemy)
Changed shooters (white enemy) to scale with NG+ difficulty
Increased damage and movement speed for enemy swarmers (small purple enemies)
Added tooltips for "restart run" and "tutorial" buttons on the shop
Fixed text that was going outside the screen for the Priest and the Assassin
Fixed bug where Divine Punishment would continue triggering after death
Removed cooldown visuals on snake for units that don't have cooldowns (Squire, Chronomancer and Psykeeper)
Slightly decreased base game's difficulty
Fixed NG+ difficulty only being able to be lowered, now you can lower or increase it (up to your maximum acquired value)
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Future ideas:
Chaos related classes
Invoker - shoots a projectile with random properties, Lv.3 effect - ???
Trappers:
Triangler - drops a trap and the 3rd trap will trigger the area, dealing X AoE damage 2-3 times
Bench? - https://i.imgur.com/B1gNVKk.png
Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png
Negative effect: colliding with yourself kills one of your units
Go through this later https://i.imgur.com/4t7NA32.png <- lots of good improvements
Remove level 3 units from rotation
Hide cursor during waves
Mouse follow control?
Roguelite update:
Slay the Spire-like node selection map (copy code from SHOOTRX repo as this is already implemented there)
Units die permanently when they die