Sorcerer update Options Option to have an arrow at the head of the snake - https://imgur.com/a/poXVsoN Option to turn off camera movement Options menu from buy screen Volume slider Fix fullscreen with different resolutions that don't scale properly QoL Item reroll for 15 gold Fix highlight colors and highlight reserve Change cursers to trigger only near enemies Rename tutorial to guide or manual Add visuals for defensive ouroboros Unlock automatically on shop enter Bug fixes Headbutter damage should falloff faster after it strikes https://i.imgur.com/QN0Ntq2.png https://i.imgur.com/YfhqDYr.png https://i.imgur.com/ps4OA7o.png https://i.imgur.com/j1LS3zt.png https://i.imgur.com/XXJn4uW.png Fix bug where quitting on level 1 jumps to level 2 Fix lock bug after death/win - https://i.imgur.com/iUyOtLk.png Fix enemies still spawning after arena clear (this happens with the extra enemy spawns that were blocked earlier) Fix death + win at the same time bug Balance Buff tanks, maybe add a simple forcer ability to them Buff 24/25 HP again Buff headbutter (+ trigger range) New Sorcerer = sorcerers repeat their attacks once every 4/3/2 attacks * Arcanist (tier 1 sorcerer) - launches a slow piercing orb that launches other piercing projectiles, Lv.3 effect - 50% increased attack speed for the orb and 2 projectiles are released per cast * Sorcerer + Conjurer = Illusionist - launches a projectile that deals X damage and creates copies that do the same, Lv.3 effect - doubles the number of copies created and they release additional projectiles on death * Sorcerer + Voider = Witch - creates an area that ricochets around the arena and deals X damage over time, Lv.3 effect - the area periodically releases projectiles that chains once Sorcerer + Curser = Silencer - curses 5 nearby enemies for 6 seconds, preventing them from using special attacks, Lv.3 effect - the curse also deals X damage over time Sorcerer + Nuker = Vulcanist - creates a volcano that explodes the nearby area 5 times, Lv.3 effect - the volcano spawn also deals damage and doubles the number of explosions Sorcerer + Forcer = Warden - creates a force field around a random unit that prevents enemies from entering, Lv.3 effect - creates the force field around 2 other random units Sorcerer + Psyker = Psychic - creates a small area that deals X damage, Lv.3 effect - the attack can happen from any distance and repeats twice Sorcerer update patch notes Decreased projectile speed for the exploder (blue enemy) Changed shooters (white enemy) to scale with NG+ difficulty Increased damage and movement speed for enemy swarmers (small purple enemies) Added tooltips for "restart run" and "tutorial" buttons on the shop Fixed text that was going outside the screen for the Priest and the Assassin Fixed bug where Divine Punishment would continue triggering after death Removed cooldown visuals on snake for units that don't have cooldowns (Squire, Chronomancer and Psykeeper) Slightly decreased base game's difficulty Fixed NG+ difficulty only being able to be lowered, now you can lower or increase it (up to your maximum acquired value) --- Future ideas: Chaos related classes Invoker - shoots a projectile with random properties, Lv.3 effect - ??? Trappers: Triangler - drops a trap and the 3rd trap will trigger the area, dealing X AoE damage 2-3 times Bench? - https://i.imgur.com/B1gNVKk.png Balance option for when there are more sets - https://i.imgur.com/JMynwbL.png Negative effect: colliding with yourself kills one of your units Go through this later https://i.imgur.com/4t7NA32.png <- lots of good improvements Remove level 3 units from rotation Hide cursor during waves Mouse follow control? Roguelite update: Slay the Spire-like node selection map (copy code from SHOOTRX repo as this is already implemented there) Units die permanently when they die